Away3D Forum 2013-05-20T06:37:48Z Copyright (c) 2018 ExpressionEngine,2018:02:02 BLUEPRINT - MODELS - TEXTURES AND TEXTURES PACK,2013:forum/viewthread/.4513 2013-05-20T06:29:48Z 2013-05-20T06:37:48Z Luca BLUEPRINT, MODELS:


Google image search smile



2D animation video designing help.,2017:forum/viewthread/.6262 2017-10-30T12:14:03Z 2017-10-30T12:14:36Z JoeClark Hello,

I have been making 2d explainer videos for about a month but they are kinda bad.What can i do to improve it? How can I improve it? Please critique it.I am looking to use some software for 2D animation Explainer videos and I contacted their support. And they say does not support mesh rendering. Anyone can explain what mesh rendering is and if doesn’t support it, what’s the impact when designing 2D animations?
They also said they have been working on mesh rendering support, is it still in the plan? Can anyone help me?? I went through many resources and also checked many 2d Animation Explainer but did not find any solution.

Any help will be appreciated.
Thank you.

DirectX 11 for windows,2017:forum/viewthread/.6257 2017-08-08T15:24:06Z 0 therealloft just in case you missed the next version of the runtime will run directx 11 rather than 9 as the default as step in the right direction and asynchronous texture upload for desktop

08/03/2017 - Beta - AIR

we just need to get these feature built into away3d however i don’t see this ever happening. if anyone up for it im thinking of forking the engine to bring it up to date as a new engine all together. like what away3d did with papervision3d.

let me know.

Help Sound Effects,2017:forum/viewthread/.6258 2017-08-12T10:52:31Z 0 gustavdev Hi guys i currenly working on my
3d RPG and looking for some Sound Effects,
can u recommend me sm resources?
Last time i searched i found this sound pack
but i don’t know , have anyone bought from

FBX File Support,2017:forum/viewthread/.6210 2017-03-26T23:42:31Z 0 therealloft This week i have decided to create a fbx binary parser for away3d 4.1

So far it only imports geometries data, cameras and lights.

i was wondering although i think i know what the answer is who wants a copy when its done?

How to get UV coordinates of mesh,2017:forum/viewthread/.6255 2017-07-06T12:55:31Z 0 saadaftab90 Hi all.

I already know that I can get UVs by using event:MouseEvent3D. event.uv is returning the same results what I need. But the problem is in my project I can’t use MouseEvent3D.

So is there any function which returns UV of a mesh ?

I can guess it’s called ‘unprojection’. But the function ‘unproject’ is only available for View3D & it’s not resolving my issue I want to unproject a mesh. I want UVs of that mesh.

Help please I’m searching for the solution since a last month :(

How to use Accelerometer to control the camera of away3d?,2016:forum/viewthread/.6187 2016-12-02T16:20:51Z 0 qg19666 Hi guys

I want to use Accelerometer to control the away3d’s camera, just like the showing of phone-camera, or the camera-control for VR-world, Are there any demos for this?


Will there ever be an update?,2016:forum/viewthread/.6186 2016-12-01T00:28:28Z 0 therealloft seems like we have all waited for what seems years for an update on the actionscript 3.0 version of away3d and with all the cool features adobe is now adding to the runtime such as async texture uploading, instanced drawing etc. it would be nice to see these added, as well as fbx file support and deferred rendering. Part of me thinking of starting my own engine based off away3d’s, and redesigning the whole thing from scratch as i feel this engine really is starting to die.

Awesome Demos,2016:forum/viewthread/.6112 2016-06-25T07:45:19Z 0 Cheng Liao A game engine based on Away3D

marker orientation on earth,2016:forum/viewthread/.6131 2016-07-22T15:54:24Z 0 mindthegap hi,

I want to put a few markers on an earth. I am using google locations to postion the markers.

when putting the markers flat on the earth everthing is fine. now I tried to put the markers parallel to the screen.
thats ok with lookat to the markers.y point. but a flag in newsealand hangs with the head in the earth, in alaska the marker sinks into the earth.

how can I correct this?


var phi:Number = (90 - (jsonObject.geo).coordX -3.0) * Math.PI / 180;
var theta:Number = ( (jsonObject.geo).coordY + 180) * Math.PI / 180;
var flagMaterial:TextureMaterial = new TextureMaterial( Cast.bitmapTexture( this[“flag_” + (jsonObject.geo).short] ) );
flagMaterial.alphaBlending = true;
var marker = new Mesh(new PlaneGeometry(12, 12) ,flagMaterial);
marker.x = (earthRadius + 0) * Math.sin(phi) * Math.cos(theta);
marker.z = (earthRadius + 2.7) * Math.sin(phi) * Math.sin(theta);
marker.y = (earthRadius + 2.7) * Math.cos(phi);

// marker shood stand parallel to the screen
marker.lookAt(new Vector3D(0, marker.y, 0));

// ?????? how to rotate markers and remove different distances
/*markers flat on earth
marker.lookAt(new Vector3D(0, 0, 0));