| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| u — Property in class away3d.core.base.UV |
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Defines the horizontal corrdinate of the texture value. |
| unicgeometry — Property in class away3d.tools.Merge |
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| unicmeshes — Property in class away3d.tools.Explode |
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| unit — Property in class away3d.tools.Grid |
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| unproject(mX, mY) — Method in class away3d.cameras.Camera3D |
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| unregisterView(view3d:away3d.containers:View3D) — Method in class away3d.debug.AwayStats |
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Remove a view from the list of those that are taken into account when
calculating on-screen and total poly counts. |
| up — Property in class away3d.core.math.MatrixAway3D |
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Returns a Number3D representing the up vector of this matrix. |
| UP — Static property in class away3d.core.math.Number2D |
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| UP — Static property in class away3d.core.math.Number3D |
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A 3d number object representing a relative direction up. |
| update(time) — Method in class away3d.animators.Animator |
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Updates the position of the playhead to the given time in seconds. |
| update(updateNormal) — Method in class away3d.animators.FaceLink |
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| update(time, interpolate) — Method in class away3d.animators.data.Channel |
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Updates the channel's target with the data point at the given time in seconds. |
| update() — Method in class away3d.animators.data.SkinController |
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| update() — Method in class away3d.animators.data.SkinVertex |
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| update() — Method in class away3d.cameras.Camera3D |
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Updates the transformation matrix used to resolve the scene to the view. |
| update() — Method in class away3d.containers.Scene3D |
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Calling manually will update scene specific variables
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| update(sourceBmd, mesh:away3d.core.base:Object3D, channel, elevate, axis) — Method in class away3d.extrusions.ElevationModifier |
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Updates the vertexes of a Mesh on the z axis according to color information stored into a BitmapData
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| update() — Method in class away3d.materials.MovieMaterial |
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Updates the texture bitmap with the current frame of the movieclip object
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| update(color) — Method in class away3d.materials.utils.SimpleShadow |
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generates the shadow projection
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| update() — Method in interface away3d.overlays.IOverlay |
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| update() — Method in class away3d.overlays.LensFlare |
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| updateAmbientBitmap(ambient) — Method in class away3d.core.light.AmbientLight |
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Updates the bitmapData object used as the lightmap for ambient light shading. |
| updateAmbientBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for ambient light shading. |
| updateAmbientDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading. |
| updateAnchorAt(index) — Method in class away3d.core.geom.PathDebug |
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| updateColorTransform() — Method in class away3d.materials.BitmapMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
| updateColorTransform() — Method in class away3d.materials.PhongColorMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
| updated — Property in class away3d.containers.View3D |
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Flag used to determine if the camera has updated the view. |
| updated — Property in class away3d.core.render.AbstractRenderSession |
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| updated — Property in class away3d.core.utils.FaceMaterialVO |
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| updateDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for diffuse light shading. |
| updateDimensions() — Method in class away3d.containers.ObjectContainer3D |
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| updateDimensions() — Method in class away3d.core.base.Mesh |
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| updateDimensions() — Method in class away3d.core.base.Object3D |
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| updatedObjects — Property in class away3d.containers.Scene3D |
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Library of updated 3d objects in the scene. |
| updatedSessions — Property in class away3d.containers.Scene3D |
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Library of updated sessions in the scene. |
| updateElements() — Method in class away3d.core.base.Geometry |
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Updates the elements in the geometry object
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial |
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader |
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DepthShader |
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader |
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader |
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader |
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader |
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| updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader |
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| updateFilter() — Method in class away3d.materials.shaders.DepthShader |
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| updateLight — Property in class away3d.containers.Scene3D |
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Defines whether scene is need to calculate light
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| updateMaterialColor(color) — Method in class away3d.core.filter.FogFilter |
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Allows color change at runtime of the filter
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| updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Geometry |
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Updates the materials in the geometry object
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| updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Mesh |
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Updates the materials in the mesh object
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| updateObject() — Method in class away3d.audio.Sound3D |
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| updateObject() — Method in class away3d.core.base.Object3D |
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| updateObject() — Method in class away3d.primitives.AbstractPrimitive |
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| updatePath(path:away3d.core.geom:Path, precision) — Method in class away3d.modifiers.PathAlignModifier |
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Updates the path of the alignment. |
| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CubicEnvMapPBMaterial |
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| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.DiffusePBMaterial |
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| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.FresnelPBMaterial |
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| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.PhongMultiPassMaterial |
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Updates the pixel bender shader
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| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.PhongPBMaterial |
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Updates the pixel bender shader
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| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SpecularMultiPassMaterial |
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Updates the pixel bender shader
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| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SpecularPBMaterial |
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Updates the pixel bender shader
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| updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SphericEnvMapPBMaterial |
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| updatePrimitive() — Method in class away3d.primitives.AbstractPrimitive |
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| updateProgress(val) — Method in class away3d.animators.Animator |
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| updateProgress(val) — Method in class away3d.animators.BonesAnimator |
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| updateProgress(val) — Method in class away3d.animators.PathAnimator |
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| updateProgress(val) — Method in class away3d.animators.VertexAnimator |
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| updateReferenceVector(v:away3d.core.math:Number3D) — Method in class away3d.audio.drivers.AbstractSound3DDriver |
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| updateReferenceVector(v:away3d.core.math:Number3D) — Method in interface away3d.audio.drivers.ISound3DDriver |
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Change the position of the sound source relative to the listener, known as
the reference vector. |
| updateReferenceVector(v:away3d.core.math:Number3D) — Method in class away3d.audio.drivers.SimplePanVolumeDriver |
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| updateRenderBitmap() — Method in class away3d.materials.BitmapMaterial |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
| updateRenderBitmap() — Method in class away3d.materials.CompositeMaterial |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
| updateRenderBitmap() — Method in class away3d.materials.Dot3BitmapMaterialF10 |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
| UPDATE_SCENE — Constant static property in class away3d.events.ViewEvent |
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Defines the value of the type property of a updateScene event object. |
| updateScreenClipping() — Method in class away3d.containers.View3D |
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| updateSession() — Method in class away3d.core.base.Object3D |
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| updateSpecularBitmap() — Method in class away3d.core.light.DirectionalLight |
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Updates the bitmapData object used as the lightmap for specular light shading. |
| updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats |
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| updateTarget() — Method in class away3d.animators.Animator |
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| updateTarget() — Method in class away3d.animators.BonesAnimator |
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| updateTarget() — Method in class away3d.animators.PathAnimator |
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| updateTarget() — Method in class away3d.animators.VertexAnimator |
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| updateTime(time) — Method in interface away3d.containers.IPhysicsScene |
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| updateTime(time) — Method in class away3d.containers.Scene3D |
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Calling manually will update 3d objects that execute updates on their tick() methods. |
| updateTransform() — Method in class away3d.core.base.Object3D |
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| updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Geometry |
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update vertex information. |
| updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Mesh |
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update vertex information. |
| url — Property in class away3d.core.base.Mesh |
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String defining the source of the mesh. |
| url — Property in class away3d.core.stats.Stats |
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| url — Static property in class away3d.loaders.AWData |
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| useAlpha — Property in class away3d.overlays.LensFlare |
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| useBackgroundImageForDistortion — Property in class away3d.primitives.ReflectivePlane |
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| useBurning — Property in class away3d.overlays.LensFlare |
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| usedof — Static property in class away3d.core.utils.DofCache |
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| useGroups — Property in class away3d.loaders.Obj |
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Determines whether to use group tags for defining object heirarchy. |
| useHandCursor — Property in class away3d.core.base.Object3D |
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Defines whether a hand cursor is displayed when the mouse rolls over the 3d object. |
| useMtl — Property in class away3d.loaders.Obj |
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Determines whether to use the mtl file for defining material types
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| usePVS — Property in class away3d.graphs.bsp.BSPTree |
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| useRotation — Property in class away3d.overlays.LensFlare |
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| useScaling — Property in class away3d.overlays.LensFlare |
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| uv — Property in class away3d.events.MouseEvent3D |
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The uv coordinate inside the draw primitive where the event took place. |
| UV — Class in package away3d.core.base |
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Texture coordinates value object. |
| UV(u, v) — Constructor in class away3d.core.base.UV |
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Creates a new UV object. |
| uv0 — Property in class away3d.core.base.Face |
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Defines the uv0 coordinate of the face. |
| uv0 — Property in class away3d.core.draw.DrawTriangle |
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The uv0 uv coordinate of the triangle primitive. |
| uv0 — Property in class away3d.core.utils.FaceVO |
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| uv0 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 0. |
| uv1 — Property in class away3d.core.base.Face |
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Defines the uv1 coordinate of the face. |
| uv1 — Property in class away3d.core.draw.DrawTriangle |
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The uv1 uv coordinate of the triangle primitive. |
| uv1 — Property in class away3d.core.utils.FaceVO |
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| uv1 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 1. |
| uv2 — Property in class away3d.core.base.Face |
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Defines the uv2 coordinate of the face. |
| uv2 — Property in class away3d.core.draw.DrawTriangle |
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The uv2 uv coordinate of the triangle primitive. |
| uv2 — Property in class away3d.core.utils.FaceVO |
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| uv2 — Property in class away3d.loaders.data.FaceData |
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Index of uv coordinate 2. |
| uvs — Property in class away3d.core.base.Face |
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Returns an array of uv objects that are used by the face. |
| uvs — Property in class away3d.core.geom.NGon |
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| uvs — Property in class away3d.loaders.data.GeometryData |
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Array of uv objects. |
| uvs — Property in class away3d.modifiers.data.VertexData |
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| uvs — Property in class away3d.primitives.data.PatchData |
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| uvtData — Property in class away3d.core.draw.DrawTriangle |
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| uvtData — Property in class away3d.core.utils.FaceMaterialVO |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |