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u — Property in class away3d.core.base.UV
Defines the horizontal corrdinate of the texture value.
uControlPoints — Property in class away3d.primitives.NURBS
Defines the number of control points along the U splines
uKnot — Property in class away3d.primitives.NURBS
Defines the knot sequence in the U direction that determines where and how the control points affect the NURBS curve.
unicgeometry — Property in class away3d.tools.Merge
unicmeshes — Property in class away3d.tools.Explode
unit — Property in class away3d.tools.Grid
unproject(mX, mY) — Method in class away3d.cameras.Camera3D
unregisterView(view3d:away3d.containers:View3D) — Method in class away3d.debug.AwayStats
Remove a view from the list of those that are taken into account when calculating on-screen and total poly counts.
uOrder — Property in class away3d.primitives.NURBS
Defines the number of control points along the U splines that influence any given point on the curve
up — Property in class away3d.core.math.MatrixAway3D
Returns a Number3D representing the up vector of this matrix.
UP — Static property in class away3d.core.math.Number2D
UP — Static property in class away3d.core.math.Number3D
A 3d number object representing a relative direction up.
update(time) — Method in class away3d.animators.Animator
Updates the position of the playhead to the given time in seconds.
update(updateNormal) — Method in class away3d.animators.FaceLink
update(time, interpolate) — Method in class away3d.animators.data.Channel
Updates the channel's target with the data point at the given time in seconds.
update() — Method in class away3d.animators.data.SkinController
update() — Method in class away3d.animators.data.SkinVertex
update() — Method in class away3d.cameras.Camera3D
Updates the transformation matrix used to resolve the scene to the view.
update(sourceBmd, mesh:away3d.core.base:Object3D, channel, elevate, axis) — Method in class away3d.extrusions.ElevationModifier
Updates the vertexes of a Mesh on the z axis according to color information stored into a BitmapData
update() — Method in class away3d.materials.MovieMaterial
Updates the texture bitmap with the current frame of the movieclip object
update(color) — Method in class away3d.materials.utils.SimpleShadow
generates the shadow projection
update() — Method in interface away3d.overlays.IOverlay
update() — Method in class away3d.overlays.LensFlare
updateAmbientDiffuse() — Method in class away3d.lights.DirectionalLight3D
Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading.
updateAnchorAt(index) — Method in class away3d.core.geom.PathDebug
updateBounds() — Method in class away3d.core.base.Mesh
updateColorTransform() — Method in class away3d.materials.BitmapMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
updateColorTransform() — Method in class away3d.materials.PhongColorMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
updated — Property in class away3d.containers.View3D
Flag used to determine if the camera has updated the view.
updated — Property in class away3d.core.session.AbstractSession
updated — Property in class away3d.core.utils.FaceMaterialVO
updateDebugPrimitive() — Method in class away3d.lights.PointLight3D
updateDimensions() — Method in class away3d.containers.ObjectContainer3D
updateDimensions() — Method in class away3d.core.base.Mesh
updateDimensions() — Method in class away3d.core.base.Object3D
updateDrag() — Method in class away3d.tools.utils.Drag3D
if an object3D is set this handler will calculate the mouse intersection on given plane and will update position and rotations of the object3d set accordingly
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.BitmapMaterial
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.AmbientShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DepthShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffuseDot3Shader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.DiffusePhongShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.EnviroShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularDot3Shader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.shaders.SpecularPhongShader
updateFilter() — Method in class away3d.materials.shaders.DepthShader
updateGeometry() — Method in class away3d.core.base.Geometry
Updates the elements in the geometry object
updateMaterial(id, mat:away3d.materials:Material) — Static method in class away3d.loaders.utils.CentralMaterialLibrary
Replace a material for the given name reference in the library.
updateMaterialColor(color) — Method in class away3d.core.filter.FogFilter
Allows color change at runtime of the filter
updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.core.base.Geometry
Updates the materials in the geometry object
updateMesh(view:away3d.containers:View3D) — Method in class away3d.core.base.Mesh
Updates the materials in the mesh object
updatePath(path:away3d.core.geom:Path, precision) — Method in class away3d.modifiers.PathAlignModifier
Updates the path of the alignment.
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.CubicEnvMapPBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.DiffusePBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.FresnelPBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.GlassMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.PhongMultiPassMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.PhongPBMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SpecularMultiPassMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SpecularPBMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Method in class away3d.materials.SphericEnvMapPBMaterial
updatePrimitive() — Method in class away3d.primitives.AbstractPrimitive
updateProgress(val) — Method in class away3d.animators.Animator
updateProgress(val) — Method in class away3d.animators.BonesAnimator
updateProgress(val) — Method in class away3d.animators.PathAnimator
updateProgress(val) — Method in class away3d.animators.VertexAnimator
updateReferenceVector(v:away3d.core.math:Number3D) — Method in class away3d.audio.drivers.AbstractSound3DDriver
updateReferenceVector(v:away3d.core.math:Number3D) — Method in interface away3d.audio.drivers.ISound3DDriver
Change the position of the sound source relative to the listener, known as the reference vector.
updateReferenceVector(v:away3d.core.math:Number3D) — Method in class away3d.audio.drivers.SimplePanVolumeDriver
updateRenderBitmap() — Method in class away3d.materials.BitmapMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — Method in class away3d.materials.CompositeMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — Method in class away3d.materials.Dot3BitmapMaterialF10
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
UPDATE_SCENE — Constant static property in class away3d.events.ViewEvent
Defines the value of the type property of a updateScene event object.
updateScreenClipping() — Method in class away3d.containers.View3D
updateStats(renderedfaces, camera:away3d.cameras:Camera3D) — Method in class away3d.core.stats.Stats
updateTarget() — Method in class away3d.animators.Animator
updateTarget() — Method in class away3d.animators.BonesAnimator
updateTarget() — Method in class away3d.animators.PathAnimator
updateTarget() — Method in class away3d.animators.VertexAnimator
updateTime(time) — Method in interface away3d.containers.IPhysicsScene
updateTime(time) — Method in class away3d.containers.Scene3D
Calling manually will update 3d objects that execute updates on their tick() methods.
updateTransform() — Method in class away3d.core.base.Object3D
updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Geometry
update vertex information.
updateVertex(v:away3d.core.base:Vertex, x, y, z, refreshNormals) — Method in class away3d.core.base.Mesh
update vertex information.
url — Property in class away3d.core.base.Mesh
String defining the source of the mesh.
url — Property in class away3d.core.stats.Stats
url — Static property in class away3d.loaders.AWData
useAlpha — Property in class away3d.overlays.LensFlare
useBackgroundImageForDistortion — Property in class away3d.primitives.ReflectivePlane
useBurning — Property in class away3d.overlays.LensFlare
usedof — Static property in class away3d.core.utils.DofCache
uSegments — Property in class away3d.primitives.NURBS
Defines the number segments (triangle pair) the final curve will be divided into in the U direction
useGroups — Property in class away3d.loaders.Obj
Determines whether to use group tags for defining object heirarchy.
useHandCursor — Property in class away3d.core.base.Object3D
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
useMtl — Property in class away3d.loaders.Obj
Determines whether to use the mtl file for defining material types
usePVS — Property in class away3d.graphs.bsp.BSPTree
useRotation — Property in class away3d.overlays.LensFlare
useRotations — Property in class away3d.tools.utils.Drag3D
useScaling — Property in class away3d.overlays.LensFlare
uv — Property in class away3d.core.utils.HitManager
uv — Property in class away3d.events.MouseEvent3D
The uv coordinate inside the draw primitive where the event took place.
UV — Class in package away3d.core.base
Texture coordinates value object.
UV(u, v) — Constructor in class away3d.core.base.UV
Creates a new UV object.
uv0 — Property in class away3d.core.base.Face
Defines the uv0 coordinate of the face.
uv0 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 0.
uv1 — Property in class away3d.core.base.Face
Defines the uv1 coordinate of the face.
uv1 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 1.
uv2 — Property in class away3d.core.base.Face
Defines the uv2 coordinate of the face.
uv2 — Property in class away3d.loaders.data.FaceData
Index of uv coordinate 2.
uvs — Property in class away3d.core.base.Face
Returns an array of uv objects that are used by the face.
uvs — Property in class away3d.core.geom.NGon
uvs — Property in class away3d.core.vos.FaceVO
uvs — Property in class away3d.loaders.data.GeometryData
Array of uv objects.
_uvs — Property in class away3d.materials.shaders.AbstractShader
uvs — Property in class away3d.modifiers.data.VertexData
uvs — Property in class away3d.primitives.data.PatchData
uvtData — Property in class away3d.core.utils.FaceMaterialVO
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