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p1 — Property in class away3d.primitives.LineSegment
p2 — Property in class away3d.primitives.LineSegment
pan(angle) — Method in class away3d.cameras.Camera3D
Rotates the camera in its horizontal plane.
pan — Property in class away3d.materials.VideoMaterial
The sound pan
panAngle — Property in class away3d.cameras.HoverCamera3D
Rotation of the camera in degrees around the y axis.
Panel — Class in package away3d.test
Simple rounded rectangle panel
Panel(x, y, width, height, alpha) — Constructor in class away3d.test.Panel
param — Property in class away3d.animators.data.Channel
parent — Property in class away3d.cameras.TargetCamera3D
Cannot parent a TargetCamera3D object.
parent — Property in class away3d.core.base.Element
Defines the parent 3d object of the segment.
parent — Property in class away3d.core.base.Object3D
Defines the parent of the 3d object.
parent — Property in class away3d.core.draw.PrimitiveQuadrantTreeNode
The quadrant parent.
parent — Property in class away3d.core.render.AbstractRenderSession
parent — Property in interface away3d.graphs.ITreeNode
_parent — Property in class away3d.graphs.bsp.BSPNode
parent — Property in class away3d.graphs.bsp.BSPNode
parent — Property in class away3d.graphs.bsp.BSPTree
parent — Property in class away3d.lights.AbstractLight
Defines the parent of the light.
parents — Property in class away3d.core.base.Vertex
PARENT_UPDATED — Constant static property in class away3d.events.Object3DEvent
Defines the value of the type property of a parentUpdated event object.
parse(init) — Static method in class away3d.core.utils.Init
parse(data, init) — Static method in class away3d.loaders.Ase
Creates a 3d mesh object from the raw ascii data of the ase file.
parse(data, init) — Static method in class away3d.loaders.AWData
Creates an Object3D from the raw ascii data of an .awd file.
parse(data, init) — Static method in class away3d.loaders.Collada
Creates a 3d container object from the raw xml data of a collada file.
parse(data, init) — Static method in class away3d.loaders.Kmz
Creates a 3d container object from the raw binary data of a kmz file.
parse(data, init) — Static method in class away3d.loaders.Max3DS
Creates a 3d container object from the raw binary data of a 3ds file.
parse(data, init) — Static method in class away3d.loaders.Md2
Creates a 3d mesh object from the raw binary data of an md2 file.
parse(data, init) — Static method in class away3d.loaders.Obj
Creates a 3d mesh object from the raw ascii data of a obj file.
parse(data, init) — Static method in class away3d.loaders.Swf
Creates a 3d mesh object from the raw binary data of an swf file.
parsedChunks — Property in class away3d.loaders.AbstractParser
Returns the total number of data chunks parsed
parseError — Event in class away3d.loaders.AbstractParser
Dispatched when the 3d object parser fails to parse a file.
PARSE_ERROR — Constant static property in class away3d.events.ParserEvent
Defines the value of the type property of a parseError event object.
parseGeometry(data) — Method in class away3d.loaders.AbstractParser
Parses 3d file data.
parseProgress — Event in class away3d.loaders.AbstractParser
Dispatched when the 3d object parser progresses by one chunk.
PARSE_PROGRESS — Constant static property in class away3d.events.ParserEvent
Defines the value of the type property of a parseProgress event object.
parser — Property in class away3d.events.ParserEvent
A reference to the loader object that is relevant to the event.
parser — Property in class away3d.loaders.Loader3D
ParserEvent — Class in package away3d.events
Passed as a parameter when a 3d object loader event occurs
ParserEvent(type, parser:away3d.loaders:AbstractParser, result:away3d.core.base:Object3D) — Constructor in class away3d.events.ParserEvent
Creates a new ParserEvent object.
parseSuccess — Event in class away3d.loaders.AbstractParser
Dispatched when the 3d object parser completes a file parse successfully.
PARSE_SUCCESS — Constant static property in class away3d.events.ParserEvent
Defines the value of the type property of a parseSuccess event object.
parseTimeout — Property in class away3d.loaders.AbstractParser
Defines a timeout period for file parsing (in milliseconds).
PARSING_GEOMETRY — Constant property in class away3d.loaders.Loader3D
Constant value string representing the geometry parsing mode of the 3d loader.
partition() — Method in class away3d.graphs.bsp.BSPPortal
Returns a Vector containing the current portal as well as an inverted portal.
_partitionPlane — Property in class away3d.graphs.bsp.BSPNode
partitionPlane — Property in class away3d.graphs.bsp.BSPNode
PATCH — Constant static property in class away3d.primitives.BezierPatch
patchData — Property in class away3d.primitives.BezierPatch
PatchData — Class in package away3d.primitives.data
PatchData class to provide base patch generation from control points and caching for faster updates.
PatchData(nodesPrms, verticesPrms, uvsPrms, patchInfoPrms, resize) — Constructor in class away3d.primitives.data.PatchData
Creates a new PatchData object to be used in a BezierPatch primitive.
patchInfo — Property in class away3d.primitives.data.PatchData
path — Property in class away3d.animators.PathAnimator
defines the path used by the animation.
path — Property in class away3d.extrusions.PathDuplicator
path — Property in class away3d.extrusions.PathExtrusion
Defines the Path object representing path to extrude along.
Path — Class in package away3d.core.geom
Holds information about a single Path definition.
Path(aVectors) — Constructor in class away3d.core.geom.Path
Creates a new Path object.
PathAlignModifier — Class in package away3d.modifiers
PathAlignModifier(mesh:away3d.core.base:Mesh, path:away3d.core.geom:Path, init) — Constructor in class away3d.modifiers.PathAlignModifier
Creates a new PathAlignModifier object.
pathanimator — Property in class away3d.events.PathEvent
PathAnimator — Class in package away3d.animators
PathAnimator(path:away3d.core.geom:Path, target:away3d.core.base:Object3D, init) — Constructor in class away3d.animators.PathAnimator
Creates a new PathAnimator
PathCommand — Class in package away3d.core.geom
PathCommand(type, pStart:away3d.core.math:Number3D, pControl:away3d.core.math:Number3D, pEnd:away3d.core.math:Number3D) — Constructor in class away3d.core.geom.PathCommand
_pathCommands — Property in class away3d.core.base.Element
pathCommands — Property in class away3d.core.base.Element
Returns an array of drawing command objects that are used by the face.
pathCommands — Property in class away3d.core.base.Face
Returns an array of path command objects that are used by the face.
pathCommands — Property in class away3d.core.base.Segment
Returns an array of path command objects that are used by the face.
_pathDebug — Property in class away3d.core.geom.Path
To display/debug the Path instance data
PathDebug — Class in package away3d.core.geom
displays the path information
PathDebug(scene:away3d.containers:Scene3D, path:away3d.core.geom:Path) — Constructor in class away3d.core.geom.PathDebug
Creates a new PathDebug object.
PathDuplicator — Class in package away3d.extrusions
PathDuplicator(path:away3d.core.geom:Path, mesh:away3d.core.base:Object3D, scales, rotations, init) — Constructor in class away3d.extrusions.PathDuplicator
Creates a new PathDuplicator
PathEvent — Class in package away3d.events
PathEvent(type, pathanimator:away3d.animators:PathAnimator) — Constructor in class away3d.events.PathEvent
PathExtrusion — Class in package away3d.extrusions
PathExtrusion(path:away3d.core.geom:Path, profile, scales, rotations, init) — Constructor in class away3d.extrusions.PathExtrusion
Creates a new PathExtrusion
pathLength — Property in class away3d.modifiers.PathAlignModifier
Returns the last calculated length of the path.
pathToSources — Property in class away3d.loaders.AWData
Allows to set custom path to source(s) map(s) other than set in file Standard output url from Prefab awd files is "images/filename.jpg" when set pathToSources, url becomes [newurl]filename.jpg.
PathUtils — Class in package away3d.animators.utils
Geometry handlers for classes using Path objects
pause() — Method in class away3d.audio.Sound3D
Pause playback.
pause() — Method in interface away3d.audio.drivers.ISound3DDriver
Temporarily pause playback.
pause() — Method in class away3d.audio.drivers.SimplePanVolumeDriver
pause() — Method in class away3d.materials.VideoMaterial
Pauses the NetStream object
paused — Property in class away3d.audio.Sound3D
Returns a boolean indicating whether or not playback is currently paused.
_paused — Property in class away3d.audio.drivers.AbstractSound3DDriver
pControl — Property in class away3d.core.geom.PathCommand
pcxConvert — Property in class away3d.loaders.Md2
Extension to use if .pcx format encountered.
pEnd — Property in class away3d.core.geom.PathCommand
percent — Property in class away3d.events.BSPBuildEvent
percent — Property in class away3d.events.TraceEvent
percentLoaded — Property in class away3d.loaders.utils.TextureLoadQueue
Returns the overall progress of the loader queue as a percentage.
percentPart — Property in class away3d.events.BSPBuildEvent
percentPart — Property in class away3d.events.TraceEvent
performMethod(method) — Method in interface away3d.graphs.IIterator
performMethod(method) — Method in class away3d.graphs.TreeIterator
Traverses through the tree internally and applies the supplied function to each node
performMethod(method) — Method in class away3d.graphs.VectorIterator
Traverses through the tree internally and applies the supplied function to each node
performMethodAsync(method, maxTimeOut) — Method in interface away3d.graphs.IIterator
performMethodAsync(method, maxTimeOut) — Method in class away3d.graphs.TreeIterator
Traverses through the tree and applies the supplied function to each node in the tree asynchronously.
performMethodAsync(method, maxTimeOut) — Method in class away3d.graphs.VectorIterator
Traverses through the tree and applies the supplied function to each node in the tree asynchronously.
_persp — Property in class away3d.cameras.lenses.AbstractLens
perspective(focus) — Method in class away3d.core.base.Vertex
Applies perspective distortion
perspectiveFocus — Property in class away3d.loaders.Swf
A perspective scaling value used in conjuction with perspectiveOffset.
PerspectiveLens — Class in package away3d.cameras.lenses
perspectiveOffset — Property in class away3d.loaders.Swf
An offset used to separate individual faces in a clip to counteract sorting artifacts.
perspectiveProjectionMatrix(fov, aspect, near, far) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix with a 4x4 transformation that produces a perspective projection.
PhongBitmapMaterial — Class in package away3d.materials
Bitmap material with phong shading.
PhongBitmapMaterial(bitmap, init) — Constructor in class away3d.materials.PhongBitmapMaterial
Creates a new PhongBitmapMaterial object.
PhongColorMaterial — Class in package away3d.materials
Color material with phong shading.
PhongColorMaterial(color, init) — Constructor in class away3d.materials.PhongColorMaterial
Creates a new PhongBitmapMaterial object.
PhongMovieMaterial — Class in package away3d.materials
Animated movie material with phong shading.
PhongMovieMaterial(movie, init) — Constructor in class away3d.materials.PhongMovieMaterial
Creates a new PhongMovieMaterial object.
PhongMultiPassMaterial — Class in package away3d.materials
A Phong texel shader material supporting multiple lights.
PhongMultiPassMaterial(bitmap, normalMap, targetModel:away3d.core.base:Mesh, specularMap, init) — Constructor in class away3d.materials.PhongMultiPassMaterial
Creates a PhongMultiPassMaterial.
PhongPBMaterial — Class in package away3d.materials
Bitmap material with per-texel phong shading.
PhongPBMaterial(bitmap, normalMap, targetModel:away3d.core.base:Mesh, specularMap, init) — Constructor in class away3d.materials.PhongPBMaterial
Creates a new PhongPBMaterial object.
physics — Property in class away3d.containers.Scene3D
Interface for physics (not implemented)
pickedPlane — Property in interface away3d.graphs.bsp.builder.IBSPPlanePicker
pickedPlane — Property in class away3d.graphs.bsp.builder.SimplePlanePicker
pickPlane(faces) — Method in interface away3d.graphs.bsp.builder.IBSPPlanePicker
pickPlane(faces) — Method in class away3d.graphs.bsp.builder.SimplePlanePicker
pitch(angle) — Method in class away3d.core.base.Object3D
Rotates the 3d object around it's local x-axis
_pivotPoint — Property in class away3d.core.base.Object3D
pivotPoint — Property in class away3d.core.base.Object3D
Defines the local point around which the object rotates.
pivotZero — Property in class away3d.core.base.Object3D
_plane — Property in class away3d.cameras.lenses.AbstractLens
_plane — Property in class away3d.core.base.Face
plane — Property in class away3d.core.base.Face
used in BSP
plane — Property in class away3d.core.base.VertexClassification
plane — Property in class away3d.core.geom.NGon
plane — Property in class away3d.materials.utils.SimpleShadow
return the plane where the shadow is set as Material
Plane — Class in package away3d.primitives
Creates a 3d plane primitive.
Plane(init) — Constructor in class away3d.primitives.Plane
Creates a new Plane object.
Plane3D — Class in package away3d.core.geom
Plane in 3D space
Plane3D(a, b, c, d) — Constructor in class away3d.core.geom.Plane3D
Create a Plane3D with ABCD coefficients
planeNormal — Property in class away3d.materials.utils.data.Ray
Defines the directional normal of the Ray object
planes — Property in class away3d.core.geom.Frustum
play() — Method in class away3d.animators.Animator
play() — Method in class away3d.audio.Sound3D
Start (or resume, if paused) playback.
play() — Method in interface away3d.audio.drivers.ISound3DDriver
Start playing (or resume if paused) the audio.
play() — Method in class away3d.audio.drivers.SimplePanVolumeDriver
play() — Method in class away3d.materials.AnimatedBitmapMaterial
Resumes playback of the animation
play() — Method in class away3d.materials.VideoMaterial
Plays the NetStream object.
PLAY — Constant static property in class away3d.events.VideoEvent
Dispatched when the video starts playing (NetStream.Play.Start)
playing — Property in class away3d.audio.Sound3D
Returns a boolean indicating whether or not the sound is currently playing.
_playing — Property in class away3d.audio.drivers.AbstractSound3DDriver
pointLight(point:away3d.core.light:PointLight) — Method in interface away3d.core.light.ILightConsumer
Adds an point light primitive to the light consumer.
pointLight(point:away3d.core.light:PointLight) — Method in class away3d.core.light.LightArray
Adds an point light primitive to the light consumer.
PointLight — Class in package away3d.core.light
Point light primitive
PointLight3D — Class in package away3d.lights
Lightsource that colors all shaded materials proportional to the dot product of the distance vector with the normal vector.
PointLight3D(init) — Constructor in class away3d.lights.PointLight3D
Creates a new PointLight3D object.
points — Property in interface away3d.core.light.ILightConsumer
points — Property in class away3d.core.light.LightArray
The point light primitives stored in the consumer.
polyCount — Property in class away3d.containers.ObjectContainer3D
Returns the number of elements in the container, including elements in child nodes.
_portals — Property in class away3d.graphs.bsp.BSPNode
portals — Property in class away3d.graphs.bsp.builder.BSPPVSBuilder
portals — Property in interface away3d.graphs.bsp.builder.IBSPPortalProvider
position — Property in class away3d.animators.PathAnimator
returns the current interpolated position on the path with no optional offset applied
position — Property in class away3d.core.base.Object3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
position — Property in class away3d.core.base.Vertex
Represents the vertex position vector
position — Property in class away3d.core.light.PointLight
position — Property in class away3d.core.math.MatrixAway3D
Returns a 3d number representing the translation imposed by the 3dmatrix.
position — Property in class away3d.lights.PointLight3D
Defines the position of the light relative to the local coordinates of the parent ObjectContainer3D.
position — Property in class away3d.modifiers.data.VertexData
positionOffset — Property in class away3d.cameras.SpringCam
Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space.
positionPlane() — Method in class away3d.materials.utils.SimpleShadow
adjusts the shadow position to the model according to pivot of the object
positions — Property in class away3d.tools.Replicate
_positiveNode — Property in class away3d.graphs.bsp.BSPNode
priconsumers — Property in class away3d.core.render.AbstractRenderSession
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in interface away3d.core.draw.IPrimitiveConsumer
Adds a drawing primitive to the primitive consumer
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.BasicRenderer
Adds a drawing primitive to the primitive consumer
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.BSPRenderer
Adds a drawing primitive to the primitive consumer
primitive(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.render.QuadrantRenderer
Adds a drawing primitive to the primitive consumer
PrimitiveQuadrantTreeNode — Final class in package away3d.core.draw
Quadrant tree node
PrimitiveQuadrantTreeNode(xdiv, ydiv, width, height, level, parent:away3d.core.draw:PrimitiveQuadrantTreeNode) — Constructor in class away3d.core.draw.PrimitiveQuadrantTreeNode
Creates a new PrimitiveQuadrantTreeNode object.
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in interface away3d.core.draw.IPrimitiveProvider
Called from the PrimitiveTraverser when passing DrawPrimitive objects to the primitive consumer object
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.ConvexBlockProjector
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.DirSpriteProjector
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.DofSpriteProjector
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.MeshProjector
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.MovieClipSpriteProjector
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.ObjectContainerProjector
primitives(source:away3d.core.base:Object3D, viewTransform:away3d.core.math:MatrixAway3D, consumer:away3d.core.draw:IPrimitiveConsumer) — Method in class away3d.core.project.SpriteProjector
primitives — Property in class away3d.core.render.AbstractRenderSession
PrimitiveTraverser — Class in package away3d.core.traverse
Traverser that gathers drawing primitives to render the scene.
PrimitiveTraverser() — Constructor in class away3d.core.traverse.PrimitiveTraverser
Creates a new PrimitiveTraverser object.
PrimitiveVolumeBlock — Class in package away3d.core.draw
Volume block containing drawing primitives
PrimitiveVolumeBlock(source:away3d.core.base:Object3D) — Constructor in class away3d.core.draw.PrimitiveVolumeBlock
PrimitiveVolumeBlockNode — Class in package away3d.core.draw
Volume block tree node
PrimitiveVolumeBlockNode(source:away3d.core.base:Object3D) — Constructor in class away3d.core.draw.PrimitiveVolumeBlockNode
Creates a new PrimitiveQuadrantTreeNode object.
processVislist(portals) — Method in class away3d.graphs.bsp.BSPNode
Takes a set of portals and applies the visibility information
profile — Property in class away3d.extrusions.LatheExtrusion
Defines an Array of Number3D objects representing the profile information to be projected along the Path object.
profile — Property in class away3d.extrusions.PathExtrusion
Defines an Array of Number3D objects representing the profile information to be projected along the Path object.
_progress — Property in class away3d.animators.Animator
progress — Property in class away3d.animators.Animator
Represents the progress of the animation playhead from the start (0) to the end (1) of the animation.
progress — Event in class away3d.loaders.utils.TextureLoadQueue
progress — Property in class away3d.loaders.utils.TextureLoadQueue
Returns the overall progress of the loader queue.
project(orientation, object3d:away3d.core.base:Object3D, selection) — Static method in class away3d.materials.utils.Projector
Applies the mapping to the Object3D object according to string orientation
ProjectionTraverser — Class in package away3d.core.traverse
Traverser that resolves the transform tree in a scene, ready for rendering.
ProjectionTraverser() — Constructor in class away3d.core.traverse.ProjectionTraverser
Creates a new ProjectionTraverser object.
projectionVector — Property in class away3d.materials.TransformBitmapMaterial
Projects the texture in object space, ignoring the uv coordinates of the vertex objects.
Projector — Class in package away3d.materials.utils
Class remaps the uvs of an Object3D for a given orientation: projection strings = "front", "back", "top", "bottom", "left","right", "spherical" or "spherical2"
projectorType — Property in class away3d.core.base.Object3D
ProjectorType — Class in package away3d.core.project
propagateVisibility() — Method in class away3d.graphs.bsp.BSPPortal
Updates the portal's visibility information based on the neighbour information (if not visible from neighbours, not visible at all)
proxdist — Property in class away3d.materials.utils.data.MeshData
pStart — Property in class away3d.core.geom.PathCommand
purple — Constant static property in class away3d.core.utils.Color
push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveQuadrantTreeNode
Adds a primitive to the quadrant
push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlock
push(pri:away3d.core.draw:DrawPrimitive) — Method in class away3d.core.draw.PrimitiveVolumeBlockNode
Adds a primitive to the volume block
pushback — Property in class away3d.core.base.Object3D
Elements use their furthest point from the camera when z-sorting
pushfront — Property in class away3d.core.base.Object3D
Elements use their nearest point to the camera when z-sorting
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