A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
a — Property, class away3d.core.math.Plane3D
The A coefficient of this plane.
_aabbPoints — Property, class away3d.bounds.BoundingVolumeBase
aabbPoints — Property, class away3d.bounds.BoundingVolumeBase
Returns a vector of values representing the concatenated cartesian triplet of the 8 axial extremities of the bounding volume.
_aabbPointsDirty — Property, class away3d.bounds.BoundingVolumeBase
ABSOLUTE — Constant Static Property, class away3d.animators.data.VertexAnimationMode
Animation mode that picks the output from a single vertex animation state to form the current vertex animation pose.
_absoluteTime — Property, class away3d.animators.AnimatorBase
absoluteTime — Property, class away3d.animators.AnimatorBase
Returns the internal absolute time of the animator, calculated by the current time and the playback speed.
AbstractMethodError — class, package away3d.errors
AbstractMethodError is thrown when an abstract method is called.
AbstractMethodError(message:String, id:int) — Constructor, class away3d.errors.AbstractMethodError
Create a new AbstractMethodError.
AbstractSound3DDriver — class, package away3d.audio.drivers
AbstractSound3DDriver() — Constructor, class away3d.audio.drivers.AbstractSound3DDriver
AC3DParser — class, package away3d.loaders.parsers
AC3DParser provides a parser for the AC3D data type.
AC3DParser() — Constructor, class away3d.loaders.parsers.AC3DParser
Creates a new AC3DParser object.
acceleration — Property, class away3d.animators.states.ParticleAccelerationState
Defines the acceleration vector of the state, used when in global mode.
ACCELERATION_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleAccelerationNode
Reference for acceleration node properties on a single particle (when in local property mode).
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.CameraNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.DirectionalLightNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.EntityNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.InvertedOctreeNode
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.LightNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.LightProbeNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.MeshNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.NodeBase
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.PointLightNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.RenderableNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.SkyBoxNode
Allows the traverser to visit the current node.
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.ViewVolume
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.ViewVolumeRootNode
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimationSet
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimationSet
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SpriteSheetAnimationSet
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimationSet
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimationSet
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DBloomCompositeTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DBrightPassTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DCompositeTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DDoubleBufferCopyTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DHBlurTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DHueSaturationTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DRadialBlurTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DTaskBase
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DVBlurTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.filters.tasks.Filter3DXFadeCompositeTask
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.AlphaMaskMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicAmbientMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicDiffuseMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicNormalMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicSpecularMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CascadeShadowMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CelDiffuseMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CelSpecularMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.ColorMatrixMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.ColorTransformMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeDiffuseMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeSpecularMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.DitheredShadowMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.EnvMapAmbientMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.EnvMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FogMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FresnelEnvMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FresnelPlanarReflectionMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FresnelSpecularMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.GradientDiffuseMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.LightMapDiffuseMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.LightMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.NearShadowMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.OutlineMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.PlanarReflectionMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.ProjectiveTextureMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.RefractionEnvMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.RimLightMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SimpleWaterNormalMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SoftShadowMapMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.TerrainDiffuseMethod
activate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.WrapDiffuseMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.CompiledPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.DepthMapPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.DistanceMapPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.LightingPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.MaterialPassBase
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.OutlinePass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.SegmentPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.ShadowCasterPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.SingleObjectDepthPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.SkyBoxPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.passes.SuperShaderPass
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.AnaglyphStereoRenderMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.InterleavedStereoRenderMethod
activate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.StereoRenderMethodBase
activateForCascade(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.DitheredShadowMapMethod
activateForCascade(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.FilteredShadowMapMethod
activateForCascade(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.HardShadowMapMethod
activateForCascade(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
activateForCascade(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.SoftShadowMapMethod
activateForDepth(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, distanceBased:Boolean) — method, class away3d.materials.MaterialBase
activateForDepth(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, distanceBased:Boolean) — method, class away3d.materials.MultiPassMaterialBase
activateForDepth(stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, distanceBased:Boolean) — method, class away3d.materials.SinglePassMaterialBase
activateJointIndexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SkinnedSubGeometry
Assigns the attribute stream for joint indices
activateJointWeightsBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SkinnedSubGeometry
Assigns the attribute stream for joint weights
activatePass(index:uint, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.MultiPassMaterialBase
activatePass(index:uint, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.OcclusionMaterial
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.CompactSubGeometry
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.IRenderable
Assigns the attribute stream for a secondary set of UV coordinates
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.ISubGeometry
Assigns the attribute stream for a secondary set of UV coordinates
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry
Assigns the attribute stream for a secondary set of UV coordinates
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubMesh
Assigns the attribute stream for a secondary set of UV coordinates
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.SegmentSet
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.Sprite3D
activateSecondaryUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.primitives.SkyBox
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.CompactSubGeometry
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.IRenderable
Assigns the attribute stream for UV coordinates
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.ISubGeometry
Assigns the attribute stream for UV coordinates
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry
Assigns the attribute stream for UV coordinates
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubMesh
Assigns the attribute stream for UV coordinates
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.SegmentSet
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.Sprite3D
activateUVBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.primitives.SkyBox
Assigns the attribute stream for UV coordinates
activateVertexBuffer(index:int, bufferOffset:int, stage3DProxy:away3d.core.managers:Stage3DProxy, format:String) — method, class away3d.animators.data.AnimationSubGeometry
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.CompactSubGeometry
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.IRenderable
Assigns the attribute stream for vertex positions.
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.ISubGeometry
Assigns the attribute stream for vertex positions.
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry
Assigns the attribute stream for vertex positions.
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubMesh
Assigns the attribute stream for vertex positions.
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.SegmentSet
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.Sprite3D
activateVertexBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.primitives.SkyBox
Assigns the attribute stream for vertex positions.
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.CompactSubGeometry
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.IRenderable
Assigns the attribute stream for vertex normals
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.ISubGeometry
Assigns the attribute stream for vertex normals
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry
Retrieves the VertexBuffer3D object that contains vertex normals.
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubMesh
Assigns the attribute stream for vertex normals
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.SegmentSet
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.Sprite3D
activateVertexNormalBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.primitives.SkyBox
Assigns the attribute stream for vertex normals
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.CompactSubGeometry
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.IRenderable
Assigns the attribute stream for vertex tangents
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.ISubGeometry
Assigns the attribute stream for vertex tangents
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry
Retrieves the VertexBuffer3D object that contains vertex tangents.
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubMesh
Assigns the attribute stream for vertex tangents
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.SegmentSet
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.Sprite3D
activateVertexTangentBuffer(index:int, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.primitives.SkyBox
Assigns the attribute stream for vertex tangents
_active — Property, class away3d.core.partition.ViewVolume
active — Static Property, class away3d.debug.Debug
activeAnimation — Property, class away3d.animators.AnimatorBase
Returns the current active animation node.
activeAnimationName — Property, class away3d.animators.AnimatorBase
Returns the current active animation node.
_activeBuffer — Property, class away3d.core.base.CompactSubGeometry
_activeContext — Property, class away3d.core.base.CompactSubGeometry
_activeDataInvalid — Property, class away3d.core.base.CompactSubGeometry
_activeNode — Property, class away3d.animators.AnimatorBase
_activeState — Property, class away3d.animators.AnimatorBase
activeState — Property, class away3d.animators.AnimatorBase
Returns the current active animation state.
ADD — Constant Static Property, class away3d.materials.methods.LightMapDiffuseMethod
ADD — Constant Static Property, class away3d.materials.methods.LightMapMethod
ADD — Constant Static Property, class away3d.materials.methods.ProjectiveTextureMethod
ADD — Constant Static Property, class away3d.materials.methods.RimLightMethod
addAnimation(node:away3d.animators.nodes:AnimationNodeBase) — method, class away3d.animators.AnimationSetBase
Adds an animation state object to the aniamtion data set under the given name.
addAnimation(node:away3d.animators.nodes:AnimationNodeBase) — method, class away3d.animators.ParticleAnimationSet
Adds an animation state object to the aniamtion data set under the given name.
addAsset(asset:away3d.library.assets:IAsset) — Static Method , class away3d.library.AssetLibrary
Short-hand for addAsset() method on default asset library bundle.
addAsset(asset:away3d.library.assets:IAsset) — method, class away3d.library.AssetLibraryBundle
Adds an asset to the asset library, first making sure that it's name is unique using the method defined by the conflictStrategy and conflictPrecedence properties.
addChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D
Adds a child ObjectContainer3D to the current object.
addChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D
Adds a child to the scene's root.
addChildren(... rest) — method, class away3d.containers.ObjectContainer3D
Adds an array of 3d objects to the scene as children of the container
addColorEvent(color:Number, eventID:String, listener:Function) — method, class away3d.tools.utils.ColorHitMap
Defines a color event for this class.
addDependency(id:String, req:flash.net:URLRequest, retrieveAsRawData:Boolean, data:any, suppressErrorEvents:Boolean) — method, class away3d.loaders.parsers.ParserBase
ADDED_TO_SCENE — Constant Static Property, class away3d.events.Scene3DEvent
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class away3d.containers.ObjectContainer3D
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class away3d.core.base.Object3D
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class away3d.core.managers.Stage3DProxy
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — Static Method , class away3d.library.AssetLibrary
Short-hand for addEventListener() method on default asset library bundle.
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class away3d.lights.shadowmaps.CascadeShadowMapper
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class away3d.loaders.misc.AssetLoaderToken
addFace(mesh:away3d.entities:Mesh, v0:away3d.core.base.data:Vertex, v1:away3d.core.base.data:Vertex, v2:away3d.core.base.data:Vertex, uv0:away3d.core.base.data:UV, uv1:away3d.core.base.data:UV, uv2:away3d.core.base.data:UV, subGeomIndice:uint) — Static Method , class away3d.tools.helpers.FaceHelper
addFaces(mesh:away3d.entities:Mesh, v0s:Vector$away3d.core.base.data:Vertex, v1s:Vector$away3d.core.base.data:Vertex, v2s:Vector$away3d.core.base.data:Vertex, uv0s:Vector$away3d.core.base.data:UV, uv1s:Vector$away3d.core.base.data:UV, uv2s:Vector$away3d.core.base.data:UV, subGeomIndices:Vector$uint) — Static Method , class away3d.tools.helpers.FaceHelper
Adds a series of faces from a mesh.
addFragmentTempUsages(register:away3d.materials.compilation:ShaderRegisterElement, usageCount:uint) — method, class away3d.materials.compilation.ShaderRegisterCache
Marks a fragment temporary register as used, so it cannot be retrieved.
addFrame(skeletonPose:away3d.animators.data:SkeletonPose, duration:uint) — method, class away3d.animators.nodes.SkeletonClipNode
Adds a skeleton pose frame to the internal timeline of the animation node.
addFrame(spriteSheetAnimationFrame:away3d.animators.data:SpriteSheetAnimationFrame, duration:uint) — method, class away3d.animators.nodes.SpriteSheetClipNode
Adds a SpriteSheetAnimationFrame object to the internal timeline of the animation node.
addFrame(uvFrame:away3d.animators.data:UVAnimationFrame, duration:uint) — method, class away3d.animators.nodes.UVClipNode
Adds a UV frame object to the internal timeline of the animation node.
addFrame(geometry:away3d.core.base:Geometry, duration:uint, translation:flash.geom:Vector3D) — method, class away3d.animators.nodes.VertexClipNode
Adds a geometry object to the internal timeline of the animation node.
addInput(input:away3d.animators.nodes:AnimationNodeBase) — method, class away3d.animators.nodes.SkeletonNaryLERPNode
Adds a new skeleton animation node input to the animation node.
ADDITIVE — Constant Static Property, class away3d.animators.data.VertexAnimationMode
Animation mode that adds all outputs from active vertex animation state to form the current vertex animation pose.
addMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.MultiPassMaterialBase
Adds a shading method to the end of the shader.
addMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.SinglePassMaterialBase
Adds a shading method to the end of the shader.
addMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.methods.ShaderMethodSetup
Adds a method to change the material after all lighting is performed.
addMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.passes.SuperShaderPass
Adds a shading method to the end of the shader.
addMethodAt(method:away3d.materials.methods:EffectMethodBase, index:int) — method, class away3d.materials.MultiPassMaterialBase
Adds a shading method to the end of a shader, at the specified index amongst the methods in that section of the shader.
addMethodAt(method:away3d.materials.methods:EffectMethodBase, index:int) — method, class away3d.materials.SinglePassMaterialBase
Adds a shading method to the end of a shader, at the specified index amongst the methods in that section of the shader.
addMethodAt(method:away3d.materials.methods:EffectMethodBase, index:int) — method, class away3d.materials.methods.ShaderMethodSetup
Inserts a method to change the material after all lighting is performed at the given index.
addMethodAt(method:away3d.materials.methods:EffectMethodBase, index:int) — method, class away3d.materials.passes.SuperShaderPass
Adds a shading method to the end of a shader, at the specified index amongst the methods in that section of the shader.
addNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.partition.NodeBase
Adds a node to the tree.
addOnChangeSegment(listener:Function) — method, class away3d.animators.PathAnimator
Default method for adding a segmentchange event listener.
addOnCycle(listener:Function) — method, class away3d.animators.PathAnimator
Default method for adding a cycle event listener.
addOnRange(listener:Function, from:Number, to:Number) — method, class away3d.animators.PathAnimator
Default method for adding a range event listener.
addPartitionUnique(partition:away3d.core.partition:Partition3D) — method, class away3d.containers.Scene3D
Add a partition if it's not in the list
addPass(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.materials.MaterialBase
Adds a pass to the material
addPasses(passes:Vector$away3d.materials.passes:MaterialPassBase) — method, class away3d.materials.passes.CompiledPass
Adds passes to the list.
addPassesFromMethods() — method, class away3d.materials.passes.CompiledPass
addPassesFromMethods() — method, class away3d.materials.passes.SuperShaderPass
addSegment(segment:away3d.primitives.data:Segment) — method, class away3d.entities.SegmentSet
addSegment(segment:away3d.paths:IPathSegment) — method, interface away3d.paths.IPath
Adds a CubicPathSegment to the end of the path
addSegment(segment:away3d.paths:IPathSegment) — method, class away3d.paths.SegmentedPathBase
addSourceURL(url:String) — method, class away3d.containers.View3D
Defines a source url string that can be accessed though a View Source option in the right-click menu.
addStaticLightsToMaterials(objectContainer3D:away3d.containers:ObjectContainer3D, lights:Vector$away3d.lights:LightBase) — Static Method , class away3d.tools.helpers.LightsHelper
Applys a series of lights to all materials found into an objectcontainer and its children.
addStaticLightToMaterials(objectContainer3D:away3d.containers:ObjectContainer3D, light:away3d.lights:LightBase) — Static Method , class away3d.tools.helpers.LightsHelper
Adds one light to all materials found into an objectcontainer and its children.
addSubGeometry(subGeometry:away3d.core.base:ISubGeometry) — method, class away3d.core.base.Geometry
Adds a new SubGeometry object to the list.
addTask(filter:away3d.filters.tasks:Filter3DTaskBase) — method, class away3d.filters.Filter3DBase
addVertexTempUsages(register:away3d.materials.compilation:ShaderRegisterElement, usageCount:uint) — method, class away3d.materials.compilation.ShaderRegisterCache
Marks a vertex temporary register as used, so it cannot be retrieved.
addViewLayer(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager
addViewVolume(viewVolume:away3d.core.partition:ViewVolume) — method, class away3d.core.partition.ViewVolumePartition
Adds a view volume to provide visibility info for a given region.
addViewVolume(viewVolume:away3d.core.partition:ViewVolume) — method, class away3d.core.partition.ViewVolumeRootNode
addVisibleDynamicCell(cell:away3d.core.partition:InvertedOctreeNode, indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume
addVisibleRegion(minBounds:flash.geom:Vector3D, maxBounds:flash.geom:Vector3D, scene:away3d.containers:Scene3D, dynamicGrid:away3d.core.partition:DynamicGrid, indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume
Adds all static geometry in a scene that intersects a given region, as well as the dynamic grid if provided.
addVisibleStatic(entity:away3d.entities:Entity, indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume
addVisibleViewVolume(viewVolume:away3d.core.partition:ViewVolume, scene:away3d.containers:Scene3D, dynamicGrid:away3d.core.partition:DynamicGrid) — method, class away3d.core.partition.ViewVolume
A shortcut method for addVisibleRegion, that adds static geometry in a scene that intersects a given viewvolume, as well as the dynamic grid if provided.
addWorldSpaceDependencies(fragmentLights:Boolean) — method, class away3d.materials.compilation.MethodDependencyCounter
agalcode — Property, class com.adobe.utils.AGALMiniAssembler
AGALMiniAssembler — class, package com.adobe.utils
AGALMiniAssembler(debugging:Boolean) — Constructor, class com.adobe.utils.AGALMiniAssembler
AGALProgram3DCache — class, package away3d.core.managers
AGALProgram3DCache(stage3DProxy:away3d.core.managers:Stage3DProxy, AGALProgram3DCacheSingletonEnforcer:AGALProgram3DCache.as$7:AGALProgram3DCacheSingletonEnforcer) — Constructor, class away3d.core.managers.AGALProgram3DCache
align(aObjs:Array, axis:String, condition:String) — Static Method , class away3d.tools.commands.Align
Applies to array elements the alignment according to axis, x, y or z and a condition.
Align — class, package away3d.tools.commands
Class Aligns an arrays of Object3Ds, Vector3D's or Vertexes compaired to each other.Align
ALIGN_ANY — Constant Static Property, class away3d.core.math.Plane3D
_alignment — Property, class away3d.core.math.Plane3D
alignMeshes(meshes:Vector$away3d.entities:Mesh, axis:String, condition:String) — Static Method , class away3d.tools.commands.Align
Aligns a series of meshes to their bounds along a given axis.
alignToFloor(meshes:Vector$away3d.entities:Mesh) — Static Method , class away3d.tools.commands.Align
Place one or more meshes at y 0 using their min bounds
aligntoPath — Property, class away3d.extrusions.PathExtrude
Defines if the array of profile points should be orientated on path or not.
alignToPath — Property, class away3d.animators.PathAnimator
defines if the object animated along the path must be aligned to the path.
alignToPath — Property, class away3d.extrusions.PathDuplicator
Defines if the profile point array should be orientated on path or not.
alignToPath — Property, class away3d.extrusions.PathExtrude
ALIGN_XY_AXIS — Constant Static Property, class away3d.core.math.Plane3D
ALIGN_XZ_AXIS — Constant Static Property, class away3d.core.math.Plane3D
ALIGN_YZ_AXIS — Constant Static Property, class away3d.core.math.Plane3D
ALL — Constant Static Property, class away3d.materials.LightSources
Defines that both normal and global lighting probes are to be used as the source for the lighting component.
ALL_BUNDLED — Constant Static Property, class away3d.loaders.parsers.Parsers
A list of all parsers that come bundled with Away3D.
_allPickedLights — Property, class away3d.materials.lightpickers.LightPickerBase
allPickedLights — Property, class away3d.materials.lightpickers.LightPickerBase
alpha — Property, class away3d.materials.ColorMaterial
The alpha of the surface.
alpha — Property, class away3d.materials.TextureMaterial
The alpha of the surface.
alpha — Property, class away3d.materials.methods.EnvMapMethod
The reflectiveness of the surface
alpha — Property, class away3d.materials.methods.FresnelEnvMapMethod
alpha — Property, class away3d.materials.methods.FresnelPlanarReflectionMethod
alpha — Property, class away3d.materials.methods.NearShadowMapMethod
alpha — Property, class away3d.materials.methods.PlanarReflectionMethod
The reflectiveness of the surface.
alpha — Property, class away3d.materials.methods.RefractionEnvMapMethod
_alpha — Property, class away3d.materials.methods.ShadowMapMethodBase
alpha — Property, class away3d.materials.methods.ShadowMapMethodBase
alphaBlending — Property, class away3d.materials.SinglePassMaterialBase
Indicate whether or not the material has transparency.
alphaMask — Property, class away3d.materials.passes.DepthMapPass
alphaMask — Property, class away3d.materials.passes.DistanceMapPass
AlphaMaskMethod — class, package away3d.materials.methods
Allows the use of an additional texture to specify the alpha value of the material.
AlphaMaskMethod(texture:away3d.textures:Texture2DBase, useSecondaryUV:Boolean) — Constructor, class away3d.materials.methods.AlphaMaskMethod
alphaPremultiplied — Property, class away3d.materials.MaterialBase
Indicates whether visible textures (or other pixels) used by this material have already been premultiplied.
_alphaPremultiplied — Property, class away3d.materials.compilation.ShaderCompiler
alphaPremultiplied — Property, class away3d.materials.compilation.ShaderCompiler
_alphaPremultiplied — Property, class away3d.materials.passes.MaterialPassBase
alphaPremultiplied — Property, class away3d.materials.passes.MaterialPassBase
alphaThreshold — Property, class away3d.materials.MultiPassMaterialBase
The minimum alpha value for which pixels should be drawn.
alphaThreshold — Property, class away3d.materials.SinglePassMaterialBase
The minimum alpha value for which pixels should be drawn.
_alphaThreshold — Property, class away3d.materials.methods.BasicDiffuseMethod
alphaThreshold — Property, class away3d.materials.methods.BasicDiffuseMethod
The minimum alpha value for which pixels should be drawn.
alphaThreshold — Property, class away3d.materials.methods.CompositeDiffuseMethod
alphaThreshold — Property, class away3d.materials.methods.TerrainDiffuseMethod
alphaThreshold — Property, class away3d.materials.passes.DepthMapPass
The minimum alpha value for which pixels should be drawn.
alphaThreshold — Property, class away3d.materials.passes.DistanceMapPass
The minimum alpha value for which pixels should be drawn.
altKey — Property, class away3d.events.MouseEvent3D
Indicates whether the Alt key is active (true) or inactive (false).
ambient — Property, class away3d.lights.LightBase
The ambient emission strength of the light.
ambient — Property, class away3d.materials.MultiPassMaterialBase
The strength of the ambient reflection.
ambient — Property, class away3d.materials.SinglePassMaterialBase
The strength of the ambient reflection.
ambient — Property, class away3d.materials.methods.BasicAmbientMethod
The strength of the ambient reflection of the surface.
_ambientB — Property, class away3d.lights.LightBase
ambientColor — Property, class away3d.lights.LightBase
The ambient emission colour of the light.
ambientColor — Property, class away3d.materials.MultiPassMaterialBase
The colour of the ambient reflection.
ambientColor — Property, class away3d.materials.SinglePassMaterialBase
The colour of the ambient reflection.
ambientColor — Property, class away3d.materials.methods.BasicAmbientMethod
The colour of the ambient reflection of the surface.
_ambientG — Property, class away3d.lights.LightBase
_ambientInputRegister — Property, class away3d.materials.methods.BasicAmbientMethod
_ambientLightB — Property, class away3d.materials.passes.CompiledPass
_ambientLightG — Property, class away3d.materials.passes.CompiledPass
_ambientLightR — Property, class away3d.materials.passes.CompiledPass
ambientMethod — Property, class away3d.materials.MultiPassMaterialBase
The method to perform ambient shading.
ambientMethod — Property, class away3d.materials.SinglePassMaterialBase
The method to perform ambient shading.
_ambientMethod — Property, class away3d.materials.methods.ShaderMethodSetup
ambientMethod — Property, class away3d.materials.methods.ShaderMethodSetup
ambientMethod — Property, class away3d.materials.passes.CompiledPass
_ambientMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup
_ambientR — Property, class away3d.lights.LightBase
ambientTexture — Property, class away3d.materials.TextureMaterial
The texture object to use for the ambient colour.
ambientTexture — Property, class away3d.materials.TextureMultiPassMaterial
The texture object to use for the ambient colour.
amount — Property, class away3d.filters.HBlurFilter3D
amount — Property, class away3d.filters.VBlurFilter3D
amount — Property, class away3d.filters.tasks.Filter3DHBlurTask
amount — Property, class away3d.filters.tasks.Filter3DVBlurTask
amount — Property, class away3d.filters.tasks.Filter3DXFadeCompositeTask
AnaglyphStereoRenderMethod — class, package away3d.stereo.methods
AnaglyphStereoRenderMethod() — Constructor, class away3d.stereo.methods.AnaglyphStereoRenderMethod
_animatableAttributes — Property, class away3d.materials.compilation.ShaderCompiler
animatableAttributes — Property, class away3d.materials.compilation.ShaderCompiler
_animatableAttributes — Property, class away3d.materials.passes.MaterialPassBase
animatedData — Property, class away3d.core.base.SkinnedSubGeometry
The animated vertex positions when set explicitly if the skinning transformations couldn't be performed on GPU.
animatedNormal — Property, class away3d.materials.compilation.ShaderRegisterData
animatedTangent — Property, class away3d.materials.compilation.ShaderRegisterData
animateUVs — Property, class away3d.materials.TextureMaterial
animateUVs — Property, class away3d.materials.TextureMultiPassMaterial
_animateUVs — Property, class away3d.materials.compilation.ShaderCompiler
animateUVs — Property, class away3d.materials.compilation.ShaderCompiler
_animateUVs — Property, class away3d.materials.passes.CompiledPass
animateUVs — Property, class away3d.materials.passes.CompiledPass
AnimationClipNodeBase — class, package away3d.animators.nodes
Provides an abstract base class for nodes with time-based animation data in an animation blend tree.
AnimationClipNodeBase() — Constructor, class away3d.animators.nodes.AnimationClipNodeBase
Creates a new AnimationClipNodeBase object.
AnimationClipState — class, package away3d.animators.states
AnimationClipState(animator:away3d.animators:IAnimator, animationClipNode:away3d.animators.nodes:AnimationClipNodeBase) — Constructor, class away3d.animators.states.AnimationClipState
animationNames — Property, class away3d.animators.AnimationSetBase
Returns a vector of animation state objects that make up the contents of the animation data set.
_animationNode — Property, class away3d.animators.states.AnimationStateBase
animationNode — Property, class away3d.events.AnimationStateEvent
The animation node inside the animation state from which the event originated.
ANIMATION_NODE — Constant Static Property, class away3d.library.assets.AssetType
AnimationNodeBase — class, package away3d.animators.nodes
Provides an abstract base class for nodes in an animation blend tree.
AnimationNodeBase() — Constructor, class away3d.animators.nodes.AnimationNodeBase
Creates a new AnimationNodeBase object.
animationNodeComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when an animation node has been constructed from a resource.
animationNodeComplete — Event, class away3d.loaders.AssetLoader
Dispatched when an animation set has been constructed from a group of animation state resources.
animationNodeComplete — Event, class away3d.loaders.Loader3D
Dispatched when an animation node has been constructed from a resource.
animationNodeComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when an animation node has been constructed from a resource.
animationNodeComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when an animation node has been constructed from a resource.
animationNodeComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when an animation node has been constructed from a resource.
ANIMATION_NODE_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
animationParticles — Property, class away3d.animators.data.AnimationSubGeometry
animationRegisterCache — Property, class away3d.materials.passes.MaterialPassBase
AnimationRegisterCache — class, package away3d.animators.data
...
AnimationRegisterCache(profile:String) — Constructor, class away3d.animators.data.AnimationRegisterCache
animations — Property, class away3d.animators.AnimationSetBase
Returns a vector of animation state objects that make up the contents of the animation data set.
_animationSet — Property, class away3d.animators.AnimatorBase
animationSet — Property, class away3d.animators.AnimatorBase
Returns the animation data set in use by the animator.
animationSet — Property, interface away3d.animators.IAnimator
Returns the animation data set in use by the animator.
_animationSet — Property, class away3d.materials.passes.MaterialPassBase
animationSet — Property, class away3d.materials.passes.MaterialPassBase
The animation used to add vertex code to the shader code.
ANIMATION_SET — Constant Static Property, class away3d.library.assets.AssetType
AnimationSetBase — class, package away3d.animators
Provides an abstract base class for data set classes that hold animation data for use in animator classes.
AnimationSetBase() — Constructor, class away3d.animators.AnimationSetBase
animationSetComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when an animation set has been constructed from a group of animation state resources.
animationSetComplete — Event, class away3d.loaders.AssetLoader
Dispatched when an animation node has been constructed from a resource.
animationSetComplete — Event, class away3d.loaders.Loader3D
Dispatched when an animation set has been constructed from a group of animation state resources.
animationSetComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when an animation set has been constructed from a group of animation state resources.
animationSetComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when an animation set has been constructed from a group of animation state resources.
animationSetComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when an animation set has been constructed from a group of animation state resources.
ANIMATION_SET_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
AnimationSetError — class, package away3d.errors
AnimationSetError(message:String) — Constructor, class away3d.errors.AnimationSetError
animationState — Property, class away3d.events.AnimationStateEvent
The animation state object that is the subject of this event.
ANIMATION_STATE — Constant Static Property, class away3d.library.assets.AssetType
AnimationStateBase — class, package away3d.animators.states
AnimationStateBase(animator:away3d.animators:IAnimator, animationNode:away3d.animators.nodes:AnimationNodeBase) — Constructor, class away3d.animators.states.AnimationStateBase
animationStateComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when an animation state has been constructed from a group of animation node resources.
animationStateComplete — Event, class away3d.loaders.AssetLoader
Dispatched when an animation state has been constructed from a group of animation node resources.
animationStateComplete — Event, class away3d.loaders.Loader3D
Dispatched when an animation state has been constructed from a group of animation node resources.
animationStateComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when an animation state has been constructed from a group of animation node resources.
animationStateComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when an animation state has been constructed from a group of animation node resources.
animationStateComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when an animation state has been constructed from a group of animation node resources.
ANIMATION_STATE_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
AnimationStateEvent — class, package away3d.events
Dispatched to notify changes in an animation state's state.
AnimationStateEvent(type:String, animator:away3d.animators:IAnimator, animationState:away3d.animators.states:IAnimationState, animationNode:away3d.animators.nodes:AnimationNodeBase) — Constructor, class away3d.events.AnimationStateEvent
Create a new AnimatonStateEvent
animationSubGeometry — Property, class away3d.core.base.SubMesh
AnimationSubGeometry — class, package away3d.animators.data
...
AnimationSubGeometry() — Constructor, class away3d.animators.data.AnimationSubGeometry
_animationTargetRegisters — Property, class away3d.materials.compilation.ShaderCompiler
animationTargetRegisters — Property, class away3d.materials.compilation.ShaderCompiler
_animationTargetRegisters — Property, class away3d.materials.passes.MaterialPassBase
_animator — Property, class away3d.animators.states.AnimationStateBase
animator — Property, interface away3d.core.base.IMaterialOwner
The animation used by the material to assemble the vertex code.
animator — Property, class away3d.core.base.SubMesh
The animator object that provides the state for the SubMesh's animation.
animator — Property, class away3d.entities.Mesh
Defines the animator of the mesh.
animator — Property, class away3d.entities.SegmentSet
animator — Property, class away3d.entities.Sprite3D
Defines the animator of the mesh.
animator — Property, class away3d.events.AnimationStateEvent
The animator object that is the subject of this event.
animator — Property, class away3d.events.AnimatorEvent
animator — Property, class away3d.primitives.SkyBox
AnimatorBase — class, package away3d.animators
Provides an abstract base class for animator classes that control animation output from a data set subtype of AnimationSetBase.
AnimatorBase(animationSet:away3d.animators:IAnimationSet) — Constructor, class away3d.animators.AnimatorBase
Creates a new AnimatorBase object.
animatorComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when a animator asset has been constructed from a resource.
animatorComplete — Event, class away3d.loaders.AssetLoader
Dispatched when a animator asset has been constructed from a resource.
animatorComplete — Event, class away3d.loaders.Loader3D
Dispatched when a animator asset has been constructed from a resource.
animatorComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when a animator asset has been constructed from a resource.
animatorComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when a animator asset has been constructed from a resource.
animatorComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when a animator asset has been constructed from a resource.
AnimatorEvent — class, package away3d.events
Dispatched to notify changes in an animator's state.
AnimatorEvent(type:String, animator:away3d.animators:AnimatorBase) — Constructor, class away3d.events.AnimatorEvent
Create a new AnimatorEvent object.
animatorSubGeometry — Property, class away3d.core.base.SubMesh
AnisotropicSpecularMethod — class, package away3d.materials.methods
AnisotropicSpecularMethod() — Constructor, class away3d.materials.methods.AnisotropicSpecularMethod
antiAlias — Property, class away3d.containers.View3D
The amount of anti-aliasing to be used.
antiAlias — Property, class away3d.core.managers.Stage3DProxy
The antiAliasing of the Stage3D.
_antiAlias — Property, class away3d.core.render.RendererBase
antiAlias — Property, class away3d.core.render.RendererBase
APPEND_NUM_SUFFIX — Constant Static Property, class away3d.library.naming.ConflictStrategy
Specifies that in case of a naming conflict, one of the assets will be renamed and a numeric suffix appended to the base name.
apply(geom:away3d.core.base:Geometry, keepNormals:Boolean) — method, class away3d.tools.commands.Explode
apply(receiver:away3d.entities:Mesh, mesh:away3d.entities:Mesh) — method, class away3d.tools.commands.Merge
Merge 2 meshes into one.
apply(mesh:away3d.entities:Mesh, axis:int, offset:String, additionalOffset:Number) — method, class away3d.tools.commands.Mirror
Mirror a Mesh along a given Axis.
apply(mesh:away3d.entities:Mesh, keepUvs:Boolean, normalAngleDegree:Number, useNormalMode:String, smoothNormals:Boolean) — method, class away3d.tools.commands.Weld
Perfoms a weld operation on a specified mesh geometry.
applyDirectionalLight(light:away3d.lights:DirectionalLight) — method, class away3d.core.traverse.EntityCollector
applyDirectionalLight(light:away3d.lights:DirectionalLight) — method, class away3d.core.traverse.PartitionTraverser
applyDirectionalLight(light:away3d.lights:DirectionalLight) — method, class away3d.core.traverse.ShadowCasterCollector
applyEntity(entity:away3d.entities:Entity) — method, class away3d.core.traverse.EntityCollector
Registers an entity for use.
applyEntity(entity:away3d.entities:Entity) — method, class away3d.core.traverse.PartitionTraverser
Registers an entity for use.
applyLightProbe(light:away3d.lights:LightProbe) — method, class away3d.core.traverse.EntityCollector
applyLightProbe(light:away3d.lights:LightProbe) — method, class away3d.core.traverse.PartitionTraverser
applyLightProbe(light:away3d.lights:LightProbe) — method, class away3d.core.traverse.ShadowCasterCollector
applyPointLight(light:away3d.lights:PointLight) — method, class away3d.core.traverse.EntityCollector
applyPointLight(light:away3d.lights:PointLight) — method, class away3d.core.traverse.PartitionTraverser
applyPointLight(light:away3d.lights:PointLight) — method, class away3d.core.traverse.ShadowCasterCollector
applyPosition(mesh:away3d.entities:Mesh, dx:Number, dy:Number, dz:Number) — Static Method , class away3d.tools.helpers.MeshHelper
Applys an offset to a mesh at vertices level
applyRenderable(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.EntityCollector
Adds an IRenderable object to the potentially visible objects.
applyRenderable(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.PartitionTraverser
Passes an IRenderable object to be processed by the traverser.
applyRenderable(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.RaycastCollector
Adds an IRenderable object to the potentially visible objects.
applyRenderable(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.ShadowCasterCollector
Adds an IRenderable object to the potentially visible objects.
applyRotations(mesh:away3d.entities:Mesh) — Static Method , class away3d.tools.helpers.MeshHelper
Applys the rotation values of a mesh in object space and resets rotations to zero.
applyRotationsContainer(obj:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.helpers.MeshHelper
Applys the rotation values of each mesh found into an ObjectContainer3D
applyScales(mesh:away3d.entities:Mesh, scaleX:Number, scaleY:Number, scaleZ:Number, parent:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.helpers.MeshHelper
Applys the scaleX, scaleY and scaleZ scale factors to the mesh vertices.
applyScalesContainer(obj:away3d.containers:ObjectContainer3D, scaleX:Number, scaleY:Number, scaleZ:Number, parent:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.helpers.MeshHelper
Applys the scale properties values of each mesh found into an ObjectContainer3D
applyShadow(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.BasicDiffuseMethod
applyShadow(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.GradientDiffuseMethod
applySkyBox(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.EntityCollector
Adds a skybox to the potentially visible objects.
applySkyBox(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.PartitionTraverser
Passes a skybox to be processed by the traverser.
applySkyBox(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.RaycastCollector
Adds a skybox to the potentially visible objects.
applySkyBox(renderable:away3d.core.base:IRenderable) — method, class away3d.core.traverse.ShadowCasterCollector
applyToContainer(ctr:away3d.containers:ObjectContainer3D, keepNormals:Boolean) — method, class away3d.tools.commands.Explode
Apply the explode code to a given ObjectContainer3D.
applyToContainer(receiver:away3d.entities:Mesh, objectContainer:away3d.containers:ObjectContainer3D) — method, class away3d.tools.commands.Merge
Merges all the children of a container into a single Mesh.
applyToContainer(ctr:away3d.containers:ObjectContainer3D, axis:int, offset:String, additionalOffset:Number) — method, class away3d.tools.commands.Mirror
Mirror a ObjectContainer3d, and all its children along a given Axis.
applyToContainer(obj:away3d.containers:ObjectContainer3D, keepUVs:Boolean, normalAngleDegree:Number, useNormalMode:String, smoothNormals:Boolean) — method, class away3d.tools.commands.Weld
Perfoms a weld operation on all children Mesh object geometries of the specified ObjectContainer3D.
applyToMeshes(receiver:away3d.entities:Mesh, meshes:Vector$away3d.entities:Mesh) — method, class away3d.tools.commands.Merge
Merges all the meshes found in the Vector.<Mesh> into a single Mesh.
applyTransform(matrix:flash.geom:Matrix3D) — method, class away3d.textures.PlanarReflectionTexture
Sets the plane to match a given matrix.
applyTransformation(transform:flash.geom:Matrix3D) — method, class away3d.core.base.CompactSubGeometry
applyTransformation(transform:flash.geom:Matrix3D) — method, class away3d.core.base.Geometry
applyTransformation(transform:flash.geom:Matrix3D) — method, interface away3d.core.base.ISubGeometry
applyTransformation(transform:flash.geom:Matrix3D) — method, class away3d.core.base.SubGeometry
applyTransformation(transform:flash.geom:Matrix3D) — method, class away3d.core.base.SubGeometryBase
applyTransformation(transform:flash.geom:Matrix3D) — method, class away3d.primitives.PrimitiveBase
applyUnknownLight(light:away3d.lights:LightBase) — method, class away3d.core.traverse.EntityCollector
Adds a light to the potentially visible objects.
applyUnknownLight(light:away3d.lights:LightBase) — method, class away3d.core.traverse.PartitionTraverser
Passes a light to be processed by the traverser.
applyUnknownLight(light:away3d.lights:LightBase) — method, class away3d.core.traverse.RaycastCollector
Adds a light to the potentially visible objects.
applyUnknownLight(light:away3d.lights:LightBase) — method, class away3d.core.traverse.ShadowCasterCollector
AS3_BEST_HIT — Constant Static Property, class away3d.core.pick.PickingColliderType
Pure AS3 picking collider that returns the best (closest) hit on an Entity.
AS3_FIRST_ENCOUNTERED — Constant Static Property, class away3d.core.pick.PickingColliderType
Pure AS3 picking collider that returns the first encountered hit on an Entity.
AS3PickingCollider — class, package away3d.core.pick
Pure AS3 picking collider for entity objects.
AS3PickingCollider(findClosestCollision:Boolean) — Constructor, class away3d.core.pick.AS3PickingCollider
Creates a new AS3PickingCollider object.
aspectRatio — Property, class away3d.cameras.lenses.FreeMatrixLens
_aspectRatio — Property, class away3d.cameras.lenses.LensBase
aspectRatio — Property, class away3d.cameras.lenses.LensBase
aspectRatio — Property, class away3d.cameras.lenses.ObliqueNearPlaneLens
_aspectRatio — Property, class away3d.containers.View3D
aspectRatio — Property, class away3d.entities.TextureProjector
The aspect ratio of the texture or projection.
assemble(mode:String, source:String, version:uint, ignorelimits:Boolean) — method, class com.adobe.utils.AGALMiniAssembler
assemble2(ctx3d:flash.display3D:Context3D, version:uint, vertexsrc:String, fragmentsrc:String) — method, class com.adobe.utils.AGALMiniAssembler
asset — Property, class away3d.events.AssetEvent
assetComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when any asset finishes parsing.
assetComplete — Event, class away3d.loaders.AssetLoader
Dispatched when any asset finishes parsing.
assetComplete — Event, class away3d.loaders.Loader3D
Dispatched when any asset finishes parsing.
assetComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when any asset finishes parsing.
assetComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when any asset finishes parsing.
assetComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when any asset finishes parsing.
ASSET_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
ASSET_CONFLICT_RESOLVED — Constant Static Property, class away3d.events.AssetEvent
AssetEvent — class, package away3d.events
AssetEvent(type:String, asset:away3d.library.assets:IAsset, prevName:String) — Constructor, class away3d.events.AssetEvent
assetFullPath — Property, interface away3d.library.assets.IAsset
assetFullPath — Property, class away3d.library.assets.NamedAssetBase
AssetLibrary — class, package away3d.library
AssetLibrary enforces a singleton pattern and is not intended to be instanced.
AssetLibrary(se:AssetLibrary.as$346:AssetLibrarySingletonEnforcer) — Constructor, class away3d.library.AssetLibrary
Creates a new AssetLibrary object.
AssetLibraryBundle — class, package away3d.library
AssetLibraryBundle enforces a multiton pattern and is not intended to be instanced directly.
AssetLibraryBundle(me:AssetLibraryBundle.as$61:AssetLibraryBundleSingletonEnforcer) — Constructor, class away3d.library.AssetLibraryBundle
Creates a new AssetLibraryBundle object.
AssetLibraryIterator — class, package away3d.library.utils
AssetLibraryIterator(assets:Vector$away3d.library.assets:IAsset, assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — Constructor, class away3d.library.utils.AssetLibraryIterator
AssetLoader — class, package away3d.loaders
AssetLoader can load any file format that Away3D supports (or for which a third-party parser has been plugged in) and it's dependencies.
AssetLoader() — Constructor, class away3d.loaders.AssetLoader
Create a new ResourceLoadSession object.
AssetLoaderContext — class, package away3d.loaders.misc
AssetLoaderContext(includeDependencies:Boolean, dependencyBaseUrl:String) — Constructor, class away3d.loaders.misc.AssetLoaderContext
AssetLoaderContext provides configuration for the AssetLoader load() and parse() operations.
AssetLoaderToken — class, package away3d.loaders.misc
Instances of this class are returned as tokens by loading operations to provide an object on which events can be listened for in cases where the actual asset loader is not directly available (e.g.
AssetLoaderToken(loader:away3d.loaders:AssetLoader) — Constructor, class away3d.loaders.misc.AssetLoaderToken
assetNamespace — Property, interface away3d.library.assets.IAsset
assetNamespace — Property, class away3d.library.assets.NamedAssetBase
assetPathEquals(name:String, ns:String) — method, interface away3d.library.assets.IAsset
assetPathEquals(name:String, ns:String) — method, class away3d.library.assets.NamedAssetBase
assetPrevName — Property, class away3d.events.AssetEvent
ASSET_RENAME — Constant Static Property, class away3d.events.AssetEvent
assets — Property, class away3d.loaders.misc.ResourceDependency
assetType — Property, class away3d.animators.AnimationSetBase
assetType — Property, class away3d.animators.data.Skeleton
assetType — Property, class away3d.animators.data.SkeletonPose
assetType — Property, class away3d.animators.nodes.AnimationNodeBase
assetType — Property, class away3d.containers.ObjectContainer3D
assetType — Property, class away3d.core.base.Geometry
assetType — Property, class away3d.entities.Entity
assetType — Property, class away3d.entities.Mesh
assetType — Property, class away3d.entities.SegmentSet
assetType — Property, class away3d.library.assets.BitmapDataAsset
assetType — Property, interface away3d.library.assets.IAsset
assetType — Property, class away3d.lights.LightBase
assetType — Property, class away3d.materials.MaterialBase
assetType — Property, class away3d.materials.lightpickers.LightPickerBase
assetType — Property, class away3d.materials.methods.EffectMethodBase
assetType — Property, class away3d.materials.methods.ShadowMapMethodBase
assetType — Property, class away3d.textures.TextureProxyBase
AssetType — class, package away3d.library.assets
ATFCubeTexture — class, package away3d.textures
ATFCubeTexture(byteArray:flash.utils:ByteArray) — Constructor, class away3d.textures.ATFCubeTexture
atfData — Property, class away3d.textures.ATFCubeTexture
atfData — Property, class away3d.textures.ATFTexture
ATFData — class, package away3d.textures
ATFData(data:flash.utils:ByteArray) — Constructor, class away3d.textures.ATFData
Create a new instance by parsing the given byte array.
ATFTexture — class, package away3d.textures
ATFTexture(byteArray:flash.utils:ByteArray) — Constructor, class away3d.textures.ATFTexture
AUTO_BEST_HIT — Constant Static Property, class away3d.core.pick.PickingColliderType
Auto-selecting picking collider that returns the best (closest) hit on an Entity Chooses between pure AS3 picking and PixelBender picking based on a threshold property representing the number of triangles encountered in a SubMesh object over which PixelBender is used.
autoDeriveVertexNormals — Property, interface away3d.core.base.ISubGeometry
_autoDeriveVertexNormals — Property, class away3d.core.base.SubGeometryBase
autoDeriveVertexNormals — Property, class away3d.core.base.SubGeometryBase
True if the vertex normals should be derived from the geometry, false if the vertex normals are set explicitly.
autoDeriveVertexTangents — Property, interface away3d.core.base.ISubGeometry
_autoDeriveVertexTangents — Property, class away3d.core.base.SubGeometryBase
autoDeriveVertexTangents — Property, class away3d.core.base.SubGeometryBase
True if the vertex tangents should be derived from the geometry, false if the vertex normals are set explicitly.
AUTO_FIRST_ENCOUNTERED — Constant Static Property, class away3d.core.pick.PickingColliderType
Auto-selecting picking collider that returns the first encountered hit on an Entity.
autoGenerateDummyUVs — Property, class away3d.core.base.SubGeometryBase
Defines whether a UV buffer should be automatically generated to contain dummy UV coordinates.
_autoGenerateUVs — Property, class away3d.core.base.SubGeometryBase
AutoPickingCollider — class, package away3d.core.pick
Auto-selecting picking collider for entity objects.
AutoPickingCollider(findClosestCollision:Boolean) — Constructor, class away3d.core.pick.AutoPickingCollider
Creates a new AutoPickingCollider object.
autoPlay — Property, class away3d.textures.VideoTexture
Indicates whether the video will start playing on initialisation.
autoRotation — Property, class away3d.animators.UVAnimator
Defines if a rotation is performed automatically each update.
autoTranslate — Property, class away3d.animators.UVAnimator
Defines if the animation is translated automatically each update.
autoUpdate — Property, class away3d.animators.AnimatorBase
Determines whether the animators internal update mechanisms are active.
_autoUpdate — Property, class away3d.controllers.ControllerBase
autoUpdate — Property, class away3d.controllers.ControllerBase
Determines whether the controller applies updates automatically.
autoUpdate — Property, class away3d.textures.VideoTexture
Indicates whether the material will redraw onEnterFrame
autoUpdate — Property, class away3d.textures.WebcamTexture
Defines whether the texture should automatically update while camera stream is playing.
autoUpdateShadows — Property, class away3d.lights.shadowmaps.ShadowMapperBase
AVERAGE — Constant Static Property, class away3d.tools.commands.Align
averaged — Property, class away3d.paths.QuadraticPath
returns true if the averagePath handler is being used.
averagePath() — method, class away3d.paths.QuadraticPath
handler will average the path using averages of the PathSegments note that this is not dynamic, the path values are overwrited
avg_fps — Property, class away3d.debug.AwayStats
away3d — package
Away3D — class, package away3d
Helper class to track a few important library constants.
away3d.animators — package
away3d.animators.data — package
away3d.animators.nodes — package
away3d.animators.states — package
away3d.animators.transitions — package
away3d.animators.utils — package
away3d.audio — package
away3d.audio.drivers — package
away3d.bounds — package
away3d.cameras — package
away3d.cameras.lenses — package
away3d.containers — package
away3d.controllers — package
away3d.core.base — package
away3d.core.base.data — package
away3d.core.data — package
away3d.core.managers — package
away3d.core.math — package
away3d.core.partition — package
away3d.core.pick — package
away3d.core.render — package
away3d.core.sort — package
away3d.core.traverse — package
away3d.debug — package
away3d.debug.data — package
away3d.entities — package
away3d.errors — package
away3d.events — package
away3d.extrusions — package
away3d.filters — package
away3d.filters.tasks — package
away3d.library — package
away3d.library.assets — package
away3d.library.naming — package
away3d.library.utils — package
away3d.lights — package
away3d.lights.shadowmaps — package
away3d.loaders — package
away3d.loaders.misc — package
away3d.loaders.parsers — package
away3d.loaders.parsers.utils — package
away3d.materials — package
away3d.materials.compilation — package
away3d.materials.lightpickers — package
away3d.materials.methods — package
away3d.materials.passes — package
away3d.materials.utils — package
away3d.paths — package
away3d.primitives — package
away3d.primitives.data — package
away3d.stereo — package
away3d.stereo.methods — package
away3d.textures — package
away3d.tools.commands — package
away3d.tools.helpers — package
away3d.tools.helpers.data — package
away3d.tools.serialize — package
away3d.tools.utils — package
away3d.utils — package
AwayStats — class, package away3d.debug
Stats monitor for Away3D or general use in any project.
AwayStats(view3d:away3d.containers:View3D, minimized:Boolean, transparent:Boolean, meanDataLength:uint, enableClickToReset:Boolean, enableModifyFrameRate:Boolean) — Constructor, class away3d.debug.AwayStats
Create an Away3D stats widget.
AWD1Parser — class, package away3d.loaders.parsers
AWD1Parser provides a parser for the AWD data type.
AWD1Parser() — Constructor, class away3d.loaders.parsers.AWD1Parser
Creates a new AWD1Parser object.
AWD2Parser — class, package away3d.loaders.parsers
AWDParser provides a parser for the AWD data type.
AWD2Parser() — Constructor, class away3d.loaders.parsers.AWD2Parser
Creates a new AWDParser object.
AWDBYTEARRAY — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
AWDParser — class, package away3d.loaders.parsers
The AWDParser class is a wrapper for both AWD1Parser and AWD2Parser, and will find the right concrete parser for an AWD file.
AWDParser() — Constructor, class away3d.loaders.parsers.AWDParser
AWDSTRING — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
axis — Property, class away3d.animators.nodes.ParticleUVNode
axis — Property, class away3d.extrusions.LatheExtrude
Defines the axis used for the lathe rotation.
axis — Property, class away3d.extrusions.LinearExtrude
Defines the axis used for the extrusion.
AxisAlignedBoundingBox — class, package away3d.bounds
AxisAlignedBoundingBox represents a bounding box volume that has its planes aligned to the local coordinate axes of the bounded object.
AxisAlignedBoundingBox() — Constructor, class away3d.bounds.AxisAlignedBoundingBox
Creates a new AxisAlignedBoundingBox object.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z