Package | away3d.extrusions |
Class | public class LatheExtrusion |
Inheritance | LatheExtrusion ![]() ![]() ![]() ![]() |
Property | Defined by | ||
---|---|---|---|
![]() | alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | |
![]() | animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | |
axis : String
Defines the axis used for the lathe rotation.
| LatheExtrusion | ||
![]() | back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object.
| Mesh | |
![]() | blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | |
![]() | bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
| Mesh | |
![]() | boundingRadius : Number
Returns the bounding radius of the 3d object
| AbstractPrimitive | |
![]() | center : Array | Object3D | |
centerMesh : Boolean
Defines whether
| LatheExtrusion | ||
![]() | collider : Boolean
Indicates whether this object is used for collision detection.
| Object3D | |
coverAll : Boolean
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
| LatheExtrusion | ||
![]() | debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | |
![]() | debugBoundingBox : WireCube | Object3D | |
![]() | debugBoundingSphere : WireSphere | Object3D | |
![]() | debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | |
![]() | elements : Array
Returns an array of all elements contained in the mesh object.
| AbstractPrimitive | |
![]() | eulers : Number3D
Defines the rotation of the 3d object as a
Number3D object containing euler angles for rotation around x, y and z axis. | Object3D | |
![]() | extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | |
![]() | faces : Array
Returns an array of the faces contained in the mesh object.
| AbstractPrimitive | |
![]() | faceVOs : Array
Returns an array of the faceVOs contained in the mesh object.
| Mesh | |
![]() | filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | |
flip : Boolean
Defines if the generated faces should be inversed.
| LatheExtrusion | ||
![]() | geometry : Geometry
Defines the geometry object used for the mesh.
| AbstractPrimitive | |
![]() | geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | |
![]() | id : int | Object3D | |
![]() | indexes : Array
Placeholder for md2 frame indexes
| Mesh | |
![]() | indices : Array
Returns an array of the indices contained in the mesh object.
| Mesh | |
![]() | inverseSceneTransform : MatrixAway3D
Returns the inverse of sceneTransform.
| Object3D | |
![]() | material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
| Mesh | |
![]() | materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | |
materials : Object
An optional object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion.
| LatheExtrusion | ||
![]() | maxX : Number
Returns the maximum x value of the 3d object
| AbstractPrimitive | |
![]() | maxY : Number
Returns the maximum y value of the 3d object
| AbstractPrimitive | |
![]() | maxZ : Number
Returns the maximum z value of the 3d object
| AbstractPrimitive | |
![]() | minX : Number
Returns the minimum x value of the 3d object
| AbstractPrimitive | |
![]() | minY : Number
Returns the minimum y value of the 3d object
| AbstractPrimitive | |
![]() | minZ : Number
Returns the minimum z value of the 3d object
| AbstractPrimitive | |
![]() | mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | |
![]() | name : String
An optional name string for the 3d object.
| Object3D | |
![]() | objectDepth : Number
Boundary depth of the 3d object
return The depth of the mesh
| AbstractPrimitive | |
![]() | objectHeight : Number
Boundary height of the 3d object
return The height of the mesh
| AbstractPrimitive | |
![]() | objectWidth : Number
Boundary width of the 3d object
return The width of the object
| AbstractPrimitive | |
offsetRadius : Number
Defines an offset radius applied to the profile.
| LatheExtrusion | ||
omit : String
Defines if the top, bottom, left, right, front or back of the the extrusion is left open.
| LatheExtrusion | ||
![]() | outline : Material
Defines a segment material to be used for outlining the 3d object.
| Mesh | |
![]() | ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | |
![]() | ownSession : AbstractSession
Defines a unique render session for the 3d object.
| Object3D | |
![]() | parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | |
![]() | pivotPoint : Number3D
Defines the local point around which the object rotates.
| Object3D | |
![]() | pivotZero : Boolean | Object3D | |
![]() | position : Number3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
profile : Array
Defines an Array of Number3D objects representing the profile information to be projected along the Path object.
| LatheExtrusion | ||
![]() | pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | |
![]() | pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | |
![]() | renderer : Renderer
An optional renderer object that can be used to render the contents of the object.
| Object3D | |
revolutions : Number
Defines the number of revolutions performed by the lathe extrusion.
| LatheExtrusion | ||
![]() | rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | |
![]() | scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | |
![]() | scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | |
![]() | scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | |
![]() | scenePivotPoint : Number3D | Object3D | |
![]() | scenePosition : Number3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | |
![]() | sceneTransform : MatrixAway3D
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | |
![]() | screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | segments : Array
Returns an array of the segments contained in the mesh object.
| AbstractPrimitive | |
![]() | segmentVOs : Array
Returns an array of the segmentVOs contained in the mesh object.
| Mesh | |
![]() | session : AbstractSession
The render session used by the 3d object
| Object3D | |
![]() | sprites : Array
Returns an array of the 3d sprites contained in the mesh object.
| AbstractPrimitive | |
![]() | spriteVOs : Array
Returns an array of the spriteVOs contained in the mesh object.
| Mesh | |
![]() | startIndices : Array
Returns an array of the start indices contained in the mesh object.
| Mesh | |
subdivision : int
Defines the subdivisions created in the mesh for the total number of revolutions.
| LatheExtrusion | ||
thickness : Number
Defines the thickness of the resulting lathed geometry.
| LatheExtrusion | ||
![]() | transform : MatrixAway3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
tweek : Object
Allows the building of shapes such as springs.
| LatheExtrusion | ||
![]() | type : String = "mesh"
String defining the type of class used to generate the mesh.
| Mesh | |
![]() | url : String
String defining the source of the mesh.
| Mesh | |
![]() | useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | |
![]() | vertices : Array
Returns an array of the vertices contained in the mesh object.
| AbstractPrimitive | |
![]() | visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | |
![]() | x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
LatheExtrusion
(profile:Array = null, init:Object = null)
Class Lathe generates circular meshes such as donuts, pipes, pyramids etc..
| LatheExtrusion | ||
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Adds a face object to the mesh object.
| Mesh | |
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addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
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addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
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addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
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addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
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addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
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addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
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addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | |
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addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | |
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addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | |
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addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | |
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addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
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addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | |
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addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | |
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Adds a segment object to the mesh object.
| Mesh | |
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Adds a sprite3d object to the mesh object.
| Mesh | |
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applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | |
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applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | |
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asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | |
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asXML():XML
Returns an xml representation of the mesh
| Mesh | |
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centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | |
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Duplicates the mesh properties to another 3d object.
| Mesh | |
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Duplicates the mesh properties to another 3d object, including geometry.
| Mesh | |
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
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invertFaces():void
Inverts the geometry of all face objects.
| Mesh | |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
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moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
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moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
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moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
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movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | |
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moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
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moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | |
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moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
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pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
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Divides a face object into 4 equal sized face objects.
| Mesh | |
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quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | |
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Removes a face object from the mesh object.
| Mesh | |
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removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
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removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
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removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
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removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
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removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
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removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
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removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | |
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removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | |
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removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | |
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removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | |
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removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
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removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | |
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removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | |
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Removes a segment object from the mesh object.
| Mesh | |
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Removes a 3d sprite object from the mesh object.
| Mesh | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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Rotates the 3d object around an axis by a defined angle
| Object3D | |
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rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | |
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scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | |
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Divides a face object into 2 face objects.
| Mesh | |
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splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | |
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tick(time:int):void
Called by the
TickTraverser . | Object3D | |
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toString():String
Used to trace the values of a 3d object.
| Object3D | |
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Moves the 3d object along a vector by a defined length
| Object3D | |
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Used when traversing the scenegraph
| Object3D | |
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Divides a face object into 3 face objects.
| Mesh | |
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triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | |
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updateBounds():void
| Mesh | |
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Updates the materials in the mesh object
| Mesh | |
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update vertex information.
| Mesh | |
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| LatheExtrusion | ||
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updateDimensions():void
| Mesh | |
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updateTransform():void
| Object3D |
axis | property |
axis:String
[read-write]Defines the axis used for the lathe rotation. Defaults to "y".
Implementation public function get axis():String
public function set axis(value:String):void
centerMesh | property |
centerMesh:Boolean
[read-write]Defines whether
Implementation public function get centerMesh():Boolean
public function set centerMesh(value:Boolean):void
coverAll | property |
coverAll:Boolean
[read-write]Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. Defaults to true.
Implementation public function get coverAll():Boolean
public function set coverAll(value:Boolean):void
flip | property |
flip:Boolean
[read-write]Defines if the generated faces should be inversed. Default false.
Implementation public function get flip():Boolean
public function set flip(value:Boolean):void
materials | property |
materials:Object
[read-write]An optional object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion.
Implementation public function get materials():Object
public function set materials(value:Object):void
offsetRadius | property |
offsetRadius:Number
[read-write]Defines an offset radius applied to the profile. Defaults to 0.
Implementation public function get offsetRadius():Number
public function set offsetRadius(value:Number):void
omit | property |
omit:String
[read-write]Defines if the top, bottom, left, right, front or back of the the extrusion is left open.
Implementation public function get omit():String
public function set omit(value:String):void
profile | property |
profile:Array
[read-write]Defines an Array of Number3D objects representing the profile information to be projected along the Path object. Required.
Implementation public function get profile():Array
public function set profile(value:Array):void
revolutions | property |
revolutions:Number
[read-write]Defines the number of revolutions performed by the lathe extrusion. Defaults to 1.
Implementation public function get revolutions():Number
public function set revolutions(value:Number):void
subdivision | property |
subdivision:int
[read-write]Defines the subdivisions created in the mesh for the total number of revolutions. Defaults to 2, minimum 2.
Implementation public function get subdivision():int
public function set subdivision(value:int):void
See also
thickness | property |
thickness:Number
[read-write]Defines the thickness of the resulting lathed geometry. Defaults to 0 (single face).
Implementation public function get thickness():Number
public function set thickness(value:Number):void
tweek | property |
tweek:Object
[read-write]Allows the building of shapes such as springs. Rotation must be higher than 1 to have significant effect. Properties of the objects are x,y,z,radius and rotation
Implementation public function get tweek():Object
public function set tweek(value:Object):void
LatheExtrusion | () | constructor |
public function LatheExtrusion(profile:Array = null, init:Object = null)
Parameters
profile:Array (default = null ) — [optional] Defines an Array of Number3D objects representing the profile information to be projected along the Path object.
|
|
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
properties of the init object are:
material:Material, material for the Lathe object.
materials:Object, if the Lathe object must have more materials: o.left, o.right, o.front, o.back, o.bottom, o.top and o.back. Default is null.
axis:String, the axis to rotate around, default is "y".
rotations:Number. The lath object can have less than one rotation, like 0.6 for a piechart or 3 if a tweek object is past. Default is 1, minimum is 0.01.
subdivision:int, howmany segments will compose the mesh in its rotational construction. default is 2, its the minimum as well.
offsetradius:Number. An offset radius for the Lathe object. Default is 0.
scaling:Number. A scale value. default is 1.
omit:String. If you want the bottom is not generated: omit:"bottom", both top and bottom: omit:"bottom, top"
tweek:Object. default is null; to build springs like shapes, rotation must be higher than 1. properties of the objects are x,y,z,radius and rotation
thickness:Number, if the shape must simulate a thickness. Default is 0.
coverall:Boolean, The way the mappig is done. true covers the entire side of the geometry, false, per segments. Default is true.
recenter:Boolean, If the geometry needs to be recentered in its own object space. Default is false.
flip:Boolean. If the faces must be reversed depending on number3D's orientation. default is false.
|
axis:String (default = "y") | |
revolutions:Number (default = 1) | |
subdivision:Int (default = 2, min:2) | |
offsetRadius:Number (default = 0) | |
materials:Object (default = null) | |
coverall:Boolean (default = true) | |
flip:Boolean (default = false) | |
centerMesh:Boolean (default = true) | |
thickness:Number (default = 0, min:0) | |
omit:String (default = "") | |
tweek:Object (default = null) |
buildPrimitive | () | method |
protected override function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.