Away3D Books

As the Away3D community grows, we begin to see the emergence of amazing learning material, both from Away3D’s developers and its community. If you want to master the engine or want to become a Flash 3D expert, we recommend you start here.


Away3D 3.6 Cookbook

Michael Ivanov
Published June 2011, PACKT
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The book, available in print and eBook format, features over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine. Invaluable tips and techniques to take your Away 3D applications to the top. Reveals the secrets of cleaning your scene from z-sorting artifacts without killing your CPU. Get 2D objects into the 3D world by learning to work with TextField3D and extracting graphics from vector graphics. Learn essential topics like collision detection, elevation reading, terrain generation, skyboxes, and much more…
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Away3D 3.6 Essentials

Matthew Casperson
Published February 2011, PACKT
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The book covers many Away3D features, and offers the reader an opportunity to take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D. You’ll be able to create basic 3D objects, display lifelike animated characters, construct complex 3D scenes in stunning detail, and much more with this practical hands-on guide. Create stunning 3D environments with highly detailed textures. Animate and transform all types of 3D objects, including 3D Text. Get the best performance from the Flash Player with proven Away3D optimization techniques, without compromising on visual appeal. Follow step-by-step examples in a practical and illustrative style.
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Game Engine Gems, Vol. 2

Eric Lengyel
Published February 2011, A K Peters/CRC Press
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Chapter 13, 3D in the Browser by Rémi Arnaud (Chief Software Engineer at Screampoint Inc).
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La 3D en Flash avec Away3D

Sylvain Godbert
Published November 2010, Eyrolles
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Pour visionner les animations 3D, vous devez posséder Adobe Reader 9.3 ou ultérieur. Le développement d’applications 3D en Flash est un sujet en plein évolution mais qui n’a fait l’objet jusqu’ici d’aucune parution en français. Pour les développeurs, la quête des informations s’avère donc ardue, celles-ci étant éparpillées sur Internet (forums, tutoriels…) et souvent très sommaires, voire erronées.
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The Essential Guide to 3D in Flash

Rob Bateman & Richard Olsson
Published June 2010, Friends of Ed
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Order at FriendsOfEd »

The very first Away3D book was finally published last month by Friends of Ed. Thanx go our to the main authors Rob Bateman and Richard Olsson, as well as Away3D Team members Greg Caldwell, Jens Brynildsen, Peter Kapelyan, David Lenaerts and Alejandro Santander who all made contributions. This has been a lot of work for everyone involved, and is a testament to the dedication of the core team and support of our community. The book serves as an ideal primer for anyone looking to get into 3D in Flash, or anyone who has used Away3D for a short while but is interested in cementing their knowledge.
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