SEA3D File Format

Software: Away3D 4.x

Jean Carlo Deconto, Newbie
Posted: 23 February 2013 05:59 PM   Total Posts: 29   [ # 46 ]

Hi Loth,

We had up to this module in version 1.3 of SEA3D unfortunately with the updates we leave for the next version.

If the aim is to Facial Morph is there a way to make it work well, separating the head from the body and then linking the head to bone of the body. So to make an cleanest animation saving usage GPU and CPU.

Also of to make do this with the Facial Rigging which is recommended by most gaming industries.

I want to bring this feature back to the new version of SEA3D with the goal of composing mesh like games as The Sims or FIFA to create custom characters.

Cheers.

 

   

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loth, Sr. Member
Posted: 23 February 2013 06:06 PM   Total Posts: 236   [ # 47 ]

hum ok maybe next (like foot character and big head)
i need to find another solution

 

   

Jean Carlo Deconto, Newbie
Posted: 23 February 2013 06:41 PM   Total Posts: 29   [ # 48 ]

Hi Loth,


Cool, so one doubts he tilts his spine?
Maybe give this port linked to the model or spinal bone.
What do you think?


Cheers.

 

   

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loth, Sr. Member
Posted: 23 February 2013 06:49 PM   Total Posts: 236   [ # 49 ]

hum no model is too flabby smile
maybe with transparent map but y use atf so no animation

 

   

Jean Carlo Deconto, Newbie
Posted: 24 February 2013 11:01 PM   Total Posts: 29   [ # 50 ]

Hi Loth.


By texture seems really interesting, another alternative that might work would be by Bones, although the Morpher would be perfect for this project.

I believe that by the next month these updates are ready.


Cheers.

 

   

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loth, Sr. Member
Posted: 24 February 2013 11:09 PM   Total Posts: 236   [ # 51 ]

great
can you add support of meshSmooth (actually don’t export)

i have some problem with access mesh.geometry
i need scale him and add to physics mesh.geometry.scale(x);

and mesh.scale(); need to be mesh.scale = nex Vector3D(x,x,x);

 

   

Jean Carlo Deconto, Newbie
Posted: 24 February 2013 11:20 PM   Total Posts: 29   [ # 52 ]

Hi Loth.


The method mesh.scale was renamed to mesh.uniformScale.

Have you tried with TurboSmooth? Although this technique is still offline, can be useful for testing.


Cheers.

 

   

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loth, Sr. Member
Posted: 24 February 2013 11:38 PM   Total Posts: 236   [ # 53 ]

yea cool TurboSmooth work for static object
but on animated that break all transforme in max

how i can access geometry for this
var RigidWall:AWPRigidBody = new AWPRigidBody(new AWPBvhTriangleMeshShape(mesh.geometry), mesh);

 

   

KalinM, Newbie
Posted: 25 February 2013 07:44 PM   Total Posts: 3   [ # 54 ]

Hi guys! I just want to thank you for such a great job you did. SEA3D is really great. Your exporter works perfectly! I just want to ask is there a way different animation sets from files to be loaded and applied to sceleton dynamically in the runtime?

 

   

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loth, Sr. Member
Posted: 26 February 2013 02:56 AM   Total Posts: 236   [ # 55 ]

poonya upload don’t work ?
i want add my droid but :(

 

   

saimgee123, Newbie
Posted: 22 March 2013 08:35 PM   Total Posts: 7   [ # 56 ]

Interesting, nice share,
you are doing good effort and hope you will be succeed. i am waiting for the result.

 

   

CarlStamper15, Newbie
Posted: 25 March 2013 07:26 PM   Total Posts: 2   [ # 57 ]

awesome post.

 

   

CarlStamper15, Newbie
Posted: 25 March 2013 07:27 PM   Total Posts: 2   [ # 58 ]
CarlStamper15 - 25 March 2013 07:26 PM

awesome post.

email lists | email database  | business email list

 

   

Jean Carlo Deconto, Newbie
Posted: 30 March 2013 02:44 AM   Total Posts: 29   [ # 59 ]

Hi Loth
Sorry the delay in reply, was a bug in the server Poonya already been fixed.

Hi KalinM
Yes there will be some tutorials on creating this type of integration in the new version 1.5, thank you very much.

Hi Saimgee123, CarlStamper15 thanks for the message.

Cheers.

 

   

seeker, Newbie
Posted: 15 April 2013 01:34 PM   Total Posts: 7   [ # 60 ]

Hi all!
I can’t install Sea3d Exporter 1.4.1.0.
I’m using 3ds Max 2012 x64 and got runtime error during installation on line 68 of SEA3D.inc file.
The error descrition:
dotNet runtime exception: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .Net Framework. This release of the .Net Framework does not enable CAS policy by default… bla bla bla
Any suggestions?

 

   
   

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