Package | away3d.loaders.data |
Class | public class MaterialData |
See also
Property | Defined by | ||
---|---|---|---|
ambientColor : uint
Optional ambient color of the material.
| MaterialData | ||
diffuseColor : uint
Optional diffuse color of the material.
| MaterialData | ||
elements : Array
Array of indexes representing the elements that use the material.
| MaterialData | ||
material : Material
defines the material object of the resulting material.
| MaterialData | ||
materialType : String = "wireframeMaterial"
String representing the material type.
| MaterialData | ||
name : String
The name of the material used as a unique reference.
| MaterialData | ||
shininess : Number
Optional shininess of the material.
| MaterialData | ||
specularColor : uint
Optional specular color of the material.
| MaterialData | ||
textureBitmap : BitmapData
Reference to the bitmapData object of the texture image.
| MaterialData | ||
textureFileName : String
Reference to the filename of the texture image.
| MaterialData |
Method | Defined by | ||
---|---|---|---|
MaterialData |
Constant | Defined by | ||
---|---|---|---|
COLOR_MATERIAL : String = "colorMaterial" [static]
String representing a color material.
| MaterialData | ||
SHADING_MATERIAL : String = "shadingMaterial" [static]
String representing a shaded material.
| MaterialData | ||
TEXTURE_MATERIAL : String = "textureMaterial" [static]
String representing a texture material.
| MaterialData | ||
WIREFRAME_MATERIAL : String = "wireframeMaterial" [static]
String representing a wireframe material.
| MaterialData |
ambientColor | property |
public var ambientColor:uint
Optional ambient color of the material.
diffuseColor | property |
public var diffuseColor:uint
Optional diffuse color of the material.
elements | property |
public var elements:Array
Array of indexes representing the elements that use the material.
material | property |
material:Material
[read-write]defines the material object of the resulting material.
Implementation public function get material():Material
public function set material(value:Material):void
materialType | property |
public var materialType:String = "wireframeMaterial"
String representing the material type.
name | property |
public var name:String
The name of the material used as a unique reference.
shininess | property |
public var shininess:Number
Optional shininess of the material.
specularColor | property |
public var specularColor:uint
Optional specular color of the material.
textureBitmap | property |
public var textureBitmap:BitmapData
Reference to the bitmapData object of the texture image.
textureFileName | property |
public var textureFileName:String
Reference to the filename of the texture image.
clone | () | method |
public function clone(targetObj:Object3D):MaterialData
Parameters
targetObj:Object3D |
MaterialData |
COLOR_MATERIAL | constant |
public static const COLOR_MATERIAL:String = "colorMaterial"
String representing a color material.
SHADING_MATERIAL | constant |
public static const SHADING_MATERIAL:String = "shadingMaterial"
String representing a shaded material.
TEXTURE_MATERIAL | constant |
public static const TEXTURE_MATERIAL:String = "textureMaterial"
String representing a texture material.
WIREFRAME_MATERIAL | constant |
public static const WIREFRAME_MATERIAL:String = "wireframeMaterial"
String representing a wireframe material.