Package | away3d.core.base |
Class | public class Mesh |
Inheritance | Mesh Object3D flash.events.EventDispatcher |
Subclasses | AbstractPrimitive, BezierPatch, CurveLineSegment, LinearExtrusion, LineSegment, ObjectContainer3D, PathDuplicator, SeaTurtle, SkinExtrude, Skybox, Skybox6, TextExtrusion, Triangle |
Property | Defined by | ||
---|---|---|---|
alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | ||
animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | ||
back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object.
| Mesh | ||
blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | ||
bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
| Mesh | ||
boundingRadius : Number
Returns the bounding radius of the 3d object
| Object3D | ||
center : Array | Object3D | ||
collider : Boolean
Indicates whether this object is used for collision detection.
| Object3D | ||
commands : Array [read-only]
Returns an array of the commands contained in the mesh object.
| Mesh | ||
debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | ||
debugBoundingBox : WireCube | Object3D | ||
debugBoundingSphere : WireSphere | Object3D | ||
debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | ||
elements : Array [read-only]
Returns an array of all elements contained in the mesh object.
| Mesh | ||
eulers : Number3D
Defines the rotation of the 3d object as a
Number3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | ||
faces : Array [read-only]
Returns an array of the faces contained in the mesh object.
| Mesh | ||
faceVOs : Array [read-only]
Returns an array of the faceVOs contained in the mesh object.
| Mesh | ||
filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | ||
geometry : Geometry
Defines the geometry object used for the mesh.
| Mesh | ||
geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | ||
id : int | Object3D | ||
indexes : Array
Placeholder for md2 frame indexes
| Mesh | ||
indices : Array [read-only]
Returns an array of the indices contained in the mesh object.
| Mesh | ||
inverseSceneTransform : MatrixAway3D
Returns the inverse of sceneTransform.
| Object3D | ||
lightarray : ILightConsumer
returns the array of lights contained inside the container.
| Object3D | ||
material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
| Mesh | ||
materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | ||
maxX : Number
Returns the maximum x value of the 3d object
| Object3D | ||
maxY : Number
Returns the maximum y value of the 3d object
| Object3D | ||
maxZ : Number
Returns the maximum z value of the 3d object
| Object3D | ||
minX : Number
Returns the minimum x value of the 3d object
| Object3D | ||
minY : Number
Returns the minimum y value of the 3d object
| Object3D | ||
minZ : Number
Returns the minimum z value of the 3d object
| Object3D | ||
mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | ||
name : String
An optional name string for the 3d object.
| Object3D | ||
objectDepth : Number
Boundary depth of the 3d object
return The depth of the mesh
| Object3D | ||
objectHeight : Number
Boundary height of the 3d object
return The height of the mesh
| Object3D | ||
objectWidth : Number
Boundary width of the 3d object
return The width of the object
| Object3D | ||
outline : Material
Defines a segment material to be used for outlining the 3d object.
| Mesh | ||
ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | ||
ownLights : Boolean
Defines whether the children of the container are rendered using it's own lights.
| Object3D | ||
ownSession : AbstractRenderSession
Defines a unique render session for the 3d object.
| Object3D | ||
parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | ||
pivotPoint : Number3D
Defines the local point around which the object rotates.
| Object3D | ||
pivotZero : Boolean | Object3D | ||
position : Number3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
projectorType : String | Object3D | ||
pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | ||
pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | ||
renderer : IPrimitiveConsumer
An optional renderer object that can be used to render the contents of the object.
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | ||
scenePivotPoint : Number3D | Object3D | ||
scenePosition : Number3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
sceneTransform : MatrixAway3D
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
segments : Array [read-only]
Returns an array of the segments contained in the mesh object.
| Mesh | ||
segmentVOs : Array [read-only]
Returns an array of the segmentVOs contained in the mesh object.
| Mesh | ||
session : AbstractRenderSession
The render session used by the 3d object
| Object3D | ||
sprites : Array [read-only]
Returns an array of the 3d sprites contained in the mesh object.
| Mesh | ||
spriteVOs : Array [read-only]
Returns an array of the spriteVOs contained in the mesh object.
| Mesh | ||
startIndices : Array [read-only]
Returns an array of the start indices contained in the mesh object.
| Mesh | ||
transform : MatrixAway3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
type : String = "mesh"
String defining the type of class used to generate the mesh.
| Mesh | ||
url : String
String defining the source of the mesh.
| Mesh | ||
useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | ||
vertices : Array
Returns an array of the vertices contained in the mesh object.
| Mesh | ||
visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
Mesh
(init:Object = null)
Creates a new
BaseMesh object. | Mesh | ||
Adds a face object to the mesh object.
| Mesh | ||
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
addOnParentUpdate(listener:Function):void
Default method for adding a parentupdated event listener
| Object3D | ||
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | ||
Adds a segment object to the mesh object.
| Mesh | ||
Adds a sprite3d object to the mesh object.
| Mesh | ||
applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | ||
applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | ||
asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | ||
asXML():XML
Returns an xml representation of the mesh
| Mesh | ||
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | ||
Duplicates the mesh properties to another 3d object.
| Mesh | ||
Duplicates the mesh properties to another 3d object, including geometry.
| Mesh | ||
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
invertFaces():void
Inverts the geometry of all face objects.
| Mesh | ||
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
Divides a face object into 4 equal sized face objects.
| Mesh | ||
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | ||
Removes a face object from the mesh object.
| Mesh | ||
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
removeOnParentUpdate(listener:Function):void
Default method for removing a parentupdated event listener
| Object3D | ||
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | ||
Removes a segment object from the mesh object.
| Mesh | ||
Removes a 3d sprite object from the mesh object.
| Mesh | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | ||
Divides a face object into 2 face objects.
| Mesh | ||
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | ||
tick(time:int):void
Called by the
TickTraverser . | Object3D | ||
toString():String
Used to trace the values of a 3d object.
| Object3D | ||
Moves the 3d object along a vector by a defined length
| Object3D | ||
Used when traversing the scenegraph
| Object3D | ||
Divides a face object into 3 face objects.
| Mesh | ||
triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | ||
Updates the materials in the mesh object
| Mesh | ||
updateObject():void
| Object3D | ||
updateSession():void
| Object3D | ||
update vertex information.
| Mesh | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
updateDimensions():void
| Mesh | ||
updateTransform():void
| Object3D |
back | property |
back:Material
[read-write]Defines a triangle material to be used for the backface of all faces in the 3d object.
Implementation public function get back():Material
public function set back(value:Material):void
bothsides | property |
public var bothsides:Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
commands | property |
commands:Array
[read-only]Returns an array of the commands contained in the mesh object.
Implementation public function get commands():Array
elements | property |
elements:Array
[read-only]Returns an array of all elements contained in the mesh object.
Implementation public function get elements():Array
faces | property |
faces:Array
[read-only]Returns an array of the faces contained in the mesh object.
Implementation public function get faces():Array
faceVOs | property |
faceVOs:Array
[read-only]Returns an array of the faceVOs contained in the mesh object.
Implementation public function get faceVOs():Array
geometry | property |
geometry:Geometry
[read-write]Defines the geometry object used for the mesh.
Implementation public function get geometry():Geometry
public function set geometry(value:Geometry):void
indexes | property |
public var indexes:Array
Placeholder for md2 frame indexes
indices | property |
indices:Array
[read-only]Returns an array of the indices contained in the mesh object.
Implementation public function get indices():Array
material | property |
material:Material
[read-write]Defines the material used to render the faces, segments or 3d sprites in the geometry object. Individual material settings on faces, segments and 3d sprites will override this setting.
Implementation public function get material():Material
public function set material(value:Material):void
See also
outline | property |
public var outline:Material
Defines a segment material to be used for outlining the 3d object.
segments | property |
segments:Array
[read-only]Returns an array of the segments contained in the mesh object.
Implementation public function get segments():Array
segmentVOs | property |
segmentVOs:Array
[read-only]Returns an array of the segmentVOs contained in the mesh object.
Implementation public function get segmentVOs():Array
sprites | property |
sprites:Array
[read-only]Returns an array of the 3d sprites contained in the mesh object.
Implementation public function get sprites():Array
spriteVOs | property |
spriteVOs:Array
[read-only]Returns an array of the spriteVOs contained in the mesh object.
Implementation public function get spriteVOs():Array
startIndices | property |
startIndices:Array
[read-only]Returns an array of the start indices contained in the mesh object.
Implementation public function get startIndices():Array
type | property |
public var type:String = "mesh"
String defining the type of class used to generate the mesh. Used to display information in the stats panel
See also
url | property |
public var url:String
String defining the source of the mesh. If the mesh has been created internally, the string is used to display the package name of the creating object. Used to display information in the stats panel
See also
vertices | property |
vertices:Array
[read-write]Returns an array of the vertices contained in the mesh object.
Implementation public function get vertices():Array
public function set vertices(value:Array):void
Mesh | () | constructor |
public function Mesh(init:Object = null)
Parameters
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
outline:Material | |
material:Material | |
back:Material | |
bothsides:Boolean (default = false) |
addFace | () | method |
public function addFace(face:Face):void
Adds a face object to the mesh object.
Parametersface:Face — The face object to be added.
|
addSegment | () | method |
public function addSegment(segment:Segment):void
Adds a segment object to the mesh object.
Parameterssegment:Segment — The segment object to be added.
|
addSprite | () | method |
public function addSprite(sprite3d:Sprite3D):void
Adds a sprite3d object to the mesh object.
Parameterssprite3d:Sprite3D — The sprite3d object to be added.
|
applyPosition | () | method |
public override function applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
Parametersdx:Number |
|
dy:Number |
|
dz:Number |
applyRotations | () | method |
public override function applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
asAS3Class | () | method |
public function asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
Parametersclassname:String (default = null ) — [optional] Defines the class name used in the output string. Defaults to Away3DObject .
|
|
packagename:String (default = " ") — [optional] Defines the package name used in the output string. Defaults to no package.
|
|
round:Boolean (default = false ) — [optional] Rounds all values to 4 decimal places. Defaults to false.
|
|
animated:Boolean (default = false ) — [optional] Defines whether animation data should be saved. Defaults to false.
|
String — A string to be pasted into a new .as file
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asXML | () | method |
public function asXML():XML
Returns an xml representation of the mesh
ReturnsXML — An xml object containing mesh information
|
clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the mesh properties to another 3d object. Usage: existingObject = objectToClone.clone( existingObject ) as Mesh;
Parametersobject:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Mesh .
|
Object3D —
The new object instance with duplicated properties applied.
|
cloneAll | () | method |
public function cloneAll(object:Object3D = null):Object3D
Duplicates the mesh properties to another 3d object, including geometry. Usage: var newObject:Mesh = oldObject.cloneAll( newObject ) as Mesh;
Parametersobject:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Mesh .
|
Object3D —
The new object instance with duplicated properties applied.
|
invertFaces | () | method |
public function invertFaces():void
Inverts the geometry of all face objects.
See also
quarterFace | () | method |
public function quarterFace(face:Face):void
Divides a face object into 4 equal sized face objects.
Parametersface:Face — The face to split in 4 equal faces.
|
quarterFaces | () | method |
public function quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects. Used to segment a geometry in order to reduce affine persepective distortion.
See also
removeFace | () | method |
public function removeFace(face:Face):void
Removes a face object from the mesh object.
Parametersface:Face — The face object to be removed.
|
removeSegment | () | method |
public function removeSegment(segment:Segment):void
Removes a segment object from the mesh object.
Parameterssegment:Segment — The segment object to be removed.
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removeSprite | () | method |
public function removeSprite(sprite3d:Sprite3D):void
Removes a 3d sprite object from the mesh object.
Parameterssprite3d:Sprite3D — The 3d sprite object to be removed.
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splitFace | () | method |
public function splitFace(face:Face, side:int = 0):void
Divides a face object into 2 face objects.
Parametersface:Face — The face to split in 2 faces.
|
|
side:int (default = 0 ) — The side of the face to split in two. 0 , 1 or 2. (clockwize).
|
splitFaces | () | method |
public function splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
Parametersside:int (default = 0 ) — The side of the faces to split in two. 0 , 1 or 2. (clockwize).
|
triFace | () | method |
public function triFace(face:Face):void
Divides a face object into 3 face objects.
Parametersface:Face — The face to split 3 faces.
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triFaces | () | method |
public function triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
updateDimensions | () | method |
protected override function updateDimensions():void
updateMaterials | () | method |
public function updateMaterials(source:Object3D, view:View3D):void
Updates the materials in the mesh object
Parameterssource:Object3D |
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view:View3D |
updateVertex | () | method |
public function updateVertex(v:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean = false):void
update vertex information.
Parametersv:Vertex — v The vertex object to update
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x:Number — x The new x value for the vertex
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y:Number — y The new y value for the vertex
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z:Number — z The new z value for the vertex
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refreshNormals:Boolean (default = false ) — refreshNormals [optional] Defines whether normals should be recalculated
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