Packageaway3dlite.animators.bones
Classpublic class Bone
InheritanceBone Inheritance ObjectContainer3D Inheritance Mesh Inheritance Object3D Inheritance flash.display.Sprite

ObjectContainer3D representing a bone and joint in a bones animation skeleton.

See also

away3dlite.animators.BonesAnimator
Public Properties
 PropertyDefined by
 InheritedanimationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
Object3D
  boneId : String
Collada 3.05B id value
Bone
 Inheritedbothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
Mesh
 Inheritedchildren : Array
Returns the children of the container as an array of 3d objects.
ObjectContainer3D
 Inheritedfaces : Vector
Returns the faces used in the mesh.
Mesh
 InheritedgeometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
Object3D
  joint : ObjectContainer3D
the joint object of the bone
Bone
  jointRotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
Bone
  jointRotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
Bone
  jointRotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
Bone
  jointScaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Bone
  jointScaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Bone
  jointScaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Bone
 Inheritedlayer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
Object3D
 Inheritedlights : Vector
Returns the lights of the container as an array of 3d lights.
ObjectContainer3D
 Inheritedmaterial : Material
Determines the global material used on the faces in the mesh.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
Object3D
 InheritedmaxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
Object3D
 InheritedminPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
Object3D
 Inheritedposition : Vector3D
Returns a 3d vector representing the local position of the 3d object.
Object3D
 Inheritedscene : Scene3D
Returns the scene to which the 3d object belongs
Object3D
 InheritedsceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
Object3D
 InheritedscreenZ : Number
Returns the z-sorting position of the 3d object.
Object3D
 InheritedsortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
Mesh
 InheritedsortType : String
Determines by which mechanism vertices are sorted.
Mesh
 Inheritedsprites : Vector
Returns the sprites of the container as an array of 3d sprites.
ObjectContainer3D
 Inheritedtype : String
Returns the type of 3d object.
Object3D
 Inheritedurl : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
Object3D
 InheritedvectorsFixed : Boolean
lock or unlock vectors when adding or removing sprites
ObjectContainer3D
 Inheritedvertices : Vector
Returns the 3d vertices used in the mesh.
ObjectContainer3D
 InheritedviewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
Object3D
Protected Properties
 PropertyDefined by
 Inherited_vertexNormals : Vector
Mesh
Public Methods
 MethodDefined by
  
Bone
()
Creates a new Bone object.
Bone
 Inherited
addChild(child:DisplayObject):DisplayObject
Adds a 3d object to the scene as a child of the container.
ObjectContainer3D
 Inherited
addFace(vs:Vector, uvs:Vector):void
Mesh
 Inherited
Adds a 3d light to the lights array of the container.
ObjectContainer3D
 Inherited
Adds a 3d sprite to the scene as a child of the container.
ObjectContainer3D
  
clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another Bone object
Bone
 Inherited
getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
ObjectContainer3D
 Inherited
getChildByName(childName:String):DisplayObject
Returns a 3d object specified by name from the child array of the container
ObjectContainer3D
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inherited
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
Object3D
 Inherited
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
Object3D
 Inherited
pushV3D(v:Vector3D, uv:Point):void
Mesh
 Inherited
removeChild(child:DisplayObject):DisplayObject
Removes a 3d object from the child array of the container.
ObjectContainer3D
 Inherited
Removes a 3d light from the lights array of the container.
ObjectContainer3D
 Inherited
Removes a 3d sprite from the sprites array of the container.
ObjectContainer3D
 Inherited
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
Object3D
 Inherited
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
Object3D
 Inherited
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
Object3D
 Inherited
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
 Inherited
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
Object3D
Events
 EventSummaryDefined by
 Inherited Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor while it is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor away from the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor over the 3d object.Object3D
 Inherited Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user rolls out of the 3d object.Object3D
 Inherited Dispatched when a user rolls over the 3d object.Object3D
Property detail
boneIdproperty
public var boneId:String

Collada 3.05B id value

jointproperty 
public var joint:ObjectContainer3D

the joint object of the bone

jointRotationXproperty 
jointRotationX:Number  [read-write]

Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.

Implementation
    public function get jointRotationX():Number
    public function set jointRotationX(value:Number):void
jointRotationYproperty 
jointRotationY:Number  [read-write]

Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.

Implementation
    public function get jointRotationY():Number
    public function set jointRotationY(value:Number):void
jointRotationZproperty 
jointRotationZ:Number  [read-write]

Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.

Implementation
    public function get jointRotationZ():Number
    public function set jointRotationZ(value:Number):void
jointScaleXproperty 
jointScaleX:Number  [read-write]

Defines the scale of the 3d object along the x-axis, relative to local coordinates.

Implementation
    public function get jointScaleX():Number
    public function set jointScaleX(value:Number):void
jointScaleYproperty 
jointScaleY:Number  [read-write]

Defines the scale of the 3d object along the y-axis, relative to local coordinates.

Implementation
    public function get jointScaleY():Number
    public function set jointScaleY(value:Number):void
jointScaleZproperty 
jointScaleZ:Number  [read-write]

Defines the scale of the 3d object along the z-axis, relative to local coordinates.

Implementation
    public function get jointScaleZ():Number
    public function set jointScaleZ(value:Number):void
Constructor detail
Bone()constructor
public function Bone() Init Parameters
Method detail
clone()method
public override function clone(object:Object3D = null):Object3D

Duplicates the 3d object's properties to another Bone object

Parameters
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Bone.

Returns
Object3D — The new object instance with duplicated properties applied.
Wiki link
Click to go to the wiki page for 'away3dlite.animators.bones.Bone'

Code examples

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