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IBlockerConsumer — Interface in package away3d.core.block
Interface for containers capable of storing blockers.
IBlockerProvider — Interface in package away3d.core.block
Interface for objects that provide blocker instances for occlusion culling in the renderer.
IBSPBuilder — Interface in package away3d.graphs.bsp.builder
IBSPPlanePicker — Interface in package away3d.graphs.bsp.builder
IBSPPortalProvider — Interface in package away3d.graphs.bsp.builder
Used for BSP Builder classes through which BSPPortals can be retrieved (be it portal generators or wrappers)
IClonable — Interface in package away3d.core.utils
Interface for object that can be cloned
_id — Property in class away3d.core.base.Object3D
id — Property in class away3d.core.base.Object3D
id — Property in class away3d.loaders.data.ObjectData
Colada animation
id — Property in class away3d.materials.Material
Unique identifier
id — Property in class away3d.materials.utils.data.MeshData
ignoreSort — Property in class away3d.core.draw.DrawPrimitive
IIterator — Interface in package away3d.graphs
ILightConsumer — Interface in package away3d.core.light
Interface for containers capable of storing lighting info
ILightProvider — Interface in package away3d.core.light
Interface for objects that provide lighting to the scene
ILODObject — Interface in package away3d.containers
Interface for objects that can toggle their visibily depending on view and distance to camera
imagename — Property in class away3d.materials.utils.data.MeshData
images — Property in class away3d.loaders.utils.TextureLoadQueue
Returns an array of loader objects containing the loaded images
IN — Constant static property in class away3d.core.geom.Frustum
_index — Property in class away3d.core.base.Element
index — Property in class away3d.core.draw.DrawSprite
The index of the screenvertex used to position the billboard primitive in the view.
index — Property in class away3d.graphs.bsp.BSPPortal
index — Property in class away3d.materials.AnimatedBitmapMaterial
returns the frame index of the animation.
index — Property in class away3d.materials.utils.data.MeshData
indexes — Property in class away3d.core.base.Mesh
Placeholder for md2 frame indexes
_indexes — Property in class away3d.primitives.CurveLineSegment
indices — Property in class away3d.core.base.Mesh
Returns an array of the indices contained in the mesh object.
infogroup — Property in class away3d.test.BaseDemo
ini — Property in class away3d.animators.Animator
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.core.base.Geometry
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.core.base.Object3D
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.core.clip.Clipping
ini — Property in class away3d.core.filter.FogFilter
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.lights.AbstractLight
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.loaders.AbstractParser
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the parser constructor.
ini — Property in class away3d.materials.WireframeMaterial
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.modifiers.PathAlignModifier
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
ini — Property in class away3d.primitives.data.CubeMaterialsData
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
init(container, desc) — Static method in class away3d.core.stats.Tasks
init(event) — Method in class away3d.test.SimpleView
Init — Class in package away3d.core.utils
Convinient object initialization support
Init(init) — Constructor in class away3d.core.utils.Init
instance — Static property in class away3d.core.stats.Tasks
instance — Static property in class away3d.debug.AwayStats
Holds a reference to the stats widget (or if several have been created during session, the one that was last instantiated.) Allows you to set properties and register views from anywhere in your code.
inTangent — Property in class away3d.animators.data.Channel
interactive — Property in class away3d.materials.MovieMaterial
Indicates whether the material will pass mouse interaction through to the movieclip
interpolate — Property in class away3d.animators.Animator
Defines whether the animation interpolates between channel points.
interpolate(w:away3d.core.math:Number3D, f) — Method in class away3d.core.math.Number3D
Fills the 3d number object with values representing a point between the current and the 3d number specified in parameter v.
interpolations — Property in class away3d.animators.data.Channel
INTERSECT — Constant static property in class away3d.core.geom.Frustum
INTERSECT — Constant static property in class away3d.core.geom.Plane3D
intersectBoundingRadius(pos:away3d.core.math:Number3D, radius) — Method in class away3d.materials.utils.data.Ray
Checks ray intersection by mesh.boundingRadius
INTERSECTING_OBJECTS — Static property in class away3d.core.render.Renderer
Perform triangles splitting to correctly render scenes with intersecting objects.
invalidated — Property in class away3d.core.utils.FaceMaterialVO
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.WhiteShadingBitmapMaterial
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DepthShader
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader
invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader
inverse(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix object with the result from the inverse 3x3 calulation of the given 3d matrix.
inverse4x4(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix object with the result from the inverse 4x4 calulation of the given 3d matrix.
inverseAdd(colora, colorb) — Static method in class away3d.core.utils.Color
inverseSceneTransform — Property in class away3d.core.base.Object3D
Returns the inverse of sceneTransform.
inverseTransform — Property in class away3d.animators.data.SkinController
invert() — Method in class away3d.core.base.Face
Inverts the geometry of the face object by swapping the v1, v2 and uv1, uv2 points.
invert() — Method in class away3d.core.geom.NGon
Inverts the NGon
invertFaces() — Method in class away3d.core.base.Geometry
Inverts the geometry of all face objects.
invertFaces() — Method in class away3d.core.base.Mesh
Inverts the geometry of all face objects.
invertX — Property in class away3d.materials.utils.NormalMapGenerator
Set to true if the mesh was created using a righthanded system, inverting the x (red) information in the normal map.
_invFraction — Property in class away3d.animators.Animator
invtexturemapping — Property in class away3d.core.utils.FaceMaterialVO
invViewMatrix — Property in class away3d.cameras.Camera3D
ioError — Event in class away3d.loaders.utils.TextureLoadQueue
IOErrorText — Property in class away3d.loaders.Loader3D
IOverlay — Interface in package away3d.overlays
IPhysicsScene — Interface in package away3d.containers
IPrimitiveConsumer — Interface in package away3d.core.draw
Interface for containers capable of drawing primitives
IPrimitiveFilter — Interface in package away3d.core.filter
Interface for filters that work on primitive arrays
IPrimitiveProvider — Interface in package away3d.core.draw
Interface for objects that provide drawing primitives to the rendering process
IPrimitiveQuadrantFilter — Interface in package away3d.core.filter
Interface for filters that work on primitive quadrant trees
IPrimitiveVolumeBlockFilter — Interface in package away3d.core.filter
Interface for filters that work on primitive volume blocks
IRenderer — Interface in package away3d.core.render
Interface for renderers capable of rendering a scene to a view
isBack — Property in class away3d.core.base.Face
isBack — Property in class away3d.materials.utils.data.RenderData
isDirty — Property in class away3d.core.stats.Tasks
isEmpty() — Method in class away3d.graphs.bsp.BSPNode
Checks if a leaf is empty
isInList(list, index) — Method in class away3d.graphs.bsp.BSPPortal
Checks if a portal is within a bit mask list
_isLeaf — Property in class away3d.graphs.bsp.BSPNode
isLeaf — Property in class away3d.graphs.bsp.BSPNode
isNeglectable() — Method in class away3d.core.geom.NGon
Determines if an NGon is too small to be of any use
ISound3DDriver — Interface in package away3d.audio.drivers
isPlaying — Property in class away3d.animators.Animator
Returns true when the animation is playing
_isSplitter — Property in class away3d.core.geom.NGon
IteratorEvent — Class in package away3d.events
IteratorEvent(type, bubbles, cancelable) — Constructor in class away3d.events.IteratorEvent
ITreeNode — Interface in package away3d.graphs
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