Away3D Forum http://away3d.com/forum/ Away3D Forum en Copyright 2013 2013-05-23T16:40:50+00:00 Quake Maps http://away3d.com/forum/viewthread/4529/ http://away3d.com/forum/viewthread/4529/#When:15:12:11Z <p>Hi all,<br /> Is there a way to export quake maps into Away3d obj file or similar?</p> 2013-05-23T15:12:11+00:00 THE TOOLS ! http://away3d.com/forum/viewthread/4504/ http://away3d.com/forum/viewthread/4504/#When:06:46:24Z <p>Hi guys, this is my personal list of the tools needed to make GAMES !!! <img src="/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /></p> <p>If you know other tools, please add them to this list…</p> <p>Thanks!</p> <p>MODELING - PAINTING - ANIMATION:<br /> Autodesk Entertainment creation suite ultimate 2013, ( and 2012 because the exporters… or 3ds MAX 2011 ) this suite contains:<br /> 3ds MAX, Maya, Mudbox, MotionBuilder, SketchBook, Softimaige XSI</p> <p>With this suite you can make models with 3ds MAX or Maya, paint them with Mudbox, animate them with MotionBuilder ( by using Motion capture data or not ) or Softimage ( this software have great animation capabilities ) see the video on Youtube…</p> <p>About 3ds MAX Plugin:<br /> RealFlow<br /> Cebas Thinking particles, final flares<br /> Krakatoa<br /> SitniSati FumeFX, Dreamscape, Afterburn<br /> E-ON VUE<br /> OpenCollada</p> <p>Autodesk 123D<br /> Autodesk Scaleform ( to make HUD, this software is in boundle with the Unreal UDK ) or<br /> Adobe Flash Professional</p> <p>Autodesk have a series of tools for making games… like us <img src="/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /></p> <p>Daz studio<br /> Poser<br /> SpeedTree</p> <p>Autodesk Autocad<br /> Autodesk Inventor<br /> Solidworks</p> <p>Photomodeler<br /> Face Gen Modeller ( <a href="http://www.facegen.com/modeller.htm">http://www.facegen.com/modeller.htm</a> )<br /> Looxis Faceworks</p> <p>Terragen<br /> TrueSpace<br /> 3D-Coat<br /> Pixologic ZBrush<br /> Right Hemisphere Deep Paint<br /> Singular Inversion FaceGen</p> <p>Rinoceros<br /> Lightwave</p> <p>Blender<br /> Google sketchup pro ( and the capabilities to create 3d model from 2d image… )<br /> Eyeon fusion</p> <p>Maxon cinema 4d</p> <p>DDSUtilities<br /> DXViewer</p> <p><a href="http://make3d.cs.cornell.edu/">http://make3d.cs.cornell.edu/</a><br /> <a href="http://www.photosculpt.net/">http://www.photosculpt.net/</a></p> <p>MOTION - ANIMATION CAPTURE:</p> <p><a href="http://www.anim8or.com/main/welcome.html">http://www.anim8or.com/main/welcome.html</a><br /> <a href="http://www.brekel.com/">http://www.brekel.com/</a></p> <p>VICON Boujou<br /> Mocha<br /> iClone<br /> ikinema<br /> BvhAcker<br /> BvhViewer<br /> BvhPlay</p> <p>Adobe After effects CS6 and Maya have animation capabilities ( Matchmover )...</p> <p>TEXTURES / TEXTURE MAPS / TEXTURE UV / SUBSTANCES:<br /> NVidia Texture Atlas<br /> NVidia Normal Map <a href="https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop">https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop</a><br /> 3dem - <a href="http://freegeographytools.com/2009/3dem-website-is-gone-but-3dem-still-available-here">http://freegeographytools.com/2009/3dem-website-is-gone-but-3dem-still-available-here</a><br /> IUVLayout ( <a href="http://www.uvlayout.com/">http://www.uvlayout.com/</a> )<br /> MaPZone<br /> Xnormal<br /> Shadermap<br /> Allegoritmic Substance Designer, Player. See the site…<br /> Gimp</p> <p>obviously<br /> Adobe Photoshop</p> <p>SHADER:<br /> Adobe Pixelbender<br /> and<br /> <a href="http://www.adobe.com/cfusion/exchange/index.cfm?l=-1&amp;o=desc&amp;cat=285&amp;event=productHome&amp;s=5&amp;exc=26">http://www.adobe.com/cfusion/exchange/index.cfm?l=-1&amp;o=desc&amp;cat=285&amp;event=productHome&amp;s=5&amp;exc=26</a></p> <p>Intel Shader debugger<br /> NVidia FX Composer<br /> NVidia Cg shader</p> <p>IMPORTER:<br /> 3D Ripper DX - <a href="http://www.deep-shadows.com/hax/3DRipperDX.htm">http://www.deep-shadows.com/hax/3DRipperDX.htm</a><br /> assimp <a href="http://assimp.sourceforge.net/lib_html/">http://assimp.sourceforge.net/lib_html/</a></p> <p>VIDEO:</p> <p>Adobe After effects<br /> Adobe Premiere pro<br /> Sony Vegas<br /> Camtasia <img src="/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /></p> <p>AUDIO:</p> <p>Cakewalk Sonar<br /> Adobe audition<br /> Audacity<br /> mp3loop<br /> ASIO Driver <img src="/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /></p> <p>Product names belong to their respective owners !</p> 2013-05-19T06:46:24+00:00 publish your works, video, tutorials and more on a free host website http://away3d.com/forum/viewthread/4519/ http://away3d.com/forum/viewthread/4519/#When:06:36:52Z <p>Do you know the HTML language<br /> <a href="http://www.w3schools.com/">http://www.w3schools.com/</a></p> <p>and or the PHP ( or ASP.NET but it is not the case ) language</p> <p>PHP - On Apache web server ( if no extension are installed… )<br /> ASP.NET, C# on IIS web server</p> <p><a href="http://www.w3schools.com/php/">http://www.w3schools.com/php/</a><br /> <a href="http://php.net/">http://php.net/</a></p> <p>if you want this is a FREE HOST WEBSITE SERVER</p> <p><a href="http://it.altervista.org/">http://it.altervista.org/</a> ( IT italiano in my case <img src="/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /> )</p> <p>i use it and the result are:</p> <p><a href="http://www.estiva.altervista.org">http://www.estiva.altervista.org</a><br /> <a href="http://www.estiva2.altervista.org">http://www.estiva2.altervista.org</a></p> <p>and the software i use are:<br /> Adobe Dreamweaver, Flash Pro, Fireworks<br /> Microsoft Visual Studio</p> <p>so if you want that you works becomes public ... I hope you help ...</p> 2013-05-21T06:36:52+00:00 BLUEPRINT - MODELS - TEXTURES AND TEXTURES PACK http://away3d.com/forum/viewthread/4513/ http://away3d.com/forum/viewthread/4513/#When:06:29:48Z <p>BLUEPRINT, MODELS:</p> <p><a href="http://www.the-blueprints.com/">http://www.the-blueprints.com/</a></p> <p><a href="http://www.the3dstudio.com/">http://www.the3dstudio.com/</a><br /> <a href="http://www.fineart.sk/">http://www.fineart.sk/</a><br /> <a href="http://www.anatomytools.com/index.php">http://www.anatomytools.com/index.php</a><br /> <a href="http://www.anatomyzone.com/">http://www.anatomyzone.com/</a><br /> <a href="http://www.ballisticpublishing.com/books/dartiste/character_modeling_3/">http://www.ballisticpublishing.com/books/dartiste/character_modeling_3/</a></p> <p>TEXTURES:<br /> <a href="http://www.3dtexture.net/">http://www.3dtexture.net/</a><br /> <a href="http://www.cgadvertising.com/pages/cg/maps.php">http://www.cgadvertising.com/pages/cg/maps.php</a><br /> <a href="http://blog.duber.cz/misc/custom-uv-and-tracking-maps-for-vfx-professionals">http://blog.duber.cz/misc/custom-uv-and-tracking-maps-for-vfx-professionals</a></p> <p>Google image search <img src="/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /></p> <p>TEXTURES PACK:<br /> <a href="http://shop.3dtotal.com/">http://shop.3dtotal.com/</a></p> <p>&nbsp;</p> 2013-05-20T06:29:48+00:00 MOTION CAPTURE DATA http://away3d.com/forum/viewthread/4511/ http://away3d.com/forum/viewthread/4511/#When:06:16:53Z <p>Do you need to animate your models, you can use motion capture data or Kinect if you have one…</p> <p>Animstreet - <a href="http://www.animstreet.com/">http://www.animstreet.com/</a><br /> cgspeed - <a href="http://www.cgspeed.com/">http://www.cgspeed.com/</a><br /> organicmotion - <a href="http://www.organicmotion.com/">http://www.organicmotion.com/</a><br /> truebones - <a href="http://www.truebones.com/">http://www.truebones.com/</a><br /> Carnegie Mellon University - <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a><br /> Free motion capture data - <a href="http://www.motioncapturedata.com/">http://www.motioncapturedata.com/</a></p> 2013-05-20T06:16:53+00:00 please help me… http://away3d.com/forum/viewthread/4466/ http://away3d.com/forum/viewthread/4466/#When:16:18:16Z <p>i hope you can help me.<br /> i want to create a 3d view of a building in flash same this<br /> <a href="http://dotnetboy.zgig.ir/p1.jpg">http://dotnetboy.zgig.ir/p1.jpg</a><br /> of course i want to be dynamic.for example user can zoom and rotate camera view.<br /> can i do it with flash 3d libraries?<br /> if yes which is the best?<br /> if no what is your idea?</p> <p>of course i should to say that i using pv3d now but have a problem with it:<br /> i want to draw a room view but output is:<br /> <a href="http://dotnetboy.zgig.ir/out.jpg">http://dotnetboy.zgig.ir/out.jpg</a><br /> why?<br /> this is my code:</p> <div class="codeblock"><code><span style="color: #000000"> <span style="color: #0000BB">package&nbsp;&nbsp;{<br />&nbsp;<br />&nbsp;import&nbsp;flash</span><span style="color: #007700">.</span><span style="color: #0000BB">display</span><span style="color: #007700">.</span><span style="color: #0000BB">MovieClip</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">scenes</span><span style="color: #007700">.</span><span style="color: #0000BB">Scene3D</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">objects</span><span style="color: #007700">.</span><span style="color: #0000BB">primitives</span><span style="color: #007700">.</span><span style="color: #0000BB">Cube</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">materials</span><span style="color: #007700">.</span><span style="color: #0000BB">ColorMaterial</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">materials</span><span style="color: #007700">.</span><span style="color: #0000BB">utils</span><span style="color: #007700">.</span><span style="color: #0000BB">MaterialsList</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">cameras</span><span style="color: #007700">.</span><span style="color: #0000BB">Camera3D</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">view</span><span style="color: #007700">.</span><span style="color: #0000BB">Viewport3D</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">render</span><span style="color: #007700">.</span><span style="color: #0000BB">BasicRenderEngine</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;org</span><span style="color: #007700">.</span><span style="color: #0000BB">papervision3d</span><span style="color: #007700">.</span><span style="color: #0000BB">materials</span><span style="color: #007700">.</span><span style="color: #0000BB">MovieMaterial</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;flash</span><span style="color: #007700">.</span><span style="color: #0000BB">events</span><span style="color: #007700">.</span><span style="color: #0000BB">Event</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;flash</span><span style="color: #007700">.</span><span style="color: #0000BB">filters</span><span style="color: #007700">.</span><span style="color: #0000BB">BlurFilter</span><span style="color: #007700">;<br />&nbsp;</span><span style="color: #0000BB">import&nbsp;flash</span><span style="color: #007700">.</span><span style="color: #0000BB">display</span><span style="color: #007700">.</span><span style="color: #0000BB">Stage</span><span style="color: #007700">;<br />&nbsp;<br />&nbsp;<br />&nbsp;public&nbsp;class&nbsp;</span><span style="color: #0000BB">Main&nbsp;</span><span style="color: #007700">extends&nbsp;</span><span style="color: #0000BB">MovieClip&nbsp;{<br />&nbsp;&nbsp;<br />&nbsp;&nbsp;</span><span style="color: #007700">public&nbsp;var&nbsp;</span><span style="color: #0000BB">view</span><span style="color: #007700">:</span><span style="color: #0000BB">Viewport3D</span><span style="color: #007700">;<br />&nbsp;&nbsp;public&nbsp;var&nbsp;</span><span style="color: #0000BB">renderer</span><span style="color: #007700">:</span><span style="color: #0000BB">BasicRenderEngine</span><span style="color: #007700">;<br />&nbsp;&nbsp;public&nbsp;var&nbsp;</span><span style="color: #0000BB">scene</span><span style="color: #007700">:</span><span style="color: #0000BB">Scene3D</span><span style="color: #007700">;<br />&nbsp;&nbsp;public&nbsp;var&nbsp;</span><span style="color: #0000BB">cube</span><span style="color: #007700">:</span><span style="color: #0000BB">Cube</span><span style="color: #007700">;<br />&nbsp;&nbsp;public&nbsp;var&nbsp;</span><span style="color: #0000BB">cam</span><span style="color: #007700">:</span><span style="color: #0000BB">Camera3D</span><span style="color: #007700">;<br />&nbsp;&nbsp;<br />&nbsp;&nbsp;public&nbsp;function&nbsp;</span><span style="color: #0000BB">Main</span><span style="color: #007700">()&nbsp;</span><span style="color: #0000BB">{<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">var&nbsp;</span><span style="color: #0000BB">grayMaterial&nbsp;</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">ColorMaterial</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">ColorMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">0x33cc99</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;var&nbsp;</span><span style="color: #0000BB">materialList</span><span style="color: #007700">:</span><span style="color: #0000BB">MaterialsList</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">MaterialsList</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">grayMaterial</span><span style="color: #007700">,</span><span style="color: #DD0000">"front"</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">grayMaterial</span><span style="color: #007700">,</span><span style="color: #DD0000">'back'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">grayMaterial</span><span style="color: #007700">,</span><span style="color: #DD0000">'left'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">grayMaterial</span><span style="color: #007700">,</span><span style="color: #DD0000">'right'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">grayMaterial</span><span style="color: #007700">,</span><span style="color: #DD0000">'top'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">grayMaterial</span><span style="color: #007700">,</span><span style="color: #DD0000">'bottom'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;var&nbsp;</span><span style="color: #0000BB">Material2&nbsp;</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">ColorMaterial</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">ColorMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">0x99cc33</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;var&nbsp;</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">:</span><span style="color: #0000BB">MaterialsList</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">MaterialsList</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">Material2</span><span style="color: #007700">,</span><span style="color: #DD0000">"front"</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">Material2</span><span style="color: #007700">,</span><span style="color: #DD0000">'back'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">Material2</span><span style="color: #007700">,</span><span style="color: #DD0000">'left'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">Material2</span><span style="color: #007700">,</span><span style="color: #DD0000">'right'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">Material2</span><span style="color: #007700">,</span><span style="color: #DD0000">'top'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">.</span><span style="color: #0000BB">addMaterial</span><span style="color: #007700">(</span><span style="color: #0000BB">Material2</span><span style="color: #007700">,</span><span style="color: #DD0000">'bottom'</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//movie&nbsp;material<br />&nbsp;&nbsp;&nbsp;//var&nbsp;logoMaterial:MovieMaterial&nbsp;=&nbsp;new&nbsp;MovieMaterial(&nbsp;new&nbsp;myMovie()&nbsp;);<br />//&nbsp;&nbsp;&nbsp;//replace&nbsp;"ActiveTutsLogo"&nbsp;above&nbsp;with&nbsp;the&nbsp;Class&nbsp;name&nbsp;of&nbsp;your&nbsp;movie&nbsp;clip<br />//&nbsp;&nbsp;&nbsp;var&nbsp;materialsList:MaterialsList&nbsp;=&nbsp;new&nbsp;MaterialsList();<br />//&nbsp;&nbsp;&nbsp;materialsList.addMaterial(&nbsp;logoMaterial,&nbsp;"front"&nbsp;);<br />//&nbsp;&nbsp;&nbsp;materialsList.addMaterial(&nbsp;logoMaterial,&nbsp;"back"&nbsp;);<br />//&nbsp;&nbsp;&nbsp;materialsList.addMaterial(&nbsp;logoMaterial,&nbsp;"left"&nbsp;);<br />//&nbsp;&nbsp;&nbsp;materialsList.addMaterial(&nbsp;logoMaterial,&nbsp;"right"&nbsp;);<br />//&nbsp;&nbsp;&nbsp;materialsList.addMaterial(&nbsp;logoMaterial,&nbsp;"top"&nbsp;);<br />//&nbsp;&nbsp;&nbsp;materialsList.addMaterial(&nbsp;logoMaterial,&nbsp;"bottom"&nbsp;);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">scene&nbsp;</span><span style="color: #007700">=&nbsp;new&nbsp;</span><span style="color: #0000BB">Scene3D</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//new&nbsp;drawing<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">var&nbsp;</span><span style="color: #0000BB">backCube</span><span style="color: #007700">:</span><span style="color: #0000BB">Cube</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">Cube</span><span style="color: #007700">(</span><span style="color: #0000BB">materialList</span><span style="color: #007700">,</span><span style="color: #0000BB">800</span><span style="color: #007700">,</span><span style="color: #0000BB">25</span><span style="color: #007700">,</span><span style="color: #0000BB">500</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">backCube</span><span style="color: #007700">.</span><span style="color: #0000BB">x</span><span style="color: #007700">=</span><span style="color: #0000BB">0</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">backCube</span><span style="color: #007700">.</span><span style="color: #0000BB">y</span><span style="color: #007700">=</span><span style="color: #0000BB">0</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;var&nbsp;</span><span style="color: #0000BB">bottomCube&nbsp;</span><span style="color: #007700">:</span><span style="color: #0000BB">Cube</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">Cube</span><span style="color: #007700">(</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">,</span><span style="color: #0000BB">800</span><span style="color: #007700">,</span><span style="color: #0000BB">500</span><span style="color: #007700">,</span><span style="color: #0000BB">25</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">bottomCube</span><span style="color: #007700">.</span><span style="color: #0000BB">y</span><span style="color: #007700">=-</span><span style="color: #0000BB">250</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//bottomCube.rotationX=80;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">var&nbsp;</span><span style="color: #0000BB">topCube&nbsp;</span><span style="color: #007700">:</span><span style="color: #0000BB">Cube</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">Cube</span><span style="color: #007700">(</span><span style="color: #0000BB">materialList2</span><span style="color: #007700">,</span><span style="color: #0000BB">800</span><span style="color: #007700">,</span><span style="color: #0000BB">500</span><span style="color: #007700">,</span><span style="color: #0000BB">25</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">topCube</span><span style="color: #007700">.</span><span style="color: #0000BB">y</span><span style="color: #007700">=</span><span style="color: #0000BB">250</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;var&nbsp;</span><span style="color: #0000BB">rightCube&nbsp;</span><span style="color: #007700">:</span><span style="color: #0000BB">Cube</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">Cube</span><span style="color: #007700">(</span><span style="color: #0000BB">materialList</span><span style="color: #007700">,</span><span style="color: #0000BB">25</span><span style="color: #007700">,</span><span style="color: #0000BB">500</span><span style="color: #007700">,</span><span style="color: #0000BB">500</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//topCube.rotationX=100;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">rightCube</span><span style="color: #007700">.</span><span style="color: #0000BB">x</span><span style="color: #007700">=</span><span style="color: #0000BB">400</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;var&nbsp;</span><span style="color: #0000BB">leftCube</span><span style="color: #007700">:</span><span style="color: #0000BB">Cube</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">Cube</span><span style="color: #007700">(</span><span style="color: #0000BB">materialList</span><span style="color: #007700">,</span><span style="color: #0000BB">25</span><span style="color: #007700">,</span><span style="color: #0000BB">500</span><span style="color: #007700">,</span><span style="color: #0000BB">500</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//leftCube.rotationX=0;<br />//&nbsp;&nbsp;&nbsp;leftCube.rotationY=0;<br />//&nbsp;&nbsp;&nbsp;leftCube.rotationZ=0;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">leftCube</span><span style="color: #007700">.</span><span style="color: #0000BB">x</span><span style="color: #007700">=-</span><span style="color: #0000BB">400</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//leftCube.y=250;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;//var&nbsp;backCube:Cube=new&nbsp;Cube(materialList,750,50,250);<br />//&nbsp;&nbsp;&nbsp;backCube.z=180;<br />//&nbsp;&nbsp;&nbsp;backCube.y=200;<br />//&nbsp;&nbsp;&nbsp;<br />//&nbsp;&nbsp;&nbsp;var&nbsp;bottomCube&nbsp;:Cube=new&nbsp;Cube(materialList,800,25,500,10,10,10);<br />//&nbsp;&nbsp;&nbsp;bottomCube.rotationX=80;<br />//&nbsp;&nbsp;&nbsp;<br />//&nbsp;&nbsp;&nbsp;var&nbsp;topCube&nbsp;:Cube=new&nbsp;Cube(materialList,800,25,500,10,10,10);<br />//&nbsp;&nbsp;&nbsp;topCube.rotationX=100;<br />//&nbsp;&nbsp;&nbsp;topCube.y=400;<br />//&nbsp;&nbsp;&nbsp;<br />//&nbsp;&nbsp;&nbsp;<br />//&nbsp;&nbsp;&nbsp;var&nbsp;leftCube:Cube=new&nbsp;Cube(materialList,500,25,400);<br />//&nbsp;&nbsp;&nbsp;leftCube.rotationX=0;<br />//&nbsp;&nbsp;&nbsp;leftCube.rotationY=0;<br />//&nbsp;&nbsp;&nbsp;leftCube.rotationZ=0;<br />//&nbsp;&nbsp;&nbsp;leftCube.x=-400;<br />//&nbsp;&nbsp;&nbsp;leftCube.y=250;<br />&nbsp;&nbsp;&nbsp;//cube=new&nbsp;Cube(materialList);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;//cube.rotationX=-10;<br />//&nbsp;&nbsp;&nbsp;cube.rotationY=40;<br />&nbsp;&nbsp;&nbsp;//cube.rotationZ=10;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cam</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">Camera3D</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//cam.x=0;<br />//&nbsp;&nbsp;&nbsp;cam.y=225;<br />//&nbsp;&nbsp;&nbsp;cam.z=-800;<br />&nbsp;&nbsp;&nbsp;//cam.focus=10;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">scene</span><span style="color: #007700">.</span><span style="color: #0000BB">addChild</span><span style="color: #007700">(</span><span style="color: #0000BB">backCube</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">scene</span><span style="color: #007700">.</span><span style="color: #0000BB">addChild</span><span style="color: #007700">(</span><span style="color: #0000BB">rightCube</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">scene</span><span style="color: #007700">.</span><span style="color: #0000BB">addChild</span><span style="color: #007700">(</span><span style="color: #0000BB">leftCube</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">scene</span><span style="color: #007700">.</span><span style="color: #0000BB">addChild</span><span style="color: #007700">(</span><span style="color: #0000BB">bottomCube</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">scene</span><span style="color: #007700">.</span><span style="color: #0000BB">addChild</span><span style="color: #007700">(</span><span style="color: #0000BB">topCube</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//add&nbsp;more&nbsp;cubes<br />&nbsp;&nbsp;&nbsp;//for(var&nbsp;i:int=0;i&lt;3;i++)<br />//&nbsp;&nbsp;&nbsp;{<br />//&nbsp;&nbsp;&nbsp;&nbsp;cube&nbsp;=&nbsp;new&nbsp;Cube(materialList);<br />//&nbsp;&nbsp;&nbsp;&nbsp;cube.x&nbsp;=i*350;<br />//&nbsp;&nbsp;&nbsp;&nbsp;cube.scale=0.40;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;cube.rotati&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;cube.rotati<br />//&nbsp;&nbsp;&nbsp;&nbsp;scene.addChild(cube);<br />//&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">view</span><span style="color: #007700">=new&nbsp;</span><span style="color: #0000BB">Viewport3D</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">view</span><span style="color: #007700">.</span><span style="color: #0000BB">autoScaleToStage</span><span style="color: #007700">=</span><span style="color: #0000BB">true</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">addChild</span><span style="color: #007700">(</span><span style="color: #0000BB">view</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">renderer&nbsp;</span><span style="color: #007700">=&nbsp;new&nbsp;</span><span style="color: #0000BB">BasicRenderEngine</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">renderer</span><span style="color: #007700">.</span><span style="color: #0000BB">renderScene</span><span style="color: #007700">(</span><span style="color: #0000BB">scene</span><span style="color: #007700">,</span><span style="color: #0000BB">cam</span><span style="color: #007700">,</span><span style="color: #0000BB">view</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//var&nbsp;fil:BlurFilter=new&nbsp;BlurFilter();<br />//&nbsp;&nbsp;&nbsp;cube.filters=[fil];<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">addEventListener</span><span style="color: #007700">(</span><span style="color: #0000BB">Event</span><span style="color: #007700">.</span><span style="color: #0000BB">ENTER_FRAME</span><span style="color: #007700">,</span><span style="color: #0000BB">on_ef</span><span style="color: #007700">);<br />&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;</span><span style="color: #0000BB">}<br />&nbsp;&nbsp;<br />&nbsp;&nbsp;</span><span style="color: #007700">private&nbsp;function&nbsp;</span><span style="color: #0000BB">on_ef</span><span style="color: #007700">(</span><span style="color: #0000BB">evt</span><span style="color: #007700">:</span><span style="color: #0000BB">Event</span><span style="color: #007700">):</span><span style="color: #0000BB">void<br />&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//cube.rotati&nbsp;+5;&nbsp;&nbsp;&nbsp;&nbsp;//cube.rotati&nbsp;+5;&nbsp;&nbsp;&nbsp;&nbsp;//cube.rotati&nbsp;+5;<br />//&nbsp;&nbsp;&nbsp;renderer.renderScene(scene,cam,view);<br />&nbsp;&nbsp;</span><span style="color: #0000BB">}<br />&nbsp;}<br />&nbsp;<br />}&nbsp;</span> </span> </code></div> <p><br /> thanks….</p> 2013-05-08T16:18:16+00:00 Normal map software http://away3d.com/forum/viewthread/4494/ http://away3d.com/forum/viewthread/4494/#When:05:16:29Z <p>Hello!</p> <p>I would like to know what software everyone is using to create normal maps. I assume that people are not painting them manually in Photoshop!</p> <p>TIA</p> 2013-05-17T05:16:29+00:00 Please help me. I created simple cylinder animation with 3dsmax2012 and exported awd file. http://away3d.com/forum/viewthread/4501/ http://away3d.com/forum/viewthread/4501/#When:17:18:45Z <p>I created simple cylinder animation with 3dsmax2012 and exported by awd file.<br /> The cylinder correct animate in the 3dsmax, but exported awd file is a little strange.<br /> Can you help me what I use bone animation. please.</p> <p>I found my mistake.<br /> I shouldn’t have animated 1 Frame.<br /> 1 Frame is base position for animation.</p> <p>sorry for bad english</p> <p>&nbsp;</p> <p>&nbsp;</p> 2013-05-18T17:18:45+00:00 Check out my Minecraft-like game. http://away3d.com/forum/viewthread/4493/ http://away3d.com/forum/viewthread/4493/#When:16:18:55Z <p>Greetings,<br /> I have spent a year on an independent study using Away3D. You can see all versions of the game (mostly) located here:<br /> <a href="http://bscacad2.buffalostate.edu/~klingeta01/wp/flash/bin-releaseNEWEST/">http://bscacad2.buffalostate.edu/~klingeta01/wp/flash/bin-releaseNEWEST/</a></p> <p>You can play the current release here:<br /> <a href="http://bscacad2.buffalostate.edu/~klingeta01/wp/flash/bin-releaseNEWEST/physicsTest2.html">http://bscacad2.buffalostate.edu/~klingeta01/wp/flash/bin-releaseNEWEST/physicsTest2.html</a></p> <p>You can view my source code here:<br /> <a href="https://github.com/whitebabylon/block/tree/master/physicsTest2c/src">https://github.com/whitebabylon/block/tree/master/physicsTest2c/src</a></p> <p>I’ve also blogged about my Flash learning experience since the beginning here:<br /> <a href="http://bscacad2.buffalostate.edu/~klingeta01/wp/">http://bscacad2.buffalostate.edu/~klingeta01/wp/</a></p> <p>To understand the basic concepts you can read this post:<br /> <a href="http://bscacad2.buffalostate.edu/~klingeta01/wp/?p=214">http://bscacad2.buffalostate.edu/~klingeta01/wp/?p=214</a><br /> and scroll down to “Easy to understand”.</p> <p><strong>What is blocks of babylonia?</strong><br /> Pretty much a world generated of blocks is created. The user can freely move around the world. Cool features include a minimap and a sunrise/sunset feature (Stand still and notice it gets darker).<br /> The player can mine blocks by clicking them and place blocks by clicking again.<br /> <strong><br /> Controls (tricky):</strong><br /> Pretty much when you click to go full screen and click accept you should see blue (if you don’t, bug, reload).<br /> You should then be able to right click and enter ‘free camera movement’ mode. In this mode when you move the mouse the camera moves accordingly.<br /> W,S,A,D to move up down left right.<br /> Pressing 1-8 changes the quick slot (located at the bottom of the screen).</p> <p>So right click to enter free camera mode and move around the word with WSAD. When your ready right click again to enter ‘mining and placing mode’. Left click on a block and hold until it disappears. If your current selected slot is 1 and it’s empty you just mined the block into slot 1.<br /> Now if you have slot 1 selected and there is a block in it, when you left click you won’t mine, youll place the block.<br /> So if you mine block A and block B and press slot 2 then click you’ll place block B down again.<br /> If you mine block A over and over it will fill up to 64 times per quick slot.</p> <p><strong>Game status</strong><br /> The game is pretty buggy, I’ve noticed some computers using some browsers will just fail to full screen the game, which is required. Additionally some computers have trouble right clicking into free camera mode. If it doesn’t work for you it will probably take a long time for me to find out why.</p> <p><strong>Misc.</strong><br /> I don’t own the rights to the textures, they are just there for demo purposes.</p> <p><strong>End</strong><br /> If you look over the source code you’ll probably be able to tell very easily that I’m a newbie. Perhaps I’ll get around to commenting it a little bit. Pretty much main.as is what you want to look at. </p> <p>Scroll through this to look at the images, pretty much sums up the game in 30 seconds:<br /> <a href="http://bscacad2.buffalostate.edu/~klingeta01/site/flash/blocks/blocks.html">http://bscacad2.buffalostate.edu/~klingeta01/site/flash/blocks/blocks.html</a></p> <p>Have fun.</p> 2013-05-16T16:18:55+00:00 Away Game Maker http://away3d.com/forum/viewthread/4074/ http://away3d.com/forum/viewthread/4074/#When:07:18:56Z <p>So i’ve decide to create this…</p> <p><br /> This is just an idea for now, is all mixed up. More of a problem to be solved and the framewrok must be studied in depth, but step by step…</p> <p><img src="/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /></p> <p>THIS IS AWAY3D !</p> <p>AwayGameMaker have has its site now:</p> <p><a href="http://www.awaygamemaker.altervista.org/index.php">http://www.awaygamemaker.altervista.org/index.php</a></p> <p>So i can start so I can begin to share with you my ideas, and, possibly hear your views and your criticism <img src="/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /></p> 2013-03-04T07:18:56+00:00