Package | away3d.core.base |
Class | public class Face |
Inheritance | Face Element flash.events.EventDispatcher |
See also
Property | Defined by | ||
---|---|---|---|
area : Number [read-only]
Returns the calculated 2 dimensional area of the face.
| Face | ||
back : Material
Defines the optional back material of the face.
| Face | ||
bitmapRect : Rectangle | Face | ||
commands : Array
Returns an array of drawing command strings that make up the 3d element.
| Element | ||
extra : Object
An optional untyped object that can contain used-defined properties.
| Element | ||
faceVO : FaceVO | Face | ||
isBack : Boolean | Face | ||
material : Material
Defines the material of the face.
| Face | ||
maxX : Number [read-only]
Returns the maximum x value of the face
| Face | ||
maxY : Number [read-only]
Returns the maximum y value of the face
| Face | ||
maxZ : Number [read-only]
Returns the maximum zx value of the face
| Face | ||
minX : Number [read-only]
Returns the minimum x value of the face
| Face | ||
minY : Number [read-only]
Returns the minimum y value of the face
| Face | ||
minZ : Number [read-only]
Returns the minimum z value of the face
| Face | ||
normal : Number3D
[read-only]
Returns the normal vector of the face.
| Face | ||
normalDirty : Boolean [write-only]
Forces the recalculation of the face normal
| Face | ||
parent : Geometry
Defines the parent 3d object of the segment.
| Element | ||
pathCommands : Array
Returns an array of drawing command objects that are used by the face.
| Element | ||
plane : Plane3D
[read-only]
used in BSP
| Face | ||
radius2 : Number [read-only]
Returns the squared bounding radius of the face.
| Face | ||
uv0 : UV
Defines the uv0 coordinate of the face.
| Face | ||
uv1 : UV
Defines the uv1 coordinate of the face.
| Face | ||
uv2 : UV
Defines the uv2 coordinate of the face.
| Face | ||
uvs : Array [read-only]
Returns an array of uv objects that are used by the face.
| Face | ||
v0 : Vertex
Defines the v0 vertex of the face.
| Face | ||
v1 : Vertex
Defines the v1 vertex of the face.
| Face | ||
v2 : Vertex
Defines the v2 vertex of the face.
| Face | ||
vertexDirty : Boolean | Element | ||
vertices : Array
Returns an array of vertex objects that make up the 3d element.
| Element | ||
visible : Boolean
Determines whether the 3d element is visible in the scene.
| Element |
Method | Defined by | ||
---|---|---|---|
Face
(v0:Vertex = null, v1:Vertex = null, v2:Vertex = null, material:Material = null, uv0:UV = null, uv1:UV = null, uv2:UV = null)
Creates a new
Face object. | Face | ||
addOnMappingChange(listener:Function):void
Default method for adding a mappingchanged event listener
| Element | ||
addOnVertexChange(listener:Function):void
Default method for adding a vertexchanged event listener
| Element | ||
addOnVertexValueChange(listener:Function):void
Default method for adding a vertexvaluechanged event listener
| Element | ||
addOnVisibleChange(listener:Function):void
Default method for adding a visiblechanged event listener
| Element | ||
Produces a clone of the face.
| Face | ||
curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number):void
| Face | ||
Tests if an edge of the face lies on a given plane
| Face | ||
invert():void
Inverts the geometry of the face object by swapping the
v1 , v2 and uv1 , uv2 points. | Face | ||
lineTo(x:Number, y:Number, z:Number):void
| Face | ||
moveTo(x:Number, y:Number, z:Number):void
| Face | ||
offset(x:Number, y:Number, z:Number):void
Offsets the vertices of the face by given amounts in x, y and z.
| Element | ||
removeOnMappingChange(listener:Function):void
Default method for removing a mappingchanged event listener
| Element | ||
removeOnVertexChange(listener:Function):void
Default method for removing a vertexchanged event listener
| Element | ||
removeOnVertexValueChange(listener:Function):void
Default method for removing a vertexvaluechanged event listener
| Element | ||
removeOnVisibleChange(listener:Function):void
Default method for removing a visiblechanged event listener
| Element | ||
scaleAboutCenter(scale:Number):void
Scales the face by a given factor about its unweighed center.
| Face |
Event | Summary | Defined by | ||
---|---|---|---|---|
Dispatched when the uv mapping of the face changes. | Face | |||
Dispatched when the material of the face changes. | Face | |||
Dispatched when the vertex of a 3d element changes. | Element | |||
Dispatched when the vertex value of a 3d element changes. | Element | |||
Dispatched when the visiblity of a 3d element changes. | Element |
area | property |
area:Number
[read-only]Returns the calculated 2 dimensional area of the face.
Implementation public function get area():Number
back | property |
back:Material
[read-write]Defines the optional back material of the face. Displays when the face is pointing away from the camera.
Implementation public function get back():Material
public function set back(value:Material):void
bitmapRect | property |
public var bitmapRect:Rectangle
faceVO | property |
public var faceVO:FaceVO
isBack | property |
public var isBack:Boolean
material | property |
material:Material
[read-write]Defines the material of the face.
Implementation public function get material():Material
public function set material(value:Material):void
maxX | property |
maxX:Number
[read-only]Returns the maximum x value of the face
Implementation public function get maxX():Number
See also
maxY | property |
maxY:Number
[read-only]Returns the maximum y value of the face
Implementation public function get maxY():Number
See also
maxZ | property |
maxZ:Number
[read-only]Returns the maximum zx value of the face
Implementation public function get maxZ():Number
See also
minX | property |
minX:Number
[read-only]Returns the minimum x value of the face
Implementation public function get minX():Number
See also
minY | property |
minY:Number
[read-only]Returns the minimum y value of the face
Implementation public function get minY():Number
See also
minZ | property |
minZ:Number
[read-only]Returns the minimum z value of the face
Implementation public function get minZ():Number
See also
normal | property |
normal:Number3D
[read-only]Returns the normal vector of the face.
Implementation public function get normal():Number3D
normalDirty | property |
normalDirty:Boolean
[write-only]Forces the recalculation of the face normal
Implementation public function set normalDirty(value:Boolean):void
_plane | property |
arcane var _plane:Plane3D
plane | property |
radius2 | property |
radius2:Number
[read-only]Returns the squared bounding radius of the face.
Implementation public function get radius2():Number
uv0 | property |
uv0:UV
[read-write]Defines the uv0 coordinate of the face.
Implementation public function get uv0():UV
public function set uv0(value:UV):void
uv1 | property |
uv1:UV
[read-write]Defines the uv1 coordinate of the face.
Implementation public function get uv1():UV
public function set uv1(value:UV):void
uv2 | property |
uv2:UV
[read-write]Defines the uv2 coordinate of the face.
Implementation public function get uv2():UV
public function set uv2(value:UV):void
uvs | property |
uvs:Array
[read-only]Returns an array of uv objects that are used by the face.
Implementation public function get uvs():Array
v0 | property |
v0:Vertex
[read-write]Defines the v0 vertex of the face.
Implementation public function get v0():Vertex
public function set v0(value:Vertex):void
v1 | property |
v1:Vertex
[read-write]Defines the v1 vertex of the face.
Implementation public function get v1():Vertex
public function set v1(value:Vertex):void
v2 | property |
v2:Vertex
[read-write]Defines the v2 vertex of the face.
Implementation public function get v2():Vertex
public function set v2(value:Vertex):void
Face | () | constructor |
public function Face(v0:Vertex = null, v1:Vertex = null, v2:Vertex = null, material:Material = null, uv0:UV = null, uv1:UV = null, uv2:UV = null)
Parameters
v0:Vertex (default = null ) — The first vertex object of the triangle
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v1:Vertex (default = null ) — The second vertex object of the triangle
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v2:Vertex (default = null ) — The third vertex object of the triangle
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material:Material (default = null ) — [optional] The material used by the triangle to render
|
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uv0:UV (default = null ) — [optional] The first uv object of the triangle
|
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uv1:UV (default = null ) — [optional] The second uv object of the triangle
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uv2:UV (default = null ) — [optional] The third uv object of the triangle
|
See also
clone | () | method |
public function clone():Face
Produces a clone of the face. NOTE: Supports only irregular faces for now.
ReturnsFace —
[Face] The cloned face.
|
curveTo | () | method |
public function curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number):void
Parameters
cx:Number |
|
cy:Number |
|
cz:Number |
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ex:Number |
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ey:Number |
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ez:Number |
hasEdgeOnPlane | () | method |
public function hasEdgeOnPlane(plane:Plane3D, epsilon:Number = 0.001):Boolean
Tests if an edge of the face lies on a given plane
Parametersplane:Plane3D — The plane to test against
|
|
epsilon:Number (default = 0.001 )
|
Boolean — Whether or not an edge of this Face lies on the plane
|
invert | () | method |
public function invert():void
Inverts the geometry of the face object by swapping the v1
, v2
and uv1
, uv2
points.
lineTo | () | method |
public function lineTo(x:Number, y:Number, z:Number):void
Parameters
x:Number |
|
y:Number |
|
z:Number |
moveTo | () | method |
public function moveTo(x:Number, y:Number, z:Number):void
Parameters
x:Number |
|
y:Number |
|
z:Number |
scaleAboutCenter | () | method |
public function scaleAboutCenter(scale:Number):void
Scales the face by a given factor about its unweighed center. NOTE: Supports only irregular faces for now.
Parametersscale:Number — [Number] The amount factor to scale the face.
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mappingChanged | event |
materialChanged | event |