A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
q — Property in class away3d.primitives.TorusKnot | |
The q-component of the pq-torus knot (the amount of time the knot winds around a line through the hole in the torus) p and q should be coprime (gcd == 1) | |
QuadrantRenderer — Class in package away3d.core.render | |
Renderer that uses quadrant tree for storing and operating drawing primitives. | |
QuadrantRenderer(... rest) — Constructor in class away3d.core.render.QuadrantRenderer | |
Creates a new QuadrantRenderer object. |
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QuadrantRiddleFilter — Class in package away3d.core.filter | |
Splits all intersecting triangles and line segments. | |
QuadrantRiddleFilter(maxdelay) — Constructor in class away3d.core.filter.QuadrantRiddleFilter | |
Creates a new QuadrantRiddleFilter object. |
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QuadrantTreeNode — Final class in package away3d.core.render | |
Quadrant tree node | |
QuadrantTreeNode(xdiv, ydiv, width, height, level, renderer:away3d.core.render:QuadrantRenderer, parent:away3d.core.render:QuadrantTreeNode) — Constructor in class away3d.core.render.QuadrantTreeNode | |
Creates a new PrimitiveQuadrantTreeNode object. |
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quarter(priIndex, renderer:away3d.core.render:Renderer) — Method in class away3d.core.utils.ViewSourceObject | |
quarterFace(face:away3d.core.base:Face, medians) — Method in class away3d.core.base.Geometry | |
Divides a face object into 4 equal sized face objects. | |
quarterFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Mesh | |
Divides a face object into 4 equal sized face objects. | |
quarterFaces() — Method in class away3d.core.base.Geometry | |
Divides all faces objects of a Mesh into 4 equal sized face objects. | |
quarterFaces() — Method in class away3d.core.base.Mesh | |
Divides all faces objects of a Mesh into 4 equal sized face objects. | |
quarterFacesTotal — Property in class away3d.core.base.Geometry | |
Returns the total number of times the geometry has been quartered. | |
Quaternion — Final class in package away3d.core.math | |
A Quaternion object. | |
quaternion2euler(quarternion:away3d.core.math:Quaternion) — Method in class away3d.core.math.Number3D | |
quaternion2matrix(quarternion:away3d.core.math:Quaternion) — Method in class away3d.core.math.MatrixAway3D | |
Fills the 3d matrix object with values representing the transformation made by the given quaternion. | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |