Package | away3dlite.loaders.utils |
Class | public dynamic class MaterialLibrary |
Inheritance | MaterialLibrary flash.utils.Dictionary |
Property | Defined By | ||
---|---|---|---|
loadRequired : Boolean
Flag to determine if any of the contained textures require a file load. | MaterialLibrary | ||
texturePath : String
The root directory path to the texture files. | MaterialLibrary |
Method | Defined By | ||
---|---|---|---|
addMaterial(name:String):MaterialData
Adds a material name reference to the library. | MaterialLibrary | ||
getMaterial(name:String):MaterialData
Returns a material data object for the given name reference in the library. | MaterialLibrary | ||
texturesLoaded(loadQueue:TextureLoadQueue):void
Called after all textures have been loaded from the TextureLoadQueue class. | MaterialLibrary |
loadRequired | property |
public var loadRequired:Boolean
Flag to determine if any of the contained textures require a file load.
texturePath | property |
public var texturePath:String
The root directory path to the texture files.
addMaterial | () | method |
public function addMaterial(name:String):MaterialData
Adds a material name reference to the library.
Parameters
name:String |
MaterialData |
getMaterial | () | method |
public function getMaterial(name:String):MaterialData
Returns a material data object for the given name reference in the library.
Parameters
name:String |
MaterialData |
texturesLoaded | () | method |
public function texturesLoaded(loadQueue:TextureLoadQueue):void
Called after all textures have been loaded from the TextureLoadQueue
class.
Parameters
loadQueue:TextureLoadQueue |
See also