Package | away3d.primitives |
Class | public class RegularPolygonGeometry |
Inheritance | RegularPolygonGeometry ![]() ![]() ![]() ![]() ![]() |
Property | Defined By | ||
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![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only] | Geometry | |
![]() | bottomClosed : Boolean
Defines whether the bottom end of the cylinder is closed (true) or open. | CylinderGeometry | |
![]() | bottomRadius : Number
The radius of the bottom end of the cylinder. | CylinderGeometry | |
![]() | height : Number
The radius of the top end of the cylinder. | CylinderGeometry | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
radius : Number
The radius of the regular polygon. | RegularPolygonGeometry | ||
![]() | segmentsH : uint
Defines the number of vertical segments that make up the cylinder. | CylinderGeometry | |
![]() | segmentsW : uint
Defines the number of horizontal segments that make up the cylinder. | CylinderGeometry | |
sides : uint
The number of sides of the regular polygon. | RegularPolygonGeometry | ||
subdivisions : uint
The number of subdivisions from the edge to the center of the regular polygon. | RegularPolygonGeometry | ||
![]() | subGeometries : Vector.<ISubGeometry> [override] [read-only]
A collection of SubGeometry objects, each of which contain geometrical data such as vertices, normals, etc. | PrimitiveBase | |
![]() | topClosed : Boolean
Defines whether the top end of the cylinder is closed (true) or open. | CylinderGeometry | |
![]() | topRadius : Number
The radius of the top end of the cylinder. | CylinderGeometry | |
![]() | yUp : Boolean
Defines whether the cylinder poles should lay on the Y-axis (true) or on the Z-axis (false). | CylinderGeometry |
Method | Defined By | ||
---|---|---|---|
RegularPolygonGeometry(radius:Number = 100, sides:uint = 16, yUp:Boolean = true)
Creates a new RegularPolygon disc object. | RegularPolygonGeometry | ||
![]() | addSubGeometry(subGeometry:ISubGeometry):void
Adds a new SubGeometry object to the list. | Geometry | |
![]() | applyTransformation(transform:Matrix3D):void [override]
| PrimitiveBase | |
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | [override]
Clones the geometry. | PrimitiveBase | |
![]() | convertToSeparateBuffers():void
Updates the SubGeometries so all vertex data is represented in different buffers. | Geometry | |
![]() | dispose():void
Clears all resources used by the Geometry object, including SubGeometries. | Geometry | |
![]() | removeSubGeometry(subGeometry:ISubGeometry):void
Removes a new SubGeometry object from the list. | Geometry | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
![]() | scale(scale:Number):void [override]
Scales the geometry. | PrimitiveBase | |
![]() | scaleUV(scaleU:Number = 1, scaleV:Number = 1):void [override]
Scales the uv coordinates (tiling)
| PrimitiveBase |
radius | property |
radius:Number
The radius of the regular polygon.
public function get radius():Number
public function set radius(value:Number):void
sides | property |
sides:uint
The number of sides of the regular polygon.
public function get sides():uint
public function set sides(value:uint):void
subdivisions | property |
subdivisions:uint
The number of subdivisions from the edge to the center of the regular polygon.
public function get subdivisions():uint
public function set subdivisions(value:uint):void
RegularPolygonGeometry | () | Constructor |
public function RegularPolygonGeometry(radius:Number = 100, sides:uint = 16, yUp:Boolean = true)
Creates a new RegularPolygon disc object.
Parametersradius:Number (default = 100 ) — The radius of the regular polygon
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sides:uint (default = 16 ) — Defines the number of sides of the regular polygon.
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yUp:Boolean (default = true ) — Defines whether the regular polygon should lay on the Y-axis (true) or on the Z-axis (false).
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