A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
face — Property in class away3d.animators.FaceLink |
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efines another face to be used as anchor
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face — Property in class away3d.core.utils.FaceVO |
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Face — Class in package away3d.core.base |
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A triangle element used in the mesh object
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Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:Material, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor in class away3d.core.base.Face |
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Creates a new Face object. |
FaceData — Class in package away3d.loaders.data |
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Data class for a face object. |
FaceDictionaryVO — Class in package away3d.core.utils |
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FaceDictionaryVO(width, height) — Constructor in class away3d.core.utils.FaceDictionaryVO |
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faceindex — Property in class away3d.animators.FaceLink |
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efines another face to be used as anchor by its index
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FaceLink — Class in package away3d.animators |
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FaceLink(obj:away3d.core.base:Object3D, meshsource:away3d.core.base:Mesh, face:away3d.core.base:Face, offset, align, target:away3d.core.math:Number3D) — Constructor in class away3d.animators.FaceLink |
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Creates a new FaceLink object. |
faceList — Property in class away3d.loaders.data.MeshMaterialData |
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A list of faces which are to be drawn with the material. |
FaceMaterialVO — Class in package away3d.core.utils |
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FaceMaterialVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor in class away3d.core.utils.FaceMaterialVO |
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FaceNormalShader — Class in package away3d.core.utils |
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FaceNormalShaderVO — Class in package away3d.core.utils |
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FaceNormalShaderVO(kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Constructor in class away3d.core.utils.FaceNormalShaderVO |
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faces — Property in class away3d.core.base.Geometry |
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Returns an array of the faces contained in the geometry object. |
faces — Property in class away3d.core.base.Mesh |
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Returns an array of the faces contained in the mesh object. |
faces — Property in class away3d.graphs.bsp.BSPNode |
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faces — Property in class away3d.loaders.data.GeometryData |
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Array of face data objects. |
faces — Property in class away3d.primitives.AbstractPrimitive |
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Returns an array of the faces contained in the mesh object. |
faceVO — Property in class away3d.core.base.Face |
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faceVO — Property in class away3d.core.draw.DrawTriangle |
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A reference to the face value object used by the triangle primitive. |
FaceVO — Class in package away3d.core.utils |
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faceVOs — Property in class away3d.core.base.Mesh |
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Returns an array of the faceVOs contained in the mesh object. |
factorX — Property in class away3d.extrusions.CollisionMap |
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factorY — Property in class away3d.extrusions.CollisionMap |
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fallOff — Property in class away3d.core.light.LightPrimitive |
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falloff radius of the light. |
fallOff — Property in class away3d.lights.PointLight3D |
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Defines the max length of the light rays, beyond this distance, light doesn't have influence
the light values are from radius 100% to falloff 0%
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_far — Property in class away3d.cameras.lenses.AbstractLens |
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FAR — Constant static property in class away3d.core.geom.Frustum |
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fast — Property in class away3d.modifiers.PathAlignModifier |
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Omits arc-length parameterization yielding less precise, but faster results. |
file — Property in class away3d.events.VideoEvent |
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A reference to the FLV that is relevant to the event. |
file — Property in class away3d.exporters.AWDataExporter |
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Returns the last generated awd string file async from events. |
file — Property in class away3d.materials.VideoMaterial |
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The FLV url used for rendering the material
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filename — Property in class away3d.loaders.utils.TextureLoader |
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filter(tree:away3d.core.render:QuadrantRenderer, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.AnotherRivalFilter |
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Applies the filter to the quadrant tree. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.FogFilter |
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Applies the filter to the primitive array. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveFilter |
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Applies the filter to the primitive array. |
filter(pritree:away3d.core.render:QuadrantRenderer, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveQuadrantFilter |
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Applies the filter to the quadrant tree. |
filter(blocklist:away3d.core.draw:PrimitiveVolumeBlock, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in interface away3d.core.filter.IPrimitiveVolumeBlockFilter |
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Applies the filter to the volume block. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.MaxPolyFilter |
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Applies the filter to the primitive array. |
filter(tree:away3d.core.render:QuadrantRenderer, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.QuadrantRiddleFilter |
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Applies the filter to the quadrant tree. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZDepthFilter |
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Applies the filter to the primitive array. |
filter(primitives, scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, clip:away3d.core.clip:Clipping) — Method in class away3d.core.filter.ZSortFilter |
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Applies the filter to the primitive array. |
filters — Property in class away3d.core.base.Object3D |
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An optional array of filters that can be applied to the 3d object. |
filters — Property in class away3d.core.render.AbstractRenderSession |
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Placeholder for filters property of containers
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filters — Property in class away3d.core.render.BasicRenderer |
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Defines the array of filters to be used on the drawing primitives. |
filters — Property in class away3d.core.render.BSPRenderer |
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Defines the array of filters to be used on the drawing primitives. |
filters — Property in class away3d.core.render.QuadrantRenderer |
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Defines the array of filters to be used on the drawing primitives. |
findClosestCurveOffsetToPoint(point:away3d.core.math:Number3D) — Method in class away3d.modifiers.PathAlignModifier |
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Given a point in space, this method finds the offset in
the curve that represents the closest point in the curve
to the specified point in space. |
findHit(session:away3d.core.render:AbstractRenderSession, x, y) — Method in class away3d.containers.View3D |
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Finds the object that is rendered under a certain view coordinate. |
findInitialFrontList(portals) — Method in class away3d.graphs.bsp.BSPPortal |
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Builds the initial front list. |
findNeighbours() — Method in class away3d.graphs.bsp.BSPPortal |
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Finds the current portal's neighbours
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findVisiblePortals(portals) — Method in class away3d.graphs.bsp.BSPPortal |
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Performs exact testing to find portals visible from this portal. |
finish(comp:away3d.core.base:Mesh) — Method in class away3d.core.base.Morpher |
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resets all vertex objects to the external mesh positions
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fireMouseEvent(type, x, y, ctrlKey, shiftKey) — Method in class away3d.containers.View3D |
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Collects all information from the given type of 3d mouse event into a MouseEvent3D object that can be accessed from the getMouseEvent() method. |
fireMouseMoveEvent(force) — Method in class away3d.containers.View3D |
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Manually fires a mouseMove3D event. |
fixedZoom — Property in class away3d.cameras.Camera3D |
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flip — Property in class away3d.extrusions.LatheExtrusion |
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Defines if the generated faces should be inversed. |
flip — Property in class away3d.extrusions.PathExtrusion |
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Defines if the generated faces should be inversed. |
flip — Property in class away3d.primitives.Cube |
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Defines if the cube faces should be reversed, like a skybox. |
flyMode — Property in class away3d.physics.BSPCollider |
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focus — Property in class away3d.cameras.Camera3D |
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A divisor value for the perspective depth of the view. |
focus — Static property in class away3d.core.utils.DofCache |
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_focusOverZoom — Property in class away3d.cameras.lenses.AbstractLens |
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FogFilter — Class in package away3d.core.filter |
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Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers. |
FogFilter(init) — Constructor in class away3d.core.filter.FogFilter |
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Creates a new FogFilter object. |
forceUpdate — Property in class away3d.containers.View3D |
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Defines whether the view always redraws on a render, or just redraws what 3d objects change. |
foreground — Property in class away3d.containers.View3D |
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A container for 2D overlays positioned over the rendered scene. |
forward — Property in class away3d.core.math.MatrixAway3D |
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Returns a Number3D representing the forward vector of this matrix. |
FORWARD — Static property in class away3d.core.math.Number3D |
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A 3d number object representing a relative direction forward. |
fov — Property in class away3d.cameras.Camera3D |
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Defines the field of view of the camera in a vertical direction. |
fps — Property in class away3d.animators.Animator |
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Defines the keyframes per second of the animation
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fps — Property in class away3d.loaders.Md2 |
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defines the global frames per second for all animations in the Md2 file. |
_fraction — Property in class away3d.animators.Animator |
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fractures — Property in class away3d.primitives.GeodesicSphere |
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Defines the fractures of the sphere. |
frames — Property in class away3d.animators.VertexAnimator |
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frames — Property in class away3d.loaders.data.AnimationData |
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Array representing the frames used in vertex animation. |
FresnelPBMaterial — Class in package away3d.materials |
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BitmapData material which creates reflections based on a cube map. |
FresnelPBMaterial(bitmap, normalMap, envMap, targetModel:away3d.core.base:Mesh, init) — Constructor in class away3d.materials.FresnelPBMaterial |
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Creates a new FresnelPBMaterial object. |
from2points(v0x, v0y, v1x, v1y) — Static method in class away3d.core.geom.Line2D |
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from3points(p0:away3d.core.math:Number3D, p1:away3d.core.math:Number3D, p2:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D |
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Fills this Plane3D with the coefficients from 3 points in 3d space. |
from3vertices(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — Method in class away3d.core.geom.Plane3D |
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Fills this Plane3D with the coefficients from 3 vertices in 3d space. |
fromFloats(red, green, blue) — Static method in class away3d.core.utils.Color |
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fromHSV(hue, saturation, value) — Static method in class away3d.core.utils.Color |
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fromInts(red, green, blue) — Static method in class away3d.core.utils.Color |
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fromIntsCheck(red, green, blue) — Static method in class away3d.core.utils.Color |
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fromNode(node:away3d.graphs.bsp:BSPNode, root:away3d.graphs.bsp:BSPNode) — Method in class away3d.graphs.bsp.BSPPortal |
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Creates an initial portal from a node's partitionplane, encompassing the entire tree
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fromNormalAndPoint(normal:away3d.core.math:Number3D, point:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D |
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Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space. |
fromTriangle(face:away3d.core.base:Face) — Method in class away3d.core.geom.NGon |
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Converts a Face object to an NGon
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front — Property in class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the front side of the cube. |
FRONT — Constant static property in class away3d.core.geom.Plane3D |
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FRONT — Constant static property in class away3d.primitives.BezierPatch |
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FRONT — Constant static property in class away3d.primitives.utils.CubeFaces |
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The face on the front side of the cube. |
frontcloned — Property in class away3d.materials.utils.data.MeshData |
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frontList — Property in class away3d.graphs.bsp.BSPPortal |
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frontNode — Property in class away3d.graphs.bsp.BSPPortal |
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frontOrder — Property in class away3d.graphs.bsp.BSPPortal |
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_frustum — Property in class away3d.cameras.lenses.AbstractLens |
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Frustum — Class in package away3d.core.geom |
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Frustum() — Constructor in class away3d.core.geom.Frustum |
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Creates a frustum consisting of 6 planes in 3d space. |
FrustumClipping — Class in package away3d.core.clip |
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Frustum Clipping
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FrustumClipping(init) — Constructor in class away3d.core.clip.FrustumClipping |
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frustumDictionary — Property in class away3d.core.utils.CameraVarsStore |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |