A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
face — Property in class away3d.animators.FaceLink
efines another face to be used as anchor
face — Property in class away3d.core.vos.FaceVO
Face — Class in package away3d.core.base
A triangle element used in the mesh object
Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:Material, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor in class away3d.core.base.Face
Creates a new Face object.
FACE — Constant static property in class away3d.core.project.PrimitiveType
FaceData — Class in package away3d.loaders.data
Data class for a face object.
FaceDictionaryVO — Class in package away3d.core.utils
FaceDictionaryVO(width, height) — Constructor in class away3d.core.utils.FaceDictionaryVO
faceindex — Property in class away3d.animators.FaceLink
efines another face to be used as anchor by its index
FaceLink — Class in package away3d.animators
FaceLink(obj:away3d.core.base:Object3D, meshsource:away3d.core.base:Mesh, face:away3d.core.base:Face, offset, align, target:away3d.core.math:Number3D) — Constructor in class away3d.animators.FaceLink
Creates a new FaceLink object.
faceList — Property in class away3d.loaders.data.MeshMaterialData
A list of faces which are to be drawn with the material.
FaceMaterialVO — Class in package away3d.core.utils
FaceMaterialVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor in class away3d.core.utils.FaceMaterialVO
FaceNormalShader — Class in package away3d.core.utils
FaceNormalShaderVO — Class in package away3d.core.utils
FaceNormalShaderVO(kar, kag, kab, kdr, kdg, kdb, ksr, ksg, ksb) — Constructor in class away3d.core.utils.FaceNormalShaderVO
faces — Property in class away3d.core.base.Geometry
Returns an array of the faces contained in the geometry object.
faces — Property in class away3d.core.base.Mesh
Returns an array of the faces contained in the mesh object.
faces — Property in class away3d.graphs.bsp.BSPNode
faces — Property in class away3d.loaders.data.GeometryData
Array of face data objects.
faces — Property in class away3d.primitives.AbstractPrimitive
Returns an array of the faces contained in the mesh object.
faceVO — Property in class away3d.core.base.Face
FaceVO — Class in package away3d.core.vos
faceVOs — Property in class away3d.core.base.Mesh
Returns an array of the faceVOs contained in the mesh object.
factorX — Property in class away3d.extrusions.CollisionMap
factorY — Property in class away3d.extrusions.CollisionMap
fallOff — Property in class away3d.lights.PointLight3D
Defines the max length of the light rays, beyond this distance, light doesn't have influence the light values are from radius 100% to falloff 0%
_far — Property in class away3d.cameras.lenses.AbstractLens
FAR — Constant static property in class away3d.core.geom.Frustum
fast — Property in class away3d.modifiers.PathAlignModifier
Omits arc-length parameterization yielding less precise, but faster results.
file — Property in class away3d.events.VideoEvent
A reference to the FLV that is relevant to the event.
file — Property in class away3d.exporters.AWDataExporter
Returns the last generated awd string file async from events.
file — Property in class away3d.materials.VideoMaterial
The FLV url used for rendering the material
filename — Property in class away3d.loaders.utils.TextureLoader
filter(renderer:away3d.core.render:QuadrantRenderer) — Method in class away3d.core.filter.AnotherRivalFilter
Applies the filter to the quadrant tree.
filter(renderer:away3d.core.render:Renderer) — Method in class away3d.core.filter.FogFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:Renderer) — Method in interface away3d.core.filter.IPrimitiveFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:QuadrantRenderer) — Method in interface away3d.core.filter.IPrimitiveQuadrantFilter
Applies the filter to the quadrant tree.
filter(renderer:away3d.core.render:Renderer) — Method in class away3d.core.filter.MaxPolyFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:QuadrantRenderer) — Method in class away3d.core.filter.QuadrantRiddleFilter
Applies the filter to the quadrant tree.
filter(renderer:away3d.core.render:Renderer) — Method in class away3d.core.filter.ZDepthFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:Renderer) — Method in class away3d.core.filter.ZSortFilter
Applies the filter to the primitive array.
filters — Property in class away3d.core.base.Object3D
An optional array of filters that can be applied to the 3d object.
filters — Property in class away3d.core.render.BasicRenderer
Defines the array of filters to be used on the drawing primitives.
filters — Property in class away3d.core.render.BSPRenderer
Defines the array of filters to be used on the drawing primitives.
filters — Property in class away3d.core.render.QuadrantRenderer
Defines the array of filters to be used on the drawing primitives.
filters — Property in class away3d.core.session.AbstractSession
Placeholder for filters property of containers
findClosestCurveOffsetToPoint(point:away3d.core.math:Number3D) — Method in class away3d.modifiers.PathAlignModifier
Given a point in space, this method finds the offset in the curve that represents the closest point in the curve to the specified point in space.
findHit(session:away3d.core.session:AbstractSession, x, y) — Method in class away3d.core.utils.HitManager
Finds the object that is rendered under a certain view coordinate.
findInitialFrontList(portals) — Method in class away3d.graphs.bsp.BSPPortal
Builds the initial front list.
findNeighbours() — Method in class away3d.graphs.bsp.BSPPortal
Finds the current portal's neighbours
findVisiblePortals(portals) — Method in class away3d.graphs.bsp.BSPPortal
Performs exact testing to find portals visible from this portal.
finish(comp:away3d.core.base:Mesh) — Method in class away3d.core.base.Morpher
resets all vertex objects to the external mesh positions
fireMouseEvent(type, x, y, ctrlKey, shiftKey) — Method in class away3d.containers.View3D
Collects all information from the given type of 3d mouse event into a MouseEvent3D object that can be accessed from the getMouseEvent() method.
fireMouseMoveEvent(force) — Method in class away3d.containers.View3D
Manually fires a mouseMove3D event.
fivepointcut(priIndex, renderer:away3d.core.render:Renderer, i0, v01x, v01y, v01z, i1, v12x, v12y, v12z, i2, uv0:away3d.core.base:UV, uv01:away3d.core.base:UV, uv1:away3d.core.base:UV, uv12:away3d.core.base:UV, uv2:away3d.core.base:UV) — Method in class away3d.core.utils.ViewSourceObject
fixedZoom — Property in class away3d.cameras.Camera3D
flip — Property in class away3d.extrusions.LatheExtrusion
Defines if the generated faces should be inversed.
flip — Property in class away3d.extrusions.PathExtrusion
Defines if the generated faces should be inversed.
flip — Property in class away3d.primitives.Cube
Defines if the cube faces should be reversed, like a skybox.
flyMode — Property in class away3d.physics.BSPCollider
focus — Property in class away3d.cameras.Camera3D
A divisor value for the perspective depth of the view.
focus — Static property in class away3d.core.utils.DofCache
_focusOverZoom — Property in class away3d.cameras.lenses.AbstractLens
FOG — Constant static property in class away3d.core.project.PrimitiveType
FogFilter — Class in package away3d.core.filter
Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers.
FogFilter(init) — Constructor in class away3d.core.filter.FogFilter
Creates a new FogFilter object.
FogVO — Class in package away3d.core.vos
forceUpdate — Property in class away3d.containers.View3D
Defines whether the view always redraws on a render, or just redraws what 3d objects change.
foreground — Property in class away3d.containers.View3D
A container for 2D overlays positioned over the rendered scene.
forward — Property in class away3d.core.math.MatrixAway3D
Returns a Number3D representing the forward vector of this matrix.
FORWARD — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction forward.
fov — Property in class away3d.cameras.Camera3D
Defines the field of view of the camera in a vertical direction.
fps — Property in class away3d.animators.Animator
Defines the keyframes per second of the animation
fps — Property in class away3d.loaders.Md2
defines the global frames per second for all animations in the Md2 file.
_fraction — Property in class away3d.animators.Animator
fractures — Property in class away3d.primitives.GeodesicSphere
Defines the fractures of the sphere.
frames — Property in class away3d.animators.VertexAnimator
frames — Property in class away3d.loaders.data.AnimationData
Array representing the frames used in vertex animation.
FresnelPBMaterial — Class in package away3d.materials
BitmapData material which creates reflections based on a cube map.
FresnelPBMaterial(bitmap, normalMap, envMap, targetModel:away3d.core.base:Mesh, init) — Constructor in class away3d.materials.FresnelPBMaterial
Creates a new FresnelPBMaterial object.
from2points(v0x, v0y, v1x, v1y) — Static method in class away3d.core.geom.Line2D
from3points(p0:away3d.core.math:Number3D, p1:away3d.core.math:Number3D, p2:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D
Fills this Plane3D with the coefficients from 3 points in 3d space.
from3vertices(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — Method in class away3d.core.geom.Plane3D
Fills this Plane3D with the coefficients from 3 vertices in 3d space.
fromFloats(red, green, blue) — Static method in class away3d.core.utils.Color
fromHSV(hue, saturation, value) — Static method in class away3d.core.utils.Color
fromInts(red, green, blue) — Static method in class away3d.core.utils.Color
fromIntsCheck(red, green, blue) — Static method in class away3d.core.utils.Color
fromNode(node:away3d.graphs.bsp:BSPNode, root:away3d.graphs.bsp:BSPNode) — Method in class away3d.graphs.bsp.BSPPortal
Creates an initial portal from a node's partitionplane, encompassing the entire tree
fromNormalAndPoint(normal:away3d.core.math:Number3D, point:away3d.core.math:Number3D) — Method in class away3d.core.geom.Plane3D
Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space.
fromTriangle(face:away3d.core.base:Face) — Method in class away3d.core.geom.NGon
Converts a Face object to an NGon
front — Property in class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the front side of the cube.
FRONT — Constant static property in class away3d.core.geom.Plane3D
FRONT — Constant static property in class away3d.primitives.BezierPatch
FRONT — Constant static property in class away3d.primitives.utils.CubeFaces
The face on the front side of the cube.
frontcloned — Property in class away3d.materials.utils.data.MeshData
frontList — Property in class away3d.graphs.bsp.BSPPortal
frontNode — Property in class away3d.graphs.bsp.BSPPortal
frontOrder — Property in class away3d.graphs.bsp.BSPPortal
_frustum — Property in class away3d.cameras.lenses.AbstractLens
Frustum — Class in package away3d.core.geom
Frustum() — Constructor in class away3d.core.geom.Frustum
Creates a frustum consisting of 6 planes in 3d space.
FrustumClipping — Class in package away3d.core.clip
Frustum Clipping
FrustumClipping(init) — Constructor in class away3d.core.clip.FrustumClipping
frustumDictionary — Property in class away3d.core.utils.CameraVarsStore
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z