Package | away3dlite.core.base |
Class | public class Mesh |
Inheritance | Mesh Object3D flash.display.Sprite |
Subclasses | AbstractPrimitive, MovieMesh, ObjectContainer3D |
Property | Defined by | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
| Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
| Mesh | ||
faces : Vector [read-only]
Returns the faces used in the mesh.
| Mesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
| Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
| Object3D | ||
material : Material
Determines the global material used on the faces in the mesh.
| Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
| Object3D | ||
maxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
| Object3D | ||
minPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
| Object3D | ||
position : Vector3D
Returns a 3d vector representing the local position of the 3d object.
| Object3D | ||
scene : Scene3D
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
| Object3D | ||
screenZ : Number
Returns the z-sorting position of the 3d object.
| Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
| Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted.
| Mesh | ||
type : String
Returns the type of 3d object.
| Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
| Object3D | ||
vertices : Vector [read-only]
Returns the 3d vertices used in the mesh.
| Mesh | ||
viewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
| Object3D |
Property | Defined by | ||
---|---|---|---|
_vertexNormals : Vector | Mesh |
Method | Defined by | ||
---|---|---|---|
Creates a new
Mesh object. | Mesh | ||
addFace(vs:Vector, uvs:Vector):void
| Mesh | ||
Duplicates the mesh properties to another
Mesh object. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
| Object3D | ||
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
| Object3D | ||
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
| Object3D | ||
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
| Object3D | ||
pushV3D(v:Vector3D, uv:Point):void
| Mesh | ||
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
| Object3D | ||
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
| Object3D | ||
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
| Object3D |
bothsides | property |
bothsides:Boolean
[read-write]Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). The front side of a face is determined by the side that has it's vertices arranged in a counter-clockwise order.
Implementation public function get bothsides():Boolean
public function set bothsides(value:Boolean):void
faces | property |
faces:Vector
[read-only]Returns the faces used in the mesh.
Implementation public function get faces():Vector
material | property |
material:Material
[read-write]Determines the global material used on the faces in the mesh.
Implementation public function get material():Material
public function set material(value:Material):void
sortFaces | property |
public var sortFaces:Boolean = true
Determines if the faces in the mesh are sorted. Used in the FastRenderer
class.
See also
sortType | property |
sortType:String
[read-write]
Determines by which mechanism vertices are sorted. Uses the values given by the SortType
class. Options are CENTER, FRONT and BACK. Defaults to CENTER.
public function get sortType():String
public function set sortType(value:String):void
See also
_vertexNormals | property |
protected var _vertexNormals:Vector
vertices | property |
vertices:Vector
[read-only]Returns the 3d vertices used in the mesh.
Implementation public function get vertices():Vector
Mesh | () | constructor |
public function Mesh(material:Material = null)
Parameters
material:Material (default = null ) — Determines the global material used on the faces in the mesh.
|
addFace | () | method |
public function addFace(vs:Vector, uvs:Vector):void
Parameters
vs:Vector |
|
uvs:Vector |
clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the mesh properties to another Mesh
object.
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Mesh .
|
Object3D —
The new object instance with duplicated properties applied.
|
pushV3D | () | method |
public function pushV3D(v:Vector3D, uv:Point):void
Parameters
v:Vector3D |
|
uv:Point |