| Class | Description |
| HeightMapDataChannel | |
| LightPrebaker | |
| NormalBumpMaker |
Utility class, principally to transform bump map data into normal map data. |
| NormalMapGenerator | |
| NormalMapType | |
| Projector |
Class remaps the uvs of an Object3D for a given orientation:
projection strings = "front", "back", "top", "bottom", "left","right", "spherical" or "spherical2"
|
| SimpleShadow |
This class generates a top projection shadow from vertex information of a given Object3D,
Most suitable for still objects. |
| TangentToObjectMapper |
A util class that transforms a tangent space normal map to an object space normal map. |
| WaterMap |
Water maps allows you to stitch several procedural water normal maps and update the animation with a single
method call. |