Packageaway3d.core.base
Classpublic class Mesh
InheritanceMesh Inheritance Object3D Inheritance flash.events.EventDispatcher
SubclassesAbstractPrimitive, BezierPatch, CurveLineSegment, LinearExtrusion, LineSegment, ObjectContainer3D, PathDuplicator, SeaTurtle, SkinExtrude, Skybox, Skybox6, TextExtrusion, Triangle

3d object containing face and segment elements

Public Properties
 PropertyDefined by
 Inheritedalpha : Number
An optional alpha value that can be applied to the 3d object.
Object3D
 InheritedanimationLibrary : AnimationLibrary
Reference container for all animations used in the container.
Object3D
  back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object.
Mesh
 InheritedblendMode : String
An optional blend mode that can be applied to the 3d object.
Object3D
  bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
Mesh
 InheritedboundingRadius : Number
Returns the bounding radius of the 3d object
Object3D
 Inheritedcenter : Array
Object3D
 Inheritedcollider : Boolean
Indicates whether this object is used for collision detection.
Object3D
  commands : Array
[read-only] Returns an array of the commands contained in the mesh object.
Mesh
 Inheriteddebugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
Object3D
 InheriteddebugBoundingBox : WireCube
Object3D
 InheriteddebugBoundingSphere : WireSphere
Object3D
 Inheriteddebugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
Object3D
  elements : Array
[read-only] Returns an array of all elements contained in the mesh object.
Mesh
 Inheritedeulers : Number3D
Defines the rotation of the 3d object as a Number3D object containing euler angles for rotation around x, y and z axis.
Object3D
 Inheritedextra : Object
An optional untyped object that can contain used-defined properties
Object3D
  faces : Array
[read-only] Returns an array of the faces contained in the mesh object.
Mesh
  faceVOs : Array
[read-only] Returns an array of the faceVOs contained in the mesh object.
Mesh
 Inheritedfilters : Array
An optional array of filters that can be applied to the 3d object.
Object3D
  geometry : Geometry
Defines the geometry object used for the mesh.
Mesh
 InheritedgeometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
Object3D
 Inheritedid : int
Object3D
  indexes : Array
Placeholder for md2 frame indexes
Mesh
  indices : Array
[read-only] Returns an array of the indices contained in the mesh object.
Mesh
 InheritedinverseSceneTransform : MatrixAway3D
Returns the inverse of sceneTransform.
Object3D
 Inheritedlightarray : ILightConsumer
returns the array of lights contained inside the container.
Object3D
  material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Reference container for all materials used in the container.
Object3D
 InheritedmaxX : Number
Returns the maximum x value of the 3d object
Object3D
 InheritedmaxY : Number
Returns the maximum y value of the 3d object
Object3D
 InheritedmaxZ : Number
Returns the maximum z value of the 3d object
Object3D
 InheritedminX : Number
Returns the minimum x value of the 3d object
Object3D
 InheritedminY : Number
Returns the minimum y value of the 3d object
Object3D
 InheritedminZ : Number
Returns the minimum z value of the 3d object
Object3D
 InheritedmouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
Object3D
 Inheritedname : String
An optional name string for the 3d object.
Object3D
 InheritedobjectDepth : Number
Boundary depth of the 3d object return The depth of the mesh
Object3D
 InheritedobjectHeight : Number
Boundary height of the 3d object return The height of the mesh
Object3D
 InheritedobjectWidth : Number
Boundary width of the 3d object return The width of the object
Object3D
  outline : Material
Defines a segment material to be used for outlining the 3d object.
Mesh
 InheritedownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
Object3D
 InheritedownLights : Boolean
Defines whether the children of the container are rendered using it's own lights.
Object3D
 InheritedownSession : AbstractRenderSession
Defines a unique render session for the 3d object.
Object3D
 Inheritedparent : ObjectContainer3D
Defines the parent of the 3d object.
Object3D
 InheritedpivotPoint : Number3D
Defines the local point around which the object rotates.
Object3D
 InheritedpivotZero : Boolean
Object3D
 Inheritedposition : Number3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedprojectorType : String
Object3D
 Inheritedpushback : Boolean
Elements use their furthest point from the camera when z-sorting
Object3D
 Inheritedpushfront : Boolean
Elements use their nearest point to the camera when z-sorting
Object3D
 Inheritedrenderer : IPrimitiveConsumer
An optional renderer object that can be used to render the contents of the object.
Object3D
 InheritedrotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedscaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Object3D
 InheritedscaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Object3D
 InheritedscaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Object3D
 Inheritedscene : Scene3D
Returns the parent scene of the 3d object
Object3D
 InheritedscenePivotPoint : Number3D
Object3D
 InheritedscenePosition : Number3D
Returns the position of the 3d object, relative to the global coordinates of the Scene3D object.
Object3D
 InheritedsceneTransform : MatrixAway3D
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object.
Object3D
 InheritedscreenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
Object3D
 InheritedscreenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
Object3D
 InheritedscreenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
Object3D
  segments : Array
[read-only] Returns an array of the segments contained in the mesh object.
Mesh
  segmentVOs : Array
[read-only] Returns an array of the segmentVOs contained in the mesh object.
Mesh
 Inheritedsession : AbstractRenderSession
The render session used by the 3d object
Object3D
  sprites : Array
[read-only] Returns an array of the 3d sprites contained in the mesh object.
Mesh
  spriteVOs : Array
[read-only] Returns an array of the spriteVOs contained in the mesh object.
Mesh
  startIndices : Array
[read-only] Returns an array of the start indices contained in the mesh object.
Mesh
 Inheritedtransform : MatrixAway3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
  type : String = "mesh"
String defining the type of class used to generate the mesh.
Mesh
  url : String
String defining the source of the mesh.
Mesh
 InheriteduseHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
Object3D
  vertices : Array
Returns an array of the vertices contained in the mesh object.
Mesh
 Inheritedvisible : Boolean
Defines whether the 3d object is visible in the scene
Object3D
 Inheritedx : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedy : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedz : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
Protected Properties
 PropertyDefined by
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
Object3D
 Inherited_pivotPoint : Number3D
Object3D
Public Methods
 MethodDefined by
  
Mesh
(init:Object = null)
Creates a new BaseMesh object.
Mesh
  
addFace(face:Face):void
Adds a face object to the mesh object.
Mesh
 Inherited
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
Object3D
 Inherited
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
Object3D
 Inherited
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
Object3D
 Inherited
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
Object3D
 Inherited
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
Object3D
 Inherited
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
Object3D
 Inherited
addOnParentUpdate(listener:Function):void
Default method for adding a parentupdated event listener
Object3D
 Inherited
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
Object3D
 Inherited
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
Object3D
 Inherited
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
Object3D
 Inherited
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
Object3D
 Inherited
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
Object3D
 Inherited
addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
Object3D
  
addSegment(segment:Segment):void
Adds a segment object to the mesh object.
Mesh
  
addSprite(sprite3d:Sprite3D):void
Adds a sprite3d object to the mesh object.
Mesh
  
applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
Mesh
  
Apply the local rotations to the geometry without altering the appearance of the mesh
Mesh
  
asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
Mesh
  
asXML():XML
Returns an xml representation of the mesh
Mesh
 Inherited
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
Object3D
  
clone(object:Object3D = null):Object3D
Duplicates the mesh properties to another 3d object.
Mesh
  
cloneAll(object:Object3D = null):Object3D
Duplicates the mesh properties to another 3d object, including geometry.
Mesh
 Inherited
distanceTo(obj:Object3D):Number
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
Object3D
  
invertFaces():void
Inverts the geometry of all face objects.
Mesh
 Inherited
lookAt(target:Number3D, upAxis:Number3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inherited
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
Object3D
 Inherited
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
Object3D
 Inherited
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
Object3D
 Inherited
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
Object3D
  
quarterFace(face:Face):void
Divides a face object into 4 equal sized face objects.
Mesh
  
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
Mesh
  
removeFace(face:Face):void
Removes a face object from the mesh object.
Mesh
 Inherited
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
Object3D
 Inherited
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
Object3D
 Inherited
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
Object3D
 Inherited
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
Object3D
 Inherited
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
Object3D
 Inherited
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
Object3D
 Inherited
removeOnParentUpdate(listener:Function):void
Default method for removing a parentupdated event listener
Object3D
 Inherited
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
Object3D
 Inherited
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
Object3D
 Inherited
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
Object3D
 Inherited
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
Object3D
 Inherited
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
Object3D
 Inherited
removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
Object3D
  
removeSegment(segment:Segment):void
Removes a segment object from the mesh object.
Mesh
  
removeSprite(sprite3d:Sprite3D):void
Removes a 3d sprite object from the mesh object.
Mesh
 Inherited
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
Object3D
 Inherited
rotate(axis:Number3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
Object3D
 Inherited
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
Object3D
 Inherited
scale(scale:Number):void
Scales the contents of the 3d object.
Object3D
  
splitFace(face:Face, side:int = 0):void
Divides a face object into 2 face objects.
Mesh
  
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
Mesh
 Inherited
tick(time:int):void
Called by the TickTraverser.
Object3D
 Inherited
toString():String
Used to trace the values of a 3d object.
Object3D
 Inherited
translate(axis:Number3D, distance:Number):void
Moves the 3d object along a vector by a defined length
Object3D
 Inherited
traverse(traverser:Traverser):void
Used when traversing the scenegraph
Object3D
  
triFace(face:Face):void
Divides a face object into 3 face objects.
Mesh
  
triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
Mesh
  
updateMaterials(source:Object3D, view:View3D):void
Updates the materials in the mesh object
Mesh
 Inherited
updateObject():void
Object3D
 Inherited
updateSession():void
Object3D
  
updateVertex(v:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean = false):void
update vertex information.
Mesh
 Inherited
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
  
Mesh
 Inherited
Object3D
Events
 EventSummaryDefined by
 Inherited Dispatched when the bounding dimensions of the 3d object changes.Object3D
 Inherited Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor while it is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor away from the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor over the 3d object.Object3D
 Inherited Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user rolls out of the 3d object.Object3D
 Inherited Dispatched when a user rolls over the 3d object.Object3D
 Inherited Dispatched when the parent scene of the 3d object changes.Object3D
 Inherited Dispatched when the scene transform matrix of the 3d object changes.Object3D
 Inherited Dispatched when the render session property of the 3d object changes.Object3D
 Inherited Dispatched when the render session property of the 3d object updates its contents.Object3D
 Inherited Dispatched when the local transform matrix of the 3d object changes.Object3D
Property detail
backproperty
back:Material  [read-write]

Defines a triangle material to be used for the backface of all faces in the 3d object.

Implementation
    public function get back():Material
    public function set back(value:Material):void
bothsidesproperty 
public var bothsides:Boolean

Indicates whether both the front and reverse sides of a face should be rendered.

commandsproperty 
commands:Array  [read-only]

Returns an array of the commands contained in the mesh object.

Implementation
    public function get commands():Array
elementsproperty 
elements:Array  [read-only]

Returns an array of all elements contained in the mesh object.

Implementation
    public function get elements():Array
facesproperty 
faces:Array  [read-only]

Returns an array of the faces contained in the mesh object.

Implementation
    public function get faces():Array
faceVOsproperty 
faceVOs:Array  [read-only]

Returns an array of the faceVOs contained in the mesh object.

Implementation
    public function get faceVOs():Array
geometryproperty 
geometry:Geometry  [read-write]

Defines the geometry object used for the mesh.

Implementation
    public function get geometry():Geometry
    public function set geometry(value:Geometry):void
indexesproperty 
public var indexes:Array

Placeholder for md2 frame indexes

indicesproperty 
indices:Array  [read-only]

Returns an array of the indices contained in the mesh object.

Implementation
    public function get indices():Array
materialproperty 
material:Material  [read-write]

Defines the material used to render the faces, segments or 3d sprites in the geometry object. Individual material settings on faces, segments and 3d sprites will override this setting.

Implementation
    public function get material():Material
    public function set material(value:Material):void

See also

outlineproperty 
public var outline:Material

Defines a segment material to be used for outlining the 3d object.

segmentsproperty 
segments:Array  [read-only]

Returns an array of the segments contained in the mesh object.

Implementation
    public function get segments():Array
segmentVOsproperty 
segmentVOs:Array  [read-only]

Returns an array of the segmentVOs contained in the mesh object.

Implementation
    public function get segmentVOs():Array
spritesproperty 
sprites:Array  [read-only]

Returns an array of the 3d sprites contained in the mesh object.

Implementation
    public function get sprites():Array
spriteVOsproperty 
spriteVOs:Array  [read-only]

Returns an array of the spriteVOs contained in the mesh object.

Implementation
    public function get spriteVOs():Array
startIndicesproperty 
startIndices:Array  [read-only]

Returns an array of the start indices contained in the mesh object.

Implementation
    public function get startIndices():Array
typeproperty 
public var type:String = "mesh"

String defining the type of class used to generate the mesh. Used to display information in the stats panel

See also

urlproperty 
public var url:String

String defining the source of the mesh. If the mesh has been created internally, the string is used to display the package name of the creating object. Used to display information in the stats panel

See also

verticesproperty 
vertices:Array  [read-write]

Returns an array of the vertices contained in the mesh object.

Implementation
    public function get vertices():Array
    public function set vertices(value:Array):void
Constructor detail
Mesh()constructor
public function Mesh(init:Object = null)Parameters
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
Init Parameters
 outline:Material
 material:Material
 back:Material
 bothsides:Boolean (default = false)
Method detail
addFace()method
public function addFace(face:Face):void

Adds a face object to the mesh object.

Parameters
face:Face — The face object to be added.
addSegment()method 
public function addSegment(segment:Segment):void

Adds a segment object to the mesh object.

Parameters
segment:Segment — The segment object to be added.
addSprite()method 
public function addSprite(sprite3d:Sprite3D):void

Adds a sprite3d object to the mesh object.

Parameters
sprite3d:Sprite3D — The sprite3d object to be added.
applyPosition()method 
public override function applyPosition(dx:Number, dy:Number, dz:Number):void

Apply the given position to the geometry without altering the appearance of the mesh

Parameters
dx:Number
 
dy:Number
 
dz:Number
applyRotations()method 
public override function applyRotations():void

Apply the local rotations to the geometry without altering the appearance of the mesh

asAS3Class()method 
public function asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String

Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.

Parameters
classname:String (default = null) — [optional] Defines the class name used in the output string. Defaults to Away3DObject.
 
packagename:String (default = "") — [optional] Defines the package name used in the output string. Defaults to no package.
 
round:Boolean (default = false) — [optional] Rounds all values to 4 decimal places. Defaults to false.
 
animated:Boolean (default = false) — [optional] Defines whether animation data should be saved. Defaults to false.

Returns
String — A string to be pasted into a new .as file
asXML()method 
public function asXML():XML

Returns an xml representation of the mesh

Returns
XML — An xml object containing mesh information
clone()method 
public override function clone(object:Object3D = null):Object3D

Duplicates the mesh properties to another 3d object. Usage: existingObject = objectToClone.clone( existingObject ) as Mesh;

Parameters
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Mesh.

Returns
Object3D — The new object instance with duplicated properties applied.
cloneAll()method 
public function cloneAll(object:Object3D = null):Object3D

Duplicates the mesh properties to another 3d object, including geometry. Usage: var newObject:Mesh = oldObject.cloneAll( newObject ) as Mesh;

Parameters
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Mesh.

Returns
Object3D — The new object instance with duplicated properties applied.
invertFaces()method 
public function invertFaces():void

Inverts the geometry of all face objects.

See also

away3d.code.base.Face.invert()
quarterFace()method 
public function quarterFace(face:Face):void

Divides a face object into 4 equal sized face objects.

Parameters
face:Face — The face to split in 4 equal faces.
quarterFaces()method 
public function quarterFaces():void

Divides all faces objects of a Mesh into 4 equal sized face objects. Used to segment a geometry in order to reduce affine persepective distortion.

See also

away3d.primitives.SkyBox
removeFace()method 
public function removeFace(face:Face):void

Removes a face object from the mesh object.

Parameters
face:Face — The face object to be removed.
removeSegment()method 
public function removeSegment(segment:Segment):void

Removes a segment object from the mesh object.

Parameters
segment:Segment — The segment object to be removed.
removeSprite()method 
public function removeSprite(sprite3d:Sprite3D):void

Removes a 3d sprite object from the mesh object.

Parameters
sprite3d:Sprite3D — The 3d sprite object to be removed.
splitFace()method 
public function splitFace(face:Face, side:int = 0):void

Divides a face object into 2 face objects.

Parameters
face:Face — The face to split in 2 faces.
 
side:int (default = 0) — The side of the face to split in two. 0 , 1 or 2. (clockwize).
splitFaces()method 
public function splitFaces(side:int = 0):void

Divides all faces objects of a Mesh into 2 face objects.

Parameters
side:int (default = 0) — The side of the faces to split in two. 0 , 1 or 2. (clockwize).
triFace()method 
public function triFace(face:Face):void

Divides a face object into 3 face objects.

Parameters
face:Face — The face to split 3 faces.
triFaces()method 
public function triFaces():void

Divides all faces objects of a Mesh into 3 face objects.

updateDimensions()method 
protected override function updateDimensions():void
updateMaterials()method 
public function updateMaterials(source:Object3D, view:View3D):void

Updates the materials in the mesh object

Parameters
source:Object3D
 
view:View3D
updateVertex()method 
public function updateVertex(v:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean = false):void

update vertex information.

Parameters
v:Vertex — v The vertex object to update
 
x:Number — x The new x value for the vertex
 
y:Number — y The new y value for the vertex
 
z:Number — z The new z value for the vertex
 
refreshNormals:Boolean (default = false) — refreshNormals [optional] Defines whether normals should be recalculated
Wiki link
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