Package | away3d.materials.shaders |
Class | public class SpecularPhongShader |
Inheritance | SpecularPhongShader AbstractShader LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
See also
Property | Defined by | ||
---|---|---|---|
alpha : Number
Determines the alpha value of the material
| WireColorMaterial | ||
blendMode : String
Defines a blendMode value for the shader bitmap.
| AbstractShader | ||
color : uint
24 bit color value representing the material color
| WireColorMaterial | ||
debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
| ColorMaterial | ||
id : int
Unique identifier
| Material | ||
shininess : Number
The exponential dropoff value used for specular highlights.
| SpecularPhongShader | ||
smooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
| AbstractShader | ||
specular : uint
Color value for specular light.
| SpecularPhongShader | ||
thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | ||
visible : Boolean
Indicates whether the material is visible
| WireColorMaterial | ||
wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | ||
wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial |
Method | Defined by | ||
---|---|---|---|
SpecularPhongShader
(init:Object = null)
Creates a new
SpecularPhongShader object. | SpecularPhongShader | ||
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | ||
Duplicates the material properties to another material object.
| ColorMaterial | ||
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined by | ||
---|---|---|---|
SpecularPhongShader | |||
SpecularPhongShader | |||
getDefaultThickness():Number
| WireframeMaterial | ||
Calculates the mapping matrix required to draw the triangle texture to screen.
| AbstractShader | ||
AbstractShader | |||
Renders the shader to the specified face.
| SpecularPhongShader | ||
| SpecularPhongShader |
shininess | property |
shininess:Number
[read-write]The exponential dropoff value used for specular highlights.
Implementation public function get shininess():Number
public function set shininess(value:Number):void
specular | property |
specular:uint
[read-write]Color value for specular light.
Implementation public function get specular():uint
public function set specular(value:uint):void
SpecularPhongShader | () | constructor |
public function SpecularPhongShader(init:Object = null)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
shininess:Number (default = 20) | |
specular:Color (default = 0xFFFFFF) |
calcMapping | () | method |
protected override function calcMapping(tri:DrawTriangle, map:Matrix):Matrix
Parameters
tri:DrawTriangle |
|
map:Matrix |
Matrix |
calcUVT | () | method |
protected override function calcUVT(tri:DrawTriangle, uvt:Vector):Vector
Parameters
tri:DrawTriangle |
|
uvt:Vector |
Vector |
renderShader | () | method |
protected override function renderShader(tri:DrawTriangle):void
Renders the shader to the specified face.
Parameterstri:DrawTriangle — The face object being rendered.
|
updateFaces | () | method |
protected function updateFaces(source:Object3D, view:View3D):void
Parameters
source:Object3D |
|
view:View3D |