Comments: open
12
28 May 2009

Flash 10 speed tests

by Rob Bateman Flash 10 speed tests

Sometimes coming from only one side of a problem restricts your view on the best way to evolve. In recent experiments with the latest Flash10 player, we have been testing how starting from a native cs4 approach fares when constructing a 3d framework, and have discovered a few interesting facts…

READ MORE

Comments: open
18
05 Mar 2009

Away3d 3.3: Flash 10 version update

by Rob Bateman Away3d 3.3: Flash 10 version update

The Flash10 branch has recently received the first of it's optimising updates that deals with some of the problems shading presented to us in the past. Flash 9 is restricted by blendmodes and layers that mean a huge overhead on extra drawing operations and filters to create shading effects. With…

READ MORE

Comments: open
28
12 Feb 2009

Away3D 2.3: Feature overload!

by Andreas Engstrom

Away3D has always been about practical features and easy implementation. The 2.3 release takes this to new levels, adding variations on this theme in nearly all areas of the engine, from core functionality to workflow tools to geometry generators to shading tools, as well as now offering two fully supported…

READ MORE

Comments: open
3
02 Feb 2009

Away3D on Adobe.com

by Peter Kapelyan

The Green Planet Demo has made it to Adobe's Flash Player Showcase! Away3D is the only open source 3D engine present, which is a great honor for us. Go there to see the other amazing things made with Flash and check out the Green Planet Demo if you haven't already!

READ MORE

Comments: open
4
20 Jan 2009

Away3D = Amazing Games, Websites and Applications

by Peter Kapelyan

In 2008, "3D" was the new buzzword for Flash. We saw an increased use of Away3D as an engine for 3D flash games, as well as the use of Away3D for 3D graphics in applications. Huge improvements and additions were made to our API, and the size of the Away3D…

READ MORE