Package | away3d.materials |
Class | public class CubicEnvMapPBMaterial |
Inheritance | CubicEnvMapPBMaterial away3d.materials.SinglePassShaderMaterial |
Property | Defined by | ||
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envMapAlpha : Number
The opacity of the environment map, ie: how reflective the surface is.
| CubicEnvMapPBMaterial | ||
reflectivityMap : BitmapData
A texture map that indicates the reflection amount for each texel
| CubicEnvMapPBMaterial |
Method | Defined by | ||
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CubicEnvMapPBMaterial
(bitmap:BitmapData, normalMap:BitmapData, faces:Array, targetModel:Mesh, init:Object = null)
Creates a new CubicEnvMapPBMaterial object.
| CubicEnvMapPBMaterial |
Method | Defined by | ||
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CubicEnvMapPBMaterial |
envMapAlpha | property |
envMapAlpha:Number
[read-write]The opacity of the environment map, ie: how reflective the surface is. 1 is a perfect mirror.
Implementation public function get envMapAlpha():Number
public function set envMapAlpha(value:Number):void
reflectivityMap | property |
reflectivityMap:BitmapData
[read-write]A texture map that indicates the reflection amount for each texel
Implementation public function get reflectivityMap():BitmapData
public function set reflectivityMap(value:BitmapData):void
CubicEnvMapPBMaterial | () | constructor |
public function CubicEnvMapPBMaterial(bitmap:BitmapData, normalMap:BitmapData, faces:Array, targetModel:Mesh, init:Object = null)
Parameters
bitmap:BitmapData — The texture to be used for the diffuse shading
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normalMap:BitmapData — An object-space normal map
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faces:Array — An array of equally sized square textures for each face of the cube map. Every value in CubeFaces must be defined as a key to this array and have a BitmapData assigned to it.
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targetModel:Mesh — The target mesh for which this shader is applied
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init:Object (default = null ) — An initialisation object
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envMapAlpha:Number (default = 1) |
updatePixelShader | () | method |
protected override function updatePixelShader(source:Object3D, view:View3D):void
Parameters
source:Object3D |
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view:View3D |