Package | away3dlite.animators.bones |
Class | public class Bone |
Inheritance | Bone ObjectContainer3D Mesh Object3D flash.display.Sprite |
See also
Property | Defined by | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | ||
boneId : String
Collada 3.05B id value
| Bone | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | ||
children : Array
Returns the children of the container as an array of 3d objects.
| ObjectContainer3D | ||
faces : Vector
Returns the faces used in the mesh.
| Mesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | ||
joint : ObjectContainer3D
the joint object of the bone
| Bone | ||
jointRotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Bone | ||
jointRotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Bone | ||
jointRotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Bone | ||
jointScaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Bone | ||
jointScaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Bone | ||
jointScaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Bone | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | ||
lights : Vector
Returns the lights of the container as an array of 3d lights.
| ObjectContainer3D | ||
material : Material
Determines the global material used on the faces in the mesh.
| Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | ||
maxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
| Object3D | ||
minPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
| Object3D | ||
position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | ||
scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | ||
screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | ||
sprites : Vector
Returns the sprites of the container as an array of 3d sprites.
| ObjectContainer3D | ||
type : String
Returns the type of 3d object.
| Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | ||
vectorsFixed : Boolean
lock or unlock vectors when adding or removing sprites
| ObjectContainer3D | ||
vertices : Vector
Returns the 3d vertices used in the mesh.
| ObjectContainer3D | ||
viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Method | Defined by | ||
---|---|---|---|
Bone
()
Creates a new
Bone object. | Bone | ||
addChild(child:DisplayObject):DisplayObject
Adds a 3d object to the scene as a child of the container.
| ObjectContainer3D | ||
addFace(vs:Vector, uvs:Vector):void
| Mesh | ||
Adds a 3d light to the lights array of the container.
| ObjectContainer3D | ||
Adds a 3d sprite to the scene as a child of the container.
| ObjectContainer3D | ||
Duplicates the 3d object's properties to another
Bone object
| Bone | ||
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
getChildByName(childName:String):DisplayObject
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
| Object3D | ||
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
| Object3D | ||
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
| Object3D | ||
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
| Object3D | ||
pushV3D(v:Vector3D, uv:Point):void
| Mesh | ||
removeChild(child:DisplayObject):DisplayObject
Removes a 3d object from the child array of the container.
| ObjectContainer3D | ||
Removes a 3d light from the lights array of the container.
| ObjectContainer3D | ||
Removes a 3d sprite from the sprites array of the container.
| ObjectContainer3D | ||
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
| Object3D | ||
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
| Object3D | ||
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
| Object3D |
boneId | property |
public var boneId:String
Collada 3.05B id value
joint | property |
public var joint:ObjectContainer3D
the joint object of the bone
jointRotationX | property |
jointRotationX:Number
[read-write]
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationX():Number
public function set jointRotationX(value:Number):void
jointRotationY | property |
jointRotationY:Number
[read-write]
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationY():Number
public function set jointRotationY(value:Number):void
jointRotationZ | property |
jointRotationZ:Number
[read-write]
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationZ():Number
public function set jointRotationZ(value:Number):void
jointScaleX | property |
jointScaleX:Number
[read-write]Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Implementation public function get jointScaleX():Number
public function set jointScaleX(value:Number):void
jointScaleY | property |
jointScaleY:Number
[read-write]Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Implementation public function get jointScaleY():Number
public function set jointScaleY(value:Number):void
jointScaleZ | property |
jointScaleZ:Number
[read-write]Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Implementation public function get jointScaleZ():Number
public function set jointScaleZ(value:Number):void
Bone | () | constructor |
public function Bone()
Init Parameters
clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another Bone
object
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Bone .
|
Object3D —
The new object instance with duplicated properties applied.
|