SEA3D File Format

Software: Away3D 4.x

seeker, Newbie
Posted: 15 April 2013 05:29 PM   Total Posts: 7   [ # 61 ]

Ok, I manually copied Sea3d files into max’s scripts folder and now it works just fine. Thanks!

   

Jean Carlo Deconto, Newbie
Posted: 15 April 2013 06:55 PM   Total Posts: 29   [ # 62 ]

Hi Seeker.

There’s a tutorial here related to this issue.
https://code.google.com/p/sea3d/wiki/CAS_Exception

Cheers.

   

seeker, Newbie
Posted: 15 April 2013 07:21 PM   Total Posts: 7   [ # 63 ]
Jean Carlo Deconto - 15 April 2013 06:55 PM

Hi Seeker.

There’s a tutorial here related to this issue.
https://code.google.com/p/sea3d/wiki/CAS_Exception

Cheers.

I can’t beleive I missed it on project’s wiki page! Such shame!
Thanks a lot!

   

KalinM, Newbie
Posted: 16 April 2013 07:41 PM   Total Posts: 3   [ # 64 ]

Hi Jean Carlo!
I managed to load dynamically different animations and play them successfully on different parts of the character like clothes for example. I have succeeded to import some morph animations of the character’s head which I added as a child of the head bone. I’m very, very very happy with the result. The Sea3d exporter works really great. It handles perfectly the normals, so no seams are visible when Normal option is selected.

2 questions raised in my head

1. I need a way to blend the animation clips. I know it can be done easily with away3d 4.1. I heard about the 1.5 version of the exporter - which Away3d version will support 4.Gold, 4.1 alpha?

2. When I play the sea file in the sea3d player it tells me that the model cannot use the GPU animation and I need to optimize it. Do you have an idea where I’m wrong. Too many joints, or key-frames, or something else. I thing that this should be related to skeleton.

Thanks in advance!

   

Jean Carlo Deconto, Newbie
Posted: 20 April 2013 11:41 PM   Total Posts: 29   [ # 65 ]

Hi KalinM.

1 - Unfortunately for SEA3D have all these features I had to make some changes in Away3D 4.1 engine. Hopefully bring Away3D updates in each new realease of SEA3D.

Have earlier versions on the website for download, including SEA3D for Away3D Gold.
http://code.google.com/p/sea3d/downloads/list?can=1

2 - This new update will bring this feature for SEA3D Player, actually it was very asked.

Is there a another way to find out using a breakpoint in the code SkeletonAnimator.as of the Away3D.

public function testGPUCompatibility(pass MaterialPassBase) : void
{
 
if (!_useCondensedIndices && (_forceCPU || _jointsPerVertex || pass.numUsedVertexConstants _numJoints 128)) {
  _animationSet
.cancelGPUCompatibility();
 
}

If you have many bones (> 32~), shared joint index (> 4) or many vertices, will not be compatible with the GPU.

There are some topics about shared animation using SEA3D in the forum.
http://developers.poonya.com/forum/viewtopic.php?f=10&t=31

Cheers.

   

KalinM, Newbie
Posted: 24 April 2013 08:28 PM   Total Posts: 3   [ # 66 ]

Thanks for your help man, waiting to hear great news from sea3d soon!

   

Kinan Alhussaini, Newbie
Posted: 16 July 2013 03:30 PM   Total Posts: 2   [ # 67 ]

Hi smile
I downloaded the exporter newly, i have a problem that every time i press export bottom
the 3ds max program hang, and the windows og\f the exporter still work
however, at the end it hang too!
so where is the problem

and another question.>>
when i enabled sequences, i should select all the models and then press add
or each group
that i have 3 groups!!

thanks alot smile

   

Kinan Alhussaini, Newbie
Posted: 16 July 2013 03:32 PM   Total Posts: 2   [ # 68 ]

and i forget!
compress method what does it mean
and what is the difference?

   

Avatar
loth, Sr. Member
Posted: 23 July 2013 11:15 AM   Total Posts: 236   [ # 69 ]

hello i use last sea3d export and i have no problem

what your version of 3dsmax ? (i use 2013)
for animation you have to select mesh with skin or morph and add sequence animation button.
lzma is the best compression

i use last dev away3d with SEA3D 1.5.0.2 Lite is great
and i’m on big tutorial for that.

   
   

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