Package | away3d.core.math |
Class | public final class MatrixAway3D |
Property | Defined by | ||
---|---|---|---|
det : Number [read-only]
Returns the 3d matrix object's determinant.
| MatrixAway3D | ||
det4x4 : Number [read-only]
| MatrixAway3D | ||
forward : Number3D
Returns a Number3D representing the forward vector of this matrix.
| MatrixAway3D | ||
position : Number3D
[read-only]
Returns a 3d number representing the translation imposed by the 3dmatrix.
| MatrixAway3D | ||
right : Number3D
Returns a Number3D representing the right vector of this matrix.
| MatrixAway3D | ||
swx : Number = 0
The value in the 4th row and first column of the Matrix object,
--
| MatrixAway3D | ||
swy : Number = 0
The value in the 4th row and second column of the Matrix object,
--
| MatrixAway3D | ||
swz : Number = 0
The value in the 4th row and third column of the Matrix object,
--
| MatrixAway3D | ||
sxx : Number = 1
The value in the first row and first column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
sxy : Number = 0
The value in the first row and second column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
sxz : Number = 0
The value in the first row and third column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
syx : Number = 0
The value in the second row and first column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
syy : Number = 1
The value in the second row and second column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
syz : Number = 0
The value in the second row and third column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
szx : Number = 0
The value in the third row and first column of the Matrix object,
which affects the rotation and scaling of a 3d object.
| MatrixAway3D | ||
szy : Number = 0
The value in the third row and second column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
szz : Number = 1
The value in the third row and third column of the Matrix object,
which affect the rotation and scaling of a 3d object.
| MatrixAway3D | ||
tw : Number = 1
The value in the 4th row and 4th column of the Matrix object,
--
| MatrixAway3D | ||
tx : Number = 0
The value in the first row and forth column of the Matrix object,
which affects the positioning along the x axis of a 3d object.
| MatrixAway3D | ||
ty : Number = 0
The value in the second row and fourth column of the Matrix object,
which affects the positioning along the y axis of a 3d object.
| MatrixAway3D | ||
tz : Number = 0
The value in the third row and fourth column of the Matrix object,
which affects the positioning along the z axis of a 3d object.
| MatrixAway3D | ||
up : Number3D
Returns a Number3D representing the up vector of this matrix.
| MatrixAway3D |
Method | Defined by | ||
---|---|---|---|
MatrixAway3D
()
Creates a new
MatrixAway3D object. | MatrixAway3D | ||
array2matrix(ar:Array, yUp:Boolean, scaling:Number):void
Fills the 3d matrix object with values from an array with 3d matrix values
ordered from right to left and up to down.
| MatrixAway3D | ||
clear():void
Clears the 3d matrix object and fills it with the identity matrix.
| MatrixAway3D | ||
Fill the 3d matrix with all matrix values of the given 3d matrix.
| MatrixAway3D | ||
MatrixAway3D | |||
Fill the 3d matrix with the 3x3 rotation matrix section of the given 3d matrix.
| MatrixAway3D | ||
Fills the 3d matrix object with the result from the inverse 3x3 calulation of the given 3d matrix.
| MatrixAway3D | ||
Fills the 3d matrix object with the result from the inverse 4x4 calulation of the given 3d matrix.
| MatrixAway3D | ||
Fills the 3d matrix object with the result from a 3x4 multipication of two 3d matrix objects.
| MatrixAway3D | ||
Fills the 3d matrix object with the result from a 3x3 multipication of two 3d matrix objects.
| MatrixAway3D | ||
Fills the 3d matrix object with the result from a 4x3 multipication of two 3d matrix objects.
| MatrixAway3D | ||
Fills the 3d matrix object with the result from a 4x4 multipication of two 3d matrix objects.
| MatrixAway3D | ||
MatrixAway3D | |||
normalizes the axis vectors of the given 3d matrix.
| MatrixAway3D | ||
orthographicProjectionMatrix(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void
Fills the 3d matrix with a 4x4 transformation that produces an orthographic projection.
| MatrixAway3D | ||
perspectiveProjectionMatrix(fov:Number, aspect:Number, near:Number, far:Number):void
Fills the 3d matrix with a 4x4 transformation that produces a perspective projection.
| MatrixAway3D | ||
Fills the 3d matrix object with values representing the transformation made by the given quaternion.
| MatrixAway3D | ||
rotationMatrix(u:Number, v:Number, w:Number, angle:Number):void
Fills the 3d matrix object with values representing the given rotation around a vector.
| MatrixAway3D | ||
Scales the 3d matrix by the given amount in each dimension
| MatrixAway3D | ||
scaleMatrix(u:Number, v:Number, w:Number):void
Fills the 3d matrix object with values representing the given scaling.
| MatrixAway3D | ||
toString():String
Used to trace the values of a 3d matrix.
| MatrixAway3D | ||
translationMatrix(u:Number, v:Number, w:Number):void
Fills the 3d matrix object with values representing the given translation.
| MatrixAway3D |
det | property |
det:Number
[read-only]Returns the 3d matrix object's determinant.
Implementation public function get det():Number
det4x4 | property |
det4x4:Number
[read-only]Implementation
public function get det4x4():Number
forward | property |
forward:Number3D
[read-write]Returns a Number3D representing the forward vector of this matrix.
Implementation public function get forward():Number3D
public function set forward(value:Number3D):void
position | property |
position:Number3D
[read-only]Returns a 3d number representing the translation imposed by the 3dmatrix.
Implementation public function get position():Number3D
right | property |
right:Number3D
[read-write]Returns a Number3D representing the right vector of this matrix.
Implementation public function get right():Number3D
public function set right(value:Number3D):void
swx | property |
public var swx:Number = 0
The value in the 4th row and first column of the Matrix object, --
swy | property |
public var swy:Number = 0
The value in the 4th row and second column of the Matrix object, --
swz | property |
public var swz:Number = 0
The value in the 4th row and third column of the Matrix object, --
sxx | property |
public var sxx:Number = 1
The value in the first row and first column of the Matrix object, which affect the rotation and scaling of a 3d object.
sxy | property |
public var sxy:Number = 0
The value in the first row and second column of the Matrix object, which affect the rotation and scaling of a 3d object.
sxz | property |
public var sxz:Number = 0
The value in the first row and third column of the Matrix object, which affect the rotation and scaling of a 3d object.
syx | property |
public var syx:Number = 0
The value in the second row and first column of the Matrix object, which affect the rotation and scaling of a 3d object.
syy | property |
public var syy:Number = 1
The value in the second row and second column of the Matrix object, which affect the rotation and scaling of a 3d object.
syz | property |
public var syz:Number = 0
The value in the second row and third column of the Matrix object, which affect the rotation and scaling of a 3d object.
szx | property |
public var szx:Number = 0
The value in the third row and first column of the Matrix object, which affects the rotation and scaling of a 3d object.
szy | property |
public var szy:Number = 0
The value in the third row and second column of the Matrix object, which affect the rotation and scaling of a 3d object.
szz | property |
public var szz:Number = 1
The value in the third row and third column of the Matrix object, which affect the rotation and scaling of a 3d object.
tw | property |
public var tw:Number = 1
The value in the 4th row and 4th column of the Matrix object, --
tx | property |
public var tx:Number = 0
The value in the first row and forth column of the Matrix object, which affects the positioning along the x axis of a 3d object.
ty | property |
public var ty:Number = 0
The value in the second row and fourth column of the Matrix object, which affects the positioning along the y axis of a 3d object.
tz | property |
public var tz:Number = 0
The value in the third row and fourth column of the Matrix object, which affects the positioning along the z axis of a 3d object.
up | property |
up:Number3D
[read-write]Returns a Number3D representing the up vector of this matrix.
Implementation public function get up():Number3D
public function set up(value:Number3D):void
MatrixAway3D | () | constructor |
public function MatrixAway3D()
Init Parameters
array2matrix | () | method |
public function array2matrix(ar:Array, yUp:Boolean, scaling:Number):void
Fills the 3d matrix object with values from an array with 3d matrix values ordered from right to left and up to down.
Parametersar:Array |
|
yUp:Boolean |
|
scaling:Number |
clear | () | method |
public function clear():void
Clears the 3d matrix object and fills it with the identity matrix.
clone | () | method |
public function clone(m:MatrixAway3D):MatrixAway3D
Fill the 3d matrix with all matrix values of the given 3d matrix.
Parametersm:MatrixAway3D — The 3d matrix to copy from.
|
MatrixAway3D |
compare | () | method |
copy3x3 | () | method |
public function copy3x3(m:MatrixAway3D):MatrixAway3D
Fill the 3d matrix with the 3x3 rotation matrix section of the given 3d matrix.
Parametersm:MatrixAway3D — The 3d matrix to copy from.
|
MatrixAway3D |
inverse | () | method |
public function inverse(m:MatrixAway3D):void
Fills the 3d matrix object with the result from the inverse 3x3 calulation of the given 3d matrix.
Parametersm:MatrixAway3D — The 3d matrix object used for the inverse calulation.
|
inverse4x4 | () | method |
public function inverse4x4(m:MatrixAway3D):void
Fills the 3d matrix object with the result from the inverse 4x4 calulation of the given 3d matrix.
Parametersm:MatrixAway3D — The 3d matrix object used for the inverse calulation.
|
multiply | () | method |
public function multiply(m1:MatrixAway3D, m2:MatrixAway3D):void
Fills the 3d matrix object with the result from a 3x4 multipication of two 3d matrix objects.
Parametersm1:MatrixAway3D — The first 3d matrix in the multipication.
|
|
m2:MatrixAway3D |
multiply3x3 | () | method |
public function multiply3x3(m1:MatrixAway3D, m2:MatrixAway3D):void
Fills the 3d matrix object with the result from a 3x3 multipication of two 3d matrix objects. The translation values are taken from the first matrix.
Parametersm1:MatrixAway3D — The first 3d matrix in the multipication.
|
|
m2:MatrixAway3D |
multiply4x3 | () | method |
public function multiply4x3(m1:MatrixAway3D, m2:MatrixAway3D):void
Fills the 3d matrix object with the result from a 4x3 multipication of two 3d matrix objects.
Parametersm1:MatrixAway3D — The first 3d matrix in the multipication.
|
|
m2:MatrixAway3D |
multiply4x4 | () | method |
public function multiply4x4(m1:MatrixAway3D, m2:MatrixAway3D):void
Fills the 3d matrix object with the result from a 4x4 multipication of two 3d matrix objects.
Parametersm1:MatrixAway3D — The first 3d matrix in the multipication.
|
|
m2:MatrixAway3D |
multiplyVector3x3 | () | method |
normalize | () | method |
public function normalize(m1:MatrixAway3D):void
normalizes the axis vectors of the given 3d matrix.
Parametersm1:MatrixAway3D — The 3d matrix object used for the normalize calulation.
|
orthographicProjectionMatrix | () | method |
public function orthographicProjectionMatrix(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number):void
Fills the 3d matrix with a 4x4 transformation that produces an orthographic projection.
Parametersleft:Number |
|
right:Number |
|
bottom:Number |
|
top:Number |
|
near:Number |
|
far:Number |
perspectiveProjectionMatrix | () | method |
public function perspectiveProjectionMatrix(fov:Number, aspect:Number, near:Number, far:Number):void
Fills the 3d matrix with a 4x4 transformation that produces a perspective projection.
Parametersfov:Number |
|
aspect:Number |
|
near:Number |
|
far:Number |
quaternion2matrix | () | method |
public function quaternion2matrix(quarternion:Quaternion):void
Fills the 3d matrix object with values representing the transformation made by the given quaternion.
Parametersquarternion:Quaternion — The quarterion object to convert.
|
rotationMatrix | () | method |
public function rotationMatrix(u:Number, v:Number, w:Number, angle:Number):void
Fills the 3d matrix object with values representing the given rotation around a vector.
Parametersu:Number — The x value of the rotation vector.
|
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v:Number — The y value of the rotation vector.
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w:Number — The z value of the rotation vector.
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angle:Number — The angle in radians of the rotation.
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scale | () | method |
public function scale(m1:MatrixAway3D, x:Number, y:Number, z:Number):void
Scales the 3d matrix by the given amount in each dimension
Parametersm1:MatrixAway3D — The 3d matrix to scale from.
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x:Number — The scale value along the x axis.
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y:Number — The scale value along the y axis.
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z:Number — The scale value along the z axis.
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scaleMatrix | () | method |
public function scaleMatrix(u:Number, v:Number, w:Number):void
Fills the 3d matrix object with values representing the given scaling.
Parametersu:Number — The scale along the x axis.
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v:Number — The scale along the y axis.
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w:Number — The scale along the z axis..
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toString | () | method |
public function toString():String
Used to trace the values of a 3d matrix.
ReturnsString — A string representation of the 3d matrix object.
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translationMatrix | () | method |
public function translationMatrix(u:Number, v:Number, w:Number):void
Fills the 3d matrix object with values representing the given translation.
Parametersu:Number — The translation along the x axis.
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v:Number — The translation along the y axis.
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w:Number — The translation along the z axis..
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