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magnitude — Property in class away3d.core.math.Quaternion
Returns the magnitude of the quaternion object.
MAP6 — Static property in class away3d.primitives.CubeMappingType
Applies a Pano2VR-style mapping that subdivides the texture into 6 separate areas, one for each side of the cube.
mapfit — Property in class away3d.extrusions.PathExtrusion
Defines if the texture(s) should be projected on the geometry evenly spreaded over the source bitmapdata or using distance/percent.
mapping — Property in class away3d.core.draw.DrawSprite
mappingChanged — Event in class away3d.core.base.Face
Dispatched when the uv mapping of the face changes.
MAPPING_CHANGED — Constant static property in class away3d.events.ElementEvent
Defines the value of the type property of a mappingChanged event object.
mappingType — Property in class away3d.primitives.Cube
Defines if the cube should use a single (3 cols/2 rows) map spreaded over the whole cube.
mass — Property in class away3d.cameras.SpringCam
Mass of the camera, if over 120 and it'll be very heavy to move.
match(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.LightTraverser
Determines if the specified node is required to be traversed.
match(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.PrimitiveTraverser
Determines if the specified node is required to be traversed.
match(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.ProjectionTraverser
Determines if the specified node is required to be traversed.
match(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.SessionTraverser
Determines if the specified node is required to be traversed.
match(node:away3d.core.base:Object3D) — Method in class away3d.core.traverse.Traverser
Determines if the specified node is required to be traversed.
matchLOD(camera:away3d.cameras:Camera3D) — Method in interface away3d.containers.ILODObject
Used in ProjectionTraverser to determine whether the 3d object is visible.
matchLOD(camera:away3d.cameras:Camera3D) — Method in class away3d.containers.LODObject
Used in ProjectionTraverser to determine whether the 3d object is visible.
material — Property in class away3d.core.base.Face
Defines the material of the face.
material — Property in class away3d.core.base.Mesh
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
material — Property in class away3d.core.base.Segment
Defines the material of the segment.
material — Property in class away3d.core.draw.DrawFog
The material used to render the drawing primitive.
material — Property in class away3d.core.draw.DrawSegment
The material of the segment primitive.
material — Property in class away3d.core.draw.DrawSprite
The material object used as the billboard primitive's texture.
material — Property in class away3d.core.draw.DrawTriangle
The material object used as the triangle primitive's texture.
material — Property in class away3d.core.filter.FogFilter
Defines the material used by the fog layers.
material — Property in class away3d.core.geom.NGon
material(data) — Static method in class away3d.core.utils.Cast
material — Property in class away3d.core.utils.FaceVO
material — Property in class away3d.core.utils.SegmentVO
material — Property in class away3d.core.utils.SpriteVO
material — Property in class away3d.events.MaterialEvent
A reference to the material object that is relevant to the event.
material — Property in class away3d.events.MouseEvent3D
The material of the 3d element inside which the event took place.
material — Property in class away3d.loaders.AbstractParser
Overrides all materials in the model.
material — Property in class away3d.loaders.data.MaterialData
defines the material object of the resulting material.
material — Property in class away3d.sprites.Sprite3D
Defines the material of the 3d sprite.
Material — Class in package away3d.materials
Base class for all materials
materialchanged — Event in class away3d.core.base.Segment
Dispatched when the material of the segment changes.
materialchanged — Event in class away3d.primitives.data.CubeMaterialsData
Dispatched when the cube materials object has one of it's materials updated.
materialchanged — Event in class away3d.sprites.Sprite3D
Dispatched when the material of the sprite3d changes.
materialChanged — Event in class away3d.core.base.Face
Dispatched when the material of the face changes.
MATERIAL_CHANGED — Constant static property in class away3d.events.MaterialEvent
Defines the value of the type property of a materialChanged event object.
MATERIAL_CHANGED — Constant static property in class away3d.events.SpriteEvent
Defines the value of the type property of a materialChanged event object.
materialData — Property in class away3d.loaders.data.FaceData
Holds teh material data for the face.
MaterialData — Class in package away3d.loaders.data
Data class for the material data of a face.
materialDictionary — Property in class away3d.core.base.Geometry
An dictionary containing all the materials included in the geometry.
MaterialEvent — Class in package away3d.events
Passed as a parameter when a material event occurs
MaterialEvent(type, material:away3d.materials:Material) — Constructor in class away3d.events.MaterialEvent
Creates a new MaterialEvent object.
materialLibrary — Property in class away3d.core.base.Object3D
Reference container for all materials used in the container.
materialLibrary — Property in class away3d.loaders.AbstractParser
Retuns a materialLibrary object used for storing the parsed material objects.
MaterialLibrary — Dynamic class in package away3d.loaders.utils
Store for all materials associated with an externally loaded file.
materials — Property in class away3d.core.filter.FogFilter
Defines an array of materials used by the fog layers (overrides material and subdivisions).
materials — Property in class away3d.extrusions.LatheExtrusion
An optional object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion.
materials — Property in class away3d.extrusions.PathExtrusion
An optional Array of Number3D objects that defines a series of materials to be set on each PathCommand.
materials — Property in class away3d.loaders.AbstractParser
Overides materials in the model using name:value pairs.
materials — Property in class away3d.loaders.data.GeometryData
Optional assigned materials to the geometry.
materials — Property in class away3d.materials.CompositeMaterial
An array of bitmapmaterial objects to be overlayed sequentially.
materialType — Property in class away3d.loaders.data.MaterialData
String representing the material type.
materialUpdated — Event in class away3d.materials.Material
Dispatched when the any visual aspect of the material changes.
MATERIAL_UPDATED — Constant static property in class away3d.events.MaterialEvent
Defines the value of the type property of a materialUpdated event object.
matrix2euler(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.Number3D
Fill the 3d number object with the euler angles represented by the 3x3 matrix rotation.
matrix2scale(m:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.Number3D
Fill the 3d number object with the scale values represented by the 3x3 matrix.
MatrixAway3D — Final class in package away3d.core.math
A 3D transformation 4x4 matrix
MatrixAway3D() — Constructor in class away3d.core.math.MatrixAway3D
Creates a new MatrixAway3D object.
Max3DS — Class in package away3d.loaders
File loader for the 3DS file format.
Max3DS(init) — Constructor in class away3d.loaders.Max3DS
Creates a new Max3DS object.
maxblur — Property in class away3d.cameras.Camera3D
Used in DofSprite3D.
maxblur — Static property in class away3d.core.utils.DofCache
maxBounds — Property in class away3d.physics.BSPCollider
maxClimbHeight — Property in class away3d.physics.BSPCollider
The maximum height difference allowed to bridge when a collision is found, used for steps etc.
maxColor — Property in class away3d.materials.DepthBitmapMaterial
Coefficient for the color shading at maxZ.
maxElevation — Property in class away3d.exporters.Elevation2AS3
maxElevation — Property in class away3d.extrusions.Elevation
maxElevation — Property in class away3d.extrusions.ElevationReader
maxFaces — Property in class away3d.materials.utils.NormalMapGenerator
The maximum amount of faces processed in a frame.
maxIterations — Property in class away3d.physics.BSPCollider
maxLevel — Property in class away3d.modifiers.HeightMapModifier
maxp — Property in class away3d.containers.LODObject
The maximum perspective value from which the 3d object can be viewed.
MaxPolyFilter — Class in package away3d.core.filter
Defines a maximum allowed drawing primitives.
MaxPolyFilter(maxP) — Constructor in class away3d.core.filter.MaxPolyFilter
Creates a new MaxPolyFilter object.
maxTiltAngle — Property in class away3d.cameras.HoverCamera3D
Maximum bounds for the tiltAngle.
maxTimeout — Property in class away3d.graphs.bsp.BSPPortal
_maxTimeOut — Property in class away3d.graphs.bsp.BSPNode
maxTimeOut — Property in interface away3d.graphs.bsp.builder.IBSPBuilder
maxTimeOut — Property in interface away3d.graphs.bsp.builder.IBSPPlanePicker
maxTimeOut — Property in class away3d.graphs.bsp.builder.SimplePlanePicker
maxU — Property in class away3d.core.utils.FaceVO
Returns the maximum u value of the face
maxV — Property in class away3d.core.utils.FaceVO
Returns the maximum v value of the face
maxX — Property in class away3d.core.base.Element
Returns the maximum x value of the 3d element
maxX — Property in class away3d.core.base.Face
Returns the maximum x value of the face
maxX — Property in class away3d.core.base.Object3D
Returns the maximum x value of the 3d object
maxX — Property in class away3d.core.base.Segment
Returns the maximum x value of the segment
maxX — Property in class away3d.core.clip.Clipping
Maximum allowed x value for primitives
maxX — Property in class away3d.core.draw.DrawPrimitive
Indicates the maximum x value of the drawing primitive.
maxX — Property in class away3d.core.draw.PrimitiveVolumeBlock
maxX — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
Returns the maximum x value of the drawing primitives contained in the volume block node.
_maxX — Property in class away3d.graphs.bsp.BSPNode
maxX — Property in class away3d.loaders.data.GeometryData
Returns the maximum x value of the geometry data
maxX — Property in class away3d.primitives.AbstractPrimitive
Returns the maximum x value of the 3d object
maxX — Property in class away3d.sprites.Sprite3D
Returns the maximum x value of the segment
maxY — Property in class away3d.core.base.Element
Returns the maximum y value of the 3d element
maxY — Property in class away3d.core.base.Face
Returns the maximum y value of the face
maxY — Property in class away3d.core.base.Object3D
Returns the maximum y value of the 3d object
maxY — Property in class away3d.core.base.Segment
Returns the maximum y value of the segment
maxY — Property in class away3d.core.clip.Clipping
Maximum allowed y value for primitives
maxY — Property in class away3d.core.draw.DrawPrimitive
Indicates the maximum y value of the drawing primitive.
maxY — Property in class away3d.core.draw.PrimitiveVolumeBlock
maxY — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
Returns the maximum y value of the drawing primitives contained in the volume block node.
_maxY — Property in class away3d.graphs.bsp.BSPNode
maxY — Property in class away3d.loaders.data.GeometryData
Returns the maximum y value of the geometry data
maxY — Property in class away3d.primitives.AbstractPrimitive
Returns the maximum y value of the 3d object
maxY — Property in class away3d.sprites.Sprite3D
Returns the maximum y value of the segment
maxZ — Property in class away3d.core.base.Element
Returns the maximum z value of the 3d element
maxZ — Property in class away3d.core.base.Face
Returns the maximum zx value of the face
maxZ — Property in class away3d.core.base.Object3D
Returns the maximum z value of the 3d object
maxZ — Property in class away3d.core.base.Segment
Returns the maximum z value of the segment
maxZ — Property in class away3d.core.clip.Clipping
Maximum allowed z value for primitives
maxZ — Property in class away3d.core.draw.DrawPrimitive
Indicates the maximum z value of the drawing primitive.
maxZ — Property in class away3d.core.draw.PrimitiveVolumeBlock
maxZ — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
Returns the maximum z value of the drawing primitives contained in the volume block node.
maxZ — Property in class away3d.core.filter.FogFilter
Defines the maximum distance (end distance) of the fog layers.
_maxZ — Property in class away3d.graphs.bsp.BSPNode
maxZ — Property in class away3d.loaders.data.GeometryData
Returns the maximum z value of the geometry data
maxZ — Property in class away3d.materials.DepthBitmapMaterial
Coefficient for the maximum Z of the depth map.
maxZ — Property in class away3d.materials.shaders.DepthShader
Coefficient for the maximum Z of the depth map.
maxZ — Property in class away3d.primitives.AbstractPrimitive
Returns the maximum z value of the 3d object
maxZ — Property in class away3d.sprites.Sprite3D
Returns the maximum z value of the segment
Md2 — Class in package away3d.loaders
File loader for the Md2 file format.
Md2(init) — Constructor in class away3d.loaders.Md2
Creates a new Md2 object.
median(a:away3d.core.base:Vertex, b:away3d.core.base:Vertex) — Static method in class away3d.core.base.Vertex
private Returns the middle-point of two vertices
median(aindex, bindex, screenVertices, screenIndices, focus) — Static method in class away3d.core.draw.ScreenVertex
Creates the median screen vertex between the two given screen vertex objects.
Merge — Class in package away3d.tools
Class Merge merges two meshes into one.Merge
Merge(objectspace, unicgeometry, keepMaterial) — Constructor in class away3d.tools.Merge
mesh — Property in class away3d.extrusions.PathDuplicator
_mesh — Property in class away3d.graphs.bsp.BSPNode
mesh — Property in class away3d.graphs.bsp.BSPNode
The mesh contained within if the current node is a leaf, otherwise null
mesh — Property in class away3d.materials.utils.NormalMapGenerator
The Mesh object to be traced.
mesh — Property in class away3d.materials.utils.data.MeshData
mesh — Property in class away3d.modifiers.HeightMapModifier
The Mesh object to be modified.
Mesh — Class in package away3d.core.base
3d object containing face and segment elements
Mesh(init) — Constructor in class away3d.core.base.Mesh
Creates a new BaseMesh object.
MESH — Constant static property in class away3d.core.project.ProjectorType
MeshData — Class in package away3d.loaders.data
Data class for the mesh data of a 3d object
MeshData — Class in package away3d.materials.utils.data
Class holds typed data for the prebaking class
meshDataList — Property in class away3d.loaders.Max3DS
Array of mesh data objects used for storing the parsed 3ds data structure.
meshes — Property in class away3d.containers.Scene3D
Library of all meshes in the scene.
meshes — Property in class away3d.extrusions.PathDuplicator
_meshes — Property in class away3d.graphs.bsp.BSPNode
MeshMaterialData — Class in package away3d.loaders.data
Data class for teh material of a 3d object
MeshProjector — Class in package away3d.core.project
message — Property in class away3d.events.BSPBuildEvent
METADATA — Constant static property in class away3d.events.VideoEvent
Dispatched when the metadata is downloaded
minBounds — Property in class away3d.physics.BSPCollider
minColor — Property in class away3d.materials.DepthBitmapMaterial
Coefficient for the color shading at minZ.
minElevation — Property in class away3d.exporters.Elevation2AS3
minElevation — Property in class away3d.extrusions.Elevation
minElevation — Property in class away3d.extrusions.ElevationReader
minp — Property in class away3d.containers.LODObject
The minimum perspective value from which the 3d object can be viewed.
minTiltAngle — Property in class away3d.cameras.HoverCamera3D
Minimum bounds for the tiltAngle.
minU — Property in class away3d.core.utils.FaceVO
Returns the minimum u value of the face
minV — Property in class away3d.core.utils.FaceVO
Returns the minimum v value of the face
minX — Property in class away3d.core.base.Element
Returns the minimum x value of the 3d element
minX — Property in class away3d.core.base.Face
Returns the minimum x value of the face
minX — Property in class away3d.core.base.Object3D
Returns the minimum x value of the 3d object
minX — Property in class away3d.core.base.Segment
Returns the minimum x value of the face
minX — Property in class away3d.core.clip.Clipping
Minimum allowed x value for primitives
minX — Property in class away3d.core.draw.DrawPrimitive
Indicates the minimum x value of the drawing primitive.
minX — Property in class away3d.core.draw.PrimitiveVolumeBlock
minX — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
Returns the minimum x value of the drawing primitives contained in the volume block node.
_minX — Property in class away3d.graphs.bsp.BSPNode
minX — Property in class away3d.loaders.data.GeometryData
Returns the minimum x value of the geometry data
minX — Property in class away3d.primitives.AbstractPrimitive
Returns the minimum x value of the 3d object
minX — Property in class away3d.sprites.Sprite3D
Returns the minimum x value of the face
minY — Property in class away3d.core.base.Element
Returns the minimum y value of the 3d element
minY — Property in class away3d.core.base.Face
Returns the minimum y value of the face
minY — Property in class away3d.core.base.Object3D
Returns the minimum y value of the 3d object
minY — Property in class away3d.core.base.Segment
Returns the minimum y value of the face
minY — Property in class away3d.core.clip.Clipping
Minimum allowed y value for primitives
minY — Property in class away3d.core.draw.DrawPrimitive
Indicates the minimum y value of the drawing primitive.
minY — Property in class away3d.core.draw.PrimitiveVolumeBlock
minY — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
Returns the minimum y value of the drawing primitives contained in the volume block node.
_minY — Property in class away3d.graphs.bsp.BSPNode
minY — Property in class away3d.loaders.data.GeometryData
Returns the minimum y value of the geometry data
minY — Property in class away3d.primitives.AbstractPrimitive
Returns the minimum y value of the 3d object
minY — Property in class away3d.sprites.Sprite3D
Returns the minimum y value of the face
minZ — Property in class away3d.core.base.Element
Returns the minimum z value of the 3d element
minZ — Property in class away3d.core.base.Face
Returns the minimum z value of the face
minZ — Property in class away3d.core.base.Object3D
Returns the minimum z value of the 3d object
minZ — Property in class away3d.core.base.Segment
Returns the minimum y value of the face
minZ — Property in class away3d.core.clip.Clipping
Minimum allowed z value for primitives
minZ — Property in class away3d.core.draw.DrawPrimitive
Indicates the minimum z value of the drawing primitive.
minZ — Property in class away3d.core.draw.PrimitiveVolumeBlock
minZ — Property in class away3d.core.draw.PrimitiveVolumeBlockNode
Returns the minimum z value of the drawing primitives contained in the volume block node.
minZ — Property in class away3d.core.filter.FogFilter
Defines the minimum distance (start distance) of the fog layers.
_minZ — Property in class away3d.graphs.bsp.BSPNode
minZ — Property in class away3d.loaders.data.GeometryData
Returns the minimum z value of the geometry data
minZ — Property in class away3d.materials.DepthBitmapMaterial
Coefficient for the minimum Z of the depth map.
minZ — Property in class away3d.materials.shaders.DepthShader
Coefficient for the minimum Z of the depth map.
minZ — Property in class away3d.primitives.AbstractPrimitive
Returns the minimum z value of the 3d object
minZ — Property in class away3d.sprites.Sprite3D
Returns the minimum y value of the face
Mirror — Class in package away3d.tools
Class Mirror an Object3D geometry and its uv's.Mirror
MIRRORWIRE_ONLY — Constant static property in class away3d.primitives.BezierPatch
mix(comp:away3d.core.base:Mesh, k) — Method in class away3d.core.base.Morpher
interpolates the vertex objects position values between the current vertex positions and the external vertex positions
mode — Property in class away3d.loaders.Loader3D
Returns the current loading mode of the 3d object loader.
mode — Property in class away3d.materials.EnviroBitmapMaterial
Setting for possible mapping methods.
mode — Property in class away3d.materials.shaders.EnviroShader
Setting for possible mapping methods.
modulo — Property in class away3d.core.math.Number2D
modulo — Property in class away3d.core.math.Number3D
The modulo of the 3d number object.
modulo2 — Property in class away3d.core.math.Number3D
The squared modulo of the 3d number object.
Morpher — Class in package away3d.core.base
Keyframe animation morpher
Morpher(vertices:away3d.core.base:Mesh) — Constructor in class away3d.core.base.Morpher
Creates a new Morpher object.
mouseDown — Event in class away3d.containers.View3D
Dispatched when a user presses the let hand mouse button while the cursor is over a 3d object
mouseDown — Event in class away3d.core.base.Object3D
Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.
MOUSE_DOWN — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseDown3d event object.
mouseEnabled — Property in class away3d.core.base.Object3D
Defines whether mouse events are received on the 3d object
MouseEvent3D — Class in package away3d.events
Passed as a parameter when a 3d mouse event occurs
MouseEvent3D(type) — Constructor in class away3d.events.MouseEvent3D
Creates a new MouseEvent3D object.
mouseEvents — Property in class away3d.containers.View3D
Enables/Disables mouse interactivity.
mouseMaterial — Property in class away3d.containers.View3D
Current material under the mouse.
mouseMove — Event in class away3d.containers.View3D
Dispatched when a user moves the cursor while it is over a 3d object
mouseMove — Event in class away3d.core.base.Object3D
Dispatched when a user moves the cursor while it is over the 3d object.
MOUSE_MOVE — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseMove3d event object.
mouseObject — Property in class away3d.containers.View3D
Current object under the mouse.
mouseOut — Event in class away3d.containers.View3D
Dispatched when a user moves the cursor away from a 3d object
mouseOut — Event in class away3d.core.base.Object3D
Dispatched when a user moves the cursor away from the 3d object.
MOUSE_OUT — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseOut3d event object.
mouseOver — Event in class away3d.containers.View3D
Dispatched when a user moves the cursor over a 3d object
mouseOver — Event in class away3d.core.base.Object3D
Dispatched when a user moves the cursor over the 3d object.
MOUSE_OVER — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseOver3d event object.
mouseUp — Event in class away3d.containers.View3D
Dispatched when a user releases the let hand mouse button while the cursor is over a 3d object
mouseUp — Event in class away3d.core.base.Object3D
Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.
MOUSE_UP — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseUp3d event object.
mouseZeroMove — Property in class away3d.containers.View3D
Forces mousemove events to fire even when cursor is static.
move(x, y, z) — Method in class away3d.physics.BSPCollider
MOVE — Constant static property in class away3d.core.geom.PathCommand
moveBackward(distance) — Method in class away3d.core.base.Object3D
Moves the 3d object backwards along it's local z axis
moveDown(distance) — Method in class away3d.core.base.Object3D
Moves the 3d object backwards along it's local y axis
moveForward(distance) — Method in class away3d.core.base.Object3D
Moves the 3d object forwards along it's local z axis
moveLeft(distance) — Method in class away3d.core.base.Object3D
Moves the 3d object backwards along it's local x axis
movePivot(dx, dy, dz) — Method in class away3d.core.base.Object3D
Moves the local point around which the object rotates.
moveRight(distance) — Method in class away3d.core.base.Object3D
Moves the 3d object forwards along it's local x axis
moveTo(x, y, z) — Method in class away3d.core.base.Face
moveTo(x, y) — Method in class away3d.core.base.Graphics3D
moveTo(dx, dy, dz) — Method in class away3d.core.base.Object3D
Moves the 3d object directly to a point in space
moveTo(x, y, z) — Method in class away3d.core.base.Segment
moveUp(distance) — Method in class away3d.core.base.Object3D
Moves the 3d object forwards along it's local y axis
movie — Property in class away3d.materials.MovieMaterial
Defines the movieclip used for rendering the material
movieclip — Property in class away3d.sprites.MovieClipSprite
Defines the displayobject to use for the sprite texture.
MovieClipSprite — Class in package away3d.sprites
Spherical billboard (always facing the camera) sprite object that uses a movieclip as it's texture.
MovieClipSprite(movieclip, init) — Constructor in class away3d.sprites.MovieClipSprite
Creates a new MovieClipSprite object.
MOVIE_CLIP_SPRITE — Constant static property in class away3d.core.project.ProjectorType
MovieClipSpriteProjector — Class in package away3d.core.project
MovieMaterial — Class in package away3d.materials
Animated movie material.
MovieMaterial(movie, init) — Constructor in class away3d.materials.MovieMaterial
Creates a new BitmapMaterial object.
mtlFileName — Property in class away3d.loaders.utils.MaterialLibrary
The filename for the mtl file (obj only).
mtlLoadRequired — Property in class away3d.loaders.utils.MaterialLibrary
Flag to determine if an mtl file load is required (obj only).
mtlPath — Property in class away3d.loaders.Loader3D
Defines a different path for the location of the mtl files used as as the store for mateiral data in an obj file.
multiply(m1:away3d.core.math:MatrixAway3D, m2:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix object with the result from a 3x4 multipication of two 3d matrix objects.
multiply(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion) — Method in class away3d.core.math.Quaternion
Fills the quaternion object with the result from a multipication of two quaternion objects.
multiply(color, k) — Static method in class away3d.core.utils.Color
multiply3x3(m1:away3d.core.math:MatrixAway3D, m2:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix object with the result from a 3x3 multipication of two 3d matrix objects.
multiply4x3(m1:away3d.core.math:MatrixAway3D, m2:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix object with the result from a 4x3 multipication of two 3d matrix objects.
multiply4x4(m1:away3d.core.math:MatrixAway3D, m2:away3d.core.math:MatrixAway3D) — Method in class away3d.core.math.MatrixAway3D
Fills the 3d matrix object with the result from a 4x4 multipication of two 3d matrix objects.
multiplyVector3x3(v:away3d.core.math:Number3D) — Method in class away3d.core.math.MatrixAway3D
_mute — Property in class away3d.audio.drivers.AbstractSound3DDriver
mute — Property in class away3d.audio.drivers.AbstractSound3DDriver
mute — Property in interface away3d.audio.drivers.ISound3DDriver
Mutes/unmutes the driver completely, which is typically only done (internally by Sound3D) whenever the sound source is removed from the scene.
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