| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| q — Property in class away3d.primitives.TorusKnot | |
| The q-component of the pq-torus knot (the amount of time the knot winds around a line through the hole in the torus) p and q should be coprime (gcd == 1) | |
| QuadrantRenderer — Class in package away3d.core.render | |
| Renderer that uses quadrant tree for storing and operating drawing primitives. | |
| QuadrantRenderer(... rest) — Constructor in class away3d.core.render.QuadrantRenderer | |
Creates a new QuadrantRenderer object. |
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| QuadrantRiddleFilter — Class in package away3d.core.filter | |
| Splits all intersecting triangles and line segments. | |
| QuadrantRiddleFilter(maxdelay) — Constructor in class away3d.core.filter.QuadrantRiddleFilter | |
Creates a new QuadrantRiddleFilter object. |
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| QuadrantTreeNode — Final class in package away3d.core.render | |
| Quadrant tree node | |
| QuadrantTreeNode(xdiv, ydiv, width, height, level, renderer:away3d.core.render:QuadrantRenderer, parent:away3d.core.render:QuadrantTreeNode) — Constructor in class away3d.core.render.QuadrantTreeNode | |
Creates a new PrimitiveQuadrantTreeNode object. |
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| quarter(priIndex, renderer:away3d.core.render:Renderer) — Method in class away3d.core.utils.ViewSourceObject | |
| quarterFace(face:away3d.core.base:Face, medians) — Method in class away3d.core.base.Geometry | |
| Divides a face object into 4 equal sized face objects. | |
| quarterFace(face:away3d.core.base:Face) — Method in class away3d.core.base.Mesh | |
| Divides a face object into 4 equal sized face objects. | |
| quarterFaces() — Method in class away3d.core.base.Geometry | |
| Divides all faces objects of a Mesh into 4 equal sized face objects. | |
| quarterFaces() — Method in class away3d.core.base.Mesh | |
| Divides all faces objects of a Mesh into 4 equal sized face objects. | |
| quarterFacesTotal — Property in class away3d.core.base.Geometry | |
| Returns the total number of times the geometry has been quartered. | |
| Quaternion — Final class in package away3d.core.math | |
| A Quaternion object. | |
| quaternion2euler(quarternion:away3d.core.math:Quaternion) — Method in class away3d.core.math.Number3D | |
| quaternion2matrix(quarternion:away3d.core.math:Quaternion) — Method in class away3d.core.math.MatrixAway3D | |
| Fills the 3d matrix object with values representing the transformation made by the given quaternion. | |
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