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10
20 Dec 2007

Away3D Global Animation the easy way

by Fabrice Closier Away3D Global Animation the easy way

In order to animate in Flash3D you need to use pretty advanced 3D tools to generate and export animation data. For many it's just a bridge too far. And even for the professionals, it often cost too much development time. And because of this, many choose not to animate at…

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11
19 Dec 2007

Away3D POPPY! The fun demo

by Peter Kapelyan

Gosh, I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have…

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14
17 Dec 2007

Away3D Tiling

by Fabrice Closier Away3D Tiling

One of the things I was missing the most in the API was the ability to tile the textures. This allows you to repeat an image on a model with no overlaps and no gaps. The best illusion can be of course achieved by using a seamless image. Sea surface,…

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8
11 Dec 2007

Away3D Filters, Depth of Field, and Particles

by Peter Kapelyan

This shows Away3D version 1.9 in action with REALTIME filters (blurring) on each object. Make sure you get the latest version, which has the ownCanvas property. This feature is pretty awesome, so check out what I made! Click to make an explosion! BlendMode Version!

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10
01 Nov 2007

Away3D Normal mapped bust

by Rob Bateman Away3D Normal mapped bust

This demo nicely illustrates the huge visual enhancement that normalmapping brings to Away3D. You can click on the bust to swap between the new Dot3BimapMaterial and the old WhiteShadingBitmapMaterial to compare. New materials that take advantage of normal maps will be included in the next release of Away3D. The normal…

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