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u — Property in class away3d.core.base.UV
Defines the horizontal corrdinate of the texture value.
unicgeometry — Property in class away3d.tools.Merge
unicmeshes — Property in class away3d.tools.Explode
unit — Property in class away3d.tools.Grid
unproject(mX, mY) — Method in class away3d.cameras.Camera3D
unregisterView(view3d:away3d.containers:View3D) — Method in class away3d.debug.AwayStats
Remove a view from the list of those that are taken into account when calculating on-screen and total poly counts.
up — Property in class away3d.core.math.MatrixAway3D
Returns a Number3D representing the up vector of this matrix.
UP — Static property in class away3d.core.math.Number2D
UP — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction up.
update(time) — Method in class away3d.animators.Animator
Updates the position of the playhead to the given time in seconds.
update(updateNormal) — Method in class away3d.animators.FaceLink
update(time, interpolate) — Method in class away3d.animators.data.Channel
Updates the channel's target with the data point at the given time in seconds.
update() — Method in class away3d.animators.data.SkinController
update() — Method in class away3d.animators.data.SkinVertex
update() — Method in class away3d.cameras.Camera3D
Updates the transformation matrix used to resolve the scene to the view.
update() — Method in class away3d.containers.Scene3D
Calling manually will update scene specific variables
update(sourceBmd, mesh:away3d.core.base:Object3D, channel, elevate, axis) — Method in class away3d.extrusions.ElevationModifier
Updates the vertexes of a Mesh on the z axis according to color information stored into a BitmapData
update() — Method in class away3d.materials.MovieMaterial
Updates the texture bitmap with the current frame of the movieclip object
update(color) — Method in class away3d.materials.utils.SimpleShadow
generates the shadow projection
update() — Method in interface away3d.overlays.IOverlay
update() — Method in class away3d.overlays.LensFlare
updateAmbientBitmap(ambient) — Method in class away3d.core.light.AmbientLight
Updates the bitmapData object used as the lightmap for ambient light shading.
updateAmbientBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for ambient light shading.
updateAmbientDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading.
updateAnchorAt(index) — Method in class away3d.core.geom.PathDebug
updateColorTransform() — Method in class away3d.materials.BitmapMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
updateColorTransform() — Method in class away3d.materials.PhongColorMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
updated — Property in class away3d.containers.View3D
Flag used to determine if the camera has updated the view.
updated — Property in class away3d.core.render.AbstractRenderSession
updated — Property in class away3d.core.utils.FaceMaterialVO
updateDiffuseBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for diffuse light shading.
updateDimensions() — Method in class away3d.containers.ObjectContainer3D
updateDimensions() — Method in class away3d.core.base.Mesh
updateDimensions() — Method in class away3d.core.base.Object3D
updatedObjects — Property in class away3d.containers.Scene3D
Library of updated 3d objects in the scene.
updatedSessions — Property in class away3d.containers.Scene3D
Library of updated sessions in the scene.
updateElements() — Method in class away3d.core.base.Geometry
Updates the elements in the geometry object
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DepthShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader
updateFilter() — Method in class away3d.materials.shaders.DepthShader
updateLight — Property in class away3d.containers.Scene3D
Defines whether scene is need to calculate light
updateMaterialColor(color) — Method in class away3d.core.filter.FogFilter
Allows color change at runtime of the filter
updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Geometry
Updates the materials in the geometry object
updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Mesh
Updates the materials in the mesh object
updateObject() — Method in class away3d.audio.Sound3D
updateObject() — Method in class away3d.core.base.Object3D
updateObject() — Method in class away3d.primitives.AbstractPrimitive
updatePath(path:away3d.core.geom:Path, precision) — Method in class away3d.modifiers.PathAlignModifier
Updates the path of the alignment.
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CubicEnvMapPBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.DiffusePBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.FresnelPBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.PhongMultiPassMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.PhongPBMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SpecularMultiPassMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SpecularPBMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SphericEnvMapPBMaterial
updatePrimitive() — Method in class away3d.primitives.AbstractPrimitive
updateProgress(val) — Method in class away3d.animators.Animator
updateProgress(val) — Method in class away3d.animators.BonesAnimator
updateProgress(val) — Method in class away3d.animators.PathAnimator
updateProgress(val) — Method in class away3d.animators.VertexAnimator
updateReferenceVector(v:away3d.core.math:Number3D) — Method in class away3d.audio.drivers.AbstractSound3DDriver
updateReferenceVector(v:away3d.core.math:Number3D) — Method in interface away3d.audio.drivers.ISound3DDriver
Change the position of the sound source relative to the listener, known as the reference vector.
updateReferenceVector(v:away3d.core.math:Number3D) — Method in class away3d.audio.drivers.SimplePanVolumeDriver
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — Method in class away3d.materials.CompositeMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — Method in class away3d.materials.Dot3BitmapMaterialF10
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
UPDATE_SCENE — Constant static property in class away3d.events.ViewEvent
Defines the value of the type property of a updateScene event object.
updateScreenClipping() — Method in class away3d.containers.View3D
updateSession() — Method in class away3d.core.base.Object3D
updateSpecularBitmap() — Method in class away3d.core.light.DirectionalLight
Updates the bitmapData object used as the lightmap for specular light shading.
updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats
updateTarget() — Method in class away3d.animators.Animator
updateTarget() — Method in class away3d.animators.BonesAnimator
updateTarget() — Method in class away3d.animators.PathAnimator
updateTarget() — Method in class away3d.animators.VertexAnimator
updateTime(time) — Method in interface away3d.containers.IPhysicsScene
updateTime(time) — Method in class away3d.containers.Scene3D
Calling manually will update 3d objects that execute updates on their tick() methods.
updateTransform() — Method in class away3d.core.base.Object3D
updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Geometry
update vertex information.
updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Mesh
update vertex information.
url — Property in class away3d.core.base.Mesh
String defining the source of the mesh.
url — Property in class away3d.core.stats.Stats
url — Static property in class away3d.loaders.AWData
useAlpha — Property in class away3d.overlays.LensFlare
useBackgroundImageForDistortion — Property in class away3d.primitives.ReflectivePlane
useBurning — Property in class away3d.overlays.LensFlare
usedof — Static property in class away3d.core.utils.DofCache
useGroups — Property in class away3d.loaders.Obj
Determines whether to use group tags for defining object heirarchy.
useHandCursor — Property in class away3d.core.base.Object3D
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
useMtl — Property in class away3d.loaders.Obj
Determines whether to use the mtl file for defining material types
usePVS — Property in class away3d.graphs.bsp.BSPTree
useRotation — Property in class away3d.overlays.LensFlare
useScaling — Property in class away3d.overlays.LensFlare
uv — Property in class away3d.events.MouseEvent3D
The uv coordinate inside the draw primitive where the event took place.
UV — Class in package away3d.core.base
Texture coordinates value object.
UV(u, v) — Constructor in class away3d.core.base.UV
Creates a new UV object.
uv0 — Property in class away3d.core.base.Face
Defines the uv0 coordinate of the face.
uv0 — Property in class away3d.core.draw.DrawTriangle
The uv0 uv coordinate of the triangle primitive.
uv0 — Property in class away3d.core.utils.FaceVO
uv0 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 0.
uv1 — Property in class away3d.core.base.Face
Defines the uv1 coordinate of the face.
uv1 — Property in class away3d.core.draw.DrawTriangle
The uv1 uv coordinate of the triangle primitive.
uv1 — Property in class away3d.core.utils.FaceVO
uv1 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 1.
uv2 — Property in class away3d.core.base.Face
Defines the uv2 coordinate of the face.
uv2 — Property in class away3d.core.draw.DrawTriangle
The uv2 uv coordinate of the triangle primitive.
uv2 — Property in class away3d.core.utils.FaceVO
uv2 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 2.
uvs — Property in class away3d.core.base.Face
Returns an array of uv objects that are used by the face.
uvs — Property in class away3d.core.geom.NGon
uvs — Property in class away3d.loaders.data.GeometryData
Array of uv objects.
uvs — Property in class away3d.modifiers.data.VertexData
uvs — Property in class away3d.primitives.data.PatchData
uvtData — Property in class away3d.core.draw.DrawTriangle
uvtData — Property in class away3d.core.utils.FaceMaterialVO
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