Hi,
I am trying to load a 3DS by Loader3D.
I am running a demo Loader3DSTest.as
I got this bug when call
view.render();
the stack is crashed at:
flash.display3D::VertexBuffer3D/uploadFromVector
[Fault] exception, information=RangeError: Error #3669: Bad input size.Software: Away3D 4.x |
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cosophy, Newbie
Posted: 26 July 2011 05:17 AM Total Posts: 5 Hi, I am trying to load a 3DS by Loader3D. the stack is crashed at:
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Richard Olsson, Administrator
Posted: 26 July 2011 08:08 AM Total Posts: 1192 [ # 1 ] Is this the latest version from GitHub? Is the model using a bitmap material or are you perhaps applying one after the load finishes and if so, does the model have UV coordinates? |
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cosophy, Newbie
Posted: 26 July 2011 12:08 PM Total Posts: 5 [ # 2 ] I am not sure about the version of GitHud, but you just remind me checking the material. After assign the bitmap texture in 3D MAX, the error message has gone! And I am wondering, If I use the Loader3D to load the mesh, How could I apply the bitmap texture to it? |
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Richard Olsson, Administrator
Posted: 26 July 2011 12:14 PM Total Posts: 1192 [ # 3 ] Listen for MESH_COMPLETE, and when you get that event, cast the event.asset property to a mesh and set the material to that. |