Package | away3d.primitives |
Class | public class WireframeCylinder |
Inheritance | WireframeCylinder WireframePrimitiveBase SegmentSet Entity ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
animator : IAnimator [read-only] | SegmentSet | ||
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [override] [read-only] | Entity | ||
backVector : Vector3D [read-only]
| Object3D | ||
bottomRadius : Number
Bottom radius of the cylinder
| WireframeCylinder | ||
bounds : BoundingVolumeBase [override] | WireframePrimitiveBase | ||
castsShadows : Boolean [read-only] | SegmentSet | ||
color : uint | WireframePrimitiveBase | ||
downVector : Vector3D [read-only]
| Object3D | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data. | Object3D | ||
forwardVector : Vector3D [read-only]
| Object3D | ||
height : Number
The height of the cylinder
| WireframeCylinder | ||
indexData : Vector.<uint> [read-only] | SegmentSet | ||
inverseSceneTransform : Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space. | ObjectContainer3D | ||
leftVector : Vector3D [read-only]
| Object3D | ||
material : MaterialBase | SegmentSet | ||
maxX : Number [override] [read-only]
The maximum extremum of the object along the X-axis. | Entity | ||
maxY : Number [override] [read-only]
The maximum extremum of the object along the Y-axis. | Entity | ||
maxZ : Number [override] [read-only]
The maximum extremum of the object along the Z-axis. | Entity | ||
minX : Number [override] [read-only]
The minimum extremum of the object along the X-axis. | Entity | ||
minY : Number [override] [read-only]
The minimum extremum of the object along the Y-axis. | Entity | ||
minZ : Number [override] [read-only]
The minimum extremum of the object along the Z-axis. | Entity | ||
modelViewProjection : Matrix3D [read-only]
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space. | Entity | ||
mouseChildren : Boolean | ObjectContainer3D | ||
mouseEnabled : Boolean [override] | SegmentSet | ||
name : String | NamedAssetBase | ||
normalBufferOffset : int [read-only] | SegmentSet | ||
numChildren : uint [read-only]
The amount of child objects of the ObjectContainer3D. | ObjectContainer3D | ||
numTriangles : uint [read-only] | SegmentSet | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
parent : ObjectContainer3D [read-only]
The parent ObjectContainer3D to which this object's transformation is relative. | ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. | ObjectContainer3D | ||
pickingCollider : IPickingCollider
Used by the raycast-based picking system to determine how the geometric contents of an entity are processed
in order to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
pickingCollisionVO : PickingCollisionVO [read-only]
Returns a unique picking collision value object for the entity. | Entity | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rightVector : Vector3D [read-only]
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D [override]
A reference to the Scene3D object to which this object belongs. | Entity | ||
scenePosition : Vector3D [read-only]
The global position of the ObjectContainer3D in the scene. | ObjectContainer3D | ||
sceneTransform : Matrix3D [read-only]
The transformation matrix that transforms from model to world space. | ObjectContainer3D | ||
secondaryUVBufferOffset : int [read-only] | SegmentSet | ||
shaderPickingDetails : Boolean
Used by the shader-based picking system to determine whether a separate render pass is made in order
to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
showBounds : Boolean | Entity | ||
sourceEntity : Entity [read-only] | SegmentSet | ||
tangentBufferOffset : int [read-only] | SegmentSet | ||
thickness : Number | WireframePrimitiveBase | ||
topRadius : Number
Top radius of the cylinder
| WireframeCylinder | ||
transform : Matrix3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
upVector : Vector3D [read-only]
| Object3D | ||
UVBufferOffset : int [read-only] | SegmentSet | ||
UVData : Vector.<Number> [read-only] | SegmentSet | ||
uvTransform : Matrix [read-only] | SegmentSet | ||
vertexBufferOffset : int [read-only] | SegmentSet | ||
vertexData : Vector.<Number> [read-only] | SegmentSet | ||
visible : Boolean | ObjectContainer3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
WireframeCylinder(topRadius:Number = 50, bottomRadius:Number = 50, height:Number = 100, segmentsW:uint = 16, segmentsH:uint = 1, color:uint = 0xFFFFFF, thickness:Number = 1)
Creates a new WireframeCylinder instance
| WireframeCylinder | ||
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | ||
addSegment(segment:Segment):void | SegmentSet | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
[override]
Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
| ObjectContainer3D | ||
contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | ||
dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | ||
dispose():void [override] | SegmentSet | ||
disposeAsset():void | Object3D | ||
getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | ||
getCustomBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
getIndexBuffer(stage3DProxy:Stage3DProxy):IndexBuffer3D | SegmentSet | ||
getSecondaryUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getSegment(index:uint):Segment | SegmentSet | ||
getUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getVertexBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getVertexNormalBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getVertexTangentBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render. | Entity | ||
pushModelViewProjection(camera:Camera3D):void [override] | WireframePrimitiveBase | ||
removeAllSegments():void [override] | WireframePrimitiveBase | ||
removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | ||
removeSegment(segment:Segment):void | SegmentSet | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | ||
updateImplicitVisibility():void | ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined By | ||
---|---|---|---|
buildGeometry():void [override] | WireframeCylinder | ||
[override] | SegmentSet | ||
[override] | SegmentSet | ||
invalidateBounds():void
Invalidates the bounding volume, causing to be updated when requested. | Entity | ||
invalidateGeometry():void | WireframePrimitiveBase | ||
invalidateSceneTransform():void [override]
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. | Entity | ||
updateBounds():void [override] | SegmentSet | ||
updateMouseChildren():void [override] | WireframePrimitiveBase | ||
updateOrAddSegment(index:uint, v0:Vector3D, v1:Vector3D):void | WireframePrimitiveBase | ||
updateSceneTransform():void
Updates the scene transformation matrix. | ObjectContainer3D | ||
updateTransform():void | Object3D |
bottomRadius | property |
bottomRadius:Number
Bottom radius of the cylinder
public function get bottomRadius():Number
public function set bottomRadius(value:Number):void
height | property |
height:Number
The height of the cylinder
public function get height():Number
public function set height(value:Number):void
topRadius | property |
topRadius:Number
Top radius of the cylinder
public function get topRadius():Number
public function set topRadius(value:Number):void
WireframeCylinder | () | Constructor |
public function WireframeCylinder(topRadius:Number = 50, bottomRadius:Number = 50, height:Number = 100, segmentsW:uint = 16, segmentsH:uint = 1, color:uint = 0xFFFFFF, thickness:Number = 1)
Creates a new WireframeCylinder instance
ParameterstopRadius:Number (default = 50 ) — Top radius of the cylinder
| |
bottomRadius:Number (default = 50 ) — Bottom radius of the cylinder
| |
height:Number (default = 100 ) — The height of the cylinder
| |
segmentsW:uint (default = 16 ) — Number of radial segments
| |
segmentsH:uint (default = 1 ) — Number of vertical segments
| |
color:uint (default = 0xFFFFFF ) — The color of the wireframe lines
| |
thickness:Number (default = 1 ) — The thickness of the wireframe lines
|
buildGeometry | () | method |
override protected function buildGeometry():void