Per Polygon UVs and Normals

Software: Away3D 4.x

Bug1453731, Newbie
Posted: 09 July 2015 12:15 PM   Total Posts: 4

Normally we provide UVs and Normals for each vertex. Is there a way to have them per polygon?

For instance, if I want to make a back face for a triangle I can simply use the same vertices however what if I want different UVs on the backface? Is there a way to achieve this apart from having duplicate vertices?

Normally I would have 6 vertices, 6 indices and 6 uvs (per vertex) but I’m wondering if there’s a way to achieve it by having 3 vertices, 6 indices and 6 uvs (per indice) so that there’ll be less vertices.

   
   

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