A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
r — Property, class away3d.filters.HueSaturationFilter3D |
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r — Property, class away3d.filters.tasks.Filter3DHueSaturationTask |
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RadialBlurFilter3D — class, package away3d.filters |
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RadialBlurFilter3D(intensity:Number, glowGamma:Number, blurStart:Number, blurWidth:Number, cx:Number, cy:Number) — Constructor, class away3d.filters.RadialBlurFilter3D |
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RADIANS_TO_DEGREES — Constant Static Property, class away3d.core.math.MathConsts |
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The amount to multiply with when converting radians to degrees. |
radius — Property, class away3d.animators.states.ParticleOrbitState |
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Defines the radius of the orbit when in global mode. |
radius — Property, class away3d.bounds.BoundingSphere |
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The radius of the bounding sphere, calculated from the contents of the entity. |
_radius — Property, class away3d.lights.PointLight |
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radius — Property, class away3d.lights.PointLight |
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The minimum distance of the light's reach. |
radius — Property, class away3d.primitives.CapsuleGeometry |
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The radius of the capsule. |
radius — Property, class away3d.primitives.ConeGeometry |
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The radius of the bottom end of the cone. |
radius — Property, class away3d.primitives.RegularPolygonGeometry |
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The radius of the regular polygon. |
radius — Property, class away3d.primitives.SphereGeometry |
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The radius of the sphere. |
_radius — Property, class away3d.primitives.TorusGeometry |
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radius — Property, class away3d.primitives.TorusGeometry |
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The radius of the torus. |
ram — Property, class away3d.debug.AwayStats |
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randomRotationY — Property, class away3d.extrusions.PathDuplicator |
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Defines if a clone gets a random rotationY to break visual repetitions, usefull in case of vegetation for instance. |
range — Property, class away3d.filters.DepthOfFieldFilter3D |
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The distance between the focus point and the maximum amount of blur. |
range — Property, class away3d.filters.HDepthOfFieldFilter3D |
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range — Property, class away3d.filters.VDepthOfFieldFilter3D |
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range — Property, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
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range — Property, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
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range — Property, class away3d.materials.methods.DitheredShadowMapMethod |
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range — Property, class away3d.materials.methods.SoftShadowMapMethod |
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RANGE — Constant Static Property, class away3d.events.PathEvent |
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Dispatched when the time pointer is included a given from/to time region on a path
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RAW_DATA_CONTAINER — Constant Static Property, class away3d.core.math.Matrix3DUtils |
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A reference to a Vector to be used as a temporary raw data container, to prevent object creation. |
Ray — class, package away3d.tools.utils |
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Ray() — Constructor, class away3d.tools.utils.Ray |
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RAYCAST_BEST_HIT — Constant Static Property, class away3d.core.pick.PickingType |
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Uses AS3 and Pixel Bender to pick objects based on ray intersection. |
RaycastCollector — class, package away3d.core.traverse |
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The RaycastCollector class is a traverser for scene partitions that collects all scene graph entities that are
considered intersecting with the defined ray. |
RaycastCollector() — Constructor, class away3d.core.traverse.RaycastCollector |
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Creates a new RaycastCollector object. |
RAYCAST_FIRST_ENCOUNTERED — Constant Static Property, class away3d.core.pick.PickingType |
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Uses AS3 and Pixel Bender to pick objects based on ray intersection. |
RaycastPicker — class, package away3d.core.pick |
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Picks a 3d object from a view or scene by 3D raycast calculations. |
RaycastPicker(findClosestCollision:Boolean) — Constructor, class away3d.core.pick.RaycastPicker |
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Creates a new RaycastPicker object. |
rayDirection — Property, class away3d.core.pick.PickingColliderBase |
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rayDirection — Property, class away3d.core.pick.PickingCollisionVO |
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The direction of the colliding ray in scene coordinates. |
rayDirection — Property, class away3d.core.traverse.RaycastCollector |
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Provides the direction vector of the ray. |
rayEntryDistance — Property, class away3d.core.pick.PickingCollisionVO |
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The distance along the ray from the starting position to the calculated intersection entry point with the entity. |
rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
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rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.BoundingSphere |
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rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.BoundingVolumeBase |
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Method for calculating whether an intersection of the given ray occurs with the bounding volume. |
rayOriginIsInsideBounds — Property, class away3d.core.pick.PickingCollisionVO |
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Determines if the ray position is contained within the entity bounds. |
rayPosition — Property, class away3d.core.pick.PickingColliderBase |
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rayPosition — Property, class away3d.core.pick.PickingCollisionVO |
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The starting position of the colliding ray in scene coordinates. |
rayPosition — Property, class away3d.core.traverse.RaycastCollector |
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Provides the starting position of the ray. |
read(x:Number, y:Number) — method, class away3d.tools.utils.ColorHitMap |
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If at the given coordinates a color is found that matches a defined color event, the color event will be triggered. |
readyForDependencies — Event, class away3d.loaders.parsers.ParserBase |
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Dispatched when parser pauses to wait for dependencies, used internally to trigger
loading of dependencies which are then returned to the parser through it's interface
in the arcane namespace. |
READY_FOR_DEPENDENCIES — Constant Static Property, class away3d.events.ParserEvent |
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Dispatched when a parser is ready to have dependencies retrieved and resolved. |
recenter — Property, class away3d.tools.commands.Mirror |
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recenter(mesh:away3d.entities:Mesh, keepPosition:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper |
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Recenter geometry
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recenterContainer(obj:away3d.containers:ObjectContainer3D, keepPosition:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper |
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Recenter geometry of all meshes found into container
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recoverFromDisposal() — method, class away3d.core.managers.Stage3DProxy |
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reflection(plane:away3d.core.math:Plane3D, target:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils |
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RefractionEnvMapMethod — class, package away3d.materials.methods |
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RefractionEnvMapMethod(envMap:away3d.textures:CubeTextureBase, refractionIndex:Number, dispersionR:Number, dispersionG:Number, dispersionB:Number) — Constructor, class away3d.materials.methods.RefractionEnvMapMethod |
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refractionIndex — Property, class away3d.materials.methods.RefractionEnvMapMethod |
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refreshNURBS() — method, class away3d.primitives.NURBSGeometry |
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Refresh the mesh without reconstructing all the supporting data. |
_ref_v — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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REGEXP_OUTER_SPACES — Constant Static Property, class com.adobe.utils.AGALMiniAssembler |
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_registerCache — Property, class away3d.materials.compilation.ShaderCompiler |
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registerPartition(entity:away3d.entities:Entity) — method, class away3d.containers.Scene3D |
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When a partition is assigned to an object somewhere in the scene graph, add the partition to the list if it isn't in there yet
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registerView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats |
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Add a view to the list of those that are taken into account when
calculating on-screen and total poly counts. |
regName — Property, class away3d.materials.compilation.ShaderRegisterElement |
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The register's name. |
RegularPolygonGeometry — class, package away3d.primitives |
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A UV RegularPolygon primitive mesh. |
RegularPolygonGeometry(radius:Number, sides:uint, yUp:Boolean) — Constructor, class away3d.primitives.RegularPolygonGeometry |
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Creates a new RegularPolygon disc object. |
removeAllAssets(dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for removeAllAssets() method on default asset library bundle. |
removeAllAssets(dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
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Removes all assets from the asset library, optionally disposing them as they
are removed. |
removeAllSegments() — method, class away3d.entities.SegmentSet |
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removeAllSegments() — method, class away3d.primitives.WireframePrimitiveBase |
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removeAsset(asset:away3d.library.assets:IAsset, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for removeAsset() method on default asset library bundle. |
removeAsset(asset:away3d.library.assets:IAsset, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
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Removes an asset from the library, and optionally disposes that asset by calling
it's disposeAsset() method (which for most assets is implemented as a default
version of that type's dispose() method. |
removeAssetByName(name:String, ns:String, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for removeAssetByName() method on default asset library bundle. |
removeAssetByName(name:String, ns:String, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
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Removes an asset which is specified using name and namespace. |
removeChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D |
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Removes a 3d object from the child array of the container
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removeChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D |
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Removes a child from the scene's root. |
removeChildAt(index:uint) — method, class away3d.containers.ObjectContainer3D |
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Removes a 3d object from the child array of the container
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removeChildAt(index:uint) — method, class away3d.containers.Scene3D |
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Removes a child from the scene's root. |
removeColorEvent(eventID:String) — method, class away3d.tools.utils.ColorHitMap |
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removes a color event by its id
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removeDebug(mesh:away3d.entities:Mesh) — method, class away3d.tools.helpers.MeshDebugger |
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REMOVED_FROM_SCENE — Constant Static Property, class away3d.events.Scene3DEvent |
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removeEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.Partition3D |
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Removes an entity from the partition tree. |
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.containers.ObjectContainer3D |
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removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.core.base.Object3D |
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removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.core.managers.Stage3DProxy |
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Removes a listener from the EventDispatcher object. |
removeEventListener(type:String, listener:Function, useCapture:Boolean) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for removeEventListener() method on default asset library bundle. |
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.lights.shadowmaps.CascadeShadowMapper |
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removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.loaders.misc.AssetLoaderToken |
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removeFace(mesh:away3d.entities:Mesh, index:uint, subGeomIndice:uint) — Static Method , class away3d.tools.helpers.FaceHelper |
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Remove a face from a mesh
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removeFaces(mesh:away3d.entities:Mesh, indices:Vector$uint, subGeomIndices:Vector$uint) — Static Method , class away3d.tools.helpers.FaceHelper |
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Remove a series of faces from a mesh. |
removeFragmentTempUsage(register:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.compilation.ShaderRegisterCache |
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Removes a usage from a fragment temporary register. |
removeFromParent() — method, class away3d.core.partition.EntityNode |
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Detaches the node from its parent. |
removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.MultiPassMaterialBase |
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removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.SinglePassMaterialBase |
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removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.methods.ShaderMethodSetup |
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Removes a method from the pass. |
removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.passes.SuperShaderPass |
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removeNamespaceAssets(ns:String, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for removeNamespaceAssets() method on default asset library bundle. |
removeNamespaceAssets(ns:String, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
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Removes all assets belonging to a particular namespace (null for default)
from the asset library, and optionall disposes them by calling their
disposeAsset() method. |
removeNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.partition.NodeBase |
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Removes a child node from the tree. |
removeOnChangeSegment(listener:Function) — method, class away3d.animators.PathAnimator |
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Default method for removing a range event listener
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removeOnCycle(listener:Function) — method, class away3d.animators.PathAnimator |
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Default method for removing a cycle event listener
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removeOnRange(listener:Function) — method, class away3d.animators.PathAnimator |
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Default method for removing a range event listener
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removePass(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.materials.MaterialBase |
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removeSegment(segment:away3d.primitives.data:Segment) — method, class away3d.entities.SegmentSet |
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removeSegment(index:uint, join:Boolean) — method, interface away3d.paths.IPath |
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Removes a segment from the path
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removeSegment(index:uint, join:Boolean) — method, class away3d.paths.SegmentedPathBase |
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removes a segment in the path according to id. |
removeStaticLightFromMaterials(objectContainer3D:away3d.containers:ObjectContainer3D, light:away3d.lights:LightBase) — Static Method , class away3d.tools.helpers.LightsHelper |
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Removes a given light from all materials found into an objectcontainer and its children. |
removeSubGeometry(subGeometry:away3d.core.base:ISubGeometry) — method, class away3d.core.base.Geometry |
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Removes a new SubGeometry object from the list. |
removeVertexTempUsage(register:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.compilation.ShaderRegisterCache |
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Removes a usage from a vertex temporary register. |
removeViewVolume(viewVolume:away3d.core.partition:ViewVolume) — method, class away3d.core.partition.ViewVolumePartition |
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removeViewVolume(viewVolume:away3d.core.partition:ViewVolume) — method, class away3d.core.partition.ViewVolumeRootNode |
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removeVisibleDynamicCell(cell:away3d.core.partition:InvertedOctreeNode, indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume |
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removeVisibleStatic(entity:away3d.entities:Entity, indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume |
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render() — method, class away3d.containers.View3D |
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Renders the view. |
render() — method, class away3d.core.render.BackgroundImageRenderer |
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render(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.core.render.Filter3DRenderer |
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render(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, scissorRect:flash.geom:Rectangle, surfaceSelector:int) — method, class away3d.core.render.RendererBase |
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Renders the potentially visible geometry to the back buffer or texture. |
render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.CompiledPass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.DepthMapPass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.DistanceMapPass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.LightingPass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.OutlinePass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.SegmentPass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.ShadowCasterPass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.SingleObjectDepthPass |
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render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.SkyBoxPass |
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render(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.StereoRenderer |
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render() — method, class away3d.stereo.StereoView3D |
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render(view:away3d.containers:View3D) — method, class away3d.textures.CubeReflectionTexture |
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Renders the scene in the given view for reflections. |
render(view:away3d.containers:View3D) — method, class away3d.textures.PlanarReflectionTexture |
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Renders the scene in the given view for reflections. |
renderable — Property, class away3d.core.data.RenderableListItem |
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renderable — Property, class away3d.core.pick.PickingCollisionVO |
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The IRenderable associated with a collision. |
renderable — Property, class away3d.events.MouseEvent3D |
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The renderable inside which the event took place. |
RenderableListItem — final class, package away3d.core.data |
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RenderableListItem() — Constructor, class away3d.core.data.RenderableListItem |
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_renderableListItemPool — Property, class away3d.core.traverse.EntityCollector |
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RenderableListItemPool — class, package away3d.core.data |
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RenderableListItemPool() — Constructor, class away3d.core.data.RenderableListItemPool |
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RenderableMergeSort — class, package away3d.core.sort |
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RenderableSorter sorts the potentially visible IRenderable objects collected by EntityCollector for optimal
rendering performance. |
RenderableMergeSort() — Constructor, class away3d.core.sort.RenderableMergeSort |
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Creates a RenderableSorter objects
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RenderableNode — class, package away3d.core.partition |
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RenderableNode is a space partitioning leaf node that contains any Entity that is itself a IRenderable
object. |
RenderableNode(renderable:away3d.core.base:IRenderable) — Constructor, class away3d.core.partition.RenderableNode |
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Creates a new RenderableNode object. |
_renderableSorter — Property, class away3d.core.render.RendererBase |
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renderableSorter — Property, class away3d.core.render.RendererBase |
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renderCascades(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, numCascades:uint, scissorRects:Vector$flash.geom:Rectangle, cameras:Vector$away3d.cameras:Camera3D) — method, class away3d.core.render.DepthRenderer |
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RenderCubeTexture — class, package away3d.textures |
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RenderCubeTexture(size:Number) — Constructor, class away3d.textures.RenderCubeTexture |
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renderDepth(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.MaterialBase |
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renderDepthMap(stage3DProxy:away3d.core.managers:Stage3DProxy, entityCollector:away3d.core.traverse:EntityCollector, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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Renders the depth map for this light. |
renderDepthPrepass(entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.containers.View3D |
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renderedFacesCount — Property, class away3d.containers.View3D |
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The amount of faces that were pushed through the render pipeline on the last frame render. |
_renderer — Property, class away3d.containers.View3D |
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renderer — Property, class away3d.containers.View3D |
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The renderer used to draw the scene. |
renderer — Property, class away3d.textures.CubeReflectionTexture |
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The renderer to use. |
renderer — Property, class away3d.textures.PlanarReflectionTexture |
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The renderer to use. |
RendererBase — class, package away3d.core.render |
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RendererBase forms an abstract base class for classes that are used in the rendering pipeline to render geometry
to the back buffer or a texture. |
RendererBase(renderToTexture:Boolean) — Constructor, class away3d.core.render.RendererBase |
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Creates a new RendererBase object. |
renderMethod — Property, class away3d.stereo.StereoRenderer |
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renderOrderId — Property, class away3d.core.data.RenderableListItem |
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_renderOrderId — Property, class away3d.materials.MaterialBase |
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renderSceneDepthToTexture(entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.containers.View3D |
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renderSceneTransform — Property, class away3d.core.data.RenderableListItem |
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renderSurfaceSelector — Property, class away3d.core.managers.Stage3DProxy |
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renderTarget — Property, class away3d.core.managers.Stage3DProxy |
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_renderTarget — Property, class away3d.core.render.RendererBase |
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_renderTargetSurface — Property, class away3d.core.render.RendererBase |
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RenderTexture — class, package away3d.textures |
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RenderTexture(width:Number, height:Number) — Constructor, class away3d.textures.RenderTexture |
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renderToScreenVertexBuffer — Property, class away3d.core.managers.RTTBufferManager |
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_renderToTexture — Property, class away3d.core.render.RendererBase |
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renderToTexture — Property, class away3d.core.render.RendererBase |
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renderToTexture — Property, class away3d.materials.passes.MaterialPassBase |
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Specifies whether this pass renders to texture
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renderToTextureRect — Property, class away3d.core.managers.RTTBufferManager |
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renderToTextureVertexBuffer — Property, class away3d.core.managers.RTTBufferManager |
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repeat — Property, class away3d.extrusions.PathDuplicator |
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Defines the resolution between each PathSegments. |
_repeat — Property, class away3d.materials.MaterialBase |
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repeat — Property, class away3d.materials.MaterialBase |
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Indicates whether or not any used textures should be tiled. |
_repeat — Property, class away3d.materials.compilation.ShaderCompiler |
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_repeat — Property, class away3d.materials.passes.MaterialPassBase |
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repeat — Property, class away3d.materials.passes.MaterialPassBase |
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Defines whether textures should be tiled. |
repeatTextures — Property, class away3d.materials.methods.MethodVO |
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request — Property, class away3d.loaders.misc.ResourceDependency |
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_requireDepthRender — Property, class away3d.containers.View3D |
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requireDepthRender — Property, class away3d.core.render.Filter3DRenderer |
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requireDepthRender — Property, class away3d.filters.Filter3DBase |
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requireDepthRender — Property, class away3d.filters.tasks.Filter3DTaskBase |
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requiresBlending — Property, class away3d.materials.ColorMaterial |
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Indicates whether or not the material requires alpha blending during rendering. |
requiresBlending — Property, class away3d.materials.MaterialBase |
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Indicates whether or not the material requires alpha blending during rendering. |
requiresBlending — Property, class away3d.materials.MultiPassMaterialBase |
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Indicates whether or not the material requires alpha blending during rendering. |
requiresBlending — Property, class away3d.materials.SinglePassMaterialBase |
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Indicates whether or not the material requires alpha blending during rendering. |
reset(name:String, offset:Number) — method, class away3d.animators.AnimatorBase |
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reset() — method, class away3d.animators.data.AnimationRegisterCache |
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reset() — method, class away3d.core.traverse.SceneIterator |
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reset() — method, class away3d.debug.AwayStats |
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reset() — method, class away3d.library.utils.AssetLibraryIterator |
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reset() — method, class away3d.materials.compilation.MethodDependencyCounter |
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reset() — method, class away3d.materials.compilation.ShaderRegisterCache |
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Resets all registers. |
reset() — method, class away3d.materials.methods.CompositeDiffuseMethod |
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reset() — method, class away3d.materials.methods.CompositeSpecularMethod |
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reset() — method, class away3d.materials.methods.MethodVO |
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reset() — method, class away3d.materials.methods.NearShadowMapMethod |
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reset() — method, class away3d.materials.methods.OutlineMethod |
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reset() — method, class away3d.materials.methods.ShadingMethodBase |
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resetAssetPath(name:String, ns:String, overrideOriginal:Boolean) — method, interface away3d.library.assets.IAsset |
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resetAssetPath(name:String, ns:String, overrideOriginal:Boolean) — method, class away3d.library.assets.NamedAssetBase |
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resetTime(offset:int) — method, class away3d.animators.ParticleAnimator |
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resolve() — method, class away3d.loaders.misc.ResourceDependency |
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Resolve the dependency when it's loaded with the parent parser. |
resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ConflictStrategyBase |
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Resolve a naming conflict between two assets. |
resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ErrorConflictStrategy |
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resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.IgnoreConflictStrategy |
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resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.NumSuffixConflictStrategy |
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resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AC3DParser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD1Parser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD2Parser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.DAEParser |
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resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.MD2Parser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.Max3DSParser |
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resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.OBJParser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.ParserBase |
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Resolve a dependency when it's loaded. |
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AC3DParser |
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resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD1Parser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD2Parser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.DAEParser |
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resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.MD2Parser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.Max3DSParser |
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resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.OBJParser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.ParserBase |
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Resolve a dependency loading failure. |
resolveDependencyName(resourceDependency:away3d.loaders.misc:ResourceDependency, asset:away3d.library.assets:IAsset) — method, class away3d.loaders.parsers.AWD2Parser |
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Resolve a dependency name
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resolveDependencyName(resourceDependency:away3d.loaders.misc:ResourceDependency, asset:away3d.library.assets:IAsset) — method, class away3d.loaders.parsers.ParserBase |
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Resolve a dependency name
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resolveFailure() — method, class away3d.loaders.misc.ResourceDependency |
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Resolve a dependency failure. |
resolveName(asset:away3d.library.assets:IAsset) — method, class away3d.loaders.misc.ResourceDependency |
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Resolve the dependencies name
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resourceComplete — Event, class away3d.library.AssetLibraryBundle |
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Dispatched when a full resource (including dependencies) finishes loading. |
resourceComplete — Event, class away3d.loaders.AssetLoader |
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Dispatched when a full resource (including dependencies) finishes loading. |
resourceComplete — Event, class away3d.loaders.Loader3D |
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Dispatched when a full resource (including dependencies) finishes loading. |
resourceComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
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Dispatched when a full resource (including dependencies) finishes loading. |
RESOURCE_COMPLETE — Constant Static Property, class away3d.events.LoaderEvent |
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Dispatched when a resource and all of its dependencies is retrieved. |
ResourceDependency — class, package away3d.loaders.misc |
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ResourceDependency represents the data required to load, parse and resolve additional files ("dependencies")
required by a parser, used by ResourceLoadSession. |
ResourceDependency(id:String, req:flash.net:URLRequest, data:any, parentParser:away3d.loaders.parsers:ParserBase, retrieveAsRawData:Boolean, suppressAssetEvents:Boolean) — Constructor, class away3d.loaders.misc.ResourceDependency |
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resumeParsingAfterDependencies() — method, class away3d.loaders.parsers.AWDParser |
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resumeParsingAfterDependencies() — method, class away3d.loaders.parsers.ParserBase |
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retrieveAsRawData — Property, class away3d.loaders.misc.ResourceDependency |
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reverse — Property, class away3d.animators.SpriteSheetAnimator |
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reverse — Property, class away3d.animators.states.SpriteSheetAnimationState |
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REVISION — Constant Static Property, class away3d.Away3D |
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revolutions — Property, class away3d.extrusions.LatheExtrude |
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Defines the number of revolutions performed by the lathe extrusion. |
right — Property, class away3d.animators.nodes.SkeletonDirectionalNode |
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Defines the right configured input node to use for the blended output. |
right — Property, class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the right side of the cube. |
RIGHT — Constant Static Property, class away3d.tools.utils.Projector |
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rightCamera — Property, class away3d.stereo.StereoCamera3D |
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rightClickMenuEnabled — Property, class away3d.containers.View3D |
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rightVector — Property, class away3d.core.base.Object3D |
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RimLightMethod — class, package away3d.materials.methods |
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RimLightMethod(color:uint, strength:Number, power:Number, blend:String) — Constructor, class away3d.materials.methods.RimLightMethod |
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roll(angle:Number) — method, class away3d.core.base.Object3D |
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Rotates the 3d object around it's local z-axis
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_rootDelta — Property, class away3d.animators.states.AnimationStateBase |
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_rootNode — Property, class away3d.core.partition.Partition3D |
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_rot — Property, class away3d.core.base.Object3D |
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rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.containers.ObjectContainer3D |
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rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.core.base.Object3D |
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Rotates the 3d object around an axis by a defined angle
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rotatePoint(vector:flash.geom:Vector3D, target:flash.geom:Vector3D) — method, class away3d.core.math.Quaternion |
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Rotates a point. |
rotatePoint(aPoint:flash.geom:Vector3D, rotation:flash.geom:Vector3D) — Static Method , class away3d.core.math.Vector3DUtils |
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rotateTo(ax:Number, ay:Number, az:Number) — method, class away3d.core.base.Object3D |
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Rotates the 3d object directly to a euler angle
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rotation — Property, class away3d.animators.data.UVAnimationFrame |
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The rotation value (in degrees) of the UV animation frame. |
rotation — Property, class away3d.containers.View3D |
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rotationalVelocity — Property, class away3d.animators.states.ParticleRotationalVelocityState |
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Defines the default rotationalVelocity of the state, used when in global mode. |
ROTATIONALVELOCITY_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleRotationalVelocityNode |
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Reference for rotational velocity node properties on a single particle (when in local property mode). |
rotationChanged — Event, class away3d.core.base.Object3D |
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Dispatched when the rotation of the 3d object changes. |
ROTATION_CHANGED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a rotationChanged event object. |
rotationIncrease — Property, class away3d.animators.UVAnimator |
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if autoRotation = true, the rotation is increased by the rotationIncrease value. |
rotationRegisters — Property, class away3d.animators.data.AnimationRegisterCache |
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rotations — Property, class away3d.animators.PathAnimator |
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sets an optional Vector.<Vector3D> of rotations. |
rotations — Property, class away3d.extrusions.PathExtrude |
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An optional Vector.<Vector3D> of Vector3D objects that defines a series of rotations to be set on each PathSegment. |
rotationX — Property, class away3d.containers.View3D |
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rotationX — Property, class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. |
rotationY — Property, class away3d.containers.View3D |
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rotationY — Property, class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. |
rotationZ — Property, class away3d.containers.View3D |
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rotationZ — Property, class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. |
_rttBufferManager — Property, class away3d.containers.View3D |
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RTTBufferManager — class, package away3d.core.managers |
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RTTBufferManager(se:RTTBufferManager.as$132:SingletonEnforcer, stage3DProxy:away3d.core.managers:Stage3DProxy) — Constructor, class away3d.core.managers.RTTBufferManager |
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_rttViewProjectionMatrix — Property, class away3d.core.render.RendererBase |
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