Packageaway3d.tools
Classpublic class Mirror

Class Mirror an Object3D geometry and its uv's.Mirror

Public Methods
 MethodDefined by
  
apply(object3d:Object3D, axe:String, recenter:Boolean = true, duplicate:Boolean = true):void
[static] Mirrors an Object3D Mesh object geometry and uv's
Mirror
Method detail
apply()method
public static function apply(object3d:Object3D, axe:String, recenter:Boolean = true, duplicate:Boolean = true):void

Mirrors an Object3D Mesh object geometry and uv's

Parameters
object3d:Object3D — object3d The Object3D, ObjectContainer3D are parsed recurvely as well.
 
axe:String — axe A string "x-", "x+", "x", "y-", "y+", "y", "z-", "z+", "z". "x", "y","z" mirrors on world position 0,0,0, the + mirrors geometry in positive direction, the - mirrors geometry in positive direction.
 
recenter:Boolean (default = true) — recenter [optional] Recenter the Object3D pivot. This doesn't affect ObjectContainers3D's. Default is true.
 
duplicate:Boolean (default = true) — duplicate [optional] Duplicate model geometry along the axe or set to false mirror but do not duplicate. Default is true.
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