- Comments: open
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Away3D DOT3 Normal Mapping
by Rob BatemanFirst ever implementation of dot3 normal mapping in Flash There is a lot of possibility with importing normal maps into away3d. However, normal maps themselves can be complex to get right, so this demo combines the advantages of a normal map render pipe with the simplicity of a bumpmapped texture,…
- Comments: open
- 4
Away3D fast animated bitmap material
by Alexander ZadorozhnyWhile working on the next demo for the new improved PhongMaterial, i wanted to add some animated texture on a model... but the MovieMaterial was just eating my cpu resources! So I've reused a concept I had in my bitmapdata engine. I think that the animators among us will love…
- Comments: open
- 9
Away3D Directional smooth shading & environement reflections
by Fabrice ClosierAfter days working on the code, it's finally there. A smooth shiny reflecting surface! I let you judge of the quality and the performance... i'am very happy with this result, that's all i can say! To get there and be able to make this demo, i got help from my…
- Comments: open
- 2
Away3D Directional smooth shading
by Fabrice ClosierI just couldn't accept having phong shading only facing you, this would simply be useless in most cases and you would probably choose to have textures with 'pre-baked' shading in order to get light coming from another direction just to better translate the scenery you want to build. The model…