Class Merge merges two meshes into one.
Merge
keepmaterial:Boolean
[write-only]
Defines if mesh2 will be merged using its own material information.
Implementation
public function set keepmaterial(value:Boolean):void
keepMaterial:Boolean
[read-only]Implementation
public function get keepMaterial():Boolean
objectspace:Boolean
[read-write]Implementation
public function get objectspace():Boolean
public function set objectspace(value:Boolean):void
unicgeometry:Boolean
[read-write]Implementation
public function get unicgeometry():Boolean
public function set unicgeometry(value:Boolean):void
public function Merge(objectspace:Boolean = true, unicgeometry:Boolean = false, keepMaterial:Boolean = false)
Parameters
| objectspace:Boolean (default = true ) — objectspace [optional] Boolean. Defines if mesh2 is merge using its objectspace or worldspace. Default is true.
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| unicgeometry:Boolean (default = false ) — unicgeometry [optional] Boolean. Defines if the receiver object must generate new vertexes, uv's or uses mesh2's. Default is false.
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| keepMaterial:Boolean (default = false ) — keepMaterial [optional] Boolean. Defines if the receiver object must use the mesh2 material information. If false the merge information from mesh2 gets the mesh1 material. Default is false.
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Init Parameters
public function apply(mesh1:Mesh, mesh2:Mesh):void
Merges two meshes into one.
Parameters
| mesh1:Mesh — mesh1 Mesh. The receiver object that will hold both meshes information.
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| mesh2:Mesh — mesh2 Mesh. The Mesh object to be merge with mesh1.
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