SEA3D File Format

Software: Away3D 4.x

Sunag Entertainment (Developer), Newbie
Posted: 11 November 2012 07:18 PM   Total Posts: 4   [ # 31 ]

Thanks you Harm, we are preparing excellent updates soon!

Hi Loth,

Access file inside 3dsMax path:
...\Program Files\Autodesk\3ds Max 2012\3dsmax.exe.config

Remove the code:

startup useLegacyV2RuntimeActivationPolicy="true"
    
supportedRuntime version="v4.0"
/startup 

Or try this:
http://labs.blogs.com/its_alive_in_the_lab/2011/05/unblock-net.html

Link:
- http://blogs.msdn.com/b/shawnfa/archive/2009/06/08/more-implicit-uses-of-cas-policy-loadfromremotesources.aspx


Released an update to version SEA3D Lite (developer):
http://bitly.com/TA8UgN

Cheers!

 

 

   

Sunag Entertainment (Developer), Newbie
Posted: 11 November 2012 07:19 PM   Total Posts: 4   [ # 32 ]

Duplicate post.

 

   

Sunag Entertainment (Developer), Newbie
Posted: 27 November 2012 12:24 AM   Total Posts: 4   [ # 33 ]

Hi Loth!

We found a possible solution for this error.

http://code.google.com/p/sea3d/wiki/CAS_Exception

Hope that helps, anything please contact us.

Cheers!

 

   

datouaizi, Member
Posted: 04 January 2013 10:14 AM   Total Posts: 98   [ # 34 ]

hi!
how to check two skeletons collision?

 

   

datouaizi, Member
Posted: 04 January 2013 12:23 PM   Total Posts: 98   [ # 35 ]

how to get all skeleton and skeletons’ name?

 

   

datouaizi, Member
Posted: 05 January 2013 12:03 PM   Total Posts: 98   [ # 36 ]

how physicsBox dose fllow skeleton?

 

   

Avatar
loth, Sr. Member
Posted: 22 January 2013 11:23 PM   Total Posts: 236   [ # 37 ]

hello great new version
cas error fixed for max2012

here my first try work on sea player
i have some probleme with last as3 source 1.4.1
and my model don’t use GPU ? why

 

File Attachments
panthere.zip  (File Size: 1204KB - Downloads: 304)
   

Avatar
loth, Sr. Member
Posted: 25 January 2013 01:36 PM   Total Posts: 236   [ # 38 ]

well that work on force gpu player smile
full speed

now on Poonya

 

   

Avatar
loth, Sr. Member
Posted: 28 January 2013 08:57 AM   Total Posts: 236   [ # 39 ]

Sea3d work great on max2013
juste one error for sound (can’t uncheck)
and no modificator to mesh (smooth, face select…) or you completly lose transformation of mesh.

can be great to add update possibility to poonya

now i test morph smile

sea3d have good lzma compression
(two animation idle 20frame , walk 50 frame)

panthere 67 ko
rat 74 ko
spider 43 ko

(no texture, i see error in web preview if use map export)

 

   

takehousely, Newbie
Posted: 29 January 2013 04:09 PM   Total Posts: 1   [ # 40 ]

Thank for your share. I like when using it in my purpose

 

   

Avatar
loth, Sr. Member
Posted: 29 January 2013 11:56 PM   Total Posts: 236   [ # 41 ]

Cool add Normal option to hide bad UV cut
Symmetry model look better

 

   

Tamjid Wafaa, Newbie
Posted: 31 January 2013 12:21 PM   Total Posts: 3   [ # 42 ]

Really love this file format for Flash 3D. Never used it before, but last week it save my ass ) I did small AS3 project (Augmented Reality card) and after few trials i found Sea3D much better then any other formats (Collada, 3DS, OBJ etc.) for animated 3D scene exported from 3D Studio Max to Away 3D. Just few clicks and few lines of code and EVERYTHING work! No texture problems (Collada), no missing animations (obj). It just work! Today it updated to new version, and if you do some 3D in Flash, take a look into Sea3D. Export easily of softwares 3D modeling entire scenes for games, animations and online applications. List of features:

 

   

Avatar
loth, Sr. Member
Posted: 01 February 2013 10:31 PM   Total Posts: 236   [ # 43 ]

for new project on air, i export 4 character at the same time.
each have different animation and biped for 85ko !!
far from finish but is great .

what is custom attibutes in export ?
and need some explanations about key frame or difference

 

   

Jean Carlo Deconto, Newbie
Posted: 02 February 2013 12:25 PM   Total Posts: 29   [ # 44 ]

Hi Loth,

It has an excellent tutorial in Autodesk on creating Custom Atrributes and the tutorial of the Poonya that shows integration.
http://developers.poonya.com/forum/viewtopic.php?f=11&t=12
http://area.autodesk.com/blogs/louis/creating_custom_object_properties

We have a brief summary of SEA3D Exporter this link.
http://bit.ly/VDFpPy

- Key Frame export only objects that have more than one key-frame, independent of position, rotation or scale.
- Diferrence export only objects that have real animations. (difference of values)

Difference works better in most cases, takes only a small additional time to export, for run time speed is the same in both.

Is worth remembering that position, rotation and scale are individual vectors for the SEA3D.

Thanks for sharing your projects and knowledge with us.
Cheers.

 

   

Avatar
loth, Sr. Member
Posted: 23 February 2013 04:31 PM   Total Posts: 236   [ # 45 ]

sea3d is great no error no bug
i have question is possible to combine squeleton animation and morph in single model i try but maybe is impossible

 

   
   

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