- Comments: open
- 9
Away3D Directional smooth shading & environement reflections
by Fabrice ClosierAfter days working on the code, it's finally there. A smooth shiny reflecting surface! I let you judge of the quality and the performance... i'am very happy with this result, that's all i can say! To get there and be able to make this demo, i got help from my…
- Comments: open
- 2
Away3D Directional smooth shading
by Fabrice ClosierI just couldn't accept having phong shading only facing you, this would simply be useless in most cases and you would probably choose to have textures with 'pre-baked' shading in order to get light coming from another direction just to better translate the scenery you want to build. The model…
- Comments: open
- 7
Away3D diamond
by Fabrice ClosierI've turned 40 this weekend, so i thought it would be nice to celebrate... First idea was: i do a cake! Nah... doesn't shine... Since Away3D is now able to create anything looking expensive like gold or silver, i thought, what's the most expensive material on earth? Diamonds of course!…
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- 5
Away3D Environement Normal Mapping
by Fabrice ClosierIt's been a while since my last post on materials. I thought it might be good to let see we are VERY busy right now with Away3D. One of the latest feature, like this demo shows, is the normal mapping. Now natively implemented in the engine. Any mesh using this…
- Comments: open
- 4
AWAY3D: Another Glimpse of Physics
by Peter KapelyanClick the image or here to play Away3D basketball! Just like my previous post of materials "ala" Pete, well here are physics "ala" Pete. I decided to HACK some code together to get the effect I want (basically), and although I know the math may be flawed, it is something…