Package | away3d.core.partition |
Class | public class MeshNode |
Inheritance | MeshNode EntityNode NodeBase Object |
Property | Defined By | ||
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entity : Entity [read-only]
The entity contained in this leaf node. | EntityNode | ||
mesh : Mesh [read-only]
The mesh object contained in the partition node. | MeshNode | ||
parent : NodeBase [read-only]
The parent node. | NodeBase | ||
showDebugBounds : Boolean | NodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new MeshNode object. | MeshNode | ||
acceptTraverser(traverser:PartitionTraverser):void [override]
Allows the traverser to visit the current node. | MeshNode | ||
Finds the partition that contains (or should contain) the given entity. | NodeBase | ||
isInFrustum(planes:Vector.<Plane3D>, numPlanes:int):Boolean [override] | EntityNode | ||
isIntersectingRay(rayPosition:Vector3D, rayDirection:Vector3D):Boolean [override]
Tests if the current node is intersecting with a ray. | EntityNode | ||
removeFromParent():void
Detaches the node from its parent. | EntityNode |
mesh | property |
mesh:Mesh
[read-only] The mesh object contained in the partition node.
public function get mesh():Mesh
MeshNode | () | Constructor |
public function MeshNode(mesh:Mesh)
Creates a new MeshNode object.
Parametersmesh:Mesh — The mesh to be contained in the node.
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acceptTraverser | () | method |
override public function acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. If the traverser's enterNode method returns true, the traverser will be sent down the child nodes of the tree. This method should be overridden if the order of traversal is important (such as for BSP trees) - or if static child nodes are not added using addNode, but are linked to separately.
Parameters
traverser:PartitionTraverser — The traverser visiting the node.
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