Package | away3dlite.containers |
Class | public class Scene3D |
Inheritance | Scene3D ObjectContainer3D Mesh Object3D flash.display.Sprite |
Property | Defined by | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | ||
children : Array
Returns the children of the container as an array of 3d objects.
| ObjectContainer3D | ||
faces : Vector
Returns the faces used in the mesh.
| Mesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | ||
lights : Vector
Returns the lights of the container as an array of 3d lights.
| ObjectContainer3D | ||
material : Material
Determines the global material used on the faces in the mesh.
| Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | ||
maxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
| Object3D | ||
minPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
| Object3D | ||
position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | ||
scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneLights : Vector [read-only]
Returns the lights of the scene as an array of 3d lights.
| Scene3D | ||
sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | ||
screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | ||
sprites : Vector
Returns the sprites of the container as an array of 3d sprites.
| ObjectContainer3D | ||
type : String
Returns the type of 3d object.
| Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | ||
vectorsFixed : Boolean
lock or unlock vectors when adding or removing sprites
| ObjectContainer3D | ||
vertices : Vector
Returns the 3d vertices used in the mesh.
| ObjectContainer3D | ||
viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Method | Defined by | ||
---|---|---|---|
Scene3D
(... childArray)
Creates a new
Scene3D object
| Scene3D | ||
addChild(child:DisplayObject):DisplayObject
Adds a 3d object to the scene as a child of the container.
| ObjectContainer3D | ||
addFace(vs:Vector, uvs:Vector):void
| Mesh | ||
Adds a 3d light to the lights array of the container.
| ObjectContainer3D | ||
Adds a 3d sprite to the scene as a child of the container.
| ObjectContainer3D | ||
Duplicates the 3d object's properties to another
ObjectContainer3D object
| ObjectContainer3D | ||
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
getChildByName(childName:String):DisplayObject
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
| Object3D | ||
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
| Object3D | ||
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
| Object3D | ||
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
| Object3D | ||
pushV3D(v:Vector3D, uv:Point):void
| Mesh | ||
removeChild(child:DisplayObject):DisplayObject
Removes a 3d object from the child array of the container.
| ObjectContainer3D | ||
Removes a 3d light from the lights array of the container.
| ObjectContainer3D | ||
Removes a 3d sprite from the sprites array of the container.
| ObjectContainer3D | ||
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
| Object3D | ||
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
| Object3D | ||
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
| Object3D |
_id | property |
arcane var _id:uint
sceneLights | property |
sceneLights:Vector
[read-only]Returns the lights of the scene as an array of 3d lights.
Implementation public function get sceneLights():Vector
Scene3D | () | constructor |
public function Scene3D(... childArray)
Parameters
... childArray — An array of 3d objects to be added as children of the container on instatiation. Can contain an initialisation object
|