A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_lastFrame — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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lastFrame — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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_lastFrameTime — Property, class away3d.loaders.parsers.ParserBase |
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lastProfile — Property, class away3d.extrusions.LatheExtrude |
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returns the last rotated profile values, if keepLastProfile was true
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LatheExtrude — class, package away3d.extrusions |
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Class for generating meshes with axial symmetry such as donuts, pipes, vases etc. |
LatheExtrude(material:away3d.materials:MaterialBase, profile:Vector$flash.geom:Vector3D, axis:String, revolutions:Number, subdivision:uint, coverall:Boolean, centerMesh:Boolean, flip:Boolean, thickness:Number, preciseThickness:Boolean, offsetRadius:Number, materials:away3d.materials.utils:MultipleMaterials, ignoreSides:String, tweek:Object, smoothSurface:Boolean) — Constructor, class away3d.extrusions.LatheExtrude |
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Class LatheExtrude generates circular meshes such as donuts, pipes, pyramids etc.. |
layeredView — Property, class away3d.containers.View3D |
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Used in a sharedContext. |
left — Property, class away3d.animators.nodes.SkeletonDirectionalNode |
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Defines the left configured input node to use for the blended output. |
left — Property, class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the left side of the cube. |
LEFT — Constant Static Property, class away3d.tools.utils.Projector |
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leftCamera — Property, class away3d.stereo.StereoCamera3D |
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leftVector — Property, class away3d.core.base.Object3D |
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lengthNormals — Property, class away3d.tools.helpers.MeshDebugger |
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lengthTangents — Property, class away3d.tools.helpers.MeshDebugger |
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lengthVertexNormals — Property, class away3d.tools.helpers.MeshDebugger |
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lens — Property, class away3d.cameras.Camera3D |
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The lens used by the camera to perform the projection;
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lens — Property, class away3d.events.LensEvent |
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lens — Property, class away3d.stereo.StereoCamera3D |
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LensBase — class, package away3d.cameras.lenses |
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An abstract base class for all lens classes. |
LensBase() — Constructor, class away3d.cameras.lenses.LensBase |
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Creates a new LensBase object. |
LENS_CHANGED — Constant Static Property, class away3d.events.CameraEvent |
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LensEvent — class, package away3d.events |
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LensEvent(type:String, lens:away3d.cameras.lenses:LensBase, bubbles:Boolean, cancelable:Boolean) — Constructor, class away3d.events.LensEvent |
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lerp(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion, t:Number) — method, class away3d.core.math.Quaternion |
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Linearly interpolates between two quaternions. |
levels — Property, class away3d.materials.methods.CelDiffuseMethod |
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life — Property, class away3d.animators.data.ColorSegmentPoint |
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light — Property, class away3d.core.partition.DirectionalLightNode |
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The light object contained in this node. |
light — Property, class away3d.core.partition.LightNode |
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The light object contained in this node. |
light — Property, class away3d.core.partition.LightProbeNode |
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The light object contained in this node. |
light — Property, class away3d.core.partition.PointLightNode |
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The light object contained in this node. |
_light — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
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light — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
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LIGHT — Constant Static Property, class away3d.library.assets.AssetType |
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_lightAmbientB — Property, class away3d.materials.methods.BasicAmbientMethod |
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_lightAmbientG — Property, class away3d.materials.methods.BasicAmbientMethod |
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_lightAmbientR — Property, class away3d.materials.methods.BasicAmbientMethod |
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LightBase — class, package away3d.lights |
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LightBase provides an abstract base class for subtypes representing lights. |
LightBase() — Constructor, class away3d.lights.LightBase |
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Create a new LightBase object. |
LIGHT_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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LightEvent — class, package away3d.events |
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LightEvent(type:String) — Constructor, class away3d.events.LightEvent |
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_lightFragmentConstantIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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lightFragmentConstantIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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_lightFragmentConstantIndex — Property, class away3d.materials.passes.CompiledPass |
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LightingMethodBase — class, package away3d.materials.methods |
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LightingMethodBase provides an abstract base method for shading methods that uses lights. |
LightingMethodBase() — Constructor, class away3d.materials.methods.LightingMethodBase |
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LightingPass — class, package away3d.materials.passes |
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DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. |
LightingPass(material:away3d.materials:MaterialBase) — Constructor, class away3d.materials.passes.LightingPass |
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Creates a new DefaultScreenPass objects. |
LightingShaderCompiler — class, package away3d.materials.compilation |
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LightingShaderCompiler(profile:String) — Constructor, class away3d.materials.compilation.LightingShaderCompiler |
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LightMapDiffuseMethod — class, package away3d.materials.methods |
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LightMapDiffuseMethod(lightMap:away3d.textures:Texture2DBase, blendMode:String, useSecondaryUV:Boolean, baseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.LightMapDiffuseMethod |
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LightMapMethod — class, package away3d.materials.methods |
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LightMapMethod(texture:away3d.textures:Texture2DBase, blendMode:String, useSecondaryUV:Boolean) — Constructor, class away3d.materials.methods.LightMapMethod |
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lightMapTexture — Property, class away3d.materials.methods.LightMapDiffuseMethod |
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LightNode — class, package away3d.core.partition |
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LightNode is a space partitioning leaf node that contains a LightBase object. |
LightNode(light:away3d.lights:LightBase) — Constructor, class away3d.core.partition.LightNode |
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Creates a new LightNode object. |
lightOffset — Property, class away3d.lights.shadowmaps.CascadeShadowMapper |
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_lightOffset — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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lightOffset — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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_lightPicker — Property, class away3d.materials.MaterialBase |
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lightPicker — Property, class away3d.materials.MaterialBase |
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lightPicker — Property, class away3d.materials.MultiPassMaterialBase |
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lightPicker — Property, class away3d.materials.SinglePassMaterialBase |
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_lightPicker — Property, class away3d.materials.passes.MaterialPassBase |
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lightPicker — Property, class away3d.materials.passes.MaterialPassBase |
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LIGHT_PICKER — Constant Static Property, class away3d.library.assets.AssetType |
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LightPickerBase — class, package away3d.materials.lightpickers |
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LightPickerBase() — Constructor, class away3d.materials.lightpickers.LightPickerBase |
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LIGHTPICKER_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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LightProbe — class, package away3d.lights |
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LightProbe(diffuseMap:away3d.textures:CubeTextureBase, specularMap:away3d.textures:CubeTextureBase) — Constructor, class away3d.lights.LightProbe |
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Creates a new LightProbe object. |
_lightProbeDiffuseIndices — Property, class away3d.materials.compilation.ShaderCompiler |
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lightProbeDiffuseIndices — Property, class away3d.materials.compilation.ShaderCompiler |
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_lightProbeDiffuseIndices — Property, class away3d.materials.passes.CompiledPass |
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LightProbeNode — class, package away3d.core.partition |
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LightNode is a space partitioning leaf node that contains a LightBase object. |
LightProbeNode(light:away3d.lights:LightProbe) — Constructor, class away3d.core.partition.LightProbeNode |
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Creates a new LightNode object. |
lightProbes — Property, class away3d.core.traverse.EntityCollector |
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_lightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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lightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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lightProbesOffset — Property, class away3d.materials.passes.LightingPass |
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_lightProbeSpecularIndices — Property, class away3d.materials.compilation.ShaderCompiler |
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lightProbeSpecularIndices — Property, class away3d.materials.compilation.ShaderCompiler |
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_lightProbeSpecularIndices — Property, class away3d.materials.passes.CompiledPass |
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_lightProbeWeights — Property, class away3d.materials.lightpickers.LightPickerBase |
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lightProbeWeights — Property, class away3d.materials.lightpickers.LightPickerBase |
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_lights — Property, class away3d.core.traverse.EntityCollector |
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lights — Property, class away3d.core.traverse.EntityCollector |
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The lights of which the affecting area intersects the camera's frustum. |
lights — Property, class away3d.materials.lightpickers.StaticLightPicker |
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LIGHTS — Constant Static Property, class away3d.materials.LightSources |
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Defines normal lights are to be used as the source for the lighting
component. |
LightsHelper — class, package away3d.tools.helpers |
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Helper Class for the LightBase objects LightsHelper
A series of methods to ease work with LightBase objects
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LightSources — class, package away3d.materials |
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Enumeration class for defining which lighting types affects the specific material
lighting component (diffuse and specular). |
lightVertexConstantIndex — Property, class away3d.materials.compilation.LightingShaderCompiler |
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LinearExtrude — class, package away3d.extrusions |
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LinearExtrude(material:away3d.materials:MaterialBase, vectors:Vector$flash.geom:Vector3D, axis:String, offset:Number, subdivision:uint, coverAll:Boolean, thickness:Number, thicknessSubdivision:uint, materials:away3d.materials.utils:MultipleMaterials, centerMesh:Boolean, closePath:Boolean, ignoreSides:String, flip:Boolean) — Constructor, class away3d.extrusions.LinearExtrude |
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Class LinearExtrusion generates walls like meshes with or without thickness from a series of Vector3D's
param material [optional] MaterialBase. |
LineSegment — class, package away3d.primitives |
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A Line Segment primitive. |
LineSegment(v0:flash.geom:Vector3D, v1:flash.geom:Vector3D, color0:uint, color1:uint, thickness:Number) — Constructor, class away3d.primitives.LineSegment |
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Create a line segment
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listener — Property, class away3d.audio.SoundTransform3D |
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load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for load() method on default asset library bundle. |
load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.library.AssetLibraryBundle |
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Loads a file and (optionally) all of its dependencies. |
load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.AssetLoader |
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Loads a file and (optionally) all of its dependencies. |
load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.Loader3D |
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Loads a file and (optionally) all of its dependencies. |
load(urlRequest:flash.net:URLRequest, parser:away3d.loaders.parsers:ParserBase, loadAsRawData:Boolean) — method, class away3d.loaders.misc.SingleFileLoader |
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Load a resource from a file. |
loadAsRawData — Property, class away3d.loaders.misc.SingleFileLoader |
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loadData(data:any, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for loadData() method on default asset library bundle. |
loadData(data:any, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.library.AssetLibraryBundle |
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Loads a resource from existing data in memory. |
loadData(data:any, id:String, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.AssetLoader |
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Loads a resource from already loaded data. |
loadData(data:any, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.Loader3D |
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Loads a resource from already loaded data. |
_loader — Property, class away3d.loaders.misc.AssetLoaderToken |
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loader — Property, class away3d.loaders.misc.ResourceDependency |
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Loader3D — class, package away3d.loaders |
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Loader3D can load any file format that Away3D supports (or for which a third-party parser
has been plugged in) and be added directly to the scene. |
Loader3D(useAssetLibrary:Boolean, assetLibraryId:String) — Constructor, class away3d.loaders.Loader3D |
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LoaderEvent — class, package away3d.events |
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LoaderEvent is an Event dispatched to notify changes in loading state. |
LoaderEvent(type:String, url:String, isDependency:Boolean, errmsg:String) — Constructor, class away3d.events.LoaderEvent |
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Create a new LoaderEvent object. |
loadError — Event, class away3d.library.AssetLibraryBundle |
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Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.AssetLoader |
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Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.Loader3D |
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Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.misc.AssetLoaderToken |
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Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.misc.SingleFileLoader |
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Dispatched when an error occurs during loading. |
LOAD_ERROR — Constant Static Property, class away3d.events.LoaderEvent |
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Dispatched when loading of a asset failed. |
LOCAL_DYNAMIC — Constant Static Property, class away3d.animators.data.ParticlePropertiesMode |
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Mode that defines the particle node as acting on local dynamic properties (ie. |
_localFrustum — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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localNormal — Property, class away3d.core.pick.PickingCollisionVO |
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The local normal vector at the position of the collision. |
localNormal — Property, class away3d.events.MouseEvent3D |
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The normal in object space where the event took place
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localPosition — Property, class away3d.core.pick.PickingCollisionVO |
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The local position of the collision on the entity's surface. |
localPosition — Property, class away3d.events.MouseEvent3D |
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The position in object space where the event took place
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localPosition — Property, class away3d.materials.compilation.ShaderRegisterData |
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localRayDirection — Property, class away3d.core.pick.PickingCollisionVO |
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The direction of the colliding ray in local coordinates. |
localRayPosition — Property, class away3d.core.pick.PickingCollisionVO |
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The starting position of the colliding ray in local coordinates. |
LOCAL_STATIC — Constant Static Property, class away3d.animators.data.ParticlePropertiesMode |
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Mode that defines the particle node as acting on local static properties (ie. |
lookAt(target:flash.geom:Vector3D, upAxis:flash.geom:Vector3D) — method, class away3d.containers.ObjectContainer3D |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. |
lookAt(target:flash.geom:Vector3D, upAxis:flash.geom:Vector3D) — method, class away3d.core.base.Object3D |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. |
lookAt(matrix:flash.geom:Matrix3D, pos:flash.geom:Vector3D, dir:flash.geom:Vector3D, up:flash.geom:Vector3D) — Static Method , class away3d.core.math.Matrix3DUtils |
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LookAtController — class, package away3d.controllers |
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Extended camera used to automatically look at a specified target object. |
LookAtController(targetObject:away3d.entities:Entity, lookAtObject:away3d.containers:ObjectContainer3D) — Constructor, class away3d.controllers.LookAtController |
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Creates a new LookAtController object. |
lookAtObject — Property, class away3d.animators.PathAnimator |
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sets the object that the animated object will be looking at along the path
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_lookAtObject — Property, class away3d.controllers.LookAtController |
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lookAtObject — Property, class away3d.controllers.LookAtController |
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The 3d object that the target looks at. |
_lookAtPosition — Property, class away3d.controllers.LookAtController |
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lookAtPosition — Property, class away3d.controllers.LookAtController |
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The Vector3D object that the target looks at. |
loop — Property, interface away3d.materials.utils.IVideoPlayer |
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Indicates whether the player should loop when video finishes
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loop — Property, class away3d.materials.utils.SimpleVideoPlayer |
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_looping — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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looping — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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Determines whether the contents of the animation node have looping characteristics enabled. |
LZMA — Constant Static Property, class away3d.loaders.parsers.AWD2Parser |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |