Skeleton Animation (Collada and Custom Geometry)

Software: Away3D 4.x

Bug1453731, Newbie
Posted: 10 April 2015 01:23 PM   Total Posts: 4

Hello.

How to use animation in parsed Collada files in 4.1? I can’t find example codes.

And how to create a parser for your own file format with skeleton animations? I tried creating custom geometry which works but for skeleton animation, I think I need to extend SkinnedSubGeometry but functions like updateVertexData doesn’t seem to work with that.

I already created Skeleton, Joint, Animator etc. but without a mesh with vertex weights added, I can’t test it.

   
   

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