Sorry for my English*^_^*
Please see the pic
Why? And how to fix this?
Thank you for your help!
NURBSGeometry,How to make the edge be divide equally?Software: Away3D 4.x |
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dottob, Jr. Member
Posted: 08 July 2015 04:44 AM Total Posts: 49 Sorry for my English*^_^* Please see the pic Why? And how to fix this? Thank you for your help!
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dottob, Jr. Member
Posted: 08 July 2015 09:27 AM Total Posts: 49 [ # 1 ] New question: After do: NURBS.mesh.geometry.scaleUV(3,3); Then move x,y,z of the NURBSVertex in _controlNet:Vector.<NURBSVertex>, the UV change back to 1,1(the NURBS surface can be effect by NURBSVertex,still alive) But if do NURBS.mesh.geometry.scaleUV(3,3); get: UV change to 1.3,1.3(the _controlNet doesn’t effect the NURBS surface any more,like dead :( ) Is there a Big Hero can tell me why? Thank you!
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dottob, Jr. Member
Posted: 09 July 2015 01:41 AM Total Posts: 49 [ # 2 ] Ok,question one: nurbsGeo = new NURBSGeometry(controlNet,Un,Vn,Un,Vn,segU,segV,null,null); make sure: uCtrlPnts = uOrder At NURBSGeometry(cNet:Vector.<NURBSVertex>, uCtrlPnts:int, vCtrlPnts:int, uOrder:int = 4, vOrder:int = 4, uSegments:int = 10, vSegments:int = 10, uKnot:Vector.<Number> = null, vKnot:Vector.<Number> = null) Question two: not so good but works Just do a bitmapdata tile,then not change the mesh’s UV but it’s material’s bitmapdata Thank you!
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