Package | away3d.entities |
Class | public class Sprite3D |
Inheritance | Sprite3D Entity ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
Implements | IRenderable |
Property | Defined By | ||
---|---|---|---|
animator : IAnimator [read-only]
Defines the animator of the mesh. | Sprite3D | ||
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [override] [read-only] | Entity | ||
backVector : Vector3D [read-only]
| Object3D | ||
bounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity. | Entity | ||
castsShadows : Boolean [read-only] | Sprite3D | ||
downVector : Vector3D [read-only]
| Object3D | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data. | Object3D | ||
forwardVector : Vector3D [read-only]
| Object3D | ||
height : Number | Sprite3D | ||
ignoreTransform : Boolean [override] | Entity | ||
indexData : Vector.<uint> [read-only] | Sprite3D | ||
inverseSceneTransform : Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space. | ObjectContainer3D | ||
leftVector : Vector3D [read-only]
| Object3D | ||
material : MaterialBase | Sprite3D | ||
maxX : Number [override] [read-only]
The maximum extremum of the object along the X-axis. | Entity | ||
maxY : Number [override] [read-only]
The maximum extremum of the object along the Y-axis. | Entity | ||
maxZ : Number [override] [read-only]
The maximum extremum of the object along the Z-axis. | Entity | ||
minX : Number [override] [read-only]
The minimum extremum of the object along the X-axis. | Entity | ||
minY : Number [override] [read-only]
The minimum extremum of the object along the Y-axis. | Entity | ||
minZ : Number [override] [read-only]
The minimum extremum of the object along the Z-axis. | Entity | ||
mouseChildren : Boolean | ObjectContainer3D | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing. | ObjectContainer3D | ||
name : String | NamedAssetBase | ||
numChildren : uint [read-only]
The amount of child objects of the ObjectContainer3D. | ObjectContainer3D | ||
numTriangles : uint [read-only] | Sprite3D | ||
numVertices : uint [read-only] | Sprite3D | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
parent : ObjectContainer3D [read-only]
The parent ObjectContainer3D to which this object's transformation is relative. | ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. | ObjectContainer3D | ||
pickingCollider : IPickingCollider [override] | Sprite3D | ||
pickingCollisionVO : PickingCollisionVO [read-only]
Returns a unique picking collision value object for the entity. | Entity | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rightVector : Vector3D [read-only]
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D [override]
A reference to the Scene3D object to which this object belongs. | Entity | ||
scenePosition : Vector3D [read-only]
The global position of the ObjectContainer3D in the scene. | ObjectContainer3D | ||
sceneTransform : Matrix3D [read-only]
The transformation matrix that transforms from model to world space. | ObjectContainer3D | ||
shaderPickingDetails : Boolean
Used by the shader-based picking system to determine whether a separate render pass is made in order
to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
showBounds : Boolean | Entity | ||
sourceEntity : Entity [read-only] | Sprite3D | ||
staticNode : Boolean
Defines whether or not the object will be moved or animated at runtime. | Entity | ||
transform : Matrix3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
upVector : Vector3D [read-only]
| Object3D | ||
UVData : Vector.<Number> [read-only] | Sprite3D | ||
uvTransform : Matrix [read-only] | Sprite3D | ||
vertexData : Vector.<Number> [read-only] | Sprite3D | ||
vertexNormalData : Vector.<Number> [read-only] | Sprite3D | ||
vertexNormalOffset : int [read-only] | Sprite3D | ||
vertexOffset : int [read-only] | Sprite3D | ||
vertexStride : uint [read-only] | Sprite3D | ||
vertexTangentData : Vector.<Number> [read-only] | Sprite3D | ||
vertexTangentOffset : int [read-only] | Sprite3D | ||
visible : Boolean | ObjectContainer3D | ||
width : Number | Sprite3D | ||
worldBounds : BoundingVolumeBase [read-only] | Entity | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
zOffset : int | Object3D |
Method | Defined By | ||
---|---|---|---|
Sprite3D(material:MaterialBase, width:Number, height:Number) | Sprite3D | ||
activateSecondaryUVBuffer(index:int, stage3DProxy:Stage3DProxy):void | Sprite3D | ||
activateUVBuffer(index:int, stage3DProxy:Stage3DProxy):void | Sprite3D | ||
activateVertexBuffer(index:int, stage3DProxy:Stage3DProxy):void | Sprite3D | ||
activateVertexNormalBuffer(index:int, stage3DProxy:Stage3DProxy):void | Sprite3D | ||
activateVertexTangentBuffer(index:int, stage3DProxy:Stage3DProxy):void | Sprite3D | ||
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
[override]
Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
| ObjectContainer3D | ||
contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | ||
dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | ||
dispose():void [override]
Cleans up resources used by this asset. | ObjectContainer3D | ||
disposeAsset():void | Object3D | ||
getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
getIndexBuffer(stage3DProxy:Stage3DProxy):IndexBuffer3D | Sprite3D | ||
getRenderSceneTransform(camera:Camera3D):Matrix3D | Sprite3D | ||
isIntersectingRay(rayPosition:Vector3D, rayDirection:Vector3D):Boolean | Entity | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeChildAt(index:uint):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | ||
updateImplicitVisibility():void | ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined By | ||
---|---|---|---|
[override] | Sprite3D | ||
[override] | Sprite3D | ||
invalidateBounds():void
Invalidates the bounding volume, causing to be updated when requested. | Entity | ||
invalidateSceneTransform():void [override]
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. | Entity | ||
updateBounds():void [override] | Sprite3D | ||
updateMouseChildren():void [override] | Entity | ||
updateSceneTransform():void
Updates the scene transformation matrix. | ObjectContainer3D | ||
updateTransform():void [override] | Sprite3D |
animator | property |
animator:IAnimator
[read-only] Defines the animator of the mesh. Act on the mesh's geometry. Defaults to null
public function get animator():IAnimator
castsShadows | property |
castsShadows:Boolean
[read-only] public function get castsShadows():Boolean
height | property |
height:Number
public function get height():Number
public function set height(value:Number):void
indexData | property |
indexData:Vector.<uint>
[read-only] public function get indexData():Vector.<uint>
material | property |
material:MaterialBase
public function get material():MaterialBase
public function set material(value:MaterialBase):void
numTriangles | property |
numTriangles:uint
[read-only] public function get numTriangles():uint
numVertices | property |
numVertices:uint
[read-only] public function get numVertices():uint
pickingCollider | property |
pickingCollider:IPickingCollider
[override] public function get pickingCollider():IPickingCollider
public function set pickingCollider(value:IPickingCollider):void
sourceEntity | property |
UVData | property |
UVData:Vector.<Number>
[read-only] public function get UVData():Vector.<Number>
uvTransform | property |
uvTransform:Matrix
[read-only] public function get uvTransform():Matrix
vertexData | property |
vertexData:Vector.<Number>
[read-only] public function get vertexData():Vector.<Number>
vertexNormalData | property |
vertexNormalData:Vector.<Number>
[read-only] public function get vertexNormalData():Vector.<Number>
vertexNormalOffset | property |
vertexNormalOffset:int
[read-only] public function get vertexNormalOffset():int
vertexOffset | property |
vertexOffset:int
[read-only] public function get vertexOffset():int
vertexStride | property |
vertexStride:uint
[read-only] public function get vertexStride():uint
vertexTangentData | property |
vertexTangentData:Vector.<Number>
[read-only] public function get vertexTangentData():Vector.<Number>
vertexTangentOffset | property |
vertexTangentOffset:int
[read-only] public function get vertexTangentOffset():int
width | property |
width:Number
public function get width():Number
public function set width(value:Number):void
Sprite3D | () | Constructor |
public function Sprite3D(material:MaterialBase, width:Number, height:Number)
material:MaterialBase | |
width:Number | |
height:Number |
activateSecondaryUVBuffer | () | method |
public function activateSecondaryUVBuffer(index:int, stage3DProxy:Stage3DProxy):void
Parameters
index:int | |
stage3DProxy:Stage3DProxy |
activateUVBuffer | () | method |
public function activateUVBuffer(index:int, stage3DProxy:Stage3DProxy):void
Parameters
index:int | |
stage3DProxy:Stage3DProxy |
activateVertexBuffer | () | method |
public function activateVertexBuffer(index:int, stage3DProxy:Stage3DProxy):void
Parameters
index:int | |
stage3DProxy:Stage3DProxy |
activateVertexNormalBuffer | () | method |
public function activateVertexNormalBuffer(index:int, stage3DProxy:Stage3DProxy):void
Parameters
index:int | |
stage3DProxy:Stage3DProxy |
activateVertexTangentBuffer | () | method |
public function activateVertexTangentBuffer(index:int, stage3DProxy:Stage3DProxy):void
Parameters
index:int | |
stage3DProxy:Stage3DProxy |
collidesBefore | () | method |
override arcane function collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean):Boolean
Parameters
shortestCollisionDistance:Number | |
findClosest:Boolean |
Boolean |
createEntityPartitionNode | () | method |
getDefaultBoundingVolume | () | method |
getIndexBuffer | () | method |
public function getIndexBuffer(stage3DProxy:Stage3DProxy):IndexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
IndexBuffer3D |
getRenderSceneTransform | () | method |
public function getRenderSceneTransform(camera:Camera3D):Matrix3D
Parameters
camera:Camera3D |
Matrix3D |
updateBounds | () | method |
override protected function updateBounds():void
updateTransform | () | method |
override protected function updateTransform():void