A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_name — Property, class away3d.animators.AnimatorBase |
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name — Property, class away3d.animators.data.JointPose |
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The name of the joint to which the pose is associated
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name — Property, class away3d.animators.data.SkeletonJoint |
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The name of the joint
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name — Property, interface away3d.library.assets.IAsset |
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name — Property, class away3d.library.assets.NamedAssetBase |
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NamedAssetBase — class, package away3d.library.assets |
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NamedAssetBase(name:String) — Constructor, class away3d.library.assets.NamedAssetBase |
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near — Property, class away3d.cameras.lenses.FreeMatrixLens |
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_near — Property, class away3d.cameras.lenses.LensBase |
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near — Property, class away3d.cameras.lenses.LensBase |
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The distance to the near plane of the frustum. |
near — Property, class away3d.cameras.lenses.ObliqueNearPlaneLens |
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NearDirectionalShadowMapper — class, package away3d.lights.shadowmaps |
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NearDirectionalShadowMapper(coverageRatio:Number) — Constructor, class away3d.lights.shadowmaps.NearDirectionalShadowMapper |
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nearPlaneDistance — Property, class away3d.textures.CubeReflectionTexture |
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The near plane used by the camera lens. |
nearPlaneDistances — Property, class away3d.lights.shadowmaps.CascadeShadowMapper |
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NearShadowMapMethod — class, package away3d.materials.methods |
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NearShadowMapMethod(baseMethod:away3d.materials.methods:SimpleShadowMapMethodBase, fadeRatio:Number) — Constructor, class away3d.materials.methods.NearShadowMapMethod |
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needFragmentAnimation — Property, class away3d.animators.data.AnimationRegisterCache |
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_needFragmentAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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needFragmentAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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needsGlobalFragmentPos — Property, class away3d.materials.methods.MethodVO |
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needsGlobalVertexPos — Property, class away3d.materials.methods.MethodVO |
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needsNormals — Property, class away3d.materials.methods.MethodVO |
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needsProjection — Property, class away3d.materials.methods.MethodVO |
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needsSecondaryUV — Property, class away3d.materials.methods.MethodVO |
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needsTangents — Property, class away3d.materials.methods.MethodVO |
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needsUV — Property, class away3d.materials.methods.MethodVO |
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needsView — Property, class away3d.materials.methods.MethodVO |
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_needUpdateTime — Property, class away3d.animators.states.ParticleStateBase |
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needUpdateTime — Property, class away3d.animators.states.ParticleStateBase |
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needUVAnimation — Property, class away3d.animators.data.AnimationRegisterCache |
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_needUVAnimation — Property, class away3d.materials.compilation.ShaderCompiler |
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needUVAnimation — Property, class away3d.materials.compilation.ShaderCompiler |
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_needUVAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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needUVAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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needVelocity — Property, class away3d.animators.ParticleAnimationSet |
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needVelocity — Property, class away3d.animators.data.AnimationRegisterCache |
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NEGATIVE — Constant Static Property, class away3d.tools.commands.Align |
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negativeX — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's left face. |
negativeY — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's bottom face. |
negativeZ — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's near face. |
next — Property, class away3d.core.data.EntityListItem |
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next — Property, class away3d.core.data.RenderableListItem |
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next() — method, class away3d.core.traverse.SceneIterator |
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next() — method, class away3d.library.utils.AssetLibraryIterator |
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_nextFrame — Property, class away3d.animators.states.AnimationClipState |
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nextFrame — Property, class away3d.animators.states.AnimationClipState |
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Returns the next frame of animation in the clip based on the internal playhead position. |
nextGeometry — Property, interface away3d.animators.states.IVertexAnimationState |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
nextGeometry — Property, class away3d.animators.states.VertexClipState |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
nextPose — Property, class away3d.animators.states.SkeletonClipState |
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Returns the next skeleton pose frame of animation in the clip based on the internal playhead position. |
nextUVFrame — Property, interface away3d.animators.states.IUVAnimationState |
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Returns the next UV frame of animation in the clip based on the internal playhead position. |
nextUVFrame — Property, class away3d.animators.states.UVClipState |
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Returns the next UV frame of animation in the clip based on the internal playhead position. |
NodeBase — class, package away3d.core.partition |
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The NodeBase class is an abstract base class for any type of space partition tree node. |
NodeBase() — Constructor, class away3d.core.partition.NodeBase |
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Creates a new NodeBase object. |
_nonCasterLightPasses — Property, class away3d.materials.MultiPassMaterialBase |
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_normalBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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normalBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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_normalBufferIndex — Property, class away3d.materials.passes.CompiledPass |
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normalDependencies — Property, class away3d.materials.compilation.MethodDependencyCounter |
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normalDisplacement — Property, class away3d.materials.methods.FresnelPlanarReflectionMethod |
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normalDisplacement — Property, class away3d.materials.methods.PlanarReflectionMethod |
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The amount of displacement on the surface, for use with water waves. |
normalFragment — Property, class away3d.materials.compilation.ShaderRegisterData |
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normalInput — Property, class away3d.materials.compilation.ShaderRegisterData |
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normalize() — method, class away3d.core.math.Plane3D |
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Normalize this Plane3D
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normalize(val:Number) — method, class away3d.core.math.Quaternion |
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Normalises the quaternion object. |
normalMap — Property, class away3d.materials.MultiPassMaterialBase |
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The tangent space normal map to influence the direction of the surface for each texel. |
normalMap — Property, class away3d.materials.SinglePassMaterialBase |
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The tangent space normal map to influence the direction of the surface for each texel. |
normalMap — Property, class away3d.materials.methods.BasicNormalMethod |
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normalMap — Property, class away3d.materials.methods.SimpleWaterNormalMethod |
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normalMap — Property, class away3d.materials.passes.CompiledPass |
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The tangent space normal map to influence the direction of the surface for each texel. |
normalMethod — Property, class away3d.materials.MultiPassMaterialBase |
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The method to generate the (tangent-space) normal. |
normalMethod — Property, class away3d.materials.SinglePassMaterialBase |
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The method to generate the (tangent-space) normal. |
_normalMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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normalMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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normalMethod — Property, class away3d.materials.passes.CompiledPass |
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_normalMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup |
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normalReflectance — Property, class away3d.materials.methods.FresnelEnvMapMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
normalReflectance — Property, class away3d.materials.methods.FresnelPlanarReflectionMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
normalReflectance — Property, class away3d.materials.methods.FresnelSpecularMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
_normalsInvalid — Property, class away3d.core.base.SubGeometry |
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_normalTextureRegister — Property, class away3d.materials.methods.BasicNormalMethod |
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normalVarying — Property, class away3d.materials.compilation.ShaderRegisterData |
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notifyUpdate() — method, class away3d.controllers.ControllerBase |
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NullBounds — class, package away3d.bounds |
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NullBounds represents a debug bounding "volume" that is either considered always in, or always out of the frustum. |
NullBounds(alwaysIn:Boolean, renderable:away3d.primitives:WireframePrimitiveBase) — Constructor, class away3d.bounds.NullBounds |
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nullify() — method, class away3d.bounds.AxisAlignedBoundingBox |
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Sets the bounds to zero size. |
nullify() — method, class away3d.bounds.BoundingSphere |
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Sets the bounds to zero size. |
nullify() — method, class away3d.bounds.BoundingVolumeBase |
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Sets the bounds to zero size. |
NullNode — class, package away3d.core.partition |
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NullNode is a node that performs no space partitioning, but simply stores all objects in a
list of leaf nodes. |
NullNode() — Constructor, class away3d.core.partition.NullNode |
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Creates a new NullNode object. |
numAssets — Property, class away3d.library.utils.AssetLibraryIterator |
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numCascades — Property, class away3d.lights.shadowmaps.CascadeShadowMapper |
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_numCastingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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numCastingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of directional lights that cast shadows
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_numCastingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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numCastingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The amount of point lights that cast shadows
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numCellsX — Property, class away3d.core.partition.DynamicGrid |
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numCellsX — Property, class away3d.core.partition.ViewVolume |
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numCellsY — Property, class away3d.core.partition.DynamicGrid |
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numCellsY — Property, class away3d.core.partition.ViewVolume |
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numCellsZ — Property, class away3d.core.partition.DynamicGrid |
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numCellsZ — Property, class away3d.core.partition.ViewVolume |
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_numChildNodes — Property, class away3d.core.partition.NodeBase |
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numChildren — Property, class away3d.containers.ObjectContainer3D |
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The amount of child objects of the ObjectContainer3D. |
numChildren — Property, class away3d.containers.Scene3D |
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The amount of children directly contained by the scene. |
numColumns — Property, class away3d.animators.nodes.ParticleSpriteSheetNode |
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Defines the number of columns in the spritesheet, when in global mode. |
numCondensedJoints — Property, class away3d.core.base.SkinnedSubGeometry |
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The amount of joints used when joint indices have been condensed. |
_numDirectionalLights — Property, class away3d.materials.compilation.ShaderCompiler |
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numDirectionalLights — Property, class away3d.materials.compilation.ShaderCompiler |
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_numDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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numDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of directional lights that will be provided
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_numDirectionalLights — Property, class away3d.materials.passes.CompiledPass |
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numDirectionalLights — Property, class away3d.materials.passes.CompiledPass |
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_numEntities — Property, class away3d.core.partition.NodeBase |
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numEntities — Property, class away3d.core.partition.NodeBase |
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_numEntities — Property, class away3d.core.pick.RaycastPicker |
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_numEntities — Property, class away3d.core.traverse.EntityCollector |
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numFragmentConstant — Property, class away3d.animators.data.AnimationRegisterCache |
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_numFrames — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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_numIndices — Property, class away3d.core.base.SubGeometryBase |
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numInputs — Property, class away3d.animators.nodes.SkeletonNaryLERPNode |
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numJointPoses — Property, class away3d.animators.data.SkeletonPose |
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The total number of joint poses in the skeleton pose. |
numJoints — Property, class away3d.animators.data.Skeleton |
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The total number of joints in the skeleton. |
_numLightProbes — Property, class away3d.materials.compilation.ShaderCompiler |
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numLightProbes — Property, class away3d.materials.compilation.ShaderCompiler |
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_numLightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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numLightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of light probes that will be provided
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_numLightProbes — Property, class away3d.materials.passes.CompiledPass |
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numLightProbes — Property, class away3d.materials.passes.CompiledPass |
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_numLights — Property, class away3d.core.traverse.EntityCollector |
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_numLights — Property, class away3d.materials.compilation.ShaderCompiler |
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numLights — Property, class away3d.materials.methods.MethodVO |
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numMethods — Property, class away3d.materials.MultiPassMaterialBase |
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numMethods — Property, class away3d.materials.SinglePassMaterialBase |
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numMethods — Property, class away3d.materials.methods.ShaderMethodSetup |
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numMethods — Property, class away3d.materials.passes.SuperShaderPass |
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_numMouseEnableds — Property, class away3d.core.traverse.EntityCollector |
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numMouseEnableds — Property, class away3d.core.traverse.EntityCollector |
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The amount of IRenderable objects that are mouse-enabled. |
numParticles — Property, class away3d.core.base.ParticleGeometry |
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_numPasses — Property, class away3d.materials.MaterialBase |
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_numPointLights — Property, class away3d.materials.compilation.ShaderCompiler |
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numPointLights — Property, class away3d.materials.compilation.ShaderCompiler |
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_numPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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numPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of point lights that will be provided
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_numPointLights — Property, class away3d.materials.passes.CompiledPass |
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numPointLights — Property, class away3d.materials.passes.CompiledPass |
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numPoses — Property, class away3d.animators.VertexAnimationSet |
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Returns the number of poses made available at once to the GPU animation code. |
_numProbeRegisters — Property, class away3d.materials.compilation.ShaderCompiler |
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numProcessedVertices — Property, class away3d.animators.data.AnimationSubGeometry |
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numProxySlotsFree — Property, class away3d.core.managers.Stage3DManager |
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Returns the amount of stage3DProxy objects that can be created and managed by the class
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numProxySlotsTotal — Property, class away3d.core.managers.Stage3DManager |
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Returns the maximum amount of Stage3DProxy objects that can be managed by the class
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numProxySlotsUsed — Property, class away3d.core.managers.Stage3DManager |
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Returns the amount of Stage3DProxy objects currently managed by the class. |
numRows — Property, class away3d.animators.nodes.ParticleSpriteSheetNode |
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Defines the number of rows in the spritesheet, when in global mode. |
numSamples — Property, class away3d.materials.methods.DitheredShadowMapMethod |
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numSamples — Property, class away3d.materials.methods.SoftShadowMapMethod |
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numSegmentPoint — Property, class away3d.animators.states.ParticleSegmentedColorState |
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Defines the number of segments. |
numSegments — Property, interface away3d.paths.IPath |
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The number of CubicPathSegment instances in the path. |
numSegments — Property, class away3d.paths.SegmentedPathBase |
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The number of segments in the Path
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NumSuffixConflictStrategy — class, package away3d.library.naming |
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NumSuffixConflictStrategy(separator:String) — Constructor, class away3d.library.naming.NumSuffixConflictStrategy |
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numTextures — Property, class away3d.textures.ATFData |
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numTriangles — Property, interface away3d.core.base.IRenderable |
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The amount of triangles that comprise the IRenderable geometry. |
numTriangles — Property, interface away3d.core.base.ISubGeometry |
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The amount of triangles that comprise the IRenderable geometry. |
_numTriangles — Property, class away3d.core.base.SubGeometryBase |
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numTriangles — Property, class away3d.core.base.SubGeometryBase |
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The total amount of triangles in the SubGeometry. |
numTriangles — Property, class away3d.core.base.SubMesh |
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The amount of triangles that make up this SubMesh. |
_numTriangles — Property, class away3d.core.traverse.EntityCollector |
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numTriangles — Property, class away3d.core.traverse.EntityCollector |
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The total number of triangles collected, and which will be pushed to the render engine. |
numTriangles — Property, class away3d.entities.SegmentSet |
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numTriangles — Property, class away3d.entities.Sprite3D |
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numTriangles — Property, class away3d.primitives.SkyBox |
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The amount of triangles that comprise the SkyBox geometry. |
numUsedFragmentConstants — Property, class away3d.materials.compilation.ShaderCompiler |
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_numUsedFragmentConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
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numUsedFragmentConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
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The amount of used fragment constant registers. |
_numUsedFragmentConstants — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedFragmentConstants — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedStreams — Property, class away3d.materials.compilation.ShaderCompiler |
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numUsedStreams — Property, class away3d.materials.compilation.ShaderRegisterCache |
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The amount of used vertex streams. |
_numUsedStreams — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedStreams — Property, class away3d.materials.passes.MaterialPassBase |
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The amount of used vertex streams in the vertex code. |
numUsedTextures — Property, class away3d.materials.compilation.ShaderCompiler |
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numUsedTextures — Property, class away3d.materials.compilation.ShaderRegisterCache |
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_numUsedTextures — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedVaryings — Property, class away3d.materials.compilation.ShaderCompiler |
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numUsedVaryings — Property, class away3d.materials.compilation.ShaderRegisterCache |
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_numUsedVaryings — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedVaryings — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedVertexConstants — Property, class away3d.materials.compilation.ShaderCompiler |
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_numUsedVertexConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
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numUsedVertexConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
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The amount of used vertex constant registers. |
_numUsedVertexConstants — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedVertexConstants — Property, class away3d.materials.passes.MaterialPassBase |
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The amount of used vertex constants in the vertex code. |
numVertexConstant — Property, class away3d.animators.data.AnimationRegisterCache |
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numVertices — Property, class away3d.animators.data.AnimationSubGeometry |
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numVertices — Property, class away3d.animators.data.ParticleAnimationData |
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_numVertices — Property, class away3d.core.base.CompactSubGeometry |
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numVertices — Property, class away3d.core.base.CompactSubGeometry |
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numVertices — Property, interface away3d.core.base.IRenderable |
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The total amount of vertices in the SubGeometry. |
numVertices — Property, interface away3d.core.base.ISubGeometry |
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The total amount of vertices in the SubGeometry. |
_numVertices — Property, class away3d.core.base.SubGeometry |
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numVertices — Property, class away3d.core.base.SubGeometry |
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The total amount of vertices in the SubGeometry. |
numVertices — Property, class away3d.core.base.SubMesh |
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numVertices — Property, class away3d.core.base.data.ParticleData |
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numVertices — Property, class away3d.entities.SegmentSet |
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numVertices — Property, class away3d.entities.Sprite3D |
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numVertices — Property, class away3d.primitives.SkyBox |
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NURBSGeometry — class, package away3d.primitives |
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A NURBS primitive geometry. |
NURBSGeometry(cNet:Vector$away3d.primitives.data:NURBSVertex, uCtrlPnts:int, vCtrlPnts:int, uOrder:int, vOrder:int, uSegments:int, vSegments:int, uKnot:Vector$Number, vKnot:Vector$Number) — Constructor, class away3d.primitives.NURBSGeometry |
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NURBS primitive generates a segmented mesh that fits the curved surface defined by the specified
control points based on weighting, order influence and knot sequence
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NURBSVertex — class, package away3d.primitives.data |
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A nurbvertex that simply extends vertex with a w weight property. |
NURBSVertex(x:Number, y:Number, z:Number, w:Number) — Constructor, class away3d.primitives.data.NURBSVertex |
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Creates a new Vertex object. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |