Packageaway3d.materials
Classpublic class TransformBitmapMaterial
InheritanceTransformBitmapMaterial Inheritance BitmapMaterial Inheritance LayerMaterial Inheritance ColorMaterial Inheritance WireColorMaterial Inheritance WireframeMaterial Inheritance Material Inheritance flash.events.EventDispatcher
SubclassesAnimatedBitmapMaterial, BitmapFileMaterial, MovieMaterial

Basic bitmap texture material

Public Properties
 PropertyDefined by
 Inheritedalpha : Number
Defines an alpha value for the texture bitmap.
BitmapMaterial
 Inheritedbitmap : BitmapData
Defines the bitmapData object being used as the material texture.
BitmapMaterial
 InheritedblendMode : String
Defines a blendMode value for the texture bitmap.
BitmapMaterial
 Inheritedcolor : uint
Defines a colored tint for the texture bitmap.
BitmapMaterial
 InheritedcolorTransform : ColorTransform
Defines a colortransform for the texture bitmap.
BitmapMaterial
 Inheriteddebug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
ColorMaterial
  globalProjection : Boolean
Determines whether a projected texture uses offsetX, offsetY and projectionVector values relative to scene cordinates.
TransformBitmapMaterial
 Inheritedheight : Number
Returns the height of the bitmapData being used as the material texture.
BitmapMaterial
 Inheritedid : int
Unique identifier
Material
  offsetX : Number
Offsets the x coordinates of the texture in uv-space
TransformBitmapMaterial
  offsetY : Number
Offsets the y coordinates of the texture in uv-space
TransformBitmapMaterial
  projectionVector : Number3D
Projects the texture in object space, ignoring the uv coordinates of the vertex objects.
TransformBitmapMaterial
 Inheritedrepeat : Boolean
Determines if texture bitmap will tile in uv-space
BitmapMaterial
  rotation : Number
Rotates the texture in uv-space
TransformBitmapMaterial
  scaleX : Number
Scales the x coordinates of the texture in uv-space
TransformBitmapMaterial
  scaleY : Number
Scales the y coordinates of the texture in uv-space
TransformBitmapMaterial
 InheritedshowNormals : Boolean
Displays the normals per face in pink lines.
BitmapMaterial
 Inheritedsmooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
BitmapMaterial
 Inheritedthickness : Number
Determines the thickness value of the wire
WireframeMaterial
  throughProjection : Boolean
Determines whether a projected texture is visble on the faces pointing away from the projection.
TransformBitmapMaterial
  transform : Matrix
Transforms the texture in uv-space
TransformBitmapMaterial
 Inheritedvisible : Boolean
Indicates whether the material is visible
WireColorMaterial
 Inheritedwidth : Number
Returns the width of the bitmapData being used as the material texture.
BitmapMaterial
 InheritedwireAlpha : Number
Determines the alpha value of the wire
WireframeMaterial
 InheritedwireColor : uint
24 bit color value representing the wire color
WireframeMaterial
Protected Properties
 PropertyDefined by
 Inherited_alpha : Number
WireColorMaterial
 Inherited_color : uint
WireColorMaterial
 Inherited_debug : Boolean
ColorMaterial
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
WireframeMaterial
 Inherited_screenCommands : Array
BitmapMaterial
 Inherited_screenIndices : Array
BitmapMaterial
 Inherited_screenVertices : Array
BitmapMaterial
 Inherited_thickness : Number
WireframeMaterial
 Inherited_wireAlpha : Number
WireframeMaterial
 Inherited_wireColor : uint = 0x0
WireframeMaterial
Public Methods
 MethodDefined by
  
TransformBitmapMaterial
(bitmap:BitmapData, init:Object = null)
Creates a new TransformBitmapMaterial object.
TransformBitmapMaterial
 Inherited
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
Material
 Inherited
clone(material:Material = null):Material
Duplicates the material properties to another material object.
ColorMaterial
  
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
TransformBitmapMaterial
 Inherited
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
Material
Protected Methods
 MethodDefined by
 Inherited
WireframeMaterial
  
getUVData(tri:DrawTriangle):Vector
TransformBitmapMaterial
 Inherited
invalidateFaces(source:Object3D = null, view:View3D = null):void
BitmapMaterial
 Inherited
renderSource(source:Object3D, containerRect:Rectangle, mapping:Matrix):void
BitmapMaterial
 Inherited
Updates the colortransform object applied to the texture from the color and alpha properties.
BitmapMaterial
 Inherited
updateFaces(source:Object3D = null, view:View3D = null):void
BitmapMaterial
 Inherited
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
BitmapMaterial
Events
 EventSummaryDefined by
 Inherited Dispatched when the any visual aspect of the material changes.Material
Property detail
globalProjectionproperty
globalProjection:Boolean  [read-write]

Determines whether a projected texture uses offsetX, offsetY and projectionVector values relative to scene cordinates.

Implementation
    public function get globalProjection():Boolean
    public function set globalProjection(value:Boolean):void

See also

projectionVector
offsetX
offsetY
offsetXproperty 
offsetX:Number  [read-write]

Offsets the x coordinates of the texture in uv-space

Implementation
    public function get offsetX():Number
    public function set offsetX(value:Number):void
offsetYproperty 
offsetY:Number  [read-write]

Offsets the y coordinates of the texture in uv-space

Implementation
    public function get offsetY():Number
    public function set offsetY(value:Number):void
projectionVectorproperty 
projectionVector:Number3D  [read-write]

Projects the texture in object space, ignoring the uv coordinates of the vertex objects. Texture renders normally when set to null.

Implementation
    public function get projectionVector():Number3D
    public function set projectionVector(value:Number3D):void
rotationproperty 
rotation:Number  [read-write]

Rotates the texture in uv-space

Implementation
    public function get rotation():Number
    public function set rotation(value:Number):void
scaleXproperty 
scaleX:Number  [read-write]

Scales the x coordinates of the texture in uv-space

Implementation
    public function get scaleX():Number
    public function set scaleX(value:Number):void
scaleYproperty 
scaleY:Number  [read-write]

Scales the y coordinates of the texture in uv-space

Implementation
    public function get scaleY():Number
    public function set scaleY(value:Number):void
throughProjectionproperty 
throughProjection:Boolean  [read-write]

Determines whether a projected texture is visble on the faces pointing away from the projection.

Implementation
    public function get throughProjection():Boolean
    public function set throughProjection(value:Boolean):void

See also

projectionVector
transformproperty 
transform:Matrix  [read-write]

Transforms the texture in uv-space

Implementation
    public function get transform():Matrix
    public function set transform(value:Matrix):void
Constructor detail
TransformBitmapMaterial()constructor
public function TransformBitmapMaterial(bitmap:BitmapData, init:Object = null)Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
 
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
Init Parameters
 transform:Object (default = Matrix)
 scaleX:Number (default = _scaleX)
 scaleY:Number (default = _scaleY)
 offsetX:Number (default = _offsetX)
 offsetY:Number (default = _offsetY)
 rotation:Number (default = _rotation)
 projectionVector:Object (default = Number3D)
 throughProjection:Boolean (default = true)
 globalProjection:Boolean (default = false)
Method detail
getPixel32()method
public override function getPixel32(u:Number, v:Number):uint

Returns the argb value of the bitmapData pixel at the given u v coordinate.

Parameters
u:Number
 
v:Number

Returns
uint
getUVData()method 
protected override function getUVData(tri:DrawTriangle):Vector Parameters
tri:DrawTriangle

Returns
Vector
Wiki link
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