Packageaway3d.graphs
Classpublic class TreeIterator
InheritanceTreeIterator Inheritance flash.events.EventDispatcher
ImplementsIIterator

Public Methods
 MethodDefined by
  
TreeIterator
  
TreeIterator
  
next():Object
Traverses through the tree externally and returns the first newly encountered node.
TreeIterator
  
performMethod(method:Function):void
Traverses through the tree internally and applies the supplied function to each node
TreeIterator
  
performMethodAsync(method:Function, maxTimeOut:Number = 500):void
Traverses through the tree and applies the supplied function to each node in the tree asynchronously.
TreeIterator
  
reset():Object
Resets the traversal for the tree.
TreeIterator
Constructor detail
TreeIterator()constructor
public function TreeIterator(rootNode:ITreeNode)Parameters
rootNode:ITreeNode
Init Parameters
Method detail
cancelAsyncTraversal()method
public function cancelAsyncTraversal():void
next()method 
public function next():Object

Traverses through the tree externally and returns the first newly encountered node. The order does not depend on camera position etc.

Returns
Object — The next unvisited node in the tree.
performMethod()method 
public function performMethod(method:Function):void

Traverses through the tree internally and applies the supplied function to each node

Parameters
method:Function — The function to be applied to each node. It must have the following signature: function someFunction(node : ITreeNode) : void.
performMethodAsync()method 
public function performMethodAsync(method:Function, maxTimeOut:Number = 500):void

Traverses through the tree and applies the supplied function to each node in the tree asynchronously. The TreeIterator instance will dispatch IteratorEvent.ASYNC_ITERATION_COMPLETE when done.

Parameters
method:Function — The function to be applied to each node. It must have the following signature: function someFunction(node : ITreeNode) : void.
 
maxTimeOut:Number (default = 500) — The maximum timeout in milliseconds.
reset()method 
public function reset():Object

Resets the traversal for the tree.

Returns
Object — The root node of the tree, where traversal begins
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