Thank you for your good advice! I’ll do it as so as possible.
A new particles system use gpuSoftware: Away3D 4.x |
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Cheng Liao, Administrator
Posted: 25 February 2012 10:28 AM Total Posts: 116 [ # 47 ] I have added the new UVSeqPic Action by you advice and removed the old action. File Attachments uvAnimation_.zip (File Size: 11KB - Downloads: 360) |
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inSertCodE, Sr. Member
Posted: 25 February 2012 02:53 PM Total Posts: 105 [ # 48 ] Excellent job mate. Looks amazing. 1. Random Start - if checked/set to true the particle UV will start the animation sequence from a random sprite. Currently if there are more particles, and they don’t die at random time, they will show the same sprite at the same time. -as you can see in first few sec in my example below, where all particles show same sprite until they start dieing at random time- 2. UV animation by life - they start the animation at first sprite and die off with the last sprite. So the “cycle” in “UV seq pic” is auto calculated according to the life time. Here’s something I came up with in few minutes.(attachment) File Attachments UVtest.zip (File Size: 95KB - Downloads: 312) |
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inSertCodE, Sr. Member
Posted: 25 February 2012 03:35 PM Total Posts: 105 [ # 50 ] @Matse: lol, ups yeh I forgot
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John Brookes, Moderator
Posted: 25 February 2012 03:35 PM Total Posts: 732 [ # 51 ] How would you use the xml output from this editor in an Away project?
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Cheng Liao, Administrator
Posted: 25 February 2012 03:44 PM Total Posts: 116 [ # 52 ] Use the EffectGroupFactoryS class to import the xml code:coolsmirk:
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Cheng Liao, Administrator
Posted: 26 February 2012 06:50 AM Total Posts: 116 [ # 53 ] @inSertCodE 1. UVSeqPicByTimeLocal.It can implements the random start by setting the startTime negative in local param.In addition,it support different cycles. 2.UVSeqPicByLifeGlobal.
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Cheng Liao, Administrator
Posted: 21 July 2012 04:30 PM Total Posts: 116 [ # 54 ] Update to Gold release !
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ctarriet, Newbie
Posted: 07 August 2012 05:21 PM Total Posts: 4 [ # 55 ] Hey! Is this an issue or a bad used of the particle engine? Sample here : Particles are smoke in temple and falling cherry flower in the garden.
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Cheng Liao, Administrator
Posted: 08 August 2012 06:58 AM Total Posts: 116 [ # 56 ] Hi
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ctarriet, Newbie
Posted: 08 August 2012 09:35 AM Total Posts: 4 [ # 57 ] Hi, However i’ve build for you a unit test that illustrate the problem. I hope it will help. File Attachments ParticlesIssue_0.zip (File Size: 1192KB - Downloads: 287) |
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Cheng Liao, Administrator
Posted: 08 August 2012 10:21 AM Total Posts: 116 [ # 58 ] Thank you for you example . I have fixed it . Could you please try it again ?
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Sebas, Newbie
Posted: 26 November 2012 09:46 PM Total Posts: 1 [ # 60 ] Hi! I’m using the particle system… I was testing the snow example in the editor and notice that there is a deep error between de bitmaps (far objects put in front and near objects in back). It is just me or it is bug? Also, i would like to create some kind of light particle (like a flare or something) without using bitmapData.
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