Packageaway3d.materials.methods
Classpublic class LightMapMethod
InheritanceLightMapMethod Inheritance EffectMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
  blendMode : String
LightMapMethod
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
  texture : Texture2DBase
LightMapMethod
 InheritedviewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_globalPosReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_normalFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_projectionReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_secondaryUVFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_tangentVaryingReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_uvFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Public Methods
 MethodDefined By
  
LightMapMethod(texture:Texture2DBase, blendMode:String = multiply, useSecondaryUV:Boolean = false)
LightMapMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
Protected Methods
 MethodDefined By
 Inherited
getTexSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Public Constants
 ConstantDefined By
  ADD : String = add
[static]
LightMapMethod
  MULTIPLY : String = multiply
[static]
LightMapMethod
Property Detail
blendModeproperty
blendMode:String


Implementation
    public function get blendMode():String
    public function set blendMode(value:String):void
textureproperty 
texture:Texture2DBase


Implementation
    public function get texture():Texture2DBase
    public function set texture(value:Texture2DBase):void
Constructor Detail
LightMapMethod()Constructor
public function LightMapMethod(texture:Texture2DBase, blendMode:String = multiply, useSecondaryUV:Boolean = false)



Parameters
texture:Texture2DBase
 
blendMode:String (default = multiply)
 
useSecondaryUV:Boolean (default = false)
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO

Constant Detail
ADDConstant
public static const ADD:String = add

MULTIPLYConstant 
public static const MULTIPLY:String = multiply