Packageaway3d.library.assets
Interfacepublic interface IAsset extends flash.events.IEventDispatcher
Implementors AnimationNodeBase, AnimationSetBase, AnimationStateBase, BitmapDataAsset, Geometry, MaterialBase, Mesh, ObjectContainer3D, Skeleton, SkeletonPose, StateTransitionBase, TextureProxyBase



Public Properties
 PropertyDefined By
  assetFullPath : Array
[read-only]
IAsset
  assetNamespace : String
[read-only]
IAsset
  assetType : String
[read-only]
IAsset
  name : String
IAsset
Public Methods
 MethodDefined By
  
assetPathEquals(name:String, ns:String):Boolean
IAsset
  
dispose():void
Cleans up resources used by this asset.
IAsset
  
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
IAsset
Property Detail
assetFullPathproperty
assetFullPath:Array  [read-only]


Implementation
    public function get assetFullPath():Array
assetNamespaceproperty 
assetNamespace:String  [read-only]


Implementation
    public function get assetNamespace():String
assetTypeproperty 
assetType:String  [read-only]


Implementation
    public function get assetType():String
nameproperty 
name:String


Implementation
    public function get name():String
    public function set name(value:String):void
Method Detail
assetPathEquals()method
public function assetPathEquals(name:String, ns:String):Boolean

Parameters

name:String
 
ns:String

Returns
Boolean
dispose()method 
public function dispose():void

Cleans up resources used by this asset.

resetAssetPath()method 
public function resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void

Parameters

name:String
 
ns:String (default = null)
 
overrideOriginal:Boolean (default = true)