Comments: open
1
26 Oct 2007

Away3D DOT3 Normal Mapping

by Rob Bateman Away3D DOT3 Normal Mapping

First ever implementation of dot3 normal mapping in Flash There is a lot of possibility with importing normal maps into away3d. However, normal maps themselves can be complex to get right, so this demo combines the advantages of a normal map render pipe with the simplicity of a bumpmapped texture,…

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4
18 Oct 2007

Away3D fast animated bitmap material

by Alexander Zadorozhny Away3D fast animated bitmap material

While working on the next demo for the new improved PhongMaterial, i wanted to add some animated texture on a model... but the MovieMaterial was just eating my cpu resources! So I've reused a concept I had in my bitmapdata engine. I think that the animators among us will love…

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9
05 Oct 2007

Away3D Directional smooth shading & environement reflections

by Fabrice Closier Away3D Directional smooth shading & environement reflections

After days working on the code, it's finally there. A smooth shiny reflecting surface! I let you judge of the quality and the performance... i'am very happy with this result, that's all i can say! To get there and be able to make this demo, i got help from my…

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2
02 Oct 2007

Away3D Directional smooth shading

by Fabrice Closier Away3D Directional smooth shading

I just couldn't accept having phong shading only facing you, this would simply be useless in most cases and you would probably choose to have textures with 'pre-baked' shading in order to get light coming from another direction just to better translate the scenery you want to build. The model…

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