A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
_scale — Property in class away3d.audio.drivers.AbstractSound3DDriver | |
scale — Property in class away3d.audio.drivers.AbstractSound3DDriver | |
scale — Property in interface away3d.audio.drivers.ISound3DDriver | |
Arbitrary value by which all distances are divided. | |
scale(scale) — Method in class away3d.core.base.Object3D | |
Scales the contents of the 3d object. | |
scale — Property in class away3d.core.draw.DrawScaledBitmap | |
A scaling value used to scale the scaled bitmap primitive. | |
scale — Property in class away3d.core.draw.DrawSprite | |
A scaling value used to scale the billboard primitive relative to the dimensions of a uv material. | |
scale(m1:away3d.core.math:MatrixAway3D, x, y, z) — Method in class away3d.core.math.MatrixAway3D | |
Scales the 3d matrix by the given amount in each dimension | |
scale(v:away3d.core.math:Number2D, s) — Static method in class away3d.core.math.Number2D | |
scale(v:away3d.core.math:Number3D, s) — Method in class away3d.core.math.Number3D | |
Fills the 3d number object with scaled values from the given 3d number. | |
scale — Property in class away3d.loaders.data.ObjectData | |
scale — Property in class away3d.modifiers.HeightMapModifier | |
The scale multiplier applied to the height values of the height map. | |
scaleAboutCenter(scale) — Method in class away3d.core.base.Face | |
Scales the face by a given factor about its unweighed center. | |
scaleDistance — Property in class away3d.audio.Sound3D | |
Defines a scale value used by the driver when adjusting sound intensity to simulate distance. | |
scaleFactor — Property in class away3d.overlays.LensFlare | |
scaleMatrix(u, v, w) — Method in class away3d.core.math.MatrixAway3D | |
Fills the 3d matrix object with values representing the given scaling. | |
scaleMax — Property in class away3d.overlays.LensFlare | |
scales — Property in class away3d.extrusions.PathDuplicator | |
scales — Property in class away3d.extrusions.PathExtrusion | |
An optional Array of Number3D objects that defines a series of scales to be set on each PathCommand. |
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scales — Property in class away3d.tools.Replicate | |
scaleX — Property in class away3d.containers.Bone | |
_scaleX — Property in class away3d.core.base.Object3D | |
scaleX — Property in class away3d.core.base.Object3D | |
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | |
scaleX — Property in class away3d.materials.TransformBitmapMaterial | |
Scales the x coordinates of the texture in uv-space | |
scaleY — Property in class away3d.containers.Bone | |
_scaleY — Property in class away3d.core.base.Object3D | |
scaleY — Property in class away3d.core.base.Object3D | |
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | |
scaleY — Property in class away3d.materials.TransformBitmapMaterial | |
Scales the y coordinates of the texture in uv-space | |
scaleZ — Property in class away3d.containers.Bone | |
_scaleZ — Property in class away3d.core.base.Object3D | |
scaleZ — Property in class away3d.core.base.Object3D | |
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | |
scaling — Property in class away3d.core.utils.SpriteVO | |
scaling — Property in class away3d.extrusions.PathDuplicator | |
scaling — Property in class away3d.loaders.Ase | |
A scaling factor for all geometry in the model. | |
scaling — Property in class away3d.loaders.Collada | |
A scaling factor for all geometry in the model. | |
scaling — Property in class away3d.loaders.Max3DS | |
A scaling factor for all geometry in the model. | |
scaling — Property in class away3d.loaders.Md2 | |
A scaling factor for all geometry in the model. | |
scaling — Property in class away3d.loaders.Obj | |
A scaling factor for all geometry in the model. | |
scaling — Property in class away3d.loaders.Swf | |
A scaling factor for all geometry in the model. | |
scaling — Property in class away3d.materials.BitmapMaskMaterial | |
scaling — Property in class away3d.sprites.DirSprite2D | |
Defines the overall scaling of the sprite object | |
scaling — Property in class away3d.sprites.DofSprite2D | |
Defines the overall scaling of the sprite object | |
scaling — Property in class away3d.sprites.MovieClipSprite | |
Defines the overall scaling of the sprite object | |
scaling — Property in class away3d.sprites.Sprite2D | |
Defines the overall scaling of the sprite object | |
scaling — Property in class away3d.sprites.Sprite3D | |
Defines the scaling of the 3d sprite when an BitmapMaterial is used. |
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scene — Property in class away3d.containers.View3D | |
Scene used when rendering. | |
_scene — Property in class away3d.core.base.Object3D | |
scene — Property in class away3d.core.base.Object3D | |
Returns the parent scene of the 3d object | |
scene — Property in class away3d.test.Slide | |
Scene3D — Class in package away3d.containers | |
The root container of all 3d objects in a single scene | |
Scene3D(... rest) — Constructor in class away3d.containers.Scene3D | |
Creates a new Scene3D object
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sceneChanged — Event in class away3d.core.base.Object3D | |
Dispatched when the parent scene of the 3d object changes. | |
SCENE_CHANGED — Constant static property in class away3d.events.Object3DEvent | |
Defines the value of the type property of a sceneChanged event object. | |
sceneDirection — Property in class away3d.lights.DirectionalLight3D | |
scenePivotPoint — Property in class away3d.core.base.Object3D | |
scenePosition — Property in class away3d.core.base.Object3D | |
Returns the position of the 3d object, relative to the global coordinates of the Scene3D object. |
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scenePosition — Property in class away3d.lights.PointLight3D | |
scenePosition — Property in class away3d.materials.utils.data.MeshData | |
sceneTransform — Property in class away3d.animators.data.SkinController | |
sceneTransform — Property in class away3d.containers.Scene3D | |
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object. |
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sceneTransform — Property in class away3d.core.base.Object3D | |
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object. |
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scenetransformChanged — Event in class away3d.core.base.Object3D | |
Dispatched when the scene transform matrix of the 3d object changes. | |
SCENETRANSFORM_CHANGED — Constant static property in class away3d.events.Object3DEvent | |
Defines the value of the type property of a scenetransformChanged event object. | |
sceneX — Property in class away3d.events.MouseEvent3D | |
The x coordinate at which the event occurred in global scene coordinates. | |
sceneY — Property in class away3d.events.MouseEvent3D | |
The y coordinate at which the event occurred in global scene coordinates. | |
sceneZ — Property in class away3d.events.MouseEvent3D | |
The z coordinate at which the event occurred in global scene coordinates. | |
scopeMenu — Property in class away3d.core.stats.Stats | |
screen(object:away3d.core.base:Object3D, vertex:away3d.core.base:Vertex) — Method in class away3d.cameras.Camera3D | |
Returns a ScreenVertex object describing the resolved x and y position of the given Vertex object. |
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screen(container, _loaderWidth, _loaderHeight) — Method in class away3d.core.clip.Clipping | |
Returns a clipping object initilised with the edges of the flash movie as the clipping bounds. | |
screenClipping — Property in class away3d.containers.View3D | |
screenCommands — Property in class away3d.core.draw.DrawSegment | |
screenCommands — Property in class away3d.core.draw.DrawTriangle | |
_screenCommands — Property in class away3d.materials.BitmapMaterial | |
screenIndices — Property in class away3d.core.draw.DrawSegment | |
screenIndices — Property in class away3d.core.draw.DrawSprite | |
screenIndices — Property in class away3d.core.draw.DrawTriangle | |
_screenIndices — Property in class away3d.materials.BitmapMaterial | |
SCREEN_UPDATED — Constant static property in class away3d.events.ClippingEvent | |
Defines the value of the type property of a ScreenUpdated event object. | |
screenvertex — Property in class away3d.core.draw.DrawBitmap | |
ScreenVertex — Final class in package away3d.core.draw | |
representation of a 3d vertex resolved to the view. | |
ScreenVertex(x, y, z) — Constructor in class away3d.core.draw.ScreenVertex | |
Creates a new PrimitiveQuadrantTreeNode object. |
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screenVertices — Property in class away3d.core.draw.DrawSegment | |
screenVertices — Property in class away3d.core.draw.DrawSprite | |
screenVertices — Property in class away3d.core.draw.DrawTriangle | |
_screenVertices — Property in class away3d.materials.BitmapMaterial | |
screenX — Property in class away3d.events.MouseEvent3D | |
The horizontal coordinate at which the event occurred in view coordinates. | |
screenXOffset — Property in class away3d.core.base.Object3D | |
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true | |
screenY — Property in class away3d.events.MouseEvent3D | |
The vertical coordinate at which the event occurred in view coordinates. | |
screenYOffset — Property in class away3d.core.base.Object3D | |
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true | |
screenZ — Property in class away3d.core.draw.DrawPrimitive | |
Indicates the screen z value of the drawing primitive (used for z-sorting). | |
screenZ — Property in class away3d.core.render.AbstractRenderSession | |
screenZ — Property in class away3d.events.MouseEvent3D | |
The depth coordinate at which the event occurred in view coordinates. | |
screenZOffset — Property in class away3d.core.base.Object3D | |
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true | |
_scz — Property in class away3d.cameras.lenses.AbstractLens | |
SeaTurtle — Class in package away3d.primitives | |
Creates a sea turtle model (exported using asAS3Class). | |
SeaTurtle(init) — Constructor in class away3d.primitives.SeaTurtle | |
securityError — Event in class away3d.loaders.utils.TextureLoadQueue | |
seek(val) — Method in class away3d.materials.VideoMaterial | |
Seeks to a given time in the file, specified in seconds, with a precision of three decimal places (milliseconds). | |
Segment — Class in package away3d.core.base | |
A line element used in the wiremesh and mesh object | |
Segment(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, material:away3d.materials:Material) — Constructor in class away3d.core.base.Segment | |
Creates a new Segment object. |
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segments — Property in class away3d.core.base.Geometry | |
Returns an array of the segments contained in the geometry object. | |
segments — Property in class away3d.core.base.Mesh | |
Returns an array of the segments contained in the mesh object. | |
segments — Property in class away3d.primitives.AbstractPrimitive | |
Returns an array of the segments contained in the mesh object. | |
segmentsD — Property in class away3d.primitives.Cube | |
Defines the number of vertical segments that make up the cube. | |
segmentsH — Property in class away3d.primitives.Cone | |
Defines the number of vertical segments that make up the cone. | |
segmentsH — Property in class away3d.primitives.Cube | |
Defines the number of vertical segments that make up the cube. | |
segmentsH — Property in class away3d.primitives.Cylinder | |
Defines the number of vertical segments that make up the cylinder. | |
segmentsH — Property in class away3d.primitives.GridPlane | |
Defines the number of vertical segments that make up the grid. | |
segmentsH — Property in class away3d.primitives.Plane | |
Defines the number of vertical segments that make up the plane. | |
segmentsH — Property in class away3d.primitives.Sphere | |
Defines the number of vertical segments that make up the sphere. | |
segmentsH — Property in class away3d.primitives.WireCone | |
Defines the number of vertical segments that make up the wire cone. | |
segmentsH — Property in class away3d.primitives.WireCylinder | |
Defines the number of vertical segments that make up the wire cylinder. | |
segmentsH — Property in class away3d.primitives.WirePlane | |
Defines the number of vertical segments that make up the wire plane. | |
segmentsH — Property in class away3d.primitives.WireSphere | |
Defines the number of vertical segments that make up the wire sphere. | |
segmentspread — Property in class away3d.extrusions.PathDuplicator | |
segmentsR — Property in class away3d.primitives.Torus | |
Defines the number of radial segments that make up the torus. | |
segmentsR — Property in class away3d.primitives.WireTorus | |
Defines the number of radial segments that make up the wire torus. | |
segmentsT — Property in class away3d.primitives.Torus | |
Defines the number of tubular segments that make up the torus. | |
segmentsT — Property in class away3d.primitives.WireTorus | |
Defines the number of tubular segments that make up the wire torus. | |
segmentsW — Property in class away3d.primitives.Cone | |
Defines the number of horizontal segments that make up the cone. | |
segmentsW — Property in class away3d.primitives.Cube | |
Defines the number of horizontal segments that make up the cube. | |
segmentsW — Property in class away3d.primitives.Cylinder | |
Defines the number of horizontal segments that make up the cylinder. | |
segmentsW — Property in class away3d.primitives.GridPlane | |
Defines the number of horizontal segments that make up the grid. | |
segmentsW — Property in class away3d.primitives.Plane | |
Defines the number of horizontal segments that make up the plane. | |
segmentsW — Property in class away3d.primitives.Sphere | |
Defines the number of horizontal segments that make up the sphere. | |
segmentsW — Property in class away3d.primitives.WireCone | |
Defines the number of horizontal segments that make up the wire cone. | |
segmentsW — Property in class away3d.primitives.WireCylinder | |
Defines the number of horizontal segments that make up the wire cylinder. | |
segmentsW — Property in class away3d.primitives.WirePlane | |
Defines the number of horizontal segments that make up the wire plane. | |
segmentsW — Property in class away3d.primitives.WireSphere | |
Defines the number of horizontal segments that make up the wire sphere. | |
segmentVO — Property in class away3d.core.base.Segment | |
segmentVO — Property in class away3d.core.draw.DrawSegment | |
A reference to the segment value object used by the segment primitive. | |
SegmentVO — Class in package away3d.core.utils | |
segmentVOs — Property in class away3d.core.base.Mesh | |
Returns an array of the segmentVOs contained in the mesh object. | |
selected — Property in class away3d.test.Button | |
sequenceDone — Event in class away3d.core.base.Geometry | |
Dispatched when a sequence of animations completes. | |
SEQUENCE_DONE — Constant static property in class away3d.events.AnimatorEvent | |
Defines the value of the type property of a sequenceDone event object. | |
SEQUENCE_UPDATE — Constant static property in class away3d.events.AnimatorEvent | |
Defines the value of the type property of a sequenceUpdate event object. | |
session — Property in class away3d.containers.View3D | |
Session object used to draw all drawing primitives returned from the renderer to the view container. | |
_session — Property in class away3d.core.base.Object3D | |
session — Property in class away3d.core.base.Object3D | |
The render session used by the 3d object | |
session — Property in class away3d.core.draw.DrawDisplayObject | |
A reference to the session used by the drawing primitive. | |
session — Property in class away3d.events.SessionEvent | |
A reference to the session object that is relevant to the event. | |
session — Property in class away3d.test.Slide | |
sessionChanged — Event in class away3d.core.base.Object3D | |
Dispatched when the render session property of the 3d object changes. | |
SESSION_CHANGED — Constant static property in class away3d.events.Object3DEvent | |
Defines the value of the type property of a sessionChanged event object. | |
_sessionDirty — Property in class away3d.core.base.Object3D | |
SessionEvent — Class in package away3d.events | |
Passed as a parameter when a session event occurs | |
SessionEvent(type, session:away3d.core.render:AbstractRenderSession) — Constructor in class away3d.events.SessionEvent | |
Creates a new FaceEvent object. |
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sessions — Property in class away3d.core.render.AbstractRenderSession | |
Array of child sessions. | |
SessionTraverser — Class in package away3d.core.traverse | |
Traverser that gathers blocker primitives for occlusion culling. | |
SessionTraverser() — Constructor in class away3d.core.traverse.SessionTraverser | |
Creates a new SessionTraverser object. |
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sessionUpdated — Event in class away3d.core.base.Object3D | |
Dispatched when the render session property of the 3d object updates its contents. | |
sessionUpdated — Event in class away3d.core.render.AbstractRenderSession | |
Dispatched when the render contents of the session require updating. | |
SESSION_UPDATED — Constant static property in class away3d.events.Object3DEvent | |
Defines the value of the type property of a sessionUpdated event object. | |
SESSION_UPDATED — Constant static property in class away3d.events.SessionEvent | |
Defines the value of the type property of a sessionUpdated event object. | |
setBurnClip(sprite) — Method in class away3d.overlays.LensFlare | |
setColorEvent(color, eventid, listener) — Method in class away3d.extrusions.CollisionMap | |
Defines a color event for this class | |
setDiffuseTransform(source:away3d.core.base:Object3D) — Method in class away3d.core.light.DirectionalLight | |
Updates the transform matrix for the diffuse lightmap. | |
setDirection(sceneDirection:away3d.core.math:Number3D) — Method in class away3d.core.light.DirectionalLight | |
Updates the direction vector of the directional light. | |
setFrames(sources) — Method in class away3d.materials.AnimatedBitmapMaterial | |
Resets the cached bitmapData objects making up the animation with a pre-defined array. | |
setHaloAsset(sprite) — Method in class away3d.overlays.LensFlare | |
setMovie(movie) — Method in class away3d.materials.AnimatedBitmapMaterial | |
Resets the movieclip used by the material. | |
setNormal(normalMapData, i, j, normal:away3d.core.math:Number3D, coordinates) — Method in class away3d.materials.utils.NormalBumpMaker | |
Converts the calculated normal vector into RGB values and sets the pixel value. | |
setNormalMatrixDiffuseTransform(source:away3d.core.base:Object3D) — Method in class away3d.core.light.DirectionalLight | |
Updates the normal transform matrix. | |
setNormalMatrixSpecularTransform(source:away3d.core.base:Object3D, view:away3d.containers:View3D, specular, shininess) — Method in class away3d.core.light.DirectionalLight | |
Updates the normal transform matrix. | |
setPosition(scenePosition:away3d.core.math:Number3D) — Method in class away3d.core.light.PointLight | |
Updates the position of the point light. | |
setSource(sourceBmd, channel, factorX, factorY, factorZ) — Method in class away3d.extrusions.ElevationReader | |
Optional method to be allow the use of a custom (externally) prerendered map. | |
setSpecularTransform(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.light.DirectionalLight | |
Updates the transform matrix for the specular lightmap. | |
setValue(x, y, z) — Method in class away3d.core.base.Vertex | |
Sets the vertex coordinates | |
setViewPosition(view:away3d.containers:View3D) — Method in class away3d.core.light.PointLight | |
Updates the view position. | |
shading — Property in class away3d.loaders.Collada | |
Controls the use of shading materials when color textures are encountered. | |
ShadingColorMaterial — Class in package away3d.materials | |
Color material with flat shading. | |
ShadingColorMaterial(color, init) — Constructor in class away3d.materials.ShadingColorMaterial | |
Creates a new ShadingColorMaterial object. |
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SHADING_MATERIAL — Constant static property in class away3d.loaders.data.MaterialData | |
String representing a shaded material. | |
_shapeActive — Property in class away3d.core.render.AbstractRenderSession | |
Array for storing added displayobjects to the canvas | |
_shapeStore — Property in class away3d.core.render.AbstractRenderSession | |
Array for storing old displayobjects to the canvas | |
shiftKey — Property in class away3d.events.MouseEvent3D | |
Indicates whether the Shift key is active (true) or inactive (false). | |
shininess — Property in class away3d.loaders.data.MaterialData | |
Optional shininess of the material. | |
shininess — Property in class away3d.materials.Dot3BitmapMaterial | |
The exponential dropoff value used for specular highlights. | |
shininess — Property in class away3d.materials.Dot3BitmapMaterialF10 | |
The exponential dropoff value used for specular highlights. | |
shininess — Property in class away3d.materials.Dot3MovieMaterial | |
The exponential dropoff value used for specular highlights. | |
shininess — Property in class away3d.materials.PhongBitmapMaterial | |
The exponential dropoff value used for specular highlights. | |
shininess — Property in class away3d.materials.PhongColorMaterial | |
The exponential dropoff value used for specular highlights. | |
shininess — Property in class away3d.materials.PhongMovieMaterial | |
The exponential dropoff value used for specular highlights. | |
shininess — Property in class away3d.materials.ShadingColorMaterial | |
Coefficient for shininess level | |
shininess — Property in class away3d.materials.WhiteShadingBitmapMaterial | |
Coefficient for shininess level | |
shininess — Property in class away3d.materials.shaders.SpecularDot3Shader | |
The exponential dropoff value used for specular highlights. | |
shininess — Property in class away3d.materials.shaders.SpecularPhongShader | |
The exponential dropoff value used for specular highlights. | |
showAnchors — Property in class away3d.core.geom.Path | |
Defines if the anchors must be displayed if debugPath has been called. | |
showAnchors — Property in class away3d.core.geom.PathDebug | |
showNext() — Method in class away3d.materials.utils.WaterMap | |
Show the next step in the animation cycle | |
showNormals — Property in class away3d.materials.BitmapMaterial | |
Displays the normals per face in pink lines. | |
side(x, y) — Method in class away3d.core.geom.Line2D | |
sides — Property in class away3d.primitives.RegularPolygon | |
Defines the number of sides of the polygon. | |
sides — Property in class away3d.primitives.WireRegularPolygon | |
Defines the number of sides of the polygon. | |
sideV(v:away3d.core.draw:ScreenVertex) — Method in class away3d.core.geom.Line2D | |
SimplePanVolumeDriver — Class in package away3d.audio.drivers | |
The Simple pan/volume Sound3D driver will alter the pan and volume properties on the sound transform object of a regular flash.media.Sound3D representation of the sound. | |
SimplePanVolumeDriver() — Constructor in class away3d.audio.drivers.SimplePanVolumeDriver | |
SimplePlanePicker — Class in package away3d.graphs.bsp.builder | |
SimplePlanePicker() — Constructor in class away3d.graphs.bsp.builder.SimplePlanePicker | |
SimpleShadow — Class in package away3d.materials.utils | |
This class generates a top projection shadow from vertex information of a given Object3D, Most suitable for still objects. | |
SimpleShadow(object3d:away3d.core.base:Object3D, color, blur, base, range) — Constructor in class away3d.materials.utils.SimpleShadow | |
Creates a new SimpleShadow object. |
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SimpleView — Class in package away3d.test | |
SimpleView(task, desc) — Constructor in class away3d.test.SimpleView | |
SimpleView for testing/demo purpose | |
size — Property in class away3d.primitives.TextField3D | |
Defines the size of the text in pixels. | |
skeleton — Property in class away3d.loaders.data.MeshData | |
SKIN_ANIMATION — Constant static property in class away3d.loaders.data.AnimationDataType | |
String representing a skin animation. | |
SkinController — Class in package away3d.animators.data | |
skinControllers — Property in class away3d.core.base.Geometry | |
Array of controller objects used to bind vertices with joints in a skin. | |
skinControllers — Property in class away3d.loaders.data.GeometryData | |
Array of skin controller objects used in bone animations | |
SkinExtrude — Class in package away3d.extrusions | |
SkinExtrude(aPoints, init) — Constructor in class away3d.extrusions.SkinExtrude | |
skinnedVertex — Property in class away3d.animators.data.SkinVertex | |
skinVertex — Property in class away3d.core.base.Vertex | |
SkinVertex — Class in package away3d.animators.data | |
SkinVertex(vertex:away3d.core.base:Vertex) — Constructor in class away3d.animators.data.SkinVertex | |
skinVertices — Property in class away3d.animators.data.SkinController | |
Store of all SkinVertex objects being controlled
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skinVertices — Property in class away3d.core.base.Geometry | |
Array of vertices used in a skin. | |
skinVertices — Property in class away3d.loaders.data.GeometryData | |
Array of skin vertex objects used in bone animations | |
Skybox — Class in package away3d.primitives | |
QTVR-style 360 panorama renderer that is initialized with six images. | |
Skybox(front:away3d.materials:Material, left:away3d.materials:Material, back:away3d.materials:Material, right:away3d.materials:Material, up:away3d.materials:Material, down:away3d.materials:Material) — Constructor in class away3d.primitives.Skybox | |
Creates a new Skybox object. |
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Skybox6 — Class in package away3d.primitives | |
QTVR-style 360 panorama renderer that is initialized with one solid image. | |
Skybox6(material:away3d.materials:Material) — Constructor in class away3d.primitives.Skybox6 | |
Creates a new Skybox6 object. |
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Slide — Class in package away3d.test | |
Represents a single slide of the demo | |
Slide(title, desc, scene:away3d.containers:Scene3D, renderer:away3d.core.render:IRenderer, session:away3d.core.render:AbstractRenderSession) — Constructor in class away3d.test.Slide | |
smooth — Property in class away3d.core.draw.DrawScaledBitmap | |
Determines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen. | |
smooth — Property in class away3d.materials.BitmapMaterial | |
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen. | |
smooth — Property in class away3d.materials.shaders.AbstractShader | |
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen | |
smooth — Property in class away3d.sprites.DirSprite2D | |
Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen | |
smooth — Property in class away3d.sprites.DofSprite2D | |
Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen | |
smooth — Property in class away3d.sprites.Sprite2D | |
Defines whether the texture bitmap is smoothed (bilinearly filtered) when drawn to screen | |
smoothed — Property in class away3d.core.geom.Path | |
returns true if the smoothPath handler is being used. | |
smoothing — Property in class away3d.materials.utils.WaterMap | |
Indicates whether or not to use smoothing on the normal map when upscaling | |
smoothMaterials — Property in class away3d.primitives.ReflectivePlane | |
smoothPath() — Method in class away3d.core.geom.Path | |
handler will smooth the path using anchors as control vector of the PathCommands note that this is not dynamic, the PathCommands values are overwrited | |
smoothscale — Property in class away3d.extrusions.PathDuplicator | |
smoothScale — Property in class away3d.extrusions.PathExtrusion | |
Defines if a scaling of a PathCommand defined from the scales array of Number3D objects should affect the whole PathCommand evenly or be smoothly interpolated from previous PathCommand scale. |
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snapObject(object3d:away3d.core.base:Object3D, dovert) — Method in class away3d.tools.Grid | |
Apply the grid code to a given object3D. | |
snapVertices(vertices) — Method in class away3d.tools.Grid | |
Apply the grid code to a given set of vertexes. | |
Sound3D — Class in package away3d.audio | |
A sound source/emitter object that can be positioned in 3D space, and from which all audio playback will be transformed to simulate orientation. The Sound3D object works much in the same fashion as primitives, lights and cameras, in that it can be added to a scene and positioned therein. |
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Sound3D(sound, reference:away3d.core.base:Object3D, driver:away3d.audio.drivers:ISound3DDriver, init) — Constructor in class away3d.audio.Sound3D | |
Create a Sound3D object, representing the sound source used for playback of a flash Sound object. | |
source — Property in class away3d.core.draw.DrawPrimitive | |
The parent 3d object of the drawing primitive. | |
source — Property in class away3d.core.draw.PrimitiveVolumeBlock | |
source — Property in class away3d.core.draw.PrimitiveVolumeBlockNode | |
Reference to the 3d object represented by the volume block node. | |
source — Property in class away3d.core.utils.FaceMaterialVO | |
source — Property in class away3d.extrusions.CollisionMap | |
source — Property in class away3d.extrusions.ElevationReader | |
returns the generated bitmapdata, a smooth representation of the geometry. | |
source — Property in class away3d.materials.utils.SimpleShadow | |
return the generated shadow projection BitmapData; | |
source — Property in class away3d.materials.utils.data.RenderData | |
sourcemap — Property in class away3d.materials.utils.data.MeshData | |
sourceNode — Property in class away3d.graphs.bsp.BSPPortal | |
sourceSound — Property in class away3d.audio.drivers.AbstractSound3DDriver | |
sourceSound — Property in interface away3d.audio.drivers.ISound3DDriver | |
The sound object (flash.media.Sound) to play at the point of the sound source. | |
sourceURL — Property in class away3d.containers.View3D | |
Optional string for storing source url. | |
sourceURL — Property in class away3d.core.stats.Stats | |
specular — Property in class away3d.core.light.LightPrimitive | |
Coefficient for the specular light intensity. | |
specular — Property in class away3d.lights.DirectionalLight3D | |
Defines a coefficient for the specular light intensity. | |
specular — Property in class away3d.lights.PointLight3D | |
Defines a coefficient for the specular light intensity. | |
specular — Property in class away3d.materials.Dot3BitmapMaterial | |
Coefficient for specular light level. | |
specular — Property in class away3d.materials.Dot3BitmapMaterialF10 | |
Coefficient for specular light level. | |
specular — Property in class away3d.materials.Dot3MovieMaterial | |
Coefficient for specular light level. | |
specular — Property in class away3d.materials.PhongBitmapMaterial | |
Color value for specular light. | |
specular — Property in class away3d.materials.PhongColorMaterial | |
Coefficient for specular light level. | |
specular — Property in class away3d.materials.PhongMovieMaterial | |
Coefficient for specular light level. | |
specular — Property in class away3d.materials.PhongMultiPassMaterial | |
The strength of the specular highlight | |
specular — Property in class away3d.materials.PhongPBMaterial | |
The strength of the specular highlight | |
specular — Property in class away3d.materials.ShadingColorMaterial | |
Defines a color value for specular light. | |
specular — Property in class away3d.materials.SpecularMultiPassMaterial | |
The strength of the specular highlight | |
specular — Property in class away3d.materials.SpecularPBMaterial | |
The strength of the specular highlight | |
specular — Property in class away3d.materials.shaders.SpecularDot3Shader | |
Coefficient for specular light level. | |
specular — Property in class away3d.materials.shaders.SpecularPhongShader | |
Color value for specular light. | |
specular — Property in class away3d.materials.utils.data.LightData | |
specularBitmap — Property in class away3d.core.light.LightPrimitive | |
Lightmap for specular intensity. | |
specularColor — Property in class away3d.loaders.data.MaterialData | |
Optional specular color of the material. | |
SpecularDot3Shader — Class in package away3d.materials.shaders | |
Diffuse Dot3 shader class for directional lighting. | |
SpecularDot3Shader(bitmap, init) — Constructor in class away3d.materials.shaders.SpecularDot3Shader | |
Creates a new SpecularDot3Shader object. |
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specularMap — Property in class away3d.materials.PhongMultiPassMaterial | |
An optional specular map BitmapData, which modulates the specular reflections | |
specularMap — Property in class away3d.materials.PhongPBMaterial | |
specularMap — Property in class away3d.materials.SpecularMultiPassMaterial | |
An optional specular map BitmapData, which modulates the specular reflections | |
specularMap — Property in class away3d.materials.SpecularPBMaterial | |
An optional specular map BitmapData, which modulates the specular reflections | |
SpecularMultiPassMaterial — Class in package away3d.materials | |
A specular-only texel shader material supporting multiple lights. | |
SpecularMultiPassMaterial(bitmap, normalMap, targetModel:away3d.core.base:Mesh, specularMap, init) — Constructor in class away3d.materials.SpecularMultiPassMaterial | |
Creates a SpecularMultiPassMaterial. | |
SpecularPBMaterial — Class in package away3d.materials | |
Bitmap material with per-texel specular-only shading. | |
SpecularPBMaterial(bitmap, normalMap, targetModel:away3d.core.base:Mesh, specularMap, init) — Constructor in class away3d.materials.SpecularPBMaterial | |
Creates a new SpecularPBMaterial object. | |
SpecularPhongShader — Class in package away3d.materials.shaders | |
Specular shader class for directional lighting. | |
SpecularPhongShader(init) — Constructor in class away3d.materials.shaders.SpecularPhongShader | |
Creates a new SpecularPhongShader object. |
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specularTransform — Property in class away3d.core.light.DirectionalLight | |
Transform dictionary for the specular lightmap used by shading materials. | |
Sphere — Class in package away3d.primitives | |
Creates a 3d sphere primitive. | |
Sphere(init) — Constructor in class away3d.primitives.Sphere | |
Creates a new Sphere object. |
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SphericalLens — Class in package away3d.cameras.lenses | |
SphericEnvMapPBMaterial — Class in package away3d.materials | |
BitmapData material which creates reflections based on a spherical map. | |
SphericEnvMapPBMaterial(bitmap, normalMap, envMap, targetModel:away3d.core.base:Mesh, init) — Constructor in class away3d.materials.SphericEnvMapPBMaterial | |
Creates a new SphericEnvMapPBMaterial object. | |
split(splitPlane:away3d.core.geom:Plane3D) — Method in class away3d.core.geom.NGon | |
Splits the ngon into two according to a split plane | |
split(plane:away3d.core.geom:Plane3D) — Method in class away3d.graphs.bsp.BSPPortal | |
Splits a portal along a plane | |
splitFace(face:away3d.core.base:Face, side) — Method in class away3d.core.base.Geometry | |
Divides a face object into 2 face objects. | |
splitFace(face:away3d.core.base:Face, side) — Method in class away3d.core.base.Mesh | |
Divides a face object into 2 face objects. | |
splitFaces(side) — Method in class away3d.core.base.Geometry | |
Divides all faces objects of a Mesh into 2 face objects. | |
splitFaces(side) — Method in class away3d.core.base.Mesh | |
Divides all faces objects of a Mesh into 2 face objects. | |
splitPathCommand(command:away3d.core.geom:PathCommand) — Static method in class away3d.core.utils.BezierUtils | |
splitPortalByChildren(portal:away3d.graphs.bsp:BSPPortal, side) — Method in class away3d.graphs.bsp.BSPNode | |
Splits a portal by this node's children, creating portals between leaves. | |
_splitWeight — Property in class away3d.graphs.bsp.BSPNode | |
splitWeight — Property in interface away3d.graphs.bsp.builder.IBSPBuilder | |
splitWeight — Property in interface away3d.graphs.bsp.builder.IBSPPlanePicker | |
splitWeight — Property in class away3d.graphs.bsp.builder.SimplePlanePicker | |
spreadFactor — Property in class away3d.overlays.LensFlare | |
SpringCam — Class in package away3d.cameras | |
A 1st and 3d person camera(depending on positionOffset!), hooked on a physical spring on an optional target. | |
SpringCam(init) — Constructor in class away3d.cameras.SpringCam | |
sprite — Property in class away3d.events.SpriteEvent | |
A reference to the Billboard object that is relevant to the event. | |
sprite — Property in class away3d.materials.VideoMaterial | |
A Sprite we can return to the MovieMaterial | |
SPRITE — Constant static property in class away3d.core.project.ProjectorType | |
Sprite2D — Class in package away3d.sprites | |
Spherical billboard (always facing the camera) sprite object that uses a bitmapData object as it's texture. | |
Sprite2D(bitmap, init) — Constructor in class away3d.sprites.Sprite2D | |
Creates a new Sprite2D object. |
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sprite3d — Property in class away3d.core.utils.SpriteVO | |
Sprite3D — Class in package away3d.sprites | |
A graphics element used to represent objects that always face the camera | |
Sprite3D(material:away3d.materials:Material, width, height, rotation, scaling) — Constructor in class away3d.sprites.Sprite3D | |
Creates a new Billboard object. |
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_spriteActive — Property in class away3d.core.render.AbstractRenderSession | |
Array for storing added displayobjects to the canvas | |
SpriteEvent — Class in package away3d.events | |
Passed as a parameter when a segment event occurs | |
SpriteEvent(type, sprite:away3d.sprites:Sprite3D) — Constructor in class away3d.events.SpriteEvent | |
Creates a new BillboardEvent object. |
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SpriteProjector — Class in package away3d.core.project | |
SpriteRenderSession — Class in package away3d.core.render | |
Drawing session object that renders all drawing primitives into a Sprite container. |
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SpriteRenderSession() — Constructor in class away3d.core.render.SpriteRenderSession | |
Creates a new SpriteRenderSession object. |
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sprites — Property in class away3d.core.base.Geometry | |
Returns an array of the 3d sprites contained in the geometry object. | |
sprites — Property in class away3d.core.base.Mesh | |
Returns an array of the 3d sprites contained in the mesh object. | |
sprites — Property in class away3d.primitives.AbstractPrimitive | |
Returns an array of the 3d sprites contained in the mesh object. | |
_spriteStore — Property in class away3d.core.render.AbstractRenderSession | |
Array for storing old displayobjects to the canvas | |
spriteVO — Property in class away3d.core.draw.DrawSprite | |
A reference to the 3d sprite value object used by the 3d sprite primitive. | |
spriteVO — Property in class away3d.sprites.Sprite3D | |
SpriteVO — Class in package away3d.core.utils | |
spriteVOs — Property in class away3d.core.base.Mesh | |
Returns an array of the spriteVOs contained in the mesh object. | |
_src — Property in class away3d.audio.drivers.AbstractSound3DDriver | |
start — Event in class away3d.animators.Animator | |
Dispatched when the animation starts. | |
start() — Method in class away3d.core.base.Morpher | |
resets all vertex objects to 0,0,0 | |
start — Property in class away3d.loaders.data.AnimationData | |
Reference to the time the animation starts. | |
start() — Method in class away3d.loaders.utils.TextureLoadQueue | |
Starts the load queue loading. | |
_start — Property in class away3d.primitives.CurveLineSegment | |
start — Property in class away3d.primitives.CurveLineSegment | |
Defines the starting vertex. | |
start — Property in class away3d.primitives.LineSegment | |
Defines the starting vertex. | |
start() — Method in class away3d.test.SimpleView | |
START — Constant static property in class away3d.events.AnimatorEvent | |
Defines the value of the type property of a start event object. | |
startIndex — Property in class away3d.core.draw.DrawSegment | |
startIndex — Property in class away3d.core.draw.DrawTriangle | |
startIndices — Property in class away3d.core.base.Mesh | |
Returns an array of the start indices contained in the mesh object. | |
startlabel — Property in class away3d.test.BaseDemo | |
startNewShape() — Method in class away3d.core.base.Graphics3D | |
StaticTextField — Class in package away3d.core.stats | |
StaticTextField(text, textFormat) — Constructor in class away3d.core.stats.StaticTextField | |
stats — Property in class away3d.containers.View3D | |
Enables/Disables stats panel. | |
stats — Property in class away3d.core.stats.Stats | |
Stats — Class in package away3d.core.stats | |
Stats(scope:away3d.containers:View3D, framerate) — Constructor in class away3d.core.stats.Stats | |
statsgroup — Property in class away3d.test.BaseDemo | |
statsOpen — Property in class away3d.containers.View3D | |
Keeps track of whether the stats panel is currently open. | |
statsPanel — Property in class away3d.containers.View3D | |
Object instance of the stats panel. | |
step(startVal:away3d.core.math:Number3D, endVal:away3d.core.math:Number3D, subdivision) — Static method in class away3d.animators.utils.PathUtils | |
steps — Property in class away3d.cameras.HoverCamera3D | |
Fractional step taken each time the hover() method is called. |
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stiffness — Property in class away3d.cameras.SpringCam | |
Stiffness of the spring, how hard is it to extend. | |
stop — Event in class away3d.animators.Animator | |
Dispatched when the animation stops. | |
stop() — Method in class away3d.animators.Animator | |
stop() — Method in class away3d.audio.Sound3D | |
Stop and rewind sound file. | |
stop() — Method in interface away3d.audio.drivers.ISound3DDriver | |
Stop playback and reset playhead. | |
stop() — Method in class away3d.audio.drivers.SimplePanVolumeDriver | |
stop() — Method in class away3d.materials.AnimatedBitmapMaterial | |
Halts playback of the animation | |
STOP — Constant static property in class away3d.events.AnimatorEvent | |
Defines the value of the type property of a stop event object. | |
STOP — Constant static property in class away3d.events.VideoEvent | |
Dispatched when the video stops playing (NetStream.Play.Start) | |
stream — Property in class away3d.events.VideoEvent | |
A reference to the NetStream that is relevant to the event. | |
string(data) — Static method in class away3d.core.utils.Cast | |
stuck — Property in class away3d.physics.BSPCollider | |
sub(v:away3d.core.math:Number2D, w:away3d.core.math:Number2D) — Static method in class away3d.core.math.Number2D | |
sub(v:away3d.core.math:Number3D, w:away3d.core.math:Number3D) — Method in class away3d.core.math.Number3D | |
Fills the 3d number object with the result from a subtraction of two 3d numbers. | |
subdivision — Property in class away3d.extrusions.LatheExtrusion | |
Defines the subdivisions created in the mesh for the total number of revolutions. | |
subdivision — Property in class away3d.extrusions.PathDuplicator | |
subdivision — Property in class away3d.extrusions.PathExtrusion | |
Defines the subdivisions created in the mesh for each PathCommand. | |
subdivision — Property in class away3d.primitives.RegularPolygon | |
Defines the subdivision of the polygon. | |
subdivision — Property in class away3d.primitives.RoundedCube | |
Defines the geometrical subdivision of the roundedcube. | |
subdivisions — Property in class away3d.core.filter.FogFilter | |
Defines the maximum distance (end distance) of the fog layers. | |
surfaceCache — Property in class away3d.materials.CompositeMaterial | |
_sw — Property in class away3d.cameras.lenses.AbstractLens | |
Swf — Class in package away3d.loaders | |
File loader for swfs with injected vector data. | |
Swf(init) — Constructor in class away3d.loaders.Swf | |
Creates a new Swf object. |
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swx — Property in class away3d.core.math.MatrixAway3D | |
The value in the 4th row and first column of the Matrix object, -- | |
swy — Property in class away3d.core.math.MatrixAway3D | |
The value in the 4th row and second column of the Matrix object, -- | |
swz — Property in class away3d.core.math.MatrixAway3D | |
The value in the 4th row and third column of the Matrix object, -- | |
_sx — Property in class away3d.cameras.lenses.AbstractLens | |
sxx — Property in class away3d.core.math.MatrixAway3D | |
The value in the first row and first column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
sxy — Property in class away3d.core.math.MatrixAway3D | |
The value in the first row and second column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
sxz — Property in class away3d.core.math.MatrixAway3D | |
The value in the first row and third column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
_sy — Property in class away3d.cameras.lenses.AbstractLens | |
symbol — Property in class away3d.loaders.data.MeshMaterialData | |
The name of the material used as a unique reference for the mesh. | |
_symbolLibrary — Property in class away3d.loaders.AbstractParser | |
syx — Property in class away3d.core.math.MatrixAway3D | |
The value in the second row and first column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
syy — Property in class away3d.core.math.MatrixAway3D | |
The value in the second row and second column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
syz — Property in class away3d.core.math.MatrixAway3D | |
The value in the second row and third column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
_sz — Property in class away3d.cameras.lenses.AbstractLens | |
szx — Property in class away3d.core.math.MatrixAway3D | |
The value in the third row and first column of the Matrix object, which affects the rotation and scaling of a 3d object. | |
szy — Property in class away3d.core.math.MatrixAway3D | |
The value in the third row and second column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
szz — Property in class away3d.core.math.MatrixAway3D | |
The value in the third row and third column of the Matrix object, which affect the rotation and scaling of a 3d object. | |
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